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Gold
Gold icon
Resource Details
Type Bonus Resource
Hardness 2 (Medium)
Rarity Every Mission
Value Credit 2 per unit
Experience Points 2 per unit

Compressed Gold
Compressed gold icon
Resource Details
Type Bonus Resource
Hardness 0 (Not mined directly)
Rarity 1 in 3 (per mission)
Value Credit 300-500 per unit
Experience Points 300-500 per unit

We're rich!
— The Dwarves when marking a chunk of Compressed Gold

Gold is a bonus resource located in all current mission types. When mined and deposited, it will give a credits reward at the end of the mission. Its current use is solely to give extra credits and EXP for mining at the end of the mission.

Gold can be found in five forms:

Gold awards 2 Experience Points and 2 Credit per unit (credits affected by Hazard Bonus multipliers). A chunk of compressed gold is worth a random amount of gold units between 150–250 (awards at base 300–500 Experience Points and 300–500 Credit).

The Gold Rush Mutator drastically increases the size of gold veins that spawn in the caves.

Appearance[]

Gold vein

A gold vein

Gold chunk markings

Compressed gold wall markings/pieces

Gold chunk

A Compressed Gold Chunk

As a vein, it is a shiny, brownish-yellow material with a metallic sheen, capable of easily being spotted once lit up but usually hidden in the pitch black.

Gold chunks use the same model as Magnite, and Dystrum.

In its compressed form, it takes the shape of a large chunk of ore which must be carried by hand, while also giving off a distinctive golden glow. Small gold markings/pieces dot the wall where it is hidden inside. Compressed chunks use the same model as Aquarq, Bittergem, and Jadiz.

Locations[]

Gold in both of its forms can be found in any environment. Its compressed form is much more rare, being generated on average every one in three maps.

In its vein form it is very common and can be found spread across the walls in relatively small veins, sometimes located high up near the ceiling.

In its compressed form it is inside the cave wall and must be located with small gold pieces dotting the wall where it hides.

Trivia[]

  • Gold used to be the primary objective mineral during the Closed Alpha version of the game, with the Drop Pod landing immediately after 1000 gold had been mined.
  • Marking a chunk of compressed gold will cause all classes to say, "We're rich!", much to Mission Control's annoyance.
  • Gold is the only harvestable real-world mineral compound in the game. Quartz, sandstone, salt, and uranium can be found in different biomes, but they cannot be picked up or deposited.
  • We're rich!
  • We're rich!
  • We're rich!
  • We're rich!
  • We're rich!
  • We're rich!
  • We're rich!
  • We're rich!
  • We're rich!
  • We're rich!
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