"Stubby" Voltaic SMG

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"Stubby" Voltaic SMG
GearGraphic SMG.png
Equipment Details
Type Submachine Gun
Used by Engineer
Slot Primary
Availability Unlock
So what's better than an SMG? An SMG that fires ELECTRIC BULLETS! The boys in R&D have wired a prototype ArcGen into the guts of this trusty Subata 312, meaning it now unleashes a storm of electrified DEATH! Word of warning: Keep away from water.
~ Item Description

About[edit | edit source]

The "Stubby" Voltaic SMG is the Engineer's alternate primary weapon. Fitting to its nickname, it is a short and stout submachine gun which has had an electrical generator wired into its firing mechanisms. A node on the side of the gun lights up and powers down whenever there is a magazine inserted or removed into the gun respectively. For some reason, the Engineer never makes use of the massive foregrip on the weapon, despite the fact it would help to dampen recoil.

As with most submachine guns in first-person shooter games, the Stubby has a high firing rate and good combat maneuverability but suffers with damage and range. In terms of firing speed it is faster than the Scout's Deepcore GK2 but slower than the Gunner's Powered Minigun. The high fire rate makes up for the below-average damage, as this weapon can easily take care of enemies up close by aiming for their weak points. Anything from Grunts to Praetorians will melt under this gun's concentrated fire.

What makes the gun truly special is its electrical features; by default every shot fired has a one-in-five chance to electrocute the target, damaging them over time while also slowing their movement. Slowed targets are obviously easier to hit, making this weapon good at shutting down fast moving foes. Although the chance to electrocute a target sounds low, consider that this 20% chance is happening with every shot, and with how many bullets are coming out of the Stubby, the chance to shock a target is much higher than one may think.

The biggest flaw the Stubby has is its low effective range, being on par with the Driller's primary weapons – potentially even worse, as the bullets have a large spread pattern when firing for long durations. Tap-firing with the weapon is a poor idea as the gun's recoil is strong, meaning that each tap will cause the gun to kick harshly upwards. As such this weapon is only effective within close range and has little to no effect outside of close-quarters-combat. Getting up close to enemies might sound dangerous, but the Stubby is more than capable of dealing with all but the toughest foes in the hands of a capable user.


Icons Campaign.png Unlocked through an assignment
Requires Engineer Level 10
Purchased for:
Credit.png 7600 Credits
Jadiz 100 Jadiz
Umanite 100 Umanite
Initial Stats
Damage 9
Electric Damage 0
Magazine Size 30
Max Ammo 420
Rate of Fire
(per second)
11.0
Reload Time 2s
Electrocution Chance 20%

Modifications[edit | edit source]

There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier.

"Stubby" Voltaic SMG Modifications
Mod Effect Description Price
Tier 1 Icon Upgrade DamageGeneral.png
Increased Caliber Rounds
+2 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased.
Credit.png 1200 Credits
Bismor 25 Bismor
Icon Upgrade Electricity.png
Upgraded Capacitors
+30% Electrocution % Better chance to electrocute target
Credit.png 1200 Credits
Bismor 25 Bismor
Icon Upgrade Ammo.png
Expanded Ammo Bags
+120 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit.png 1200 Credits
Croppa 25 Croppa
Tier 2
Level 4
Icon Upgrade ClipSize.png
High Capacity Magazine
+10 Clip Size The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants.
Credit.png 2000 Credits
Croppa 24 Croppa
Enor Pearl 15 Enor Pearl
Icon Upgrade Recoil.png
Recoil Dampener
x0.5 Recoil Quality engineering, the best lasercut parts, the tender loving care of a dedicated R&D Department. The recoil of your gun is drastically reduced.
Credit.png 2000 Credits
Umanite 15 Umanite
Bismor 24 Bismor
Icon Upgrade FireRate.png
Improved Gas System
+3 Rate of Fire We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please.
Credit.png 2000 Credits
Magnite 15 Magnite
Umanite 24 Umanite
Tier 3
Level 8
Icon Upgrade DamageGeneral.png
High Velocity Rounds
+2 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased.
Credit.png 2800 Credits
Jadiz 50 Jadiz
Enor Pearl 35 Enor Pearl
Icon Upgrade Ammo.png
Expanded Ammo Bags
+120 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit.png 2800 Credits
Croppa 50 Croppa
Magnite 35 Magnite
Tier 4
Level 12
Icon Upgrade Weakspot.png
Hollow-Point Bullets
+30% Weakpoint Damage Bonus Hit 'em where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome.
Credit.png 4800 Credits
Croppa 48 Croppa
Jadiz 72 Jadiz
Enor Pearl 50 Enor Pearl
Icon Upgrade Electricity.png
Conductive Bullets
+30% Damage vs Electrically Affected More damage to targets that are in an electric field
Credit.png 4800 Credits
Croppa 72 Croppa
Magnite 48 Magnite
Bismor 50 Bismor
Tier 5
Level 16
Icon Upgrade ClipSize.png
Magazine Capacity Tweak
+20 Clip Size Greatly increased magazine capacity
Credit.png 5600 Credits
Croppa 70 Croppa
Umanite 140 Umanite
Bismor 64 Bismor
Icon Upgrade Electricity.png
Electric Arc
+25% Electrocution AoE % Chance for electrocution to arc from one target to others
Credit.png 5600 Credits
Croppa 140 Croppa
Jadiz 70 Jadiz
Bismor 64 Bismor

Overclocks[edit | edit source]

"Stubby" Voltaic SMG
Overclock Effect Description Price
Super-Slim Rounds
Frame Overclock Clean.png
Icon Upgrade ClipSize.png


Pos.svg +5 Magazine Size

Pos.svg x0.8 Base Spread

Same power but in a smaller package giving slightly better accuracy and letting you fit a few more rounds in each magazine.
Credit.png 8550 Credits
Croppa 130 Croppa
Enor Pearl 75 Enor Pearl
Bismor 90 Bismor
Well Oiled Machine
Frame Overclock Clean.png
Icon Upgrade FireRate.png


Pos.svg +2 Rate of Fire

Pos.svg -0.2s Reload Time

When you need a little more sustained damage.
Credit.png 8400 Credits
Croppa 65 Croppa
Jadiz 95 Jadiz
Magnite 140 Magnite
EM Refire Booster
Frame Overclock Balanced.png
Icon Upgrade FireRate.png


Pos.svg +2 Electric Damage

Pos.svg +4 Rate of Fire
Neg.svg x1.5 Base Spread

Use the electron circuit of the SMG to boost its fire rate and damage but the accuracy suffers as a result.
Credit.png 8300 Credits
Jadiz 135 Jadiz
Enor Pearl 90 Enor Pearl
Bismor 60 Bismor
Light-Weight Rounds
Frame Overclock Balanced.png
Icon Upgrade Ammo.png


Pos.svg +180 Max Ammo

Neg.svg -1 Damage
Neg.svg -2 Rate of Fire

They don't hit quite as hard, and can't handle fast fire rates but you sure can carry a lot more of them!
Credit.png 8700 Credits
Jadiz 65 Jadiz
Umanite 135 Umanite
Bismor 90 Bismor
Turret Arc
Frame Overclock Unstable.png
Icon Upgrade Electricity.png


Pos.svg +Turret Arc (10m range)

Neg.svg -120 Max Ammo
Neg.svg -2 Rate of Fire

Use the gemini turrets as nodes in an electric arc. Zap! The downside is less ammo and a slower rate of fire.
Credit.png 8350 Credits
Croppa 135 Croppa
Umanite 60 Umanite
Bismor 100 Bismor
Turret EM Discharge
Frame Overclock Unstable.png
Icon Upgrade Area Damage.png


Pos.svg +Turret EM Discharge (5m range)

Neg.svg -5% Electrocution %
Neg.svg -3 Damage

Shoot a turret to turn it into the epicenter of an electric explosion! The bullet modifications unfortunately also lower the direct damage and electrocution chance.
Credit.png 8450 Credits
Jadiz 125 Jadiz
Enor Pearl 105 Enor Pearl
Bismor 80 Bismor


Stats breakdown[edit | edit source]

Understanding the weapon[edit | edit source]

Unique Modifications[edit | edit source]

Conductive Bullets[edit | edit source]

Icon Upgrade Electricity.png

Conductive Bullets allows the weapon to deal an additional +30% physical damage to enemies that are under an electrical field. Electric damage does not benefit from this bonus.

Electric Arc[edit | edit source]

Icon Upgrade Electricity.png

Electric Arc causes each bullet fired out of the Stubby to have a % chance to proc a chain lightning effect. It will apply the Electrocution effect from the Stubby to every target hit within the chain. The Arc effect can only be activated if the same bullet fired has proceeded its initial electrocution effect. Meaning the % chance to apply the Arc effect is not 25%, but 25% of the Electrocution chance. (e.g. 20% Electrocution chance = 5% Electric Arc chance)


Unique Overclocks[edit | edit source]

EM Refire Booster[edit | edit source]

Frame Overclock Balanced.png
Icon Upgrade FireRate.png


EM Refire Booster is a Balanced Overclock

Turret Arc[edit | edit source]

Frame Overclock Unstable.png
Icon Upgrade Electricity.png


Turret Arc is an Unstable Overclock

Turret EM Discharge[edit | edit source]

Frame Overclock Unstable.png
Icon Upgrade Area Damage.png


Turret EM Discharge is an Unstable Overclock

  • Damage: 40
  • Damage type: Electric
  • Full damage radius: 2 m
  • Damage radius: 5 m
  • Damage at max radius: 50 %
  • Fear: 50 %
  • Friendly Fire: x0.25
  • Armor Break: x0

Mastery[edit | edit source]

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe.png
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore.png
  • All (12) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special.png

Skins[edit | edit source]

Full gallery of skins can be seen at Weapon Skins.

Gallery[edit | edit source]

Trivia[edit | edit source]

  • The weapon's main body - the Subata 312 - is likely produced by the same firearms manufacturer who made the Subata 120, the Driller's pistol.
  • The weapon's electric damage does not actually affect the amount of damage taken by electrocuted enemies.