The Spanish Deep Rock Galactic Wiki is open for editing.

CRSPR Flamethrower

From Deep Rock Galactic Wiki
Jump to: navigation, search
CRSPR Flamethrower
GearGraphic FlameThrower.png
Equipment Details
Type Heavy Weapon
Used by Driller
Slot Primary
Availability Default
When bullets or blunt force just don't cut it, a sea of roaring, sticky napalm usually does. Practically never explodes in your face.
~ Item Description

About[edit | edit source]

The CRSPR Flamethrower is the Driller's default primary weapon. It is a combat-ready flamethrower which gets its fuel from large tanks inserted into a holder on the side. The huge oversized nossle on the end of the gun has two gas emitters to turn the weapon's fuel into a sea of hellfire.

The Flamethrower emits a stream of fire when the trigger is held, damaging enemies and quickly raising their temperature to ignite them. Creatures lit on fire take progressive damage over time. The large size of each tank coupled with the infinite piercing aspect of the flame stream make this weapon excellent at area control, being able to damage several enemies at once and quickly killing lighter foes who can't take the heat.

The Flamethrower leaves behind "Sticky Flames" on surfaces whenever the fire stream touches a part of the world. Sticky flames will rapidly damage enemies who walk through them, dealing extra damage and further reinforcing the "area control" role this weapon fulfills. Sticky flames are excellent for stopping small enemies like Glyphid Swarmers who instantly die when trying to run through them.

The Flamethrower also has several other unique aspects; it has minor armor piercing abilities due to not using bullets or explosives, and it can damage enemies through their armor plates (such as Praetorians or Grunt Guards) albeit at a reduced rate. The weapon deals bonus damage to Glacial Strata enemy variants due to its nature as a fire weapon, and also to Mactera enemies (as a trait unique to the gun).

The biggest flaw of the weapon is its range; the fire stream only extends so far outwards, requiring the driller to be up close to his foes to get the most out of the weapon, which can be dangerous. Mactera enemies can be particularly problematic for this weapon, even considering the damage boost, as they typically fly outside of its range and force the Driller to use his secondary weapons. And while the weapon is excellent to kill small and medium foes with, its low base damage causes it to struggle against bigger foes like Praetorians who can stand up to the fire stream long enough to potentially damage teammates.

Initial Stats
Damage 10
Sticky Flame Duration 2.0s
Magazine Size 50
Max Fuel 300
Rate of Fire
(per second)
Reload Time 3.0s
Flame Reach 10

Modifications[edit | edit source]

There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier.

Driller Upgrades
Mod Effect Description Price
Tier 1 Icon Upgrade ClipSize.png
High Capacity Tanks
+25 Tank Size The good thing about clips, magazines, ammo drums, fuel tanks... You can always get bigger variants. Credit.png 1200 Credits

Enor pearl 25 Enor Pearl

Icon Upgrade Distance.png
High Pressure Ejector
+5 Flame Reach Increases the range of the flame for long distance incineration. Credit.png 1200 Credits

Bismor 25 Bismor

Tier 2
Level 4
Icon Upgrade DamageGeneral.png
Unfiltered Fuel
+5 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased. Credit.png 2000 Credits

Enor pearl 15 Enor Pearl
Croppa 24 Croppa

Icon Upgrade Heat.png
Triple Filtered Fuel
+10 Heat

(Direct damage only)

Fire it up! You set things ablaze much faster. Time to watch the world burn...! Credit.png 2000 Credits

Enor pearl 15 Enor Pearl
Jadiz 24 Jadiz

Icon Upgrade Duration.png
Sticky Flame Duration
+3 Sticky Flame Duration Sticky flames duration increase Credit.png 2000 Credits

Bismor 15 Bismor
Magnite 24 Magnite

Tier 3
Level 8
Icon Upgrade FireRate.png
Oversized Valves
+1.8 Rate of Fire Increased fuel consumption rate for more damage Credit.png 2800 Credits

Bismor 35 Bismor
Umanite 50 Umanite

Icon Upgrade Sticky.png
Sticky Flame Slowdown
+ Sticky Flame Slowdown

(-50% speed)
(Base is -10%)

Creatures moving through sticky flames are slowed Credit.png 2800 Credits

Umanite 35 Umanite
Jadiz 50 Jadiz

Icon Upgrade Ammo.png
More Fuel
+75 Max Fuel Max Ammo +75 Credit.png 2800 Credits

Croppa 35 Croppa
Umanite 50 Umanite

Tier 4
Level 12
Icon Upgrade ScareEnemies.png
It Burns!
+13% Fear Factor A chance that your target will flee in terror for every second that it is in your flame. Credit.png 4800 Credits

Bismor 48 Bismor
Magnite 50 Magnite
Umanite 72 Umanite

Icon Upgrade Duration.png
Sticky Flame Duration
+3 Sticky Flame Duration Sticky flames duration increase Credit.png 4800 Credits

Umanite 48 Umanite
Magnite 50 Magnite
Enor pearl 72 Enor Pearl

Icon Upgrade Ammo.png
More Fuel
+75 Max Fuel Max Ammo +75 Credit.png 4800 Credits

Croppa 48 Croppa
Enor pearl 50 Enor Pearl
Bismor 72 Bismor

Tier 5
Level 16
Icon Upgrade Heat.png
Heat Radiance
+10 Area Heat Heat things up in a 5m radius around you Credit.png 5600 Credits

Magnite 64 Magnite
Bismor 70 Bismor
Croppa 140 Croppa

Icon Upgrade Explosion.png
Targets Explode
+50% Killed Targets Explode Targets killed from direct damage has a chance to explode Credit.png 5600 Credits

Croppa 64 Croppa
Enor pearl 70 Enor Pearl
Jadiz 140 Jadiz

Overclocks[edit | edit source]

CRSPR Flamethrower
Type Overclock Effect Description Price
Icon Upgrade Ammo.png
Lighter Tanks
+75 Max Fuel Lighter weight gear means more fuel and sandwiches. Credit.png 7500 Credits

Bismor 125 Bismor
Croppa 75 Croppa
Umanite 90 Umanite

Icon Upgrade Duration.png
Sticky Additive
+1 Damage
+1 Sticky Flame Duration
Special additive compound extends the Sticky Flame duration. Credit.png 8250 Credits

Jadiz 130 Jadiz
Bismor 80 Bismor
Magnite 100 Magnite

Icon Upgrade ClipSize.png
Compact Feed Valves
+25 Tank Size
-2 Flame Reach
The smaller mechanism leaves room to increase tank capacity at the cost of operational range. Credit.png 7450 Credits

Umanite 130 Umanite
Bismor 70 Bismor
Jadiz 90 Jadiz

Icon Upgrade Distance.png
Fuel Stream Diffuser
+5 Flame Reach
-1.2 Rate of Fire
Increases operation range but decreases the fuel flow rate. Credit.png 7100 Credits

Jadiz 125 Jadiz
Enor pearl 80 Enor Pearl
Bismor 100 Bismor

Icon Upgrade DamageGeneral.png
Face Melter
+2 Damage
+1.8 Rate of Fire
-75 Max Fuel
x0.5 Movement Speed While Using
This crazy bit of tweaking will give a boost in damage but at the cost of both mobility and fuel. Credit.png 7000 Credits

Croppa 130 Croppa
Enor pearl 70 Enor Pearl
Magnite 90 Magnite

Icon Upgrade Duration.png
Sticky Fuel
+5 Sticky Flame damage
+6 Sticky Flame Duration
-25 Tank Size
-2 Flame Reach
Special fuel mixture extends the duration of Sticky Flames but at the cost of tank capacity and operational range. Credit.png 8800 Credits

Jadiz 140 Jadiz
Magnite 75 Magnite
Enor pearl 110 Enor Pearl

Stats Breakdown[edit | edit source]

Sticky Flames[edit | edit source]

  • Damage per tick: 15 (20 with Sticky Fuel overclock)
  • Damage type: Fire
  • Heat per tick: 5
  • Interval: 0.25 - 0.75 s
  • Slowdown: 10 % (50 % with T3 mod Sticky Flame Slowdown)
  • Duration: 2 s to 14 s (increased by T2, T4 mod Sticky Flame Duration, Sticky Additive overclock and Sticky Fuel overclock)

Unique Modifications[edit | edit source]

It Burns![edit | edit source]

Icon Upgrade ScareEnemies.png

It Burns! is a modification that adds a %13 chance for a target to flee in Fear for every second they take damage from the weapon. This may sound counterintuitive at first, but targets who flee while ignited will often burn to death without requiring any further input. It also helps the Driller to clear out spaces by causing enemies to run away, giving himself and his team room to breathe. This upgrade pairs well with mods that improve the Sticky Flames, such as Sticky Flames Slowdown or Sticky Flames Damage, as enemies will have to run back through the Sticky Flames to get to you.

Heat Radiance[edit | edit source]

Icon Upgrade Heat.png

Heat Radiance is a modification that causes the Flamethrower to emit an aura of heat onto all enemies within 5 meters, while the trigger is being held. The heat is strong enough to ignite most enemies after 1 second of constant fire, and can expedite the rate at which enemies at very close ranges are ignited by the flamethrower's direct flame or sticky flames.

Targets Explode[edit | edit source]

Icon Upgrade Explosion.png

If a target is killed by direct damage, it has a 50% chance to explode damaging nearby enemies.
This apply to creatures of any size even swarmers or maggots.

  • Damage: 55
  • Damage type: Fire + Heat
  • Full damage: 0.5 m
  • Damage radius: 3 m

Skins[edit | edit source]

Full gallery of skins can be seen at Weapon Skins.

Trivia[edit | edit source]

  • Sticky Flames will not only melt the environment in the Glacial Strata, but it can also melt the Platform Gun's platforms.