The Spanish Deep Rock Galactic Wiki is open for editing.
|This article is a stub. You can help Deep Rock Galactic Wiki by .|
|Attack(s)||Picks up one dwarf with a claw, then deals bursts of heavy damage to the target.|
|Resistance(es)||No known resistances|
|Weakness(es)||No known weakness|
Cave Leeches are stationary enemies that spawn in ceilings. They generate with the cave while loading a mission, and do not respawn once killed. They generally spawn at a low rate, but their spawn rate is greatly increased by the Cave Leech Clusters mutator.
Stats[edit | edit source]
Creature's damage resistance changes depending on the Hazard Level, player count doesn't affect the resistance.
- When a dwarf enters a Cave Leech's range, the central tentacle will extend towards the target at a moderate pace. The attack can be stalled by attacking the claw or the base of the leech. If the claw touches a dwarf, it will pick them up and quickly lift them towards the ceiling. After the claw is fully retracted, the cave leech will begin to use its smaller tentacles to deal short bursts of heavy damage. Unlike a Mactera Grabber, Cave Leeches will not release their target until either the Cave Leech is killed or their target is downed.
- No known resistances
- No known weaknesses
Tips[edit | edit source]
- Use extreme caution around Cave Leeches if you are the last dwarf standing, as if one successfully attacks you, it is impossible to escape alone.
- The Scout's Flare Gun is an extremely useful tool for dealing with Cave Leeches, as flares generally cannot reach ceilings of caverns with Cave Leeches in them.
Gallery[edit | edit source]