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"Thunderhead" Heavy Autocannon
|"Thunderhead" Heavy Autocannon|
|“||A peculiar but devastating weapon. The slow rate of fire is made up for by heavy damage, delivered with glee by the belt-fed .50-caliber tungsten rounds. The Thunderhead is a somber weapon for the sophisticated executioner, delivering death as inexorably as the passage of time itself.||„|
|~ Item Description|
About[edit | edit source]
The "Thunderhead" Heavy Autocannon is an unlockable primary weapon for the Gunner. It is an oversized light machine gun with two massive barrels extending outwards which fire in sequence. The weapon is loaded by a huge ammo box; while firing, bullets can be seen being loaded into the weapon from the box.
The Autocannon fires explosive rounds which detonate upon hitting the world or a target. Enemies hit directly by rounds take both the damage of the bullet and the explosive damage at once. Couple this with an immense magazine size of 110 rounds, and the Autocannon makes for an excellent area control weapon. It starts out with a sluggish fire rate, but this can build up over time the longer the trigger is held.
The Autocannon has several advantages over the Powered Minigun; its most obvious being a lack of overheating. While it is constrained by a magazine size limit, the Autocannon can keep firing for a much longer period than the Minigun can, providing a constant stream of damage to control enemies. Its explosive rounds are much better at destroying armor (especially with upgrades) and it is easier to manage ammo consumption with its lower firing rate.
However, the Autocannon is not without flaws. It has the longest reloading duration of any gun which can reload in the game, lasting an agonizing five seconds, which can cripple a team's presence when the Gunner runs out of ammo. It also has poor accuracy which doesn't improve over time while firing. It also suffers in damage-per-second (DPS) output compared to the Minigun, which can shred through bulky enemies such as Praetorians with ease while the Autocannon has to slowly whittle them down.
Considering the Autocannon's flaws, it is a much more defensive weapon than the Minigun, and players must adapt their strategies to compensate. Those who use the Autocannon effectively, however, will find that its excellent staying power and area control abilities make it more than a capable weapon in the right hands.
|Unlocked through an assignment.|
|Requires Gunner 10
Modifications[edit | edit source]
There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier.
Overclocks[edit | edit source]
|"Thunderhead" Heavy Autocannon|
|+110 Max Ammo
-0.5 Reload Time
|Lighter weight materials means you can carry even more ammo!|| 7850 Credits|
|+1 Area Damage
+0.3 Effect Radius
|Specially designed shells splinter into smaller pieces increasing the splash damage range.|| 7300 Credits|
|+4 Area Damage
+1 Effect Radius
|A few tweaks here and there and the autocannon can now shoot HE rounds! Direct damage is lower but the increased splash damage and range lets you saturate and area like no other weapon can.|| 7350 Credits|
|+15% Movement Speed While Using
|A slight reduction in the power of the rounds permits using a smaller chamber and a light-weight backplate with in turn allows extensive weight redistribution. The end result is a weapon that still packs a punch but is easier to handle on the move.|| 7650 Credits|
x0.5 Magazine Size
-110 Max Ammo
-25% Rate of Fire
|Extensive tweaks give a huge bump in raw damage at the cost of ammo capacity and fire rate.|| 8400 Credits|
|+Neurotoxin Payload (20% Chance)
-6 Area Damage
|Channel your inner war criminal by mixing some neurotoxin into the explosive compound. The rounds deal less direct damage and splash damage, but affected bugs move slower and take lots of damage over time.|| 8100 Credits|
Skins[edit | edit source]
Full gallery of skins can be seen at Weapon Skins.
Trivia[edit | edit source]
- Mission Control warns the player about the unwieldiness of the Thunderhead upon them receiving its license.
- The weapon currently deals no friendly fire.