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[[Category:Primary Weapons]] |
[[Category:Primary Weapons]] |
Revision as of 12:14, 22 October 2020
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“ | Living up to its'[sic] name, this pig of a weapon never fails to satisfy. Holds four[sic] wide-spread slugs for rapid-fire death dealing. |
— Weapon description |
About
The "Warthog" Auto 210 is a primary weapon for the Engineer. It is a typical pump-action shotgun with a large barrel and a sleek profile. Unlike most shotguns, this one operates using a magazine and so it can reload its full capacity much faster than loading the shells individually.
The Warthog is great for cleaning up enemies who have taken damage from the Engineer's turrets and powerful secondaries. Although it is a pump-action shotgun, it fires so fast that it may as well be a semi-auto shotgun. Its fast firing speed and generously high amount of reserve ammo make it a great option in the hands of greenbeards and veterans alike, and it also has a decent base chance of stunning enemies (which can be improved upon further with mods). All of these factors combined make the Warthog an excellent self-defense tool, often capable of one-shotting most enemies when aiming for their weak spots.
Despite its numerous advantages the Warthog does suffer with some problems. As a shotgun it is obviously limited by range – while the damage of each pellet remains the same, most pellets will miss at longer distances. Enemies such as Mactera Spawn, can easily keep their distance while firing back upon the Engineer. Weaker foes like Glyphid Web Spitters can still be killed from considerable range, although taking more shots to do so. The weapon also suffers slightly with its damage output. On higher difficulties it may fail to one-shot enemies even when aiming directly for their weakpoints. For this reason the Warthog should primarily be used as a self-defense weapon for protecting the Engineer himself.
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Modifications
There are five tiers and each tier has up to three modification, only one modification can be equipped per tier.
Overclocks
Stats Breakdown
Understanding the Weapon
Unique Modifications
Turret Whip
Turret Whip is an upgrade for the Warthog that allows the Engineer to manually fire a powerful shot from a Sentry. If a single pellet from a shotgun with this upgrade hits a Sentry, it will cause the Sentry to consume 10 ammo from its reserves to fire a fast-moving projectile in the direction it is currently facing. If the Sentry does not have 10 ammo, it will not fire. The Sentry does not need to be targeting an enemy for this projectile to fire, and can be shot from the barrel while the Sentry is in its idle sweep. Turret Whip can be triggered on any Turret by any Engineer in the party that has the upgrade equipped.
- Damage: 120 Explosive
- Maximum Damage Radius: 1.5m
- Radius: 1.5m
- Stun Chance: 100%
- Stun Duration: 1.5s
- Fear Factor: 100%
- Friendly Fire: 50%
- Armor Break: 200%
- Cooldown: 3s
Unique Overclocks
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (12) modifications – The Company Special Weapon Paintjob
Skins
Full gallery of skins can be seen at Weapon Skins.
Gallery
Trivia
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