Deep Rock Galactic Wiki
(→‎Trivia: Corrected P(X ≤ 112))
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__NOTOC__
 
__NOTOC__
 
{| class="infoboxtable"
 
{| class="infoboxtable"
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= Description =
 
= Description =
'''Cargo Crates''' can spawn inside of normal [[missions]] with a 1 in 6 chance (16.666%). There will be two batteries nearby (within 30 meters) that will need to be inserted into the Cargo Crate to start the repairing process. The batteries themselves give away a blinking noise to allow to find them easier, though the crate itself doesn't. Batteries, when inserted, do not create any noise anymore. The crate needs to be manually repaired after inserting both batteries, very much like repairing a broken [[Mini-M.U.L.E.|Mini-M.U.L.E]].
+
'''Cargo Crates''' can spawn inside of normal [[missions]] with a 1 in 6 chance (16.666%). There will be two batteries within 30 meters (in any direction, so not necessarily in the same cave) that will need to be inserted into the Cargo Crate to start the repairing process. The batteries themselves give away a blinking noise to allow to find them easier, though the crate itself doesn't. Batteries, when inserted, do not create any noise anymore. The crate needs to be manually repaired after inserting both batteries, very much like repairing a broken [[Mini-M.U.L.E.|Mini-M.U.L.E]].
   
 
= Rewards =
 
= Rewards =
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|}
 
|}
   
A special [[Weapon_Skins|Frameworks]] or [[Accessory_Shop#Victory_Moves|Victory Moves]] can be claimed by each dwarf that is present when the crate is first opened. Compared to Paintjob, Frameworks come with additional cosmetic attachments on the weapons.
+
A special [[Weapon_Skins|Framework]] or [[Accessory_Shop#Victory_Moves|Victory Move]] can be claimed by each dwarf that is present when the crate is first opened. Compared to Paintjob, Frameworks come with additional cosmetic attachments on the weapons.
   
Each player will receive a skin based off of the first person who opens the crate; however, if the next player to claim already owns it, they will be rewarded with a different Frameworks.<br>
+
Each player will receive a reward based off of the first person who opens the crate; however, if the next player to claim already owns it, they will be rewarded with a different one.<br>
The received skin is not linked to the class of the player opening the box in any way, it’ll simply be a skin that this person doesn’t have yet.
+
The received reward is not linked to the class of the player opening the box in any way, it’ll simply be a cosmetic that the player doesn’t have yet.
   
There are five possible Frameworks sets that will be chosen at random as reward:
 
   
 
{{*}} There are 80 possible '''Frameworks''' that will be chosen at random as reward from 5 sets:
   
  +
{|
{{Icon skin|Mesh Custom Engineered|40px|extra=middle}} {{Icon skin|Custom Engineered|25px|extra=middle}} '''Custom Engineered'''
+
|{{Icon skin|Mesh Custom Engineered|40px}} {{Icon skin|Custom Engineered|25px}} '''Custom Engineered'''
  +
| width="10px" |
 
|{{Icon skin|Mesh Glyphid Trophy Hunter|40px}} {{Icon skin|Glyphid Trophy Hunter|25px}} '''Glyphid Trophy Hunter'''
  +
| width="10px" |
 
|{{Icon skin|Mesh Neon|40px}} {{Icon skin|Neon|25px}} '''Neonband'''
  +
|-
 
|{{Icon skin|Mesh Fourth Relic|40px}} {{Icon skin|Fourth Relic|25px}} '''Fourth Relic'''
  +
|
 
|{{Icon skin|Mesh Mechanized|40px}} {{Icon skin|Mechanized|25px}} '''Mechanized'''
  +
|}
   
{{Icon skin|Mesh Fourth Relic|40px|extra=middle}} {{Icon skin|Fourth Relic|25px|extra=middle}} '''Fourth Relic'''
 
   
  +
{{*}} There are 36 possible '''Victory Moves''' that will be chosen at random as reward from 9 sets:
{{Icon skin|Mesh Glyphid Trophy Hunter|40px|extra=middle}} {{Icon skin|Glyphid Trophy Hunter|25px|extra=middle}} '''Glyphid Trophy Hunter'''
 
   
  +
{|
{{Icon skin|Mesh Mechanized|40px|extra=middle}} {{Icon skin|Mechanized|25px|extra=middle}} '''Mechanized'''
 
  +
|
 
  +
* Beer Toss
{{Icon skin|Mesh Neon|40px|extra=middle}} {{Icon skin|Neon|25px|extra=middle}} '''Neonband'''
 
  +
* Classic Flex
  +
* Handstand
  +
|
  +
* Praise Me
  +
* Sharp Salute
  +
* Smug Pushups
  +
|
  +
* Swarmer Infestation
  +
* Swarmer Kick
  +
* Three Point Landing
  +
|}
   
   
<small>'''Note:''' The Frameworks obtained from '''Cargo Crates''' cannot be obtained by any other means.</small>
+
<small>'''Note:''' The cosmetics obtained from '''Cargo Crates''' cannot be obtained by any other means.</small>
 
</br></br>
 
</br></br>
   
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=Trivia=
 
=Trivia=
 
* Similar encounter as [[Lost Pack]].
 
* Similar encounter as [[Lost Pack]].
  +
** Lost Packs and Cargo Crates spawn independently of each other, and can sometimes both be in the map.
 
* Frameworks used to be called Mesh with an unique Paintjob and model modification prior to [[Update 28: Feeling Perky|Update 28]].
 
* Frameworks used to be called Mesh with an unique Paintjob and model modification prior to [[Update 28: Feeling Perky|Update 28]].
 
* The Neonband Mesh variation was accidentally leaked during Experimental and removed only to be re-added in [[Update 26: Endgame - Part 2|Update 26]].
 
* The Neonband Mesh variation was accidentally leaked during Experimental and removed only to be re-added in [[Update 26: Endgame - Part 2|Update 26]].
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* The developers at one point intended beer licenses for the [[Abyss_Bar#Craft.28able.29_Beer|Craft(able) Beers]] to be gained from '''Cargo Crates'''.
 
* The developers at one point intended beer licenses for the [[Abyss_Bar#Craft.28able.29_Beer|Craft(able) Beers]] to be gained from '''Cargo Crates'''.
 
* '''Cargo Crates''' used to only give mineable crafting materials as a reward but as off [[Update 27: Little Big Things|Update 27]] it can now give {{icon resource|Jadiz|20px}}[[Jadiz]] & {{icon resource|Enor Pearl|20px}} [[Enor Pearl]].
 
* '''Cargo Crates''' used to only give mineable crafting materials as a reward but as off [[Update 27: Little Big Things|Update 27]] it can now give {{icon resource|Jadiz|20px}}[[Jadiz]] & {{icon resource|Enor Pearl|20px}} [[Enor Pearl]].
* It is most likely intended for the '''Cargo Crate'''<nowiki/>'s spawn chance to be changed based on mission length, as the possible game code can be found in the game's files:
+
* It was most likely originally intended for the<nowiki/> '''Cargo Crate'''<nowiki/>'s spawn chance to be affected by mission length, as the possible game code can be found in the game's files:
** The intended chances seem to be; {{icon cave|length|1}} — 1/10 (10%) Chance, {{icon cave|length|2}} — 1/6 (16.6%) Chance & {{icon cave|length|3}} — 1/3 (33.3%) Chance.
+
** The intended chances appear to be; {{icon cave|length|1}} — 1/10 (10%) Chance, {{icon cave|length|2}} — 1/6 (16.6%) Chance & {{icon cave|length|3}} — 1/3 (33.3%) Chance.
  +
**The current spawn chance of crates are unaffected by mission length.
  +
*Using [[wikipedia:Binomial_distribution|Binomial Distribution]], one can assume that it will take '''672 ± 56''' Missions to obtain all 116 skins and Victory Poses.
  +
**Keep in mind this number is an ''estimate'' and may not reflect real outcomes - While it is statistically improbable to flip a coin 100 times and get 100 heads, that doesn't mean it's impossible. One may get all the Cargo Crates in 116 missions, or a player may never encounter one at all.
   
 
<br/>
 
<br/>

Revision as of 15:28, 4 October 2020

Cargo Crate
CargoCrateDone
Be on the lookout for lost Cargo Crates in the caves of normal missions - they are known to contain copious amounts of minerals and weapon skins!
Update 25 Patch notes

Description

Cargo Crates can spawn inside of normal missions with a 1 in 6 chance (16.666%). There will be two batteries within 30 meters (in any direction, so not necessarily in the same cave) that will need to be inserted into the Cargo Crate to start the repairing process. The batteries themselves give away a blinking noise to allow to find them easier, though the crate itself doesn't. Batteries, when inserted, do not create any noise anymore. The crate needs to be manually repaired after inserting both batteries, very much like repairing a broken Mini-M.U.L.E.

Rewards

Once opened, the Cargo Crate will dispense rewards of GoldGold and chunks of the Crafting Materials based on the region the crate is located in and an additional claimable cosmetic reward.

Biome Crafting Materials
Crystalline caverns icon Crystalline Caverns JadizJadiz BismorBismor
Dense biozone icon Dense Biozone BismorBismor UmaniteUmanite
Fungus bogs icon Fungus Bogs CroppaCroppa JadizJadiz
Glacial strata icon Glacial Strata MagniteMagnite UmaniteUmanite
Magma core icon Magma Core MagniteMagnite CroppaCroppa
Radioactive exclusion zone icon Radioactive Exclusion Zone UmaniteUmanite Enor PearlEnor Pearl
Salt pits icon Salt Pits Enor PearlEnor Pearl BismorBismor
Sandblasted corridors icon Sandblasted Corridors Enor PearlEnor Pearl MagniteMagnite

A special Framework or Victory Move can be claimed by each dwarf that is present when the crate is first opened. Compared to Paintjob, Frameworks come with additional cosmetic attachments on the weapons.

Each player will receive a reward based off of the first person who opens the crate; however, if the next player to claim already owns it, they will be rewarded with a different one.
The received reward is not linked to the class of the player opening the box in any way, it’ll simply be a cosmetic that the player doesn’t have yet.


 •  There are 80 possible Frameworks that will be chosen at random as reward from 5 sets:

Icon Skin Mesh Custom Engineered Icon Skin Custom Engineered Custom Engineered Icon Skin Mesh Glyphid Trophy Hunter Icon Skin Glyphid Trophy Hunter Glyphid Trophy Hunter Icon Skin Mesh Neon Icon Skin Neon Neonband
Icon Skin Mesh Fourth Relic Icon Skin Fourth Relic Fourth Relic Icon Skin Mesh Mechanized Icon Skin Mechanized Mechanized


 •  There are 36 possible Victory Moves that will be chosen at random as reward from 9 sets:

  • Beer Toss
  • Classic Flex
  • Handstand
  • Praise Me
  • Sharp Salute
  • Smug Pushups
  • Swarmer Infestation
  • Swarmer Kick
  • Three Point Landing


Note: The cosmetics obtained from Cargo Crates cannot be obtained by any other means.

Gallery

CargoCrateBattery CargoCrateStart CargoCrateMed CargoCrateDone CargoCrateReward
A Cargo Crate Battery Starting state With both Batteries inserted Fully repaired Dispensing reward

Trivia

  • Similar encounter as Lost Pack.
    • Lost Packs and Cargo Crates spawn independently of each other, and can sometimes both be in the map.
  • Frameworks used to be called Mesh with an unique Paintjob and model modification prior to Update 28.
  • The Neonband Mesh variation was accidentally leaked during Experimental and removed only to be re-added in Update 26.
  • Cargo Crates used to be able to reward duplicate skins to the players who did not open the crate first, because the skin rewarded is based on the first player to claim the crate. Now, a player will always be rewarded a skin, given they do not already own every possible reward from the crate.
  • There is currently a total of 5 Frameworks skins and 36 victory poses which can be obtain from Cargo Crates; when all have been collected the crate will only give the player gold and minerals.
  • The developers at one point intended beer licenses for the Craft(able) Beers to be gained from Cargo Crates.
  • Cargo Crates used to only give mineable crafting materials as a reward but as off Update 27 it can now give JadizJadiz & Enor Pearl Enor Pearl.
  • It was most likely originally intended for the Cargo Crate's spawn chance to be affected by mission length, as the possible game code can be found in the game's files:
    • The intended chances appear to be; Cave length 1 — 1/10 (10%) Chance, Cave length 2 — 1/6 (16.6%) Chance & Cave length 3 — 1/3 (33.3%) Chance.
    • The current spawn chance of crates are unaffected by mission length.
  • Using Binomial Distribution, one can assume that it will take 672 ± 56 Missions to obtain all 116 skins and Victory Poses.
    • Keep in mind this number is an estimate and may not reflect real outcomes - While it is statistically improbable to flip a coin 100 times and get 100 heads, that doesn't mean it's impossible. One may get all the Cargo Crates in 116 missions, or a player may never encounter one at all.