"Warthog" Auto 210
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|"Warthog" Auto 210|
|“||Living up to its'[sic] name, this pig of a weapon never fails to satisfy. Holds four[sic] wide-spread slugs for rapid-fire death dealing.||„|
|~ Weapon description|
About[edit | edit source]
The "Warthog" Auto 210 is a primary weapon for the Engineer. It is a typical pump-action shotgun with a large barrel and a sleek profile. Unlike most shotguns, this one operates using a magazine and so it can reload its full capacity much faster than loading the shells individually.
The Warthog is great for cleaning up enemies who have taken damage from the Engineer's turrets and powerful secondaries. Although it is a pump-action shotgun, it fires so fast that it may as well be a semi-auto shotgun. Its fast firing speed and generously high amount of reserve ammo make it a great option in the hands of greenbeards and veterans alike, and it also has a decent base chance of stunning enemies (which can be improved upon further with mods). All of these factors combined make the Warthog an excellent self-defense tool, often capable of one-shotting most enemies when aiming for their weak spots.
Despite its numerous advantages the Warthog does suffer with some problems. As a shotgun it is obviously limited by range – while the damage of each pellet remains the same, most pellets will miss at longer distances. Enemies such as Mactera Spawn, can easily keep their distance while firing back upon the Engineer. Weaker foes like Glyphid Web Spitters can still be killed from considerable range, although taking more shots to do so. The weapon also suffers slightly with its damage output. On higher difficulties it may fail to one-shot enemies even when aiming directly for their weakpoints. For this reason the Warthog should primarily be used as a self-defense weapon for protecting the Engineer himself.
Modifications[edit | edit source]
There are five tiers and each tier has up to three upgrades, only one upgrade can be equipped per tier.
Overclocks[edit | edit source]
|"Warthog" Auto 210|
|| +Stun Chance occurs on all body parts
||Heavier rounds allow for Stun chance on all body parts, not just weakpoints. Shooting already stunned enemies with this overclock will deal extra damage.|
|| +20 Max Ammo
||It's amazing how much material can be removed without affecting anything and lighter magazines means more magazines and faster reloading.|
|Magnetic Pellet Alignment
|| x0.5 Base Spread
||Electromagnets in the chamber greatly reduces shot spread and increases weakpoint damage at the cost of a slower rate of fire.|
|| +1 Damage
||Heavy modification to the chamber greatly increases the maximum rate of fire and increases raw damage but reduces the weapon's accuracy and reload speed as a consequence.|
|| +90 Max Ammo
||Smaller shells designed around a new charge type reduce recoil and increase overall ammo and magazine capacity at the cost of raw damage.|
Understanding the weapon[edit | edit source]
Unique Modifications[edit | edit source]
Turret Whip[edit | edit source]
Turret Whip is an upgrade for the Warthog that allows the Engineer to manually fire a powerful shot from a Sentry. If a single pellet from a shotgun with this upgrade hits a Sentry, it will cause the Sentry to consume 10 ammo from its reserves to fire a fast-moving projectile in the direction it is currently facing. If the Sentry does not have 10 ammo, it will not fire. The Sentry does not need to be targeting an enemy for this projectile to fire, and can be shot from the barrel while the Sentry is in its idle sweep. The projectile deals 120 damage and has a 1m blast radius. It can deal friendly fire to allies and to the Engineer that fired it. Turret Whip can be triggered by any Engineer in the party.
Miner Adjustments[edit | edit source]
Miner adjustments is an upgrade for the Warthog that transforms it into an automatic shotgun (from a semi-auto). It visibly increases the fire rate by 0.5; it also allows the user to continuously fire by simply holding down the fire button instead of needing to tap it.
Unique Overclocks[edit | edit source]
Mastery[edit | edit source]
Each modification that is purchased advances a mastery bar by one unit.
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (12) modifications – The Company Special Weapon Paintjob
Skins[edit | edit source]
Full gallery of skins can be seen at Weapon Skins.
Gallery[edit | edit source]
Trivia[edit | edit source]