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|“||The Breach Cutter releases directional blasts of sonically-charged plasma powerful enough to deal with most any alien in your path. Originally a mining tool, it's now been frequency-tuned to crack open flesh and bone rather than the sediment deposits it was designed for - often with quite spectacular results!||„|
- 1 About
- 2 Modifications
- 3 Overclocks
- 4 Stats breakdown
- 5 Mastery
- 6 Skins
- 7 Gallery
- 8 Trivia
About[edit | edit source]
The Breach Cutter is an unlockable secondary weapon used by the Engineer. Once used as a mining tool, it has since been converted into a weapon. Batteries are loaded into the top of the weapon which fire horizontally expanding plasma blades, focused by the barrel on the front of the weapon. The Breach Cutter is among the biggest weapons in the game in terms of size.
Learning how to effectively use the Breach Cutter takes some time due to the unique projectiles. When fired the plasma blade will expand and travel as a long purple line, then close up a second and a half later. The plasma blades deal damage for every tick they come into contact with an enemy. It may help to think of the plasma blades like as rockets fired from a bazooka, though instead of exploding they simply pass through enemies.
The plasma blades are infinitely piercing and can cleave through as many enemies as they like. They are best targeted against "lines" of enemies who are tightly packed together, getting the most out of the blades' two meters length. The weapon is also capable of dealing lots of damage to big targets such as Glyphid Praetorians when the beams are angled correctly – for optimal results, fire directly from the front or back of any big target. On top of that, plasma line passes through any terrain without damage losses, allowing the user to hit targets behind walls. This can most commonly be seen used for clearing out packs of enemies stacked behind unopened dirt walls and, in some scenarios, killing cave leeches from a safe place.
Asides from the tricky nature of the projectiles, the Breach Cutter itself has flaws. It can only hold three shots at once and only has twelve in reserve by default. While this is comparatively more ammo on average than the 40mm PGL, moderation must still be practiced while using this weapon without the proper Modifications or Weapon Overclocks to mitigate the low ammo problems. The weapon also suffers from a slow reload speed and a short delay before the plasma blade expands and starts dealing damage, making the weapon ineffective at close range (though these problems can also be remedied via mods).
|Unlocked through an assignment.|
|Requires Engineer 15
Modifications[edit | edit source]
There are five tiers and each tier has two to three upgrades; only one upgrade can be equipped per tier.
Overclocks[edit | edit source]
| +3 Max Ammo
||Bring more ammo with you and slam those cases in faster!|
|+Roll Control||A few tweaks to the launcher cause it to add roll to the projectile after it is ejected thus covering a larger area as it travels. Holding down the trigger as the line leaves the gun activates a remote connection which on the release of the trigger cause the line to stop rolling letting you lock its orientation.|
|Stronger Plasma Current
| +50 Beam DPS
||By improving the node's efficiency you can up the raw damage without too much fuss and it lasts a bit longer too!|
|Return to Sender
|Holding down the trigger after the line leaves the gun activates a remote connection which on the release of the trigger causes the line to change direction and move back towards the gun.|
|High Voltage Crossover
|By passing an electric current through the plasma, the beam electrocutes anything it touches but the bulky hardware limits magazine capacity.|
|These modified plasma nodes convert most of the forward momentum into angular momentum streatching out the beam and continuously doing damage to the immediate area where it was launched. The nodes run for a longer duration but deal less damage every second. Due to the weight both magazine and total capacity is greatly reduced.|
|Turn your Breach Cutter into a tool of burning death and destruction at the cost of ammo, and armor breaking. As a bonus the extreme internal heating keeps the targets burning for an extended period.|
Stats breakdown[edit | edit source]
Understanding the Weapon[edit | edit source]
- Damage is the total amount of damage that is dealt over the course of one second against any enemy that is within contact of the beam.
- Damage (per tick): 11.5
- Damage type: Electric
- Tick interval: 0.02s
- Projectile Lifetime is the amount of time that the beam is able to travel before dissipating.
- Projectile velocity: 10m/s
Unique Modifications[edit | edit source]
Explosive Goodbye[edit | edit source]
Explosive Goodbye causes the Breach Cutter's shots to explode at the end of their life span, dealing 40 damage to the target. The explosion occurs once the beam has fully retracted into its epicenter or can be manually triggered by firing again, which will leave a plasma field that periodically damages any enemy that comes into contact.
Plasma Trail[edit | edit source]
Plasma Trail causes the Breach Cutter's shot to temporarily leave a trail of plasma as it travels along in any direction, which will periodically damage any enemy that comes into contact.
- Damage: 5
- Damage type: Electric
- Interval: 0.25 - 0.5 s
- Duration: 4 seconds default duration, with an additional +0.6 seconds added only one time if any enemies either enter or leave the field.
Triple Split Line[edit | edit source]
Triple Split Line causes two extra beams to appear in parallel with every shot. Triple Split Line itself will not cause more damage to be dealt, however will increase the surface area for contact of each shot. Increased surface area means each shot can potentially deal the maximum number of damage because of how long the beam stays in contact with each creature. Increased surface area also means more contact for the shot to destroy armor.
Unique Overclocks[edit | edit source]
Roll Control[edit | edit source]
Roll Control is a Clean Overclock
Return To Sender[edit | edit source]
Return To Sender is a Balanced Overclock
this Overclock causes the beam to return to the point it has been shot from.
when you hold down the trigger, the plasma beam will emerge from the breach cutter like normal. When you release the trigger, the beam will reverse. This is very useful because you can deal twice the damage with one beam. If you want to spam fire or fire the weapon normally, you have to tap the trigger. This will cause the beam to continue its path until it breaks, like without the Overclock.
High Voltage Crossover[edit | edit source]
High Voltage Crossover is a Balanced Overclock
- Electrocution Chance: 100% (4 Electric damage every 0.25s)
- Duration: 4s
Spinning Death[edit | edit source]
Spinning Death is an Unstable Overclock
This unstable overclock causes the plasma beam to spin on its y axis
When you shoot, the plasma beam emerges and slows down so that it is barely even moving forward. Then the beam starts spinning around it's y axis very quickly and deals moderate amounts of damage to whatever is in it.
Inferno[edit | edit source]
Inferno is an Unstable Overclock
Apart from doing damage, the line will also deal Heat every second, the Heat is 90% of the DPS value.
Mastery[edit | edit source]
Each modification that is purchased advances a mastery bar by one unit.
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (12) modifications – The Company Special Weapon Paintjob
Skins[edit | edit source]
Full gallery of skins can be seen at Weapon Skins.
Gallery[edit | edit source]
Trivia[edit | edit source]
- According to the Breach Cutter's description, it was originally a mining tool used to clear sediment deposits before eventually being converted into a weapon. Mission Control remarks upon this when the weapon is unlocked, joking that Planet Hoxxes "sure does breed innovation".