"Lead Storm" Powered Minigun

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"Lead Storm" Powered Minigun
GearGraphic GatlingGun.png
Equipment Details
Type Heavy Weapon
Used by Gunner
Slot Primary
Availability Default
What's more effective than bullets? A whole LOT of bullets. With a fire rate of 3500 rounds per minute, the Minigun remains a mainstay of any heavy engagement.
~ Item Description

About[edit | edit source]

The Powered Minigun is one of the Gunner's primary weapons. With excellent accuracy, firerate, and consistency, the Minigun is crucial to Gunner's role. Unlike many other weapons, the Minigun is capable of firing continuously from a large, single drum of ammo, which does not require it to be reloaded. However, it will overheat if fired for too long, similarly to Driller's Reinforced Power Drills.

Initial Stats
Damage 10
Max Ammo 2,400
Rate of Fire
(per second)
30.0
Cooling Rate 1.5
Spinup Time 0.7s
Spindown Time 3s
Stun Chance 30%
Stun Duration 1s
Movement Speed While Using 50%

Although the weapon's stats indicate that it is capable of firing 30 rounds per second, it is a common misconception that the weapon is capable of outputting as much damage as it describes. In actual game play, the Minigun has half the effective amount of bullets; this means that for every 2 bullets the gun fires, only 1 of those bullets is doing damage.

Firing Sequence[edit | edit source]

The Minigun has multiple components to its firing sequence. When the trigger is first pulled, the barrel will spin up. The Minigun will not fire until the barrel is spinning at maximum speed. When the trigger is released, the barrel will gradually spin down to a stop.

The Minigun's accuracy will begin at the minimum accuracy, every bullet fired will increase the accuracy by a small but additive amount, up to a maximum. After 0.5 seconds of not firing, the accuracy of the Minigun will begin to decay, completely draining in 3.5 seconds.

Every bullet fired increases the heat of the Minigun by a small amount. It takes 8 seconds of sustained fire for the Minigun to overheat. Cooling will begin once the trigger is released. Cooling is non-linear, cooling faster over time. Firing while the weapon is still cooling will generate a burst of heat, meaning firing in rapid short bursts will cause the weapon to overheat faster.

If the Minigun overheats, it will be disabled for 10 seconds.

Modifications[edit | edit source]

There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier.

Gunner Upgrades
Mod Description Effect Price
Tier 1 Icon Upgrade TemperatureCoolDown.png
Magnetic Refrigeration
Increases the cooling Rate +1.5 Cooling Rate Credit.png 1200 Credits

Croppa 25 Croppa

Icon Upgrade FireRate.png
Improved Motor
Increased rate of fire and faster gyro stabilization +4 Rate of Fire Credit.png 1200 Credits

Enor pearl 25 Enor Pearl

Icon Upgrade Aim.png
Improved Platform Stability
Increased Accuracy x0.2 Base Spread Credit.png 1200 Credits

Bismor 25 Bismor

Tier 2
Level 4
Icon Upgrade Ammo.png
Oversized Drum
Expanded Ammo Bags +600 Max Ammo Credit.png 2000 Credits

Bismor 15 Bismor
Enor pearl 24 Enor Pearl

Icon Upgrade DamageGeneral.png
High Velocity Rounds
The good folk in R&D have been busy. The overall damage of your weapon is increased. +2 Damage Credit.png 2000 Credits

Jadiz 15 Jadiz
Croppa 24 Croppa

Tier 3
Level 8
Icon Upgrade ArmorBreaking.png
Hardened Rounds
Improved armor breaking +200% Armor Break Bonus Credit.png 2800 Credits

Croppa 35 Croppa
Jadiz 50 Jadiz

Icon Upgrade Stun.png
Stun Duration
Stunned enemies are incapacitated for a longer period of time. +1 Stun Duration Credit.png 2800 Credits

Magnite 35 Magnite
Umanite 50 Umanite

Icon Upgrade BulletPenetration.png
Blowthrough Rounds
Shaped bullets capable of passing through a target! +1 Max Penetrations Credit.png 2800 Credits

Enor pearl 35 Enor Pearl
Magnite 50 Magnite

Tier 4
Level 12
Icon Upgrade DamageGeneral.png
Variable Chamber Pressure
Damage increase when fully stabilized +15% Max Stabilization Damage Bonus Credit.png 4800 Credits

Jadiz 48 Jadiz
Enor pearl 50 Enor Pearl
Croppa 72 Croppa

Icon Upgrade ChargeUp.png
Lighter Barrel Assembly
Start killing things sooner with a shorter spinup time. -0.4 Spinup Time Credit.png 4800 Credits

Bismor 48 Bismor
Umanite 50 Umanite
Magnite 72 Magnite

Icon Upgrade Special.png
Magnetic Bearings
Barrels keep spinning for a longer time after firing, keeping the gun stable for longer. +3 Spindown Time Credit.png 4800 Credits

Magnite 48 Magnite
Bismor 50 Bismor
Croppa 72 Croppa

Tier 5
Level 16
Icon Upgrade Explosion.png
Aggressive Venting
Burn everything in a radius when the minigun overheats +Critical Overheat Credit.png 5600 Credits

Croppa 64 Croppa
Enor pearl 70 Enor Pearl
Bismor 140 Bismor

Icon Upgrade TemperatureCoolDown.png
Cold As The Grave
Every kill cools the gun +Heat Removed on Kill Credit.png 5600 Credits

Magnite 64 Magnite
Enor pearl 70 Enor Pearl
Jadiz 140 Jadiz

Icon Upgrade Heat.png
Hot Bullets
Rounds fired when the heat meter is red will burn the target +50% Hot Bullets Credit.png 5600 Credits

Umanite 64 Umanite
Magnite 70 Magnite
Jadiz 140 Jadiz

Unique Modifications[edit | edit source]

Aggressive Venting[edit | edit source]

Icon Upgrade Explosion.png

Aggressive Venting is a tier 5 mod for the Powered Minigun. When it is equipped, the Minigun will release a blast of heat when it overheats, igniting creatures within a 3m radius of the Gunner. While Aggressive Venting is useful for eliminating lots of smaller creatures, such as Glyphid Swarmers, it puts the Gunner at a disadvantage against his foes during the cooldown process. The Gunner's secondary weapon and Shield Generator is useful in the event of an overheat.

Hot Bullets[edit | edit source]

Icon Upgrade Heat.png

Hot Bullets causes each bullet fired out of the Minigun, after the heat meter has turned red, to burn the enemy. After an enemy has been burned enough, they will ignite, taking damage over time. Hot Bullets itself will not cause bonus damage directly, but from the burn effect instead.


Trivia[edit | edit source]