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Summary[edit | edit source]

DRG Screenshot4k 007.jpg
Location(s) Hoxxes IV

Hoxxes IV is home to a variety of flora and fauna, and many of them pose a great threat to invaders. They are part of the reason why only Deep Rock Galactic are willing to operate on Hoxxes IV.

Most notable are the creatures called Glyphids. They have an arachnid appearance and come in a wide variety of (sub)species, and are extremely hostile. The Glyphids can be encountered in small groups whilst roaming the caves, and periodically build up to attack in concentrated waves. This will happen after mission control warns the players of the swarm approaching them.

A different branching species known as Mactera are also found on Hoxxes IV. These winged creatures are encountered along with the Glyphids.

Hostile creatures will only attack players, ignoring Bosco, M.U.L.E., sentries and the Minehead.

Scaling & Hazard Levels[edit | edit source]

Hazard levels will determine the amount of enemies present in a mission and during swarms, as well as an increase to the amount of damage they can absorb and the amount of damage they deal to players.

As more players join the game, the health of the enemies will (generally) increase for each player that joins, and so will the number of enemies. Damage dealt by bugs will remain constant and is only affected by hazard level.

Shown below is a table of multipliers based on a squad of 4 players. For fewer players Enemy count is reduced, for specifics see Hazard Level

Hazard Level Enemy Damage Enemy Count Friendly Fire
1 - Low Risk 0.5 0.8 0.1
2 - Challenging 1 1 0.33
3 - Dangerous 1.5 1.25 0.5
4 - Extreme 2.5 1.5 0.66

Hostile Creatures[edit | edit source]

Much of the fauna (and even some of the flora) on Hoxxes IV poses a threat to players.

Note that enemy damage and health varies based on difficulty level.

Glyphid[edit | edit source]

The Glyphid are arachnid creatures, all of them able to crawl along the walls and ceilings of caves. Thus, players are advised to not only look around them for threats, but above them as well.

Glyphid baby.png



Glyphid swarmer.png

Glyphid Swarmer

Glyphid grunt.png

Glyphid Warrior

Glyphid exploder.png

Glyphid Exploder

Glyphid spitter.png

Glyphid Web Spitter

Glyphid acid spitter.png

Glyphid Acid Spitter

Glyphid tank.png

Glyphid Praetorian

Glyphid dreadnought.png

Glyphid Dreadnought

5 Health 12 Health 90 Health 20 Health 40 Health 120 Health 600 Health 2000 Armor

3000 Health

  • Deals 2 damage per hit
  • Spawned from Brood Nexuses
  • Deals 2 damage per hit
  • Usually comes in large groups
  • Tend to jump at players
  • No armor, vulnerable from all angles
  • Deals 4 damage per hit
  • Its mouth is a weak spot
  • Damage reducing armor breaks after enough damage, making another weak spot
  • Glacial Strata variants take more damage from flamethrowers
  • Explodes after delay on death or contact
  • Explosion does 50 damage
  • Explosions harm other glyphids
  • Gains a speed boost while within the vicinity of another exploder's explosion
  • Its mouth is a weak spot
  • Won't detonate if finished off with a headshot
  • Deals 10 damage per web hit
  • Web slows and blinds players
  • Its mouth is a weak spot
  • Armor reduces damage from above, but can be destroyed relatively easily
  • Deals 25 damage per acid spit
  • Launches acidic projectiles at players
  • Prefers to attack from walls/ceilings
  • Its mouth is a weak spot
  • Deals 12 damage per hit
  • Spits acid at players which deals approximately 12 damage per hit
  • Glacial Strata variant spits ice at players which quickly freezes them
  • Corpse emits gas that damages players over time until it disintegrates
  • Heavily armored, mouth is vulnerable, rear is weak spot
  • Armor pieces can be destroyed with enough damage
  • Two health bars
  • Deals 25 damage per hit
  • Spits explosive fireballs which deal 40 damage per hit
  • Creates fields of dangerous spikes which deal 85 damage
  • Heavily armored, rear is the only vulnerable part (unlike Praetorians)
  • Armor cannot be destroyed (Unlike Praetorians)

Mactera[edit | edit source]

Mactera spawn.png

Mactera Spawn

Mactera grabber.png

Mactera Grabber

Mactera goo bomber.png

Mactera Goo Bomber

Mactera ice bomber.png

Mactera Ice Bomber

230 Health 350 Health 500 Health
  • Flying enemies
  • Will maintain a set distance away from the player
  • Shoots a high velocity projectile which deals 15 damage per hit. and can knock players off Gunner ziplines
  • Will take more damage in the stomach
  • Has a dodging maneuver if targeted by a player
  • Flying enemies
  • Will attempt to grab players
  • Once grabbed it will fly upward and eventually let go of the player
  • Runs away or drops a carried player when damaged
  • Makes distinct sounds when spawned in
  • Flying enemies
  • Will shoot green goo at players which slows them down
  • Once killed will slowly crash down while leaking some goo in the process
  • Has two goo pouches which can be destroyed
  • If the bomber dies while the pouches are missing, it'll drop dead instead of leaking any goo
  • Flying enemies
  • Will shoot ice balls at players which brings down their temperature
  • Once killed will slowly crash down while leaking some ice in the process
  • Has two ice pouches which can be destroyed
  • If the bomber dies while the pouches are missing, it'll drop dead instead of leaking any ice

Stationary Threats[edit | edit source]

Whilst many of the threats on Hoxxes IV are mobile, there are also several stationary hazards on Hoxxes IV.


Glyphid Brood Nexus

Spitballer sleeping.pngSpitterplant.png

Spitball Infector

Cave Leech

Cave Leech

Deeptora honeycomb.png

Deeptora Honeycomb

1800 Health 800 Health 100 Health 500 Health
  • Largely defenseless
  • Periodically spawns baby glyphids
  • Eyes are weak points, shoot for 150 damage to burst and deal heavy damage (~45% max HP) to the Nexus
  • Will spawn a large cluster of baby Glyphids when destroyed
  • Starts off in a sleeping state
  • Will awaken once a player approaches or damages it
  • Launches slow-moving projectiles at players
  • Projectiles can be shot to burst early
  • Shoot while mouth is open for increased damage
  • Shoot the yellow blobs on the back of its head and its neck/throat for increased damage
  • Hides in the ceiling
  • Grabs and incapacitates players in a wide area below it
  • Deals damage to grabbed players
  • Feeler recoils when the leech takes damage
  • Grabbed players receive no fall damage if cave leech is killed
  • Sends a swarm of insects that will deal damage over time to players
  • Swarm can only be killed by destroying the hive or burning the swarm
  • Exclusive to Sandblasted Corridors

Passive Creatures[edit | edit source]

Whilst the vast majority of Hoxxes IV' fauna are dangerous, there are some non-aggressive creatures within the caves.



Maggot.pngMaggot green.pngMaggot red.png



Cave Jelly

Silicate harvester.png

Silicate Harvester

Cave vine.png

Cave Vine

100 Health 1 Health 35 Health 250 Health 100 Health
  • Once killed, explodes into nitra and/or gold
  • There's a perk which makes them instantly explode when its within range
  • Wriggle around on walls and are completely harmless
  • Red maggots are exclusive to Magma Core and green maggots to Fungus Bogs and Radioactive Exclusion Zone
  • Can be ridden
  • Only found in the Dense Biozone
  • Can be ridden
  • Moves around while sifting the dirt with its tendrils
  • Hides in the ceiling
  • Reaches for nearby players but deals no damage
  • Exclusive to Radioactive Exclusion Zone