Deep Rock Galactic Wiki
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{{Perk table
 
{{Perk table
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| T3 = Tamed Grunts deal 200 % more damage
 
| T3 = Tamed Grunts deal 200 % more damage
 
| T4 = Tamed Grunts deal 300 % more damage
 
| T4 = Tamed Grunts deal 300 % more damage
| description = <span style="color:#4BBFA5">'''Active''':</span> Charm a Glyphid Grunt to become your loyal companion. You can only have one tamed Grunt at a time.<br>
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| description = {{active|Active:}} Charm a Glyphid Grunt to become your loyal companion. You can only have one tamed Grunt at a time.<br>
 
(5 minute cooldown)<br>
 
(5 minute cooldown)<br>
Tamed Grunts deal 300 % more damage to their targets!<br>
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Tamed Grunts deal 100 / 200 / 300 % more damage to their targets!<br>
Press [USE] while looking at a Glyphid Grunt that is withing 2 m.
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Hold [USE] while looking at a Glyphid Grunt that is within 2 m.
 
}}
 
}}
   
== Perk Breakdown ==
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==[[Perks|Perk]] Breakdown ==
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* It takes 0.75 s to tame a Grunt.
* The tamed grunt will be called Steeve.
 
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* Taming a Grunt fully heals them. However, it does not restore any broken armor.
* Steeve takes 2 % friendly fire damage and isn’t affected by Sticky Flames.
 
* It's possible to tame a Glyphid Grunt, Glyphid Grunt Slasher, Glyphid Grunt Guard, or Ebonite Glyphid.
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* It's possible to tame a [[Glyphid Grunt]], [[Glyphid Grunt Slasher]], [[Glyphid Grunt Guard]], or [[Machine Events#Ebonite_Mutation|Ebonite Glyphid]].
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*The tamed Grunt will always have the suffix (Steeve) [sic]. It will also be surrounded with a neon blue glow to help identify Steeve in the darkness and distinguish him from untamed Grunts.
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* Steeve takes 2% friendly fire damage and isn’t affected by Sticky Flames from the [[Driller]]'s [[CRSPR Flamethrower]]. He is still vulnerable to weakspot damage bonuses and armor breaking from the Dwarves.
   
 
==Tips==
 
==Tips==
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* There is no way to control the Grunt beyond the initial taming.
* Glyphid Slashers are pretty fragile but can do huge damage to big targets.
 
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*Steeve has no target prioritization capability, nor survival instincts. He is vulnerable to enemies like [[Glyphid Exploder]]s, [[Glyphid Bulk Detonator|Bulk Detonators]], [[Mactera Spawn]], and tanky enemies like [[Glyphid Oppressor|Oppressors]].
* Glyphid Guards are slow and won’t do much damage but can safely tank for you.
 
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*Taming either Slashers or Guards is preferable to taming standard grunts. The former provides dramatically increased damage whereas the latter will survive for much longer than most tamed bugs. Grunts offer neither of these benefits.
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**Ebonite Glyphids - while rarer to tame - are typically the best option, as they cannot be harmed by any accidental friendly fire, and have no weakspots or strippable armor, making them survive for far longer than the others.
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Revision as of 20:40, 7 October 2020

This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 31: What Was Left Behind


Beast Master is one of the 23 available perks that currently exist in Deep Rock Galactic. It can be unlocked on the sixth row of perks and there are 4 tiers; each tier requiring 3 / 5 / 7 / 9 perk points respectively for a total of 24.

Perk Table

Icon Tier 1 Tier 2 Tier 3 Tier 4 Description
Beast master Tamed Grunts deal 0 % more damage Tamed Grunts deal 100 % more damage Tamed Grunts deal 200 % more damage Tamed Grunts deal 300 % more damage Active: Charm a Glyphid Grunt to become your loyal companion. You can only have one tamed Grunt at a time.

(5 minute cooldown)
Tamed Grunts deal 100 / 200 / 300 % more damage to their targets!
Hold [USE] while looking at a Glyphid Grunt that is within 2 m.

Perk Breakdown

  • It takes 0.75 s to tame a Grunt.
  • Taming a Grunt fully heals them. However, it does not restore any broken armor.
  • It's possible to tame a Glyphid Grunt, Glyphid Grunt Slasher, Glyphid Grunt Guard, or Ebonite Glyphid.
  • The tamed Grunt will always have the suffix (Steeve) [sic]. It will also be surrounded with a neon blue glow to help identify Steeve in the darkness and distinguish him from untamed Grunts.
  • Steeve takes 2% friendly fire damage and isn’t affected by Sticky Flames from the Driller's CRSPR Flamethrower. He is still vulnerable to weakspot damage bonuses and armor breaking from the Dwarves.

Tips

  • There is no way to control the Grunt beyond the initial taming.
  • Steeve has no target prioritization capability, nor survival instincts. He is vulnerable to enemies like Glyphid Exploders, Bulk Detonators, Mactera Spawn, and tanky enemies like Oppressors.
  • Taming either Slashers or Guards is preferable to taming standard grunts. The former provides dramatically increased damage whereas the latter will survive for much longer than most tamed bugs. Grunts offer neither of these benefits.
    • Ebonite Glyphids - while rarer to tame - are typically the best option, as they cannot be harmed by any accidental friendly fire, and have no weakspots or strippable armor, making them survive for far longer than the others.