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(added use notes with a few things that are worth noting but can be highly problematic to find out on your own (Read: I died a lot finding these out on my own, along with at least two other diggers I know))
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=== Understanding the Weapon ===
 
=== Understanding the Weapon ===
  +
* The CRSPR Flamethrower has several properties that make it both incredibly useful, and slightly problematic. Chief among these is the fact that it will not fire in melee range in order to prevent self-damage but preventing effective close combat use as a result. Following that the weapon is all but entirely Damage Over Time and Area Of Effect based and so enemies will not go down quickly. What the weapon is ideal for is to reduce the health of oncoming swarms of enemies by a substantial margin, and break up large groups of weaker enemies for your allies to pick off. Be weary of armored enemies as the weapon seems to attract very significant agro and thus the enemy will usually be facing you. Use the drills to force a choke point, or picks to form the small doorway at an upwards angle, then drill as this will result in a very tight entryway and will result in the flamethrower wiping out entire waves in a single fuel tank as the enemy is forced to climb over burning napalm.
 
Use hook, crook, pick, and drill to make as tight a choke point as you can manage and the flamethrower will turn from a short-ranged slowing tool to one of the most brutally effective tools you can have.
 
 
==== Sticky Flames ====
 
==== Sticky Flames ====
   

Revision as of 17:40, 27 November 2020

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When bullets or blunt force just don't cut it, a sea of roaring, sticky napalm usually does. Practically never explodes in your face.
— Item Description

About

The CRSPR Flamethrower is the Driller's default primary weapon. It is a combat-ready flamethrower which gets its fuel from large tanks inserted into a holder on the side. The huge oversized nozzle on the end of the gun has two gas emitters to turn the weapon's fuel into a sea of hellfire.

The Flamethrower emits a stream of fire when the trigger is held, damaging enemies and quickly raising their temperature to ignite them. Creatures lit on fire take progressive damage over time. The large size of each tank coupled with the infinite piercing aspect of the flame stream make this weapon excellent at area control, being able to damage several enemies at once and quickly killing lighter foes who can't take the heat.

The Flamethrower leaves behind "Sticky Flames" on surfaces whenever the fire stream touches a part of the world. Sticky flames will rapidly damage enemies who walk through them, dealing extra damage and further reinforcing the "area control" role this weapon fulfills. Sticky flames are excellent for stopping small enemies like Glyphid Swarmers who instantly die when trying to run through them.

The Flamethrower also has several other unique aspects; it has minor armor piercing abilities due to not using bullets or explosives, and it can damage enemies through their armor plates (such as Glyphid Praetorians or Glyphid Grunt Guards) albeit at a reduced rate. The weapon deals bonus damage to Glacial Strata enemy variants due to its nature as a fire weapon, and also to Mactera enemies (as a trait unique to the gun).

The biggest flaw of the weapon is its range; the fire stream only extends so far outwards, requiring the driller to be up close to his foes to get the most out of the weapon, which can be dangerous. Mactera enemies can be particularly problematic for this weapon, even considering the damage boost, as they typically fly outside of its range and force the Driller to use his secondary weapons. And while the weapon is excellent to kill small and medium foes with, its low base damage causes it to struggle against bigger foes like Praetorians who can stand up to the fire stream long enough to potentially damage teammates.

Initial Stats
Damage 10 Fire
Sticky Flame Duration 2s
Magazine Size 50
Max Fuel 300
Rate of Fire
(per second)
6
Reload Time 3s
Flame Reach 10m
Heat 10°

Usage & Strategies

  • The CRSPR Flamethrower is a very useful weapon to have during missions with the Regenerative Bugs warning, as its consistent damage will keep creatures from regenerating, especially when they are ignited.

Modifications

There are five tiers and each tier has two to three modifications, only one modification can be equipped per tier.

CRSPR Flamethrower Modifications
Mod Effect Description Price
Tier 1 Icon Upgrade ClipSize
High Capacity Tanks
+25 Tank Size The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants.
Credit 1200 Credits
Enor Pearl 25 Enor Pearl
Icon Upgrade Distance
High Pressure Ejector
+5m Flame Reach Increases the range of the flame for long distance incineration.
Credit 1200 Credits
Bismor 25 Bismor
Tier 2
Level 4
Icon Upgrade DamageGeneral
Unfiltered Fuel
+5 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased.
Credit 2000 Credits
Croppa 24 Croppa
Enor Pearl 15 Enor Pearl
Icon Upgrade Heat
Triple Filtered Fuel
+10 Heat

(Direct damage only)

Fire it up! You set things ablaze much faster. Time to watch the world burn...!
Credit 2000 Credits
Jadiz 24 Jadiz
Enor Pearl 15 Enor Pearl
Icon Upgrade Duration V2
Sticky Flame Duration
+3s Sticky Flame Duration Sticky flames duration increase
Credit 2000 Credits
Magnite 24 Magnite
Bismor 15 Bismor
Tier 3
Level 8
Icon Upgrade FireRate
Oversized Valves
+30% Fuel Flow Rate Increased fuel consumption rate for more damage
Credit 2800 Credits
Umanite 50 Umanite
Bismor 35 Bismor
Icon Upgrade Sticky
Sticky Flame Slowdown
+Sticky Flame Slowdown

(x0.5 speed, Base is -10%, making enemies 55% slower)

Creatures moving through sticky flames are slowed
Credit 2800 Credits
Jadiz 50 Jadiz
Umanite 35 Umanite
Icon Upgrade Ammo
More Fuel
+75 Max Fuel Max Ammo +75
Credit 2800 Credits
Croppa 35 Croppa
Umanite 50 Umanite
Tier 4
Level 12
Icon Upgrade ScareEnemies
It Burns!
+13% Fear Factor A chance that your target will flee in terror for every second that it is in your flame.
Credit 4800 Credits
Magnite 50 Magnite
Umanite 72 Umanite
Bismor 48 Bismor
Icon Upgrade Duration V2
Sticky Flame Duration
+3s Sticky Flame Duration Sticky flames duration increase
Credit 4800 Credits
Magnite 50 Magnite
Umanite 48 Umanite
Enor Pearl 72 Enor Pearl
Icon Upgrade Ammo
More Fuel
+75 Max Fuel Max Ammo +75
Credit 4800 Credits
Croppa 48 Croppa
Enor Pearl 50 Enor Pearl
Bismor 72 Bismor
Tier 5
Level 16
Icon Upgrade Heat
Heat Radiance
+10 Area Heat Heat things up in a 5m radius around you
Credit 5600 Credits
Croppa 140 Croppa
Magnite 64 Magnite
Bismor 70 Bismor
Icon Upgrade Explosion
Targets Explode
+50% Killed Targets Explode Targets killed from direct damage have a chance to explode
Credit 5600 Credits
Croppa 64 Croppa
Jadiz 140 Jadiz
Enor Pearl 70 Enor Pearl

Overclocks

Flamethrower CRSPR Flamethrower [Expand/Collapse]
Overclock Effect In Game Description Price
Lighter Tanks
Frame Overclock Clean
Icon Upgrade Ammo

Pos +75 Max Fuel

"Lighter weight gear means more fuel and sandwiches."
Credit 7500 Credits
Croppa 75 Croppa
Umanite 90 Umanite
Bismor 125 Bismor
Sticky Additive
Frame Overclock Clean
Icon Upgrade Duration V2

Pos +1 Damage
Pos +1s Sticky Flame Duration

"Special additive compound extends the Sticky Flame duration and increases direct damage."
Credit 8250 Credits
Jadiz 130 Jadiz
Magnite 100 Magnite
Bismor 80 Bismor
Compact Feed Valves
Frame Overclock Balanced
Icon Upgrade ClipSize

Pos +25 Tank Size
Pos +75 Max Fuel
Neg -2m Flame Reach
Neg +0.2s Reload Time

"The smaller mechanism allows for greater tank capacity and more fuel at the cost of reload speed and opperational range."
Credit 7350 Credits
Jadiz 90 Jadiz
Umanite 130 Umanite
Bismor 70 Bismor
Fuel Stream Diffuser
Frame Overclock Balanced
Icon Upgrade Distance

Pos +5m Flame Reach
Neg -1.2 Fuel Flow Rate

"Increases operation range but decreases the fuel flow rate."
Credit 7100 Credits
Jadiz 125 Jadiz
Enor Pearl 80 Enor Pearl
Bismor 100 Bismor
Face Melter
Frame Overclock Unstable
Icon Upgrade DamageGeneral

Pos +4 Damage
Pos +1.8 Fuel Flow Rate
Neg -3m Flame Reach
Neg -15 Tank Size

"This crazy bit of tweaking will give a big boost in damage and flow rate but at the cost of operational range and tank capacity."
Credit 7000 Credits
Croppa 130 Croppa
Magnite 90 Magnite
Enor Pearl 70 Enor Pearl
Sticky Fuel
Frame Overclock Unstable
Icon Upgrade Duration V2

Pos +10 Sticky Flame DPS
Pos +6s Sticky Flame Duration
Neg -25 Tank Size
Neg -75 Max Fuel

"Special fuel mixture extends the duration and damage of Sticky Flames but at the cost of tank capacity and total fuel."
Credit 8800 Credits
Jadiz 140 Jadiz
Magnite 75 Magnite
Enor Pearl 110 Enor Pearl


Stats Breakdown

Understanding the Weapon

Sticky Flames

  • Damage (per tick): 15 Fire (20 with "Sticky Fuel" Overclock)
  • Heat (per tick): 5°
  • Tick Interval: 0.25-0.75s
  • Maximum Damage Radius: 0.75m
  • Radius: 0.75m
  • Slowdown: 10% (55% with "Sticky Flame Slowdown" Mod)
  • Duration: 2s (+3s with T2 "Sticky Flame Duration" Mod ; +3s with T4 "Sticky Flame Duration" Mod; +1s with "Sticky Additive" Overclock; +6s with "Sticky Fuel" Overclock)

Unique Modifications

It Burns!

Icon Upgrade ScareEnemies

It Burns! is a modification that adds a 13% chance for a target to flee in Fear for every unit of fuel spent (so 6 times per second with 100% flow rate). This may sound counterintuitive at first, but targets who flee while ignited will often burn to death without requiring any further input. It also helps the Driller to clear out spaces by causing enemies to run away, giving himself and his team room to breathe. This upgrade pairs well with mods that improve the Sticky Flames, such as Sticky Flames Slowdown or Sticky Flames Damage, as enemies will have to run back through the Sticky Flames to get to you.

Heat Radiance

Icon Upgrade Heat

Heat Radiance is a modification that causes the Flamethrower to emit an aura of heat onto all enemies within 3 meters, while the trigger is being held. The heat is strong enough to ignite most enemies after 1 second of constant fire, and can expedite the rate at which enemies at very close ranges are ignited by the flamethrower's direct flame or sticky flames.

Targets Explode

Icon Upgrade Explosion

Targets Explode is a modification that gives enemies a 50% chance to explode if killed with direct damage. This damages enemies inside of the 0.5 meter radius of the explosion.

This applies to creatures of any size, including small enemies like swarmers or maggots.

Unique Overclocks

Mastery

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore
  • All (13) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special

Skins

Full gallery of skins can be seen at Weapon Skins.

Gallery

Trivia

  • Sticky Flames will melt the environment in Glacial Strata. They can also melt platforms if the Engineer who placed them has the Plastcrete MKII modification.
  • "CRSPR" is a play on the word "crisper", referring to the weapon's ability to burn creatures to a crisp.


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This page is possibly not up to date. It was last updated for Update 32: Roughnecks At Work