Breach Cutter

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Breach Cutter
GearGraphic LineCutter.png
Equipment Details
Type Heavy Weapon
Used by Engineer
Slot Secondary
Availability Unlock
The Breach Cutter releases directional blasts of sonically-charged plasma powerful enough to deal with most any alien in your path. Originally a mining tool, it's now been frequency-tuned to crack open flesh and bone rather than the sediment deposits it was designed for - often with quite spectacular results!

About[edit | edit source]

The Breach Cutter is an unlockable secondary weapon used by the Engineer. Once used as a mining tool, it has since been converted into a weapon. Batteries are loaded into the top of the weapon which fire horizontally expanding plasma blades, focused by the barrel on the front of the weapon. The Breach Cutter is among the biggest weapons in the game in terms of size.

Learning how to effectively use the Breach Cutter takes some time due to the unique projectiles. When fired the plasma blade will expand and travel as a long purple line, then close up a second and a half later. The plasma blades deal damage for every tick they come into contact with an enemy. It may help to think of the plasma blades like as rockets fired from a bazooka, though instead of exploding they simply pass through enemies.

The plasma blades are infinitely piercing and can cleave through as many enemies as they like. They are best targeted against "lines" of enemies who are tightly packed together, getting the most out of the blades' two metre length. The weapon is also capable of dealing lots of damage to big targets such as Glyphid Praetorians when the beams are angled correctly – for optimal results, fire directly from the front or back of any big target. On top of that, plasma line passes through any terrain without damage losses, allowing the user to hit targets behind walls. This can most commonly be seen used for clearing out packs of enemies stacked behind unopened dirt walls and, in some scenarios, killing cave leeches from a safe place.

Asides from the tricky nature of the projectiles, the Breach Cutter itself has flaws. It can only hold four shots at once and only has twelve in reserve by default. While this is comparatively more ammo on average than the 40mm PGL, moderation must still be practiced while using this weapon without the proper Modifications or Weapon Overclocks to mitigate the low ammo problems. The weapon also suffers from a slow reload speed and a short delay before the plasma blade expands and starts dealing damage, making the weapon ineffective at close range (though these problems can also be remedied via mods).

Icons Campaign.png Unlocked through an assignment.
Requires Engineer Level 15
Purchased for:
Credit.png 8200 Credits
Jadiz 65 Jadiz
Magnite 30 Magnite
Umanite 100 Umanite
Initial Stats
Per Second Damage 575
Magazine Size 4
Max Ammo 12
Rate of Fire
(per second)
1.5
Reload Time 3.0s
Armor Breaking Bonus 100%
Projectile Lifetime 1.5s
Plasma Beam Width 2
Plasma Expansion Delay 0.2

Modifications[edit | edit source]

There are five tiers and each tier has two to three upgrades; only one upgrade can be equipped per tier.

Breach Cutter Modifications
Mod Effect Description Price
Tier 1 Icon Upgrade Duration V2.png
Prolonged Power Generation
+1.5s Projectile Lifetime The projectile is able to travel for a longer period of time before collapsing
Credit.png 1000 Credits
Umanite 20 Umanite
Icon Upgrade ClipSize.png
High Capacity Magazine
+2 Magazine Size The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants.
Credit.png 1000 Credits
Bismor 20 Bismor
Tier 2
Level 6
Icon Upgrade Ammo.png
Expanded Ammo Bags
+8 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit.png 1800 Credits
Umanite 12 Umanite
Bismor 18 Bismor
Icon Upgrade DamageGeneral.png
Condensed Plasma

+175 Beam DPS

The good folk in R&D have been busy. The overall damage of your weapon is increased.
Credit.png 1800 Credits
Umanite 18 Umanite
Enor Pearl 12 Enor Pearl
Icon Upgrade Area.png
Loosened Node Cohesion
+1m Plasma Beam Width Get a significantly wider plasma line that can hit more targets at once.
Credit.png 1800 Credits
Croppa 18 Croppa
Magnite 12 Magnite
Tier 3
Level 10
Icon Upgrade Duration.png
Quick Deploy
-0.2s Plasma Expansion Delay The line projectile opens almost immediately and can hit multiple targets at very close range.
Credit.png 2200 Credits
Umanite 20 Umanite
Enor Pearl 30 Enor Pearl
Icon Upgrade Area.png
Loosened Node Cohesion
+1m Plasma Beam Width Get a significantly wider plasma line that can hit more targets at once.
Credit.png 2200 Credits
Magnite 20 Magnite
Bismor 30 Bismor
Tier 4
Level 14
Icon Upgrade ArmorBreaking.png
Armor Breaking
x3 Armor Breaking Greatly improves the armor breaking capabilities of the plasma beam.
Credit.png 4800 Credits
Croppa 72 Croppa
Umanite 50 Umanite
Bismor 48 Bismor
Icon Upgrade Stun.png
Disruptive Frequency Tuning
+100% Stun Chance

+3s Stun Duration

The plasma beam will stun most of the denizens of Hoxxes on contact.
Credit.png 3800 Credits
Magnite 25 Magnite
Umanite 15 Umanite
Enor Pearl 36 Enor Pearl
Tier 5
Level 18
Icon Upgrade Explosion.png
Explosive Goodbye
+Explosive Goodbye The projectile explodes at the end of its lifecycle when the nodes collapse damaging anything unlucky enough to be near by and leaving a residual plasma field for a short time. You can also manually trigger the explosion by pulling the trigger a second time while the projectile is in flight.
Credit.png 4400 Credits
Croppa 40 Croppa
Jadiz 110 Jadiz
Magnite 60 Magnite
Icon Upgrade Area Damage.png
Plasma Trail
+Plasma Trail The beam leaves behind a residual trail of plasma that will continuously damage any enemy that gets too close.
Credit.png 4400 Credits
Croppa 60 Croppa
Magnite 110 Magnite
Bismor 40 Bismor
Icon Upgrade Area.png
Triple Split Line
+Triple Split Line. The plasma beam is split into 3 lines that cover a taller area making it possible to hit multiple targets at various heights.
Credit.png 4400 Credits
Jadiz 60 Jadiz
Umanite 40 Umanite
Enor Pearl 110 Enor Pearl

Overclocks[edit | edit source]

Breach Cutter
Overclock Effect Description Price

Light-Weight Cases
Frame Overclock Clean.png
Icon Upgrade Ammo.png


Pos.svg +4 Max Ammo
Pos.svg -0.2s Reload Time
Bring more ammo with you and slam those cases in faster!
Credit.png 8700 Credits
Croppa 100 Croppa
Jadiz 80 Jadiz
Bismor 130 Bismor
Roll Control
Frame Overclock Clean.png
Icon Overclock Spinning Linecutter.png


Pos.svg +Roll Control A few tweaks to the launcher cause it to add roll to the projectile after it is ejected thus covering a larger area as it travels. Holding down the trigger as the line leaves the gun activates a remote connection which on the release of the trigger cause the line to stop rolling letting you lock its orientation.
Credit.png 8150 Credits
Croppa 95 Croppa
Magnite 80 Magnite
Umanite 135 Umanite
Stronger Plasma Current
Frame Overclock Clean.png
Icon Upgrade DamageGeneral.png


Pos.svg +50 Beam DPS
Pos.svg +0.5s Projectile Lifetime
By improving the node's efficiency you can up the raw damage without too much fuss and it lasts a bit longer too!
Credit.png 8650 Credits
Croppa 100 Croppa
Jadiz 140 Jadiz
Magnite 75 Magnite
Return to Sender
Frame Overclock Balanced.png
Icon Overclock ForthAndBack Linecutter.png


Pos.svg +Return to Sender
Neg.svg -4 Max Ammo
Holding down the trigger after the line leaves the gun activates a remote connection which on the release of the trigger causes the line to change direction and move back towards the gun.
Credit.png 7950 Credits
Umanite 80 Umanite
Enor Pearl 100 Enor Pearl
Bismor 140 Bismor

High Voltage Crossover
Frame Overclock Balanced.png
Icon Upgrade Electricity.png


Pos.svg +High Voltage Crossover
Neg.svg -2 Magazine Size
By passing an electric current through the plasma, the beam electrocutes anything it touches but the bulky hardware limits magazine capacity.
Credit.png 8250 Credits
Magnite 100 Magnite
Enor Pearl 80 Enor Pearl
Bismor 120 Bismor
Spinning Death
Frame Overclock Unstable.png
Icon Upgrade Special.png


Pos.svg +Spinning Death
Pos.svg x2.5 Projectile Lifetime
Neg.svg x0.2 Beam DPS
Neg.svg x0.5 Max Ammo
Neg.svg x0.25 Magazine Size
These heavily tweaked plasma nodes convert most of the forward momentum into angular momentum continuously doing damage to the immediate area where it was launched. The plasma beams also last much longer but they deal less damage every second and are big and heavy so both magazine and total capacity is greatly reduced.
Credit.png 7300 Credits
Magnite 95 Magnite
Umanite 120 Umanite
Bismor 75 Bismor
Inferno
Frame Overclock Unstable.png
Icon Upgrade Heat.png


Pos.svg +Inferno
Neg.svg -175 Beam DPS
Neg.svg -4 Max Ammo
Neg.svg x0.25 Armor Breaking
Turn your Breach Cutter into a tool of burning death and destruction at the cost of ammo, and armor breaking.
Credit.png 7550 Credits
Croppa 70 Croppa
Jadiz 90 Jadiz
Magnite 135 Magnite


Stats breakdown[edit | edit source]

Understanding the weapon[edit | edit source]

Unique Modifications[edit | edit source]

Explosive Goodbye[edit | edit source]

Icon Upgrade Explosion.png

Explosive Goodbye causes the Breach Cutter's shots to explode at the end of their life span, dealing 40 damage to the target. The explosion occurs once the beam has fully retracted into its epicenter or can be manually triggered by firing again, which will leave a plasma field that periodically damages any enemy that comes into contact.


Plasma Trail[edit | edit source]

Icon Upgrade Area Damage.png

Plasma Trail causes the Breach Cutter's shot to temporarily leave a trail of plasma as it travels along in any direction, which will periodically damage any enemy that comes into contact.



  • Damage: 5
  • Damage type: Electric
  • Interval: 0.25 - 0.5 s
  • Duration: 4 seconds default duration, with an additional +0.6 seconds added only one time if any enemies either enter or leave the field.


Triple Split Line[edit | edit source]

Icon Upgrade Area.png

Triple Split Line causes two extra beams to appear in parallel with every shot. Triple Split Line itself will not cause more damage to be dealt, however will increase the surface area for contact of each shot. Increased surface area means each shot can potentially deal the maximum number of damage because of how long the beam stays in contact with each creature. Increased surface area also means more contact for the shot to destroy armor.



Unique Overclocks[edit | edit source]

Roll Control[edit | edit source]

Frame Overclock Clean.png
Icon Overclock Spinning Linecutter.png


Roll Control is a Clean Overclock

Return To Sender[edit | edit source]

Frame Overclock Balanced.png
Icon Overclock ForthAndBack Linecutter.png


Return To Sender is a Balanced Overclock

High Voltage Crossover[edit | edit source]

Frame Overclock Balanced.png
Icon Upgrade Electricity.png


High Voltage Crossover is a Balanced Overclock

  • Electrocution Chance: 100% (4 Electric damage every 0.25s)
  • Duration: 4s

Spinning Death[edit | edit source]

Frame Overclock Unstable.png
Icon Upgrade Special.png


Spinning Death is an Unstable Overclock

Inferno[edit | edit source]

Frame Overclock Unstable.png
Icon Upgrade Heat.png


Inferno is an Unstable Overclock
Apart from doing damage, the line will also deal Heat every second, the Heat is 90% of the DPS value.

Mastery[edit | edit source]

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe.png
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore.png
  • All (12) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special.png

Skins[edit | edit source]

Full gallery of skins can be seen at Weapon Skins.

Gallery[edit | edit source]

Trivia[edit | edit source]

  • According to the Breach Cutter's description, it was originally a mining tool used to clear sediment deposits before eventually being converted into a weapon. Mission Control remarks upon this when the weapon is unlocked, joking that Planet Hoxxes "sure does breed innovation".