"Lead Storm" Powered Minigun
|"Lead Storm" Powered Minigun|
|“||What's more effective than bullets? A whole LOT of bullets. With a fire rate of 3500 rounds per minute, the Minigun remains a mainstay of any heavy engagement.||„|
|~ Item Description|
About[edit | edit source]
The Powered Minigun is one of the Gunner's primary weapons. With excellent accuracy, firerate, and consistency, the Minigun is crucial to Gunner's role. Unlike many other weapons, the Minigun is capable of firing continuously from a large, single drum of ammo, which does not require it to be reloaded. However, it will overheat if fired for too long, similarly to Driller's Reinforced Power Drills.
Although the weapon's stats indicate that it is capable of firing 30 rounds per second, it is a common misconception that the weapon is capable of outputting as much damage as it describes. In actual game play, the Minigun has half the effective amount of bullets; this means that for every 2 bullets the gun fires, only 1 of those bullets is doing damage.
Firing Sequence[edit | edit source]
The Minigun has multiple components to its firing sequence. When the trigger is first pulled, the barrel will spin up. The Minigun will not fire until the barrel is spinning at maximum speed. When the trigger is released, the barrel will gradually spin down to a stop.
The Minigun's accuracy will begin at the minimum accuracy, every bullet fired will increase the accuracy by a small but additive amount, up to a maximum. After 0.5 seconds of not firing, the accuracy of the Minigun will begin to decay, completely draining in 3.5 seconds.
Every bullet fired increases the heat of the Minigun by a small amount. It takes 8 seconds of sustained fire for the Minigun to overheat. Cooling will begin once the trigger is released. Cooling is non-linear, cooling faster over time. Firing while the weapon is still cooling will generate a burst of heat, meaning firing in rapid short bursts will cause the weapon to overheat faster.
If the Minigun overheats, it will be disabled for 10 seconds.
Modifications[edit | edit source]
There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier.
Unique Modifications[edit | edit source]
Aggressive Venting[edit | edit source]
Aggressive Venting is a tier 5 mod for the Powered Minigun. When it is equipped, the Minigun will release a blast of heat when it overheats, igniting creatures within a 3m radius of the Gunner. While Aggressive Venting is useful for eliminating lots of smaller creatures, such as Glyphid Swarmers, it puts the Gunner at a disadvantage against his foes during the cooldown process. The Gunner's secondary weapon and Shield Generator is useful in the event of an overheat.
Hot Bullets[edit | edit source]
Hot Bullets causes each bullet fired out of the Minigun, after the heat meter has turned red, to burn the enemy. After an enemy has been burned enough, they will ignite, taking damage over time. Hot Bullets itself will not cause bonus damage directly, but from the burn effect instead.
Trivia[edit | edit source]
- Before Update 11: Dead And Gun, the Powered Minigun had an ammo clip, similarly to Autocannon, but it was still able to overheat.