|This article is a stub. You can help Deep Rock Galactic Wiki by .|
|“||When bullets or blunt force just don't cut it, a sea of roaring, sticky napalm usually does. Practically never explodes in your face.||„|
|~ Item Description|
About[edit | edit source]
The CRSPR Flamethrower is the Driller's default primary weapon. It is a combat-ready flamethrower which gets its fuel from large tanks inserted into a holder on the side. The huge oversized nozzle on the end of the gun has two gas emitters to turn the weapon's fuel into a sea of hellfire.
The Flamethrower emits a stream of fire when the trigger is held, damaging enemies and quickly raising their temperature to ignite them. Creatures lit on fire take progressive damage over time. The large size of each tank coupled with the infinite piercing aspect of the flame stream make this weapon excellent at area control, being able to damage several enemies at once and quickly killing lighter foes who can't take the heat.
The Flamethrower leaves behind "Sticky Flames" on surfaces whenever the fire stream touches a part of the world. Sticky flames will rapidly damage enemies who walk through them, dealing extra damage and further reinforcing the "area control" role this weapon fulfills. Sticky flames are excellent for stopping small enemies like Glyphid Swarmers who instantly die when trying to run through them.
The Flamethrower also has several other unique aspects; it has minor armor piercing abilities due to not using bullets or explosives, and it can damage enemies through their armor plates (such as Glyphid Praetorians or Glyphid Grunt Guards) albeit at a reduced rate. The weapon deals bonus damage to Glacial Strata enemy variants due to its nature as a fire weapon, and also to Mactera enemies (as a trait unique to the gun).
The biggest flaw of the weapon is its range; the fire stream only extends so far outwards, requiring the driller to be up close to his foes to get the most out of the weapon, which can be dangerous. Mactera enemies can be particularly problematic for this weapon, even considering the damage boost, as they typically fly outside of its range and force the Driller to use his secondary weapons. And while the weapon is excellent to kill small and medium foes with, its low base damage causes it to struggle against bigger foes like Praetorians who can stand up to the fire stream long enough to potentially damage teammates.
Modifications[edit | edit source]
There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier.
Overclocks[edit | edit source]
||+75 Max Fuel||Lighter weight gear means more fuel and sandwiches.|
|| +1 Damage
||Special additive compound extends the Sticky Flame duration.|
|Compact Feed Valves
|| +25 Tank Size
||The smaller mechanism leaves room to increase tank capacity at the cost of operational range.|
|Fuel Stream Diffuser
|| +5 Flame Reach
||Increases operation range but decreases the fuel flow rate.|
|| +2 Damage
||This crazy bit of tweaking will give a boost in damage but at the cost of both mobility and fuel.|
|| +5 Sticky Flame damage
||Special fuel mixture extends the duration of Sticky Flames but at the cost of tank capacity and total fuel.|
Stats Breakdown[edit | edit source]
Understanding the Weapon[edit | edit source]
Sticky Flames[edit | edit source]
- Damage per tick: 15 (20 with Sticky Fuel overclock)
- Damage type: Fire
- Heat per tick: 5°
- Interval: 0.25 - 0.75 s
- Full damage radius: 0.75 m
- Damage radius: 0.75 m
- Slowdown: 10 % (55 % with T3 mod Sticky Flame Slowdown)
- Duration: 2 s to 14 s (increased by T2, T4 mod Sticky Flame Duration, Sticky Additive overclock and Sticky Fuel overclock)
Unique Modifications[edit | edit source]
It Burns![edit | edit source]
It Burns! is a modification that adds a %13 chance for a target to flee in Fear for every second they take damage from the weapon. This may sound counterintuitive at first, but targets who flee while ignited will often burn to death without requiring any further input. It also helps the Driller to clear out spaces by causing enemies to run away, giving himself and his team room to breathe. This upgrade pairs well with mods that improve the Sticky Flames, such as Sticky Flames Slowdown or Sticky Flames Damage, as enemies will have to run back through the Sticky Flames to get to you.
Heat Radiance[edit | edit source]
Heat Radiance is a modification that causes the Flamethrower to emit an aura of heat onto all enemies within 3 meters, while the trigger is being held. The heat is strong enough to ignite most enemies after 1 second of constant fire, and can expedite the rate at which enemies at very close ranges are ignited by the flamethrower's direct flame or sticky flames.
- Area Damage: 80
- Damage type: Fire + Heat
- Full damage radius: 3 m
- Falloff radius: 3 m
- Damage falloff: 100%
Targets Explode[edit | edit source]
Targets Explode is a modification that gives enemies a 50% chance to explode if killed with direct damage. This damages enemies inside of the 0.5 meter radius of the explosion.
This apply to creatures of any size, including small enemies like swarmers or maggots.
- Area Damage: 55
- Damage type: Fire + Heat
- Full damage radius: 0.5 m
- Falloff radius: 3 m
- Damage falloff: 25%
- Friendly Fire Modifier: x0
Unique Overclocks[edit | edit source]
Skins[edit | edit source]
Full gallery of skins can be seen at Weapon Skins.
Gallery[edit | edit source]
Trivia[edit | edit source]
- Sticky Flames will not only melt the environment in the Glacial Strata, but it can also melt the Platform Gun's platforms