|“||No Refunds! No Refills! No Regrets!||„|
|~ Abyss Bar Slogan|
The Abyss Bar is a large section on the main floor of the Space Rig. Here you can have a drink with your fellow dwarves, dance to the tunes on the jukebox or take rounds trying to hit a moving incinerator with barrels.
The Bar[edit | edit source]
At the Bar, you can order a drink from the robot bartender Lloyd. A price list is visible on the top right corner of the bar.
Lloyd[edit | edit source]
Lloyd the robotic bartender seems to be an all-purpose drone, similarly to Bosco. However he wears a hat and bowtie, as well as being connected to what seems to be barrels of Ale in the ceiling. He can dispense drinks from his arms to serve the player if they order a drink from the bar.
By approaching and interacting with Lloyd, he projects a list of the available drinks with descriptions and price tags for you to order from.
Upon ordering, as many tankards as there are players in your lobby will emerge, quickly being filled by Lloyd. Then each player can grab a tankard, give a salute and drink.
If the player cannot afford, or hasn't reached the rank requirement to purchase a drink, Lloyd will deny them service by shaking its chassis/head.
Available drinks[edit | edit source]
Management reminds all employees that contrary to common belief the available drinks do intoxicate dwarves, do have influence on their ability to walk straight and do possess the potential to knock them out.
Regular drinks[edit | edit source]
Special drinks[edit | edit source]
These drinks provide the dwarves with a buff once consumed. Only one of them is sold at a time, the special drink changes upon mission rotation.
|Dark Morkite|| 550 Credits
|Regular||The original DRG-approved brew. Bitter and heady, though not so strong as to incapacitate the workforce.||+20% Morkite Mined|
|Red Rock Blaster|| 450 Credits
|Light||When you absolutely, positively got to kill everything in your path, accept no substitutes. Equal parts prime aged stout, habanero sauce, and military-grade combat stim, the Red Rock Blaster will make you see RED!||+30% Max Health|
|Skull Crusher Ale|| 430 Credits
|Regular||The cosmic fury of a thousand raging suns course through this midnight-black, glistening concoction. People ask why we remember Karl. People ask what made him a legend. Rumor has it Skull Crusher Ale is at least partly to blame. Make of that what you will. Beware.||+10 Pickaxe Damage|
Bonus drinks[edit | edit source]
|Glyphid Slammer Supporter Edition|| 85 Credits
|Strong||This version of the Glyphid Slammer is a drink only available to purchase by owners of the Supporter Edition of the game. It is functionally identical to the regular Glyphid Slammer, but comes in a golden tankard, and replaces the regular Glyphid Slammer in the bar.|
Hoop the Barrel[edit | edit source]
The Hoop the Barrel mini-game is located at the back of the abyss bar.
Players stand behind a barrel which are dispensed from above, and attempt to kick the barrel into a moving hoop that incinerates barrels, beer mugs that pass through it. Scores can be reset via the red button to the right of the game. Since Update 20: Bigger, Better, Bosco the player will die if they jump into the incinerator hoop, only to respawn in the medbay afterwards.
Scoring and point values[edit | edit source]
The game consists of four phases, with the first phase active while no barrels have been passed through the hoop.
Upon entry of a barrel, the game will allocate the appropriate points, and proceed to the next multiplier phase.
All phases above first phase remain active until the hoop 'bounces' back 3 times from the time of a barrel's entry into it.
If another barrel is passed through the hoop within the time limit, the game will progress to the next phase, capping out at Phase 4 where the point values are multiplied by 4.
If a barrel is not passed through the hoop within the time limit, or a shot is missed, the game is returned to phase 1.
|Item||Phase 1 (1x Modifier)||Phase 2 (2x Modifier)||Phase 3 (3x Modifier)||Phase 4 (4x Modifier)|
|Beer Mug||1 Point||2 Points||3 Points||4 Points|
|Normal Barrel||10 Points||20 Points||30 Points||40 Points|
|Green Barrel||10 Points||20 Points||30 Points||40 Points|
|Yellow Barrel||10 Points||20 points||30 Points||40 Points|
|Red Barrel||25 Points||50 Points||75 Points||100 Points|
First phase has a 1x point modifier, Second phase 2x, Third phase 3x, and 4th phase 4x. Phases are indicated by the size of the text on the scoreboard located above the moving hoop, although the text size does not increase between phases 3 and 4.
The Jukebox[edit | edit source]
The Jukebox contains a wide variety of songs from many different genres that are literally irresistible to dance to. Whenever a song is playing and you are within range, you cannot fight the urge to dance!
Jukebox Songs:[edit | edit source]
- Luigi Boccherini - Minuetto
- Mozart - Greensleeves
- Hungarian Dance no. 5
- PremiumTraX - This Is War
- PremiumTraX - Extreme Metal
- Bobby Cole - Country Rock
- Bobby Cole - Disco Tech Full Mix
- Bobby Cole - Street Rock 1985
- Bobby Cole - Rock This Jukebox - Full Mix
- Bobby Cole - Hip Hop Power Rap
- Bobby Cole - Swing That Jazz
- Jason Donnelly - The Chance
- J.D.Hanke - GodSpeed
- Royalty Free Music Crew - Expression of Leisure
- Peter Godfrey - Lounge Monkey
- Noah Smith - Waltz of Autumn Leaves
- Andre Williams - I'm Not Worthy†
- Kid Sexy - The Lost†
- Arkadii Kaplan - Elevating Disco
† - Songs with this mark are non-instrumental and contain vocals.
See also[edit | edit source]