"Warthog" Auto 210
|"Warthog" Auto 210|
About[edit | edit source]
The "Warthog" Auto 210 is one of the Engineer's primary weapon, a reliable semi-auto solution for when dealing with aggressive creatures. This weapon is most effective at medium to close range, can be fired continuously without needing to be pumped and reloads instantaneously instead of one bullet at a time.
The Warthog has a 10% base chance of stunning an enemy if it hits their weakpoint, useful for protecting team mates or yourself from enemies.
Modifications[edit | edit source]
There are five tiers and each tier has up to three upgrades, only one upgrade can be equipped per tier.
Unique Modifications[edit | edit source]
Turret Whip[edit | edit source]
Turret Whip is an upgrade for the Warthog that allows the Engineer to manually fire a powerful shot from a Sentry. If a single pellet from a shotgun with this upgrade hits a Sentry, it will cause the Sentry to consume 10 ammo from its reserves to fire a fast-moving projectile in the direction it is currently facing. If the Sentry does not have 10 ammo, it will not fire. The Sentry does not need to be targeting an enemy for this projectile to fire, and can be shot from the barrel while the Sentry is in its idle sweep. The projectile deals 120 damage and has a 1m blast radius. It can deal friendly fire to allies and to the Engineer that fired it. Turret Whip can be triggered by any Engineer in the party.
Miner Adjustments[edit | edit source]
Miner adjustments is an upgrade for the Warthog that transforms it into an automatic shotgun (from a semi-auto). It visibly increases the fire rate by 1.2; it also allows the user to continuously fire by simply holding down the fire button instead of needing to tap it.
Overclocks[edit | edit source]
|"Warthog" Auto 210|
|+1 Magazine Size
+0.4 Rate of Fire
|Using these shells expands magazine capacity slightly and the weapon can fire them faster!|| 7350 Credits|
|+20 Max Ammo
-0.2 Reload Time
|It's amazing how much material can be removed without affecting anything and lighter magazines means more magazines and faster reloading.|| 7250 Credits|
Magnetic Pellet Alignment
|x0.5 Base Spread
-2 Magazine Size
-0.4 Rate of Fire
|Electromagnets in the chamber help reduce shot spread at the cost of a reduced rate of fire and magazine capacity.|| 7900 Credits|
+2 Rate of Fire
+0.5 Reload Time
x2 Base Spread
|Heavy modification to the chamber greatly increases the maximum rate of fire but reduces the weapon's accuracy and reload speed as a consequence.|| 8050 Credits|
|+90 Max Ammo
+6 Magazine Size
|Smaller shells designed around a new charge type reduce recoil and increase overall ammo and magazine capacity at the cost of raw damage.|| 7700 Credits|
Skins[edit | edit source]
Full gallery of skins can be seen at Weapon Skins.
Trivia[edit | edit source]