Creatures

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Summary[edit | edit source]

The Creatures of Hoxxes
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Hoxxes IV is home to a variety of flora and fauna, and many of them pose a great threat to invaders. They are part of the reason why Deep Rock Galactic is the only mining corporation willing to operate on Hoxxes IV.

Most notable is a species known as Glyphids. They are similar to arachnids in appearance, have a variety of subspecies, and are extremely hostile. Glyphids can be encountered in small groups while roaming the caves, and periodically build up to attack in concentrated waves. When they decide to swarm the Dwarves, Mission Control will warn the players of the attack in advance.

Along with Glphyids there are various other species found on Hoxxes IV. Macteras are a winged species that primarily use ranged attacks while airborne. Naedocyte are a species similar to jellyfish, and serve as the airborne counterpart to Glyphid Swarmers. There are also a variety of creatures on Hoxxes IV that do not belong to any of more commonly encountered species such as the Spitball Infector, Xynarch Charge-Sucker, Q'ronar Shellback, and Nayaka Trawler. Many of these creatures are hostile, however there are a few that remain passive around the Dwarves.

Hostile creatures will only attack players, ignoring Bosco, M.U.L.E., BET-C, sentries, and the Minehead.

Scaling & Hazard Levels[edit | edit source]

Hazard levels will determine the number of enemies present in a mission and during swarms as well as the amount of damage they can absorb.
It will also affect the amount of damage they deal to the player, their movement speed, attack speed and on higher difficulty the projectile’s speed for ranged attacks.

As more players join the game, the resistance of the enemies will (generally) increase for each player that joins, and so will the damage dealt by enemies and their number.

The increased resistance of each enemy to damage is represented as eHP or effected Health Point, simplified as Health in this page. In reality, the creature’s health doesn’t change, but their resistance to damage increases with hazard level and the number of players. eHP is used instead as it’s more convenient to consider the creature having more health than the weapons doing less damage.
You can see the base health of each creature directly displayed in the tables below, by clicking on the health number, you’ll be able to see the full scaling for that creature.

For more information on scaling, see Hazard Level.

Hostile Creatures[edit | edit source]

Much of the fauna (and even some of the flora) on Hoxxes IV poses a threat to players.

Note that enemy damage and health varies based on difficulty level played in game.

Land Creatures[edit | edit source]

Glyphid[edit | edit source]

The Glyphid are arachnid creatures, all of them able to crawl along the walls and ceilings of caves. Thus, players are advised to not only look around them for threats but above them as well.

Icon Base Health Name Variants Resistances Armor
Weakpoints
Glyphid Spawn
5 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 3.5 5 5.5 6 6
Glyphid Spawn No variant No Resistances None No armor.
No weakpoint
Glyphid Swarmer
12 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 8.4 12 13.2 14.4 14.4
Glyphid Swarmer Common No Resistances None No armor.
No weakpoint
Glacial Strata Variant -25 % Fire Resistance25 % Frost Resistance
Radioactive Exclusion Zone Variant 100 % Radiation Resistance
Glyphid Grunt
90 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 63 90 99 108 108
Glyphid Grunt Common No Resistances Light Light armor: -20% damage taken.
Mouth: x2
Glacial Strata Variant -25 % Fire Resistance25 % Frost Resistance
Radioactive Exclusion Zone Variant 50 % Radiation Resistance
Glyphid Grunt Slasher
148 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 103.6 148 162.8 177.6 177.6
Glyphid Grunt Slasher Common -30 % Explosive Resistance Light Light armor: -20% damage taken.
Mouth: x2
Glacial Strata Variant -25 % Fire Resistance25 % Frost Resistance -30 % Explosive Resistance
Radioactive Exclusion Zone Variant -30 % Explosive Resistance 50 % Radiation Resistance
Glyphid Grunt Guard
270 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 189 270 297 324 324
Glyphid Grunt Guard Common 25 % Fire Resistance30 % Frost Resistance 30 % Explosive Resistance Light Light armor: -20% damage taken.

Heavy Heavy armor
Mouth: x2

Glacial Strata Variant -25 % Fire Resistance25 % Frost Resistance 30 % Explosive Resistance
Radioactive Exclusion Zone Variant 30 % Explosive Resistance 50 % Radiation Resistance
Glyphid Praetorian
750 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 337.5 487.5 600 750 900
2 412.5 562.5 675 750 900
3 525 675 750 900 1050
4 637.5 750 825 975 1125
Glyphid Praetorian Common No Resistances Heavy Heavy armor: Block all damage until broken.
Abdomen: x1
Glacial Strata Variant No Resistances
Radioactive Exclusion Zone Variant 100 % Radiation Resistance
Glyphid Warden
800 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 360 520 640 800 960
2 440 600 720 800 960
3 560 720 800 960 1120
4 680 800 880 1040 1200
Glyphid Warden No variant No Resistances Heavy Heavy armor: Block all damage until broken.
Pink orb: x3
Mouth: x2
Glyphid Oppressor
900 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 405 585 720 900 1080
2 495 675 810 900 1080
3 630 810 900 1080 1260
4 765 900 990 1170 1350
Glyphid Oppressor No variant 66 % Fire Resistance50 % Frost Resistance 25 % Electricity Resistance 66 % Explosive Resistance -50 % Melee Resistance Unbreakable Unbreakable armor: Block all damage.
Abdomen: x1
Glyphid Dreadnought
4500 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 900 1350 2250 3150 3150
2 1800 1800 2250 3150 3150
3 2700 3150 3150 4050 4500
4 3600 4500 4950 7200 7200
1000 Shell Health Shield Points

Effective

Shell Scaling

Hazard Level
1 2 3 4 5
Player Count 1 200 300 500 700 700
2 400 400 500 700 700
3 600 700 700 900 1000
4 800 1000 1100 1600 1600
Glyphid Dreadnought Shell phase No Resistances Unbreakable Unbreakable armor: Block all damage.
Abdomen: x2 (Health phase only)
Health phase 60 % Electricity Resistance 40 % Explosive Resistance
Glyphid Exploder
20 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 14 20 22 24 24
Glyphid Exploder Common No Resistances None No armor.
Mouth: x2
Radioactive Exclusion Zone Variant No Resistances
Glyphid Bulk Detonator
4000 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 1800 2600 3200 4000 4800
2 2200 3000 3600 4000 4800
3 2800 3600 4000 4800 5600
4 3400 4000 4400 5200 6000
Glyphid Bulk Detonator No variant 50 % Explosive Resistance None No armor.
Warts: x3
Glyphid Crassus Detonator
6000 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 2700 3900 4800 6000 7200
2 3300 4500 5400 6000 7200
3 4200 5400 6000 7200 8400
4 5100 6000 6600 7800 9000
Glyphid Crassus Detonator No variant 50 % Explosive Resistance None No armor.
Warts: x3
Glyphid Web Spitter
40 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 28 40 44 48 48
Glyphid Web Spitter No variant No Resistances Light Light armor: -20% damage taken.
Mouth: x2
Glyphid Acid Spitter
120 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 84 120 132 144 144
Glyphid Acid Spitter No variant -10 % Electricity Resistance Light Light armor: -20% damage taken.
Mouth: x2
Glyphid Menace
700 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 315 455 560 700 840
2 385 525 630 700 840
3 490 630 700 840 980
4 595 700 770 910 1050
Glyphid Menace No variant No Resistances Heavy Heavy armor: Block all damage until broken.
Mouth: x2
Pouches: x2


Other[edit | edit source]

Icon Base Health Name Variants Resistances Armor
Weakpoints
Carnivorous Larva
10 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 7 10 11 12 12
Carnivorous Larva No variant No Resistances None No armor.
No weakpoint
Nayaka Trawler
300 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 210 300 330 360 360
Nayaka Trawler No variant No Resistances None No armor.
Belly: x3
Q'ronar Youngling
150 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 67.5 97.5 120 150 180
2 82.5 112.5 135 150 180
3 105 135 150 180 210
4 127.5 150 165 195 225
Q'ronar Youngling When idle or rolling 30 % Fire Resistance30 % Frost Resistance 75 % Electricity Resistance 75 % Explosive Resistance Medium Medium armor: -50% damage taken
Eyes: x2
Mouth: x2
When trying to spew -50 % Fire Resistance-70 % Frost Resistance
Q'ronar Shellback
450 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 202.5 292.5 360 450 540
2 247.5 337.5 405 450 540
3 315 405 450 540 630
4 382.5 450 495 585 675
Q'ronar Shellback When rolling 30 % Fire Resistance30 % Frost Resistance 100 % Electricity Resistance 80 % Explosive Resistance Heavy Heavy armor: Block all damage until broken.
Eyes: x2
Mouth: x2
Tail’s tip: x2
When idle or spewing -50 % Fire Resistance-70 % Frost Resistance
Xynarch Charge-Sucker
1300 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 260 390 650 910 910
2 520 520 650 910 910
3 780 910 910 1170 1300
4 1040 1300 1430 2080 2080
Xynarch Charge-Sucker No variant 20 % Fire Resistance 80 % Explosive Resistance None No armor.
No weakpoint


Air Creatures[edit | edit source]

Mactera[edit | edit source]

Mactera are flying creatures that have dangerous abilities, can be difficult to hit and are tough to kill.

Icon Base Health Name Variants Resistances Armor
Weakpoints
Mactera Spawn
223 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 156.1 223 245.3 267.6 267.6
Mactera Spawn No variant -100 % Fire Resistance -50 % Electricity Resistance -100 % Explosive Resistance -100 % Melee Resistance None No armor.
Belly: x3
Mactera Grabber
500 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 225 325 400 500 600
2 275 375 450 500 600
3 350 450 500 600 700
4 425 500 550 650 750
Mactera Grabber No variant No Resistances None No armor.
Lower abdomen: x3
Mactera Goo Bomber
800 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 360 520 640 800 960
2 440 600 720 800 960
3 560 720 800 960 1120
4 680 800 880 1040 1200
Mactera Goo Bomber Mactera Goo Bomber -20 % Fire Resistance -50 % Melee Resistance None No armor.
Goo/Ice Pouches: x3
Mactera Ice Bomber -20 % Fire Resistance -50 % Melee Resistance


Naedocyte[edit | edit source]

Naedocyte are flying jellyfish-like creatures that usually attack in swarms and can cause major damage if not dealt with at a distance.

Icon Base Health Name Variants Resistances Armor
Weakpoints
Naedocyte Shocker
5 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 3.5 5 5.5 6 6
Naedocyte Shocker No variant No Resistances None No armor.
No weakpoint
Naedocyte Hatchling
5 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 3.5 5 5.5 6 6
Naedocyte Hatchling No variant No Resistances None No armor.
No weakpoint
Naedocyte Roe
120 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 84 120 132 144 144
Naedocyte Roe No variant No Resistances None No armor.
No weakpoint
Naedocyte Breeder
1500 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 675 975 1200 1500 1800
2 825 1125 1350 1500 1800
3 1050 1350 1500 1800 2100
4 1275 1500 1650 1950 2250
Naedocyte Breeder No variant No Resistances None No armor.
Beneath the 'head' while it’s ready to
release Roes (only when inflated): x3


Stationary Threats[edit | edit source]

Whilst many of the threats on Hoxxes IV are mobile, there are also several stationary hazards on Hoxxes IV. Stationary creatures tend to have higher health than all other creatures.

Icon Base Health Name Variants Resistances Armor
Weakpoints
Cave Leech
100 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 70 100 110 120 120
Cave Leech No variant No Resistances None No armor.
No weakpoint
Deeptora Honeycomb
400 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 280 400 440 480 480
Deeptora Honeycomb No variant -100 % Fire Resistance None No armor.
No weakpoint
Spitball Infector
800 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 360 520 640 800 960
2 440 600 720 800 960
3 560 720 800 960 1120
4 680 800 880 1040 1200
Spitball Infector No variant -100 % Fire Resistance None No armor.
Yellow dots: x2
Glyphid Brood Nexus
1800 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 810 1170 1440 1800 2160
2 990 1350 1620 1800 2160
3 1260 1620 1800 2160 2520
4 1530 1800 1980 2340 2700
Glyphid Brood Nexus No variant No Resistances None No armor.
Eyes: x2


Passive Creatures[edit | edit source]

Whilst the vast majority of Hoxxes IV' fauna are hostile and dangerous, there are some non-aggressive creatures within the caves.


Icon Base Health Name Variants Resistances Armor
Weakpoints
Loot Bug
100 Health Health Points
Loot Bug No variant No Resistances None No armor.
No weakpoint
Golden Loot Bug
200 Health Health Points
Golden Loot Bug No variant No Resistances None No armor.
No weakpoint
Huuli Hoarder
1500 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 675 975 1200 1500 1800
2 825 1125 1350 1500 1800
3 1050 1350 1500 1800 2100
4 1275 1500 1650 1950 2250
Huuli Hoarder No variant 80 % Electricity Resistance None No armor.
No weakpoint
Maggot
1 Health Health Points
Maggot No variant No Resistances None No armor.
No weakpoint
Naedocyte Cave Cruiser
35 Health Health Points
Naedocyte Cave Cruiser No variant No Resistances None No armor.
No weakpoint
Cave Vine
100 Health Health Points
Cave Vine No variant No Resistances None No armor.
No weakpoint
Silicate Harvester
250 Health Health Points
Silicate Harvester No variant No Resistances None No armor.
No weakpoint


Trivia[edit | edit source]

  • Before Slashers and Guards were added, an elite version of the Glyphid Grunt called a "Veteran Warrior", existed from update 19 to 22. It had 50% more health than a Grunt and was almost identical aside from its reflective, spike studded armor.
  • Before update 24 hotfix 7, Praetorian abdomen used to be designed to take 150% damage, but wasn't registered as a weakpoint for the purpose of weapon modifications (such as Hollow Point Bullets).
  • Naedocyte Shockers went through several different iterations. Shockers were originally introduced as the passive Cave Jellies in the Dense Biozone in Update 12, they were reworked and reintroduced as Naedocyte Shockers in Update 21, then were given new models in Update 23, and then passive Cave Jellies were reintroduced as a separate creature sometime between Update 23 and 24.
  • The Glyphid Crassus Detonator is a reference to Roman general and politician Crassus, who was known as one of the most wealthy men of his time. When his body was recovered by his enemies after a battle resulting in his death, they poured liquid gold into his mouth to taunt his wealth and greed.