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"Lead Storm" Powered Minigun

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"Lead Storm" Powered Minigun
GearGraphic GatlingGun.png
Equipment Details
Type Heavy Weapon
Used by Gunner
Slot Primary
Availability Default
What's more effective than bullets? A whole LOT of bullets. With a fire rate of 3500 rounds per minute, the Minigun remains a mainstay of any heavy engagement.
~ Item Description

About[edit | edit source]

The "Lead Storm" Powered Minigun is one of the Gunner's primary weapons. It's a huge, triple-barrelled gatling gun which shows evidence of much use, such as the straps around the upper handle. A circular gauge on the top indicates the weapon's current temperature, which gradually fills up and shifts from green to red as temperature increases. It violently pops out in the event of overheat.

The Powered Minigun is exactly the kind of weapon you would expect the Gunner to carry; massive, powerful, and with a whole lot of bullets to fire into enemies' squishy parts with exceptional force. The Minigun boasts an exceptional fire rate of thirty rounds a second just at its base level, providing it with excellent damage-per-second (DPS) output - more than enough to shred through hordes of enemies and bulkier foes like Praetorians with ease. The Minigun has a spin-up period which must be overcome before the weapon can fire, and has a built-in gyro stabilizer which causes the gun to become more accurate the longer it fires.

On top of its extreme damage output the Minigun has a high stun chance, with %30 odds to cause a stun per shot, making the Minigun excellent at controlling big foes who are able to withstand its damage output by preventing them from moving or even fighting back. It also comes with plentiful reserve ammo and never needs to reload, being fed from a large drum underneath the weapon.

For all its power though, the Minigun does have some flaws. It can chew through its ammo quickly and remains inaccurate without sustained fire, but its most obvious is its tempterature vulnerabilities; firing for extended periods will cause the gun to emit smoke and make a rattling sound, which are early warning signs of an overheat. The gun's temperature can be measured by the gauge on the top. If it fills up all the way, the gun will jam and remain unusuable for ten seconds until the gun has fully cooled down.

Being without the Minigun's damage output can be a deadly mistake, especially on high hazard levels, so Gunners must control the Minigun's exceptional firepower carefully to ensure it does not jam. Thankfully the Gunner has two very capable sidearms in the Bulldog Revolver and the BRT7 Burst Gun, allowing him to continue to put out damage (albeit at a reduced rate). There are also modifications for the gun which can mitigate overheating issues, or even weaponize the burst of heat emitted by the weapon upon overheat.

Initial Stats
Damage 10
Max Ammo 2,400
Rate of Fire
(per second)
Cooling Rate 1.5
Spinup Time 0.7s
Spindown Time 3s
Stun Chance 30%
Stun Duration 1s
Movement Speed While Using 50%

Although the weapon's stats indicate that it is capable of firing 30 rounds per second, it is a common misconception that the weapon is capable of outputting as much damage as it describes. In actual game play, the Minigun has half the effective amount of bullets; this means that for every 2 bullets the gun fires, only 1 of those bullets is doing damage.

Firing Sequence[edit | edit source]

The Minigun has multiple components to its firing sequence. When the trigger is first pulled, the barrel will spin up. The Minigun will not fire until the barrel is spinning at maximum speed. When the trigger is released, the barrel will gradually spin down to a stop.

The Minigun's accuracy will begin at the minimum accuracy, every bullet fired will increase the accuracy by a small but additive amount, up to a maximum. After 0.5 seconds of not firing, the accuracy of the Minigun will begin to decay, completely draining in 3.5 seconds.

Every bullet fired increases the heat of the Minigun by a small amount. It takes 8 seconds of sustained fire for the Minigun to overheat. Cooling will begin once the trigger is released. Cooling is non-linear, cooling faster over time. Firing while the weapon is still cooling will generate a burst of heat, meaning firing in rapid short bursts will cause the weapon to overheat faster.

If the Minigun overheats, it will be disabled for 10 seconds.

Modifications[edit | edit source]

There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier.

Gunner Upgrades
Mod Effect Description Price
Tier 1 Icon Upgrade TemperatureCoolDown.png
Magnetic Refrigeration
+1.5 Cooling Rate Increases the cooling Rate Credit.png 1200 Credits

Croppa 25 Croppa

Icon Upgrade FireRate.png
Improved Motor
+4 Rate of Fire Increased rate of fire and faster gyro stabilization Credit.png 1200 Credits

Enor pearl 25 Enor Pearl

Icon Upgrade Aim.png
Improved Platform Stability
x0.2 Base Spread Increased Accuracy Credit.png 1200 Credits

Bismor 25 Bismor

Tier 2
Level 4
Icon Upgrade Ammo.png
Oversized Drum
+600 Max Ammo Expanded Ammo Bags Credit.png 2000 Credits

Bismor 15 Bismor
Enor pearl 24 Enor Pearl

Icon Upgrade DamageGeneral.png
High Velocity Rounds
+2 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased. Credit.png 2000 Credits

Jadiz 15 Jadiz
Croppa 24 Croppa

Tier 3
Level 8
Icon Upgrade ArmorBreaking.png
Hardened Rounds
+200% Armor Break Bonus Improved armor breaking Credit.png 2800 Credits

Croppa 35 Croppa
Jadiz 50 Jadiz

Icon Upgrade Stun.png
Stun Duration
+1 Stun Duration Stunned enemies are incapacitated for a longer period of time. Credit.png 2800 Credits

Magnite 35 Magnite
Umanite 50 Umanite

Icon Upgrade BulletPenetration.png
Blowthrough Rounds
+1 Max Penetrations Shaped bullets capable of passing through a target! Credit.png 2800 Credits

Enor pearl 35 Enor Pearl
Magnite 50 Magnite

Tier 4
Level 12
Icon Upgrade DamageGeneral.png
Variable Chamber Pressure
+15% Max Stabilization Damage Bonus Damage increase when fully stabilized Credit.png 4800 Credits

Jadiz 48 Jadiz
Enor pearl 50 Enor Pearl
Croppa 72 Croppa

Icon Upgrade ChargeUp.png
Lighter Barrel Assembly
-0.4 Spinup Time Start killing things sooner with a shorter spinup time. Credit.png 4800 Credits

Bismor 48 Bismor
Umanite 50 Umanite
Magnite 72 Magnite

Icon Upgrade Special.png
Magnetic Bearings
+3 Spindown Time Barrels keep spinning for a longer time after firing, keeping the gun stable for longer. Credit.png 4800 Credits

Magnite 48 Magnite
Bismor 50 Bismor
Croppa 72 Croppa

Tier 5
Level 16
Icon Upgrade Explosion.png
Aggressive Venting
+Critical Overheat Burn and Fear everything in a radius when the minigun overheats Credit.png 5600 Credits

Croppa 64 Croppa
Enor pearl 70 Enor Pearl
Bismor 140 Bismor

Icon Upgrade TemperatureCoolDown.png
Cold As The Grave
+Heat Removed on Kill Every kill cools the gun Credit.png 5600 Credits

Magnite 64 Magnite
Enor pearl 70 Enor Pearl
Jadiz 140 Jadiz

Icon Upgrade Heat.png
Hot Bullets
+50% Hot Bullets Rounds fired when the heat meter is red will burn the target Credit.png 5600 Credits

Umanite 64 Umanite
Magnite 70 Magnite
Jadiz 140 Jadiz

Unique Modifications[edit | edit source]

Aggressive Venting[edit | edit source]

Icon Upgrade Explosion.png

Aggressive Venting is a tier 5 mod for the Powered Minigun. When it is equipped, the Minigun will release a blast of heat when it overheats, igniting creatures within a 3m radius of the Gunner. While Aggressive Venting is useful for eliminating lots of smaller creatures, such as Glyphid Swarmers, it puts the Gunner at a disadvantage against his foes during the cooldown process. The Gunner's secondary weapon and Shield Generator is useful in the event of an overheat.

Hot Bullets[edit | edit source]

Icon Upgrade Heat.png

Hot Bullets causes each bullet fired out of the Minigun, after the heat meter has turned red, to burn the enemy. After an enemy has been burned enough, they will ignite, taking damage over time. Hot Bullets itself will not cause bonus damage directly, but from the burn effect instead.

Overclocks[edit | edit source]

"Lead Storm" Powered Minigun
Type Overclock Effect Description Price
Icon Upgrade DamageGeneral.png
A Little More Oomph!
+1 Damage
-0.2 Spinup Time
Get the most out of each shot without compromising any of the gun's systems. Credit.png 8700 Credits

Bismor 120 Bismor
Umanite 75 Umanite
Magnite 95 Magnite

Icon Upgrade TemperatureCoolDown.png
Thinned Drum Walls
+300 Max Ammo
+0.5 Cooling Rate
Stuff more bullets into the ammo drum by thinning the material in non-critical areas. Credit.png 7650 Credits

Enor pearl 125 Enor Pearl
Croppa 75 Croppa
Jadiz 95 Jadiz

Icon Upgrade Heat.png
Burning Hell
+Burning Hell
+150% Heat Generation
Turn the area just infront of the minigun into an even worse place by venting all the combustion gasses forward. However, it does overheat rather quickly. Credit.png 8700 Credits

Magnite 140 Magnite
Umanite 65 Umanite
Croppa 110 Croppa

Icon Upgrade Ammo.png
Compact Feed Mechanism
+800 Max Ammo
-4 Rate of Fire
More space left for ammo at the cost of a reduced rate of fire. Credit.png 7450 Credits

Magnite 130 Magnite
Bismor 70 Bismor
Croppa 95 Croppa

Icon Upgrade DamageGeneral.png
Exhaust Vectoring
+2 Damage
x2.5 Base Spread
Increases damage at a cost to accuracy. Credit.png 7400 Credits

Magnite 65 Magnite
Bismor 140 Bismor
Croppa 95 Croppa

Icon Upgrade Ricoshet.png
Bullet Hell
+50% ricochet chance on bullets
-3 Damage
x6 Base Spread
Special bullets that ricochet off all surfaces and even enemies going on to hit nearby targets. However they deal less damage and are less accurate overall. Credit.png 7600 Credits

Magnite 140 Magnite
Umanite 75 Umanite
Enor pearl 105 Enor Pearl

Icon Upgrade DamageGeneral.png
Lead Storm
+5 Damage
x0 Movement Speed While Using
Pushing things to the limit this overclock greatly increases damage output but the kickback makes it almost impossible to move. Credit.png 8800 Credits

Enor pearl 130 Enor Pearl
Magnite 65 Magnite
Jadiz 100 Jadiz

Skins[edit | edit source]

Full gallery of skins can be seen at Weapon Skins.

Trivia[edit | edit source]