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"Stubby" Voltaic SMG
|"Stubby" Voltaic SMG|
|“||So what's better than an SMG? An SMG that fires ELECTRIC BULLETS! The boys in R&D have wired a prototype ArcGen into the guts of this trusty Subata 312, meaning it now unleashes a storm of electrified DEATH! Word of warning: Keep away from water.||„|
|~ Item Description|
About[edit | edit source]
The "Stubby" Voltaic SMG is the Engineer's alternate primary weapon. Fitting to its nickname, it is a short and stout submachine gun which has had an electrical generator wired into its firing mechanisms. A node on the side of the gun lights up and powers down whenever there is a magazine inserted or removed into the gun respectively. For some reason, the Engineer never makes use of the massive foregrip on the weapon, despite the fact it would help to dampen recoil.
As with most submachine guns in first-person shooter games, the Stubby has a high firing rate and good combat maneuverability but suffers with damage and range. In terms of firing speed it is faster than the Scout's Deepcore GK2 but slower than the Gunner's Powered Minigun. The high fire rate makes up for the below-average damage, as this weapon can easily take care of enemies up close by aiming for their weak points.
What makes the gun truly special is its electrical features; by default every shot fired has a one-in-ten chance to electrocute the target, damaging them over time while also slowing their movement - electric bullets also deal bonus damage. Slowed targets are obviously easier to hit, making this weapon good at shutting down fast moving foes. Although the chance to electrocute a target sounds low, consider that %10 chance is happening with every shot, and with how many bullets are coming out of the Stubby, the chance to shock a target is much higher than one may think.
The biggest flaw the Stubby has is its low effective range, being on par with the Driller's primary weapons - potentially even worse, as the bullets have a large spread pattern when firing for long durations. Tap-firing with the weapon is a poor idea as the gun's recoil is very strong, meaning that each tap will cause the gun to kick harshly upwards. As such this weapon is only effective within close range and has little to no effect outside of close-quarters-combat. Getting up close to enemies might sound dangerous, but the Stubby is more than capable of dealing with all but the toughest foes in the hands of a capable user.
|Unlocked through an assignment.|
|Requires Engineer 10
Modifications[edit | edit source]
There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier.
Unique Modifications[edit | edit source]
Overcharged Rounds[edit | edit source]
Overcharged Rounds causes each bullet fired out of the Stubby to do an additional 2 electric damage. The electric damage is affected by Weakpoint Damage modifiers. Electric damage is an elemental damage type, it does not affect the Electrocution DoT damage.
Conductive Bullets[edit | edit source]
Conductive Bullets allows the weapon to deal an additional +30% physical damage to enemies that are under an electrical field. Electric damage does not benefit from this bonus.
Electric Arc[edit | edit source]
Electric Arc causes each bullet fired out of the Stubby to have a % chance to proc a chain lightning effect. It will apply the Electrocution effect from the Stubby to every target hit within the chain. The Arc effect can only be activated if the same bullet fired has proceeded its initial electrocution effect. Meaning the % chance to apply the Arc effect is not 25%, but 25% of the Electrocution chance. (e.g. 10% Electrocution chance = 2.5% Electric Arc chance)
Overclocks[edit | edit source]
|"Stubby" Voltaic SMG|
|+5 Magazine Size
x0.8 Base Spread
|Same power but in a smaller package giving slightly better accuracay and letting you fit a few more rounds in each mag.|| 8550 Credits|
Well Oiled Machine
|+2 Rate of Fire
-0.2 Reload Time
|When you need a little more sustained damage.|| 8400 Credits|
EM Refire Booster
|+2 Electric Damage
+4 Rate of Fire
x1.5 Base Spread
|Use the electron circuit of the SMG to boost its fire rate and damage but the accuracy suffers as a result.|| 8300 Credits|
|+180 Max Ammo
-2 Rate of Fire
|They don't hit quite as hard, and can't handle fast fire rates but you sure can carry a lot more of them!|| 8700 Credits|
|+Turret Arc (10m range)
-120 Max Ammo
-2 Rate of Fire
|Use the gemini turrests as nodes in an electric arc. Zap! The downside is less ammo and a slower rate of fire.|| 8350 Credits|
Turret EM Discharge
|+Turret EM Discharge (5m range)
-5% Electrocution %
|Use a turret as the epicenter of an electric explosion! The bullet modifications unfortunately also lower the direct damage and electrocution chance.|| 8450 Credits|
Skins[edit | edit source]
Full gallery of skins can be seen at Weapon Skins.
Trivia[edit | edit source]
- The weapon's main body - the Subata 312 - is likely produced by the same firearms manufacturer who made the Subata 120, the Driller's pistol.