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Initial Stats
Damage
7 Kinetic
Bullets (per shot)
8
Stun Duration
3s
Magazine Size
6
Max Ammo
90
Rate of Fire (per second)
2
Reload Time
2s
Weakpoint Stun Chance Per Pellet
10%
“
Living up to its name, this pig of a weapon never fails to satisfy. Holds six wide-spread shells for rapid-fire death dealing.
— Weapon description
The "Warthog" Auto 210 is a primary weapon for the Engineer. It is a sleek and powerful semi-automatic shotgun (its pump-action mechanism is only used to cycle the action during a reload) that performs best at close range, though it is serviceable at mid to long range. It is magazine-fed, meaning that reloading is quick and consistent, as dwarves do not need to load shells one by one.
It has a decent base chance of stunning enemies (which can be improved upon further with mods) which can help players keep hostile creatures at bay.
The weapon's "full ammo" interaction consists of the Engineer tossing it upwards as it spins counter clockwise before landing back in his hands.
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
"Warthog" Auto 210 Modifications
Mod
Effect
In Game Description
Price
Tier 1
Supercharged Feed Mechanism
+1 Rate of Fire
"We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please."
1200
Credits
25
Bismor
Overstuffed Magazine
+2 Clip Size
"The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants."
1200
Credits
25
Enor Pearl
Tier 2 4
Expanded Ammo Bags
+42 Max Ammo
"You had to give up some sandwich-storage, but your total ammo capacity is increased!"
2000
Credits
24
Croppa
15
Enor Pearl
Loaded Shells
+2 Pellets
"More pellets in each shell"
2000
Credits
24
Jadiz
15
Enor Pearl
Choke
x0.5 Base Spread
"Decreased shot spread"
2000
Credits
24
Magnite
15
Umanite
Tier 3 8
Recoil Dampener
x0.4 Recoil
"Quality engineering, the best lasercut parts, the tender loving care of a dedicated R&D Department. The recoil of your gun is drastically reduced."
2800
Credits
35
Croppa
50
Jadiz
Quickfire Ejector
-0.5s Reload Time
"Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster."
2800
Credits
35
Magnite
50
Enor Pearl
High Capacity Magazine
+2 Clip Size
"The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants."
2800
Credits
35
Enor Pearl
50
Bismor
Tier 4 12
Tungsten Coated Buckshot
+400% Armor Break Bonus
"We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?"
4800
Credits
72
Jadiz
48
Magnite
50
Enor Pearl
Bigger Pellets
+1 Damage
"The good folk in R&D have been busy. The overall damage of your weapon is increased."
4800
Credits
48
Croppa
50
Enor Pearl
72
Bismor
Expanded Ammo Bags
+37 Max Ammo
"Expanded Ammo Bags."
4800
Credits
25
Croppa
72
Jadiz
48
Enor Pearl
Tier 5 16
Turret Whip
+Turret Whip
(160 Explosive damage)
"Shoot your turrets to make them create an overloaded shot"
5600
Credits
64
Croppa
140
Jadiz
70
Enor Pearl
Miner Adjustments
+0.5 Rate of Fire +Automatic Fire
"Fully automatic with an increased rate of fire"
5600
Credits
140
Croppa
64
Magnite
70
Bismor
Overclocks[]
Overclock calculations happen after modifiers.
"Warthog" Auto 210[Expand/Collapse]
Overclock
Effect
In Game Description
Price
Stunner
+Stun Chance occurs on all body parts +Bonus Damage Vs Stunned (+30% Kinetic damage)
"Heavier rounds allow for Stun chance on all body parts, not just weakpoints. Shooting already stunned enemies with this overclock will deal extra damage."
7350
Credits
135
Jadiz
60
Magnite
100
Bismor
Light-Weight Magazines
+18 Max Ammo -0.4s Reload Time
"It's amazing how much material can be removed without affecting anything and lighter magazines means more magazines and faster reloading."
7250
Credits
125
Croppa
105
Magnite
60
Umanite
Magnetic Pellet Alignment
x0.5 Base Spread +30% Weakpoint Damage Bonus x0.75 Rate of Fire
"Electromagnets in the chamber greatly reduces shot spread and increases weakpoint damage at the cost of a slower rate of fire."
7900
Credits
105
Jadiz
75
Umanite
120
Enor Pearl
Cycle Overload
+1 Damage +2 Rate of Fire +0.5s Reload Time x1.5 Base Spread
"Heavy modification to the chamber greatly increases the maximum rate of fire and increases raw damage but reduces the weapon's accuracy and reload speed as a consequence."
8050
Credits
100
Croppa
80
Umanite
125
Bismor
Mini Shells
+78 Max Ammo +6 Magazine Size x0.5 Recoil -2 Damage -10% Stun Chance x0 Stun Duration
"Smaller shells designed around a new charge type reduce recoil and increase overall ammo and magazine capacity at the cost of raw damage."
7700
Credits
125
Croppa
90
Magnite
65
Enor Pearl
Stats Breakdown[]
Understanding the Weapon[]
Due to Weapon's stun Chance being per pellet, the chance of stun happening (before considering any resistances) increases when more pellets hit a target.
Pellets
1
2
3
4
5
6
7
8
9
10
Stun Chance
10%
19%
27.1%
34.39%
40.95%
46.85%
52.17%
56.95%
61.25%
65.13%
Unique Modifications[]
Unique Modifications
Turret Whip
Turret Whip is an upgrade for the Warthog that allows the Engineer to manually fire a powerful shot from a Sentry. If a single pellet from a shotgun with this upgrade hits a Sentry, it will cause the Sentry to consume 5 ammo from its reserves to fire a fast-moving projectile in the direction it is currently facing. If the Sentry has less than 5 ammo, it will not fire. The Sentry does not need to be targeting an enemy for this projectile to fire, and will still shoot even in its idle state. Turret Whip can be triggered on any Turret by any Engineer in the party that has the upgrade equipped.