"Lead Storm" Powered Minigun
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|"Lead Storm" Powered Minigun|
|“||What's more effective than bullets? A whole LOT of bullets. With a fire rate of 3500 rounds per minute, the Minigun remains a mainstay of any heavy engagement.||„|
|~ Item Description|
About[edit | edit source]
The "Lead Storm" Powered Minigun is one of the Gunner's primary weapons. It's a huge, triple-barrelled gatling gun which shows evidence of much use, such as the straps around the upper handle. A circular gauge on the top indicates the weapon's current temperature, which gradually fills up and shifts from green to red as temperature increases. It violently pops out in the event of overheat.
The Powered Minigun is exactly the kind of weapon you would expect the Gunner to carry; massive, powerful, and with a whole lot of bullets to fire into enemies' squishy parts with exceptional force. The Minigun boasts an exceptional fire rate of thirty rounds a second just at its base level, providing it with excellent damage-per-second (DPS) output – more than enough to shred through hordes of enemies and bulkier foes like Glyphid Praetorians with ease. The Minigun has a spin-up period which must be overcome before the weapon can fire, and has a built-in gyro stabilizer which causes the gun to become more accurate the longer it fires.
On top of its extreme damage output the Minigun has a high stun chance, with 30% odds to cause a stun per shot, making the Minigun excellent at controlling big foes who are able to withstand its damage output by preventing them from moving or even fighting back. It also comes with plentiful reserve ammo and never needs to reload, being fed from a large drum underneath the weapon.
For all its power though, the Minigun does have some flaws. It can chew through its ammo quickly and remains inaccurate without sustained fire, but its most obvious flaw is its temperature vulnerabilities; firing for extended periods will cause the gun to emit smoke and make a rattling sound, which are early warning signs of an overheat. The gun's temperature can be measured by the gauge on the top. If it fills up all the way, the gun will jam and remain unusable for ten seconds until the gun has fully cooled down.
Being without the Minigun's damage output can be a deadly mistake, especially on high hazard levels, so Gunners must control the Minigun's exceptional firepower carefully to ensure it does not jam. Thankfully the Gunner has two very capable sidearms in the "Bulldog" Heavy Revolver and the BRT7 Burst Fire Gun, allowing him to continue to put out damage (albeit at a reduced rate). There are also modifications for the gun which can mitigate overheating issues, or even weaponize the burst of heat emitted by the weapon upon overheat.
NOTE: Although the weapon's stats indicate that it is capable of firing 30 rounds per second, it is a common misconception that the weapon is capable of outputting as much damage as it describes. In actual gameplay, the Minigun has half the effective amount of bullets; this means that for every 2 ammo the gun uses, only 1 bullet is fired out, and only 1 bullet's worth of damage is being dealt.
Firing Sequence[edit | edit source]
The Minigun has multiple components to its firing sequence. When the trigger is first pulled, the barrel will spin up. The Minigun will not fire until the barrel is spinning at maximum speed. When the trigger is released, the barrel will gradually spin down to a stop.
The Minigun's accuracy will begin at the minimum accuracy, every bullet fired will increase the accuracy by a small but additive amount, up to a maximum. After 0.5 seconds of not firing, the accuracy of the Minigun will begin to decay, completely draining in 3.5 seconds.
While the trigger is held down, the Minigun will begin accumulating Heat at a rate of 1 Heat per second of sustained fire, up to a maximum of 9.5 Heat (leading to a default firing duration of 9.5 seconds). Upon reaching 9.5 Heat, it will Overheat and be disabled for 10 seconds. The Heat Meter displayed on the Minigun's model does not correspond to the internal linear heat gain. Cooling will begin once the trigger is released. Cooling is non-linear, cooling faster over time. Firing while the weapon is still cooling will generate a burst of heat, meaning firing in rapid short bursts will cause the weapon to overheat faster.
'Reloading' the Minigun does not serve any function. Specifically, it does not improve cooling.
Modifications[edit | edit source]
There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier.
Overclocks[edit | edit source]
|"Lead Storm" Powered Minigun|
|A Little More Oomph!
|| +1 Damage
||Get the most out of each shot without compromising any of the gun's systems.|
|Thinned Drum Walls
|| +300 Max Ammo
||Stuff more bullets into the ammo drum by thinning the material in non-critical areas.|
|| +Burning Hell
||Turn the area just infront of the minigun into an even worse place by venting all the combustion gasses forward. However, it does overheat rather quickly.|
|Compact Feed Mechanism
|| +800 Max Ammo
||More space left for ammo at the cost of a reduced rate of fire.|
|| +2 Damage
||Increases damage at a cost to accuracy.|
|| +50% ricochet chance on bullets
||Special bullets that ricochet off all surfaces and even enemies going on to hit nearby targets. However they deal less damage and are less accurate overall.|
|| +4 Damage
||Pushing things to the limit this overclock greatly increases damage output but the kickback makes it almost impossible to move.|
Stats Breakdown[edit | edit source]
Understanding the weapon[edit | edit source]
Unique Modifications[edit | edit source]
Aggressive Venting[edit | edit source]
Aggressive Venting is a tier 5 mod for the Powered Minigun. When it is equipped, the Minigun will release a blast of heat when it overheats, igniting creatures within a 10m radius of the Gunner. While Aggressive Venting is useful for eliminating lots of smaller creatures, such as Glyphid Swarmers, it puts the Gunner at a disadvantage against his foes during the cooldown process. The Gunner's secondary weapon and Shield Generator is useful in the event of an overheat.
- Fear: 10
- Damage: 60
- Damage type: Heat (can ignite enemies, causing them to Burn)
- Full damage radius: 6 m
- Damage radius: 10 m
- Damage falloff: 15 Heat at 10m
Cold as the Grave[edit | edit source]
Cold as the Grave subtracts 0.8 Heat from the Heat meter for every enemy that the Minigun gets the killing blow on. Although the visual effect displayed on the Heat Meter gauge is more pronounced at yellow and green levels, the amount of Heat removed per kill is constant, regardless of current Heat value or enemy size. Due to the linear gain of 1 Heat per second (1.5 with Burning Hell), this effectively increases the firing duration without overheating by 0.8 seconds per kill (0.533 seconds for Burning Hell).
Hot Bullets[edit | edit source]
Hot Bullets causes each bullet fired out of the Minigun, after the heat meter has turned red, to burn the enemy. After an enemy has been burned enough, they will ignite, taking damage over time. Hot Bullets itself will not cause bonus damage directly, but from the burn effect instead.
Unique Overclocks[edit | edit source]
Burning Hell[edit | edit source]
Burning Hell is a Balanced Overclock. It adds an Area of Effect damage zone that extends about 5m in front of the Minigun's muzzle. For all enemies inside that AoE, they take 5 Fire Damage per tick and 20 Heat Damage per tick, at a rate of 4 ticks/sec. Additionally, even though the in-game text reads as "+150% Heat Generation" it is in fact only +50% Heat Generation, raising it from the default 1 Heat/sec to 1.5 Heat/sec. This in turn lowers the default firing duration before overheating from 9.5 seconds down to 6.33 seconds.
Bullet Hell[edit | edit source]
Bullet Hell is an Unstable Overclock
Skins[edit | edit source]
Full gallery of skins can be seen at Weapon Skins.
Gallery[edit | edit source]
Trivia[edit | edit source]
- Before Update 11: Dead And Gun, the Powered Minigun had an ammo clip, similarly to Autocannon, but it was still able to overheat.