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The Abyss Bar
No Refunds! No Refills! No Regrets!
~ Abyss Bar Slogan

The Abyss Bar is a large section on the main floor of the Space Rig. Here you can have a drink with your fellow dwarves, dance to the tunes on the Jukebox or take rounds trying to kick barrels into the Barrel Hoop.

Contents

The BarEdit

At the Bar, you can order a drink from the robot bartender Lloyd. A price list is visible on the top right corner of the bar and when talking to Lloyd.

Starting from Rank 3, players are able to purchase Beers from the Abyss Bar. Depending on the potency of the drink and how many are consumed, the player's character may become intoxicated. The effects of intoxication include borders of the screen becoming a wavy double-image, the player's view will wobble around randomly and the player's character will move in random directions of their own accord. These effects will become more extreme if the player drinks more Beer, and if too much Beer is consumed in a short amount of time, the player's character will pass out drunk. If alone the player will respawn in the Infirmary, though if other players are present they will need to be revived - similar to losing all of one's health in a Mission. Either way, the player will wake up sober.

It is possible to enter a Mission while intoxicated, though there is no incentive for doing so besides bragging rights. You will not receive a Hazard Bonus for completing a Mission while drunk.

Players who suffer motion sickness are advised to avoid drinking too much, as the effects of being drunk can cause dizziness and nausea. Make sure to drink Leaf Lover's Special to "cure" the effects of intoxication.

LloydEdit

 
Lloyd the robotic bartender

Lloyd the robotic bartender seems to be an all-purpose drone, similar to Bosco. However he wears a hat and bow tie, as well as being connected to what seems to be barrels of Ale in the ceiling. He can dispense drinks from his arms to serve the player if they order a drink from the bar.

By approaching and interacting with Lloyd, he projects a list of the available drinks with descriptions and price tags for you to order from. Upon ordering, as many tankards as there are players in your lobby will emerge, quickly being filled by Lloyd. Then each player can grab a tankard, give a salute and drink.

If the player cannot afford, or hasn't reached the rank requirement to purchase a drink, Lloyd will deny them service by shaking its chassis/head.

Available drinksEdit

Management reminds all employees that contrary to common belief the available drinks do intoxicate dwarves, do have influence on their ability to walk straight and do possess the potential to knock them out.

Craftable and special beers will require brewing materials found in missions in the form of collectible plants:   Barley Bulb,   Yeast Cone,   Malt Star and   Starch Nut.

Corporate IssueEdit

These drinks are always available.

Label Mug Name Price Potency Description
    Oily Oaf Brew
  35 Credits
  3 Rank
Safe For Work The Oily Oaf. A classic. While one of the lighter drinks available, the rich, buttery aftertaste coupled with the low price tag means the Oaf is here to stay.
    Glyphid Slammer
  85 Credits
  7 Rank
Strong An adventurous mix of a cheap, powerful ale with an equally cheap, powerful energy drink. The result is almost, but not quite, entirely undrinkable. But it sure does put a spring in your step.
    Leaf Lover's Special
  25 Credits
  3 Rank
Buzzkilling Buff: Removes Drunk status effect.
The Leaf Lover is on this chart entirely to please Management. It kicks like a mule, except it does so in the wrong direction. The Leaf Lover will kill your buzz faster than a pay cut, and leave you with the same empty feeling in your gut. Still, it can be handy on Inspection Day. Just don't tell anyone you drank it.

Today's SpecialEdit

These 8 drinks provide the dwarves with a buff once consumed. Only one of them is sold at a time, the special drink changes upon mission rotation and buffs can't be stacked.

 Beer License required to be paid first to unlock the whole selection:   1000 Credits,   5 Barley Bulb,   10 Yeast Cone,   10 Malt Star,   15 Starch Nut.

Label Mug Name Buff Price Potency Description
    Backbreaker Stout ×1.15 ×1.3225

Carry Movement Speed

  1 Barley Bulb
Strong An invigorating and foamy brew, putting pep and zest in any true-blooded dwarf's blood!
    Dark Morkite x1.2 x1.44

  Morkite Mined

  2 Barley Bulb
Regular The original DRG-approved brew. Bitter and heady, though not so strong as to incapacitate the workforce.
    Pots O' Gold x2 x4

  Gold Mined

  3 Barley Bulb
Regular Pots O' Gold - otherwise known as "Liquid Luck" - has been known to instill any red-blooded dwarf with sharply enhanced senses and an impressive lust for sweet, sweet gold...gold...GOLD! Riches surely await anyone lucky enough partake of this elusive brew.
    Red Rock Blaster x1.3 x1.69

Max Health

  1 Barley Bulb
Light When you absolutely, positively got to kill everything in your path, accept no substitutes. Equal parts prime aged stout, habanero sauce, and military-grade combat stim, the Red Rock Blaster will make you see RED!
    Rocky Mountain -1 -2
Pickaxe Hit per Terrain
  3 Barley Bulb
Regular A touch of class. A thinker's drink. Quaffing this heady brew imparts an awesome sense of oneness with the rock around you, letting you carve through it like butter.
    Skull Crusher Ale +10 +20

Base Pickaxe Damage

  2 Barley Bulb
Regular The cosmic fury of a thousand raging suns course through this midnight-black, glistening concoction. People ask why we remember Karl. People ask what made him a legend. Rumor has it Skull Crusher Ale is at least partly to blame. Make of that what you will. Beware.
    Slayer Stout x0.5 x0.25

Pickaxe Power Attack Cooldown

  2 Barley Bulb
Strong A rare and much desired brew. Continuing the millennia-old tradition, this heady ale was imbibed by the strongest, most fiercest, most absolutely rabid dwarves of old before heading into glorious battle seeking an honorable end. Not for the faint of heart.
    Tunnel Rat -30% -60%

Fall Damage (additive)

  3 Barley Bulb
Safe For Work The Smoothest of brews, known to instill such confidence and grace into even the clumsiest dwarf as to make any sober dwarf blanch. Be warmed: Overconfidence is not covered by the company insurance.
StrategiesEdit
  • It might be worth checking the Abyss Bar to see what special is on offer before heading to the Mission Terminal; some Specials provide niche effects which benefit certain missions more than others.
  • If Pots O' Gold is available, consider checking to see if any missions have the Gold Rush mutator; the combination of these two events can result in over a thousand Gold being extracted in one mission, resulting in a huge payout.
    • Note: The effect only applies to gold mined with a Pickaxe. Gold detached from the walls by Bosco, environmental effects or with a weapon will not be doubled.
  • Rocky Mountain is helpful to drink when doing Missions in Biomes where the common rock takes three pickaxe hits to destroy, such as the Crystalline Caverns, Magma Core or the Radioactive Exclusion Zone. It isn't very useful in the Sandblasted Corridors, where terrain already takes just one hit to destroy.
    • Rocky Mountain will not reduce the amount of hits needed to destroy unique terrain such as the Granite Towers in the Sandblasted Corridors. This is likely a bug.
  • Drinks such as Red Rock Blaster and Slayer Stout are excellent Specials to drink in preparation for a Deep Dive, as their generalist effects will remain useful in all stages and potential Mutators.
  • If you have a surplus of Barley Bulbs, consider being the gentledwarf of the team and buy a round of Specials for you and your team before a mission begins.

Craft(able) BeerEdit

These 13 beers provide fun interactions and effects only in the Space Rig. Before they can be purchased, you will need to pay a sum of credits and Beer Hops to upgrade your beer licence. Each beer comes in its own unique cup.

 Total Beer License Cost:   10300 Credits,   160 Yeast Cone,   174 Malt Star,   267 Starch Nut

Label Mug Name Effect Price Potency Beer License Cost / Description
    Arkenstout A harsh blizzard freezes the player, encasing them in ice.
  4 Malt Star
Safe For Work  Beer License Cost:   Rank 5,   350 Credits,   5 Yeast Cone,   22 Malt Star,   3 Starch Nut

An ancient recipe going back millenia, tasting of honor, gold, and glory days of yore. Served best chilled to near absolute zero.

    Blacklock Lager The player experiences nightmarish hallucinations of ghosts.
  2 Yeast Cone
  5 Starch Nut
Epic  Beer License Cost:   Rank 11,   1000 Credits,   12 Yeast Cone,   7 Malt Star,   31 Starch Nut

An ominous concoction, so thick and black that you'd think it was taken from the very core of Hoxxes itself. Any rumors around psychotic episodes and hallucinations connected to this brew is purely anecdotal. Or so they say...

    Blackout Stout Increases drunkenness to max, causing the player to pass out.
  3 Starch Nut
Legendary  Beer License Cost:   Rank 5,   250 Credits,   4 Yeast Cone,   4 Malt Star,   12 Starch Nut

Renowned through space and time, a tankard of Blackout is enough to knock out almost anyone. A true test for the true drunkard.

    Blackreach Blonde The player receives the Jukebox effect and starts dancing.
  3 Yeast Cone
  3 Malt Star
Regular  Beer License Cost:   Rank 8,   500 Credits,   23 Yeast Cone,   10 Malt Star,   7 Starch Nut

The party-goer's choice. Charming, fizzy, and fruity, the Blackreach Blonde is known to put a smile on anyone's face.

    Burning Love The player catches on fire.
  6 Malt Star
Regular  Beer License Cost:   Rank 8,   750 Credits,   6 Yeast Cone,   28 Malt Star,   6 Starch Nut

What's cooking? Why, YOU, are! The Burning Love is famous for its' powerful taste and utter disregard for the Scoville Scale. Ingest at your own risk.

    Flintlocke's Delight Explosions occur around the player, propelling them in random directions.
  3 Yeast Cone
  2 Starch Nut
Strong  Beer License Cost:   Rank 5,   350 Credits,   14 Yeast Cone,   5 Malt Star,   11 Starch Nut

How does it work? Eldritch magic? Genetic tampering? Nobody knows! Suffice to say, Flintlocke's Delight is a favorite of demolitionists everywhere. Also, it tastes great - if you got a love for gunpowder, anyway.

    Gut Wrecker The player releases a loud burp, shaking their screen.
  1 Malt Star
  4 Starch Nut
Epic  Beer License Cost:   Rank 8,   500 Credits,   7 Yeast Cone,   21 Malt Star,   12 Starch Nut

Equal parts carbon dioxide, nitric acid, and maple syrup, the Gut Wrecker is a peculiar but exceptionally tasty brew - if you manage to keep it down, that is. Has been known to be quite fizzy.

    Mactera Brew Player releases a loud fart, creating a green cloud around them.
  1 Malt Star
  6 Starch Nut
Epic  Beer License Cost:   Rank 20,   1500 Credits,   15 Yeast Cone,   10 Malt Star,   55 Starch Nut

A delightful, tangy brew. In accordance with DRG's "Don't Ask, Don't Tell"-guidelines, the Mactera Brew quickly rose to prominence among the crew - as long as everyone agreed not to discuss the ingredients...

    Malt Rockbearer The player grows in size.
  6 Yeast Cone
Strong  Beer License Cost:   Rank 11,   750 Credits,   30 Yeast Cone,   10 Malt Star,   10 Starch Nut

A classic, malty brew with a distinctive tangy aftertaste, the Rockbearer is known to be behind many great dwarven feats. Be advised: Management will not reimburse any amounts of clothes torn or vocal chords ruptured as a result of enjoying this drink.

    Seasoned Moonrider The player receives low gravity, and gains an upward boost in momentum.
  3 Malt Star
  4 Starch Nut
Safe For Work  Beer License Cost:   Rank 14,   1000 Credits,   10 Yeast Cone,   15 Malt Star,   35 Starch Nut

Malthly and sweet, the Seasoned Moonrider is a distinguished brew that's sure to put a kick in your step.

    Smart Stout The player becomes temporarily intelligent and talks like a scientist.
  4 Malt Star
  2 Starch Nut
Strong  Beer License Cost:   Rank 23,   1500 Credits,   7 Yeast Cone,   17 Malt Star,   37 Starch Nut

While most drinking has a tendency to slow you down, Smart Stout stands out by doing the opposite. Imbibe enough of this rich, golden nectar and you'll be solving complex orbital insertion equations faster than you can say "This drink, I like it! Another!". How? It's said Science is involved. Somehow.

    Underhill Deluxe The player shrinks in size.
  4 Yeast Cone
Regular  Beer License Cost:   Rank 5,   350 Credits,   17 Yeast Cone,   5 Malt Star,   8 Starch Nut

In a hole in the ground, there lived a brewer. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to drink; it was a brewery, and that means beer. This beer, in fact. And it is lovely.

    Wormhole Special Teleports the player to a random location (either inside the Drop Pod or outside the Space Rig.)
  1 Yeast Cone
  2 Malt Star
  3 Starch Nut
Strong  Beer License Cost:   Rank 17,   1500 Credits,   10 Yeast Cone,   20 Malt Star,   40 Starch Nut

There are some breweries out there that will go to any lengths to attract customers. There are dark rumors surrounding the Wormhole Special - dark and ominous as the blackness of space itself - but damn if it ain't tasty even so. Drink with caution and respect. Grasp your knees tightly and close your eyes. It'll be over soon.

Bonus DrinkEdit

Drinks that can only be ordered by owners of the Supporter Upgrade DLC.

Label Mug Name Price Potency Description
    Glyphid Slammer
Supporter Upgrade
  85 Credits
  7 Rank
Strong This version of the Glyphid Slammer is a drink only available to purchase by owners of the Supporter Upgrade of the game. It is functionally identical to the regular Glyphid Slammer, but comes in a golden tankard, and replaces the regular Glyphid Slammer in the bar.

PotencyEdit

The potency of the drink will affect how many it takes to become intoxicated as well as how many drinks the player can handle before passing out. Each drink consumed will take up a percent of the player's alcohol tolerance, maximum effect is achieved upon reaching 100%, going over 100% will cause the player to pass out.

Potency Tolerance (% per drink/number to max effect)
Safe for Work 10% (10)
Regular 16.7% (6)
Strong 25% (4)
Epic 50% (2)
Legendary >101% (1*)
  • Drinks with legendary potency will always force the player to pass out and become sober upon waking up. However if drank during the last few seconds of mission deployment, the player will attain maximum intoxication for the mission.



The effects of intoxication slowly become worse and worse as the player's tolerance is used up. These effect happen roughly at these points:

Intoxication (%) Effect
0-25 Nothing
26-39 Slightly blurred vision
40-49 Player begins to stumble around
50-59 Stumbling worsens, double vision begins to creep towards central vision
60-69 Vision begins to notably sway
70-89 Staggering gradually gets worse
90-100 Random slurred speech begins. Staggering becomes more and more extreme. Vision fully blurred.
101%+ Erratic movement becomes sharp, player passes out shortly after.

The Barrel HoopEdit

The Barrel Hoop mini-game is located at the back of the Abyss Bar.
Players stand behind a barrel which is dispensed from above, and attempt to kick the barrel into a moving hoop that incinerates barrels, beer mugs and dwarves that pass through it. Scores can be reset via the red button to the right of the game. The player will die if they jump into the incinerator hoop, only to respawn in the medbay afterwards. If the player dies while intoxicated, they will receive an achievement.

Scoring and point valuesEdit

The game consists of four phases, with the first phase active while no barrels have been passed through the hoop.
Upon entry of a barrel, the game will allocate the appropriate points, and proceed to the next multiplier phase.
All phases above first phase remain active until the hoop 'bounces' back 3 times from the time of a barrel's entry into it.
If another barrel is passed through the hoop within the time limit, the game will progress to the next phase, capping out at Phase 4 where the point values are multiplied by 4.
If a barrel is not passed through the hoop within the time limit, or a shot is missed, the game is returned to phase 1.

Item Phase 1 (1x Modifier) Phase 2 (2x Modifier) Phase 3 (3x Modifier) Phase 4 (4x Modifier)
Beer Mug 1 Point 2 Points 3 Points 4 Points
Normal Barrel 10 Points 20 Points 30 Points 40 Points
Green Barrel 10 Points 20 Points 30 Points 40 Points
Yellow Barrel 10 Points 20 points 30 Points 40 Points
Red Barrel 25 Points 50 Points 75 Points 100 Points
Forge Hammer Hammer Time (No Score)
Forge Toolbox No Score
Player No score (but see Achievements)


First phase has a 1x point modifier, Second phase 2x, Third phase 3x, and 4th phase 4x. Phases are indicated by the size of the text on the scoreboard located above the moving hoop, although the text size does not increase between phases 3 and 4.

Employee of the Month ScreenEdit

 
Employee of the Month Screen

Just above and behind the Jukebox is the Employee of the Month Screen.

It shows the current name and profile picture of the Employee of the Month on the Deep Rock Galactic Discord, along with the Discord's current online and total users.

It also randomly shows one of 5 flavor texts;

  • Managed to mine 10000 Nitra without using a pickaxe.
  • Got a broken back after carrying the entire mission on the shoulders.
  • Won a drinking contest against Bosco.
  • Forgot to bring ammo to a mission. Highest kill count anyway.
  • Secretly knows what the error cube is for. Won't tell anyone.

The JukeboxEdit

TriviaEdit

 
Unlocking Beer License

When enough resources and credits been collected to purchase a  Beer License, there will be a short visual of a glass mug being filled with beer followed by six lines of comedic text relating to the creation of your license. Six random quotes can appear when obtaining a license:

Quote
"Adding Ingredient X..."
"Mashing Hops..."
"Adding The Holy Hops..."
"Releasing Cooling Rods..."
"Cleaning Holding Vat..."
"Adding Habanero Pepper..."
"3D Printing Mugs..."
"Opening Security Valves..."
"Presenting Case..."
"R&D Session Convening..."
"Taste Testing..."
"Ensuring Quality..."
"Inflating Alcohol Percentage..."
"Adding Sweetener..."
"Utilizing Ancient Rites..."
"Pasteurising...."
"Distilling Ingredients..."
"Applying Heritage Knowledge..."
"Quality Checking Barley..."
"Preparing Hop Masher..."
"Steeping Starch Source..."
"Enhancing Brew..."
"Improving Fizziness..."
"Reticulating Splines..."
"Fermenting Barley..."
"Blending Ingredients..."
"Sieving Dross..."
"Preparing Pressure Kettle..."
"Issuing License..."
"Evaluating Saline Solution..."
"Convincing Management..."

The Abyss Bar has a selection of beers from different breweries and other independent manufacturers.

  • Brewery Co.: Red Rock Blaster
  • Founders Brewery: BackBreaker Stout, Burning Love, Seasoned Moonrider
  • LongBeard Brewery: Arkenstout, Blackreach Blonde, Wormhole Special
  • Mountain Dwarves Brewery: Pots O' Gold, Tunnel Rat, Underhill Deluxe
  • The Original: Dark Morkite, Oily Oaf Brew
  • The Seventh Dwarves Brewery: Slayer Stout, Blacklock Lager, Flintlocke's Delight
  • Space Barrels Company: Malt Rockbearer
  • Independents: Glyphid Slammer, Leaf Lover's Special, Rocky Mountain, Skull Crusher Ale, Mactera Brew, Gut Wrecker, Blackout Stout, Smart Stout

The Abyss Bar has references to other media.

  • Arkenstout and Underhill Deluxe are references to J.R.R. Tolkien’s The Hobbit.
  • Blackreach Blonde is a reference to Skyrim's Blackreach, a dwarven stronghold with mushrooms.
  • Flintlocke's Delight is a reference to Fargo Flintlocke, a dwarf in World of Warcraft notorious for causing explosions.

The developers have mentioned on the Deep Rock Galactic Discord that Morkite is an actual ingredient in Dark Morkite beer.

The Blacklock Lager's effect may be a reference to Absinthe, which was erroneously said to cause hallucinations if imbibed.

See alsoEdit