Creatures
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Contents
Summary[edit | edit source]
The Creatures of Hoxxes | |
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Hoxxes IV is home to a variety of flora and fauna, and many of them pose a great threat to invaders. They are part of the reason why only Deep Rock Galactic are willing to operate on Hoxxes IV.
Most notable are the creatures called Glyphids. They have an arachnid appearance and come in a wide variety of (sub)species, and are extremely hostile. The Glyphids can be encountered in small groups whilst roaming the caves, and periodically build up to attack in concentrated waves. This will happen after Mission Control warns the players of the swarm approaching them.
A different branching species known as Mactera are also found on Hoxxes IV. These winged creatures are encountered along with the Glyphids.
Hostile creatures will only attack players, ignoring Bosco, M.U.L.E., sentries and the Minehead.
Scaling & Hazard Levels[edit | edit source]
- Main article: Hazard Level
Hazard levels will determine the amount of enemies present in a mission and during swarms, as well as an increase to the amount of damage they can absorb and the amount of damage they deal to players.
As more players join the game, the health of the enemies will (generally) increase for each player that joins, and so will the number of enemies. Damage dealt by bugs will remain constant and is only affected by hazard level.
Shown below is a table of multipliers based on a squad of 4 players. For fewer players Enemy count is reduced.
Hazard Icon | Hazard Level | Enemy Damage | Friendly Fire |
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1 - Low Risk | 0.5 | 0.1 |
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2 - Challenging | 1 | 0.2 |
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3 - Dangerous | 1.5 | 0.3 |
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4 - Extreme | 2.5 | 0.4 |
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5 - Lethal | 3 | ? |
Hostile Creatures[edit | edit source]
Much of the fauna (and even some of the flora) on Hoxxes IV poses a threat to players.
Note that enemy damage and health varies based on difficulty level.
Land Creatures[edit | edit source]
Glyphid[edit | edit source]
The Glyphid are arachnid creatures, all of them able to crawl along the walls and ceilings of caves. Thus, players are advised to not only look around them for threats, but above them as well.
Glyphid | |||||||||
![]() Glyphid Spawn |
![]() Glyphid Swarmer |
![]() Glyphid Warrior |
Glyphid Veteran Warrior | ![]() Glyphid Exploder | |||||
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5 Health ![]() |
12 Health ![]() |
90 Health ![]() |
135 Health ![]() |
20 Health ![]() | |||||
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![]() Glyphid Web Spitter |
![]() Glyphid Acid Spitter |
![]() Glyphid Praetorian |
![]() Glyphid Dreadnought | ||||||
40 Health ![]() |
120 Health ![]() |
600 Health ![]() |
2000 Armor ![]() 3000 Health | ||||||
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Other[edit | edit source]
Q'ronar Shellback | Xynarch Charge-Sucker |
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? Health ![]() |
? Health ![]() |
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Air Creatures[edit | edit source]
Mactera[edit | edit source]
Mactera are flying creatures that have dangerous abilities, can be difficult to hit and are tough to kill.
Other[edit | edit source]
![]() Naedocyte Shocker |
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? Health ![]() |
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Stationary Threats[edit | edit source]
Whilst many of the threats on Hoxxes IV are mobile, there are also several stationary hazards on Hoxxes IV. Stationary creatures tend to have higher health than all other creatures.
![]() Glyphid Brood Nexus |
![]() ![]() Spitball Infector |
![]() Cave Leech |
![]() Deeptora Honeycomb |
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1800 Health ![]() |
800 Health ![]() |
100 Health ![]() |
500 Health ![]() |
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Passive Creatures[edit | edit source]
Whilst the vast majority of Hoxxes IV' fauna are hostile and dangerous, there are some non-aggressive creatures within the caves.
![]() Loot Bug |
![]() ![]() ![]() Maggot |
![]() Silicate Harvester |
![]() Cave Vine |
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100 Health ![]() |
1 Health ![]() |
250 Health ![]() |
100 Health ![]() |
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