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Ores are a type of minable resource in Deep Rock Galactic. There are numerous different Ores scattered across the caverns of Hoxxes IV, some of which are required to unlock upgrades, while others are mission-related.
- 1 Mission-Related
- 2 Crafting/Upgrades
- 3 Other
Mission-Related[edit | edit source]
These resources are required to complete primary and/or secondary objectives. They are not added to your gathered resources at the end of a mission, unlike crafting resources below.
Primary Objectives[edit | edit source]
These are required to be collected in order to finish the current mission.
Alien Egg[edit | edit source]
- Main article: Alien Egg
Alien Eggs are mysterious, yellow eggs with pink ridges found in walls, similar to large resources such as Aquarq. Marked by pulsating red orbs on the wall. They must be found and desposited in order to complete the primary objective during Egg Hunt mission types. Depending on the length of the mission, the team will have to collect either 4, 6 or 8 eggs in total to complete the primary objective. Alien eggs are always found embedded within dull, fleshy Organic Material and appear as yellowish spheroids on the Terrain Scanner.
Aquarq[edit | edit source]
- Main article: Aquarq
Encountered solely in Point Extraction as the primary objective, Aquarq takes the form of large blue crystals embedded in the rock. It can be located via smaller blue crystal formations on the surface.
Morkite[edit | edit source]
- Main article: Morkite
A dark cyan-blue mineral found in wall surface veins, Morkite is the primary Mining Expedition objective. The party will typically have to recover between 200 and 400 Morkite depending on mission length and complexity. Once the quota has been filled, the M.U.L.E. will enable the recall function.
Loose Morkite takes a roughly cuboid shape.
Mini-M.U.L.E. Leg[edit | edit source]
- Main article: Mini-M.U.L.E. Leg
Encountered solely in Salvage Operations, Mini-M.U.L.E. Legs are used to repair 2 or 3 broken Mini-M.U.L.E.s. Several will generate slightly embedded in the ground around a nearby broken Mini-M.U.L.E. Three are needed to repair a Mini-M.U.L.E. They cannot be and are not deposited.
Secondary Objectives[edit | edit source]
These are not mission-critical, but will give a nice bonus if collected before the end of the mission.
Dystrum[edit | edit source]
- Main article: Dystrum
A bright blue-tinted metallic mineral found in wall surface veins, Dystrum is a secondary objective resource exclusive to Point Extraction missions.
Fossil[edit | edit source]
- Main article: Alien Fossil
A fossil of an Ammonite that can be picked up from the wall. The secondary objective will usually require 10 of these to be collected.
Hollomite[edit | edit source]
- Main article: Hollomite
Found as dark blue-purple (almost black) formations within tunnels and caves, Hollomite is a secondary objective resource.
Apoca Bloom[edit | edit source]
- Main article: Apoca Bloom
Apoca Bloom are a secondary mission objective. They grow on the walls of caves and tunnels, and must be collected to complete the secondary quota. Their petals are bioluminescent and can be seen in the darkness, making them easy to see at a distance.
Boolo Cap[edit | edit source]
- Main article: Boolo Cap
'Boolo Caps are a secondary mission objective. They grow on the walls of caves and tunnels, and must be collected to complete the secondary quota. Their purple caps are bioluminescent and can be seen in the darkness, making them easy to see at a distance.
Crafting/Upgrades[edit | edit source]
These resources are rarely required for missions, but are required to craft upgrades and cosmetics. As such, it's generally worth gathering them whenever they're discovered. They are permanently added to your inventory when completing missions.
Bismor[edit | edit source]
- Main article: Bismor
Bismor is found as large yellowish cubes with dark brown nodules dotting on each six faces. It is always located on the floor of caverns, making it an easy mineral to find and mine.
|Dense Biozone||Crystalline Caverns||Salt Pits|
Croppa[edit | edit source]
- Main article: Croppa
Croppa is a pale green metallic ore, adorned with small, purple spikes. It is found in surface deposits much like Morkite and Gold, although it slightly juts out of the walls and may spawn higher up than other crafting minerals.
|Fungus Bogs||Magma Core|
Enor Pearl[edit | edit source]
- Main article: Enor Pearl
Enor Pearls are glowing white pearls only available as large spheroids embedded into the terrain. They can be located by the clusters of black spheres on the surface nearby.
|Salt Pits||Sandblasted Corridors||Radioactive Exclusion Zone|
Jadiz[edit | edit source]
- Main article: Jadiz
Jadiz is found as large green crystals embedded some way into the rock, and can be identified by the smaller green crystal clusters on the surface around it.
|Crystalline Caverns||Fungus Bogs|
Magnite[edit | edit source]
- Main article: Magnite
Found as reddish mineral clusters with grey-black protusions that look a little like metal bolts, Magnite is a rare crafting resource located in some of the most hostile regions of Hoxxes.
|Glacial Strata||Magma Core||Sandblasted Corridors|
Umanite[edit | edit source]
- Main article: Umanite
Taking the form of bright green mineral clusters, Umanite is found jutting out of the floors of caverns and tunnels, much like Hollomite.
|Radioactive Exclusion Zone||Dense Biozone||Glacial Strata|
Other[edit | edit source]
These resources are not essential to mission completion, but are nevertheless important to gameplay. They do not carry over between missions.
Bittergem[edit | edit source]
- Main article: Bittergem
A brilliant magenta mineral only available as massive chunks embedded into the terrain, Bittergem can be found by looking for clusters of magenta crystals on the surfaces nearby. Once extracted, the chunk can be deposited into the M.U.L.E. and will be worth a very healthy amount of credits at the end of the mission.
Gold[edit | edit source]
- Main article: Gold
A lustrous metal found in wall surface veins and embedded into the terrain as massive chunks, Gold's primary function is to provide a boost to credits earned when extracted.
Nitra[edit | edit source]
- Main article: Nitra
A bright red mineral found in wall surface veins, Nitra is used to call in resupply pods. It costs 80 Nitra per pod, and each resupply pod has four supply racks, each restoring 50% health and ammo to the user.
Loose Nitra takes a roughly triangular shape.
Red Sugar[edit | edit source]
- Main article: Red Sugar
One of the most essential resources, Red Sugar takes the form of bright red crystal formations scattered throughout the caves. It's vital to your survival, as Red Sugar is the only way to recover lost health besides calling for a Supply Pod - which costs Nitra.
ERR://23¤Y%/[edit | edit source]
- Main article: Error Cube
A strange black rubik's cube-esque object with pulsating white grooves. It is a very rare resource that is not listed on any biome, and its uses are currently unknown.
This 'mineral' (though it might better be described as an artifact) can be located by the presence of bright gray spikes on the surrounding rock. These spikes seem to pulse with energy, though once the artifact has been removed from the deposit the spikes fade to dull, lifeless grey.
When examined, the characters will comment on its bizarre nature and strange appearance.