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Deep Rock Galactic Wiki is a community project run entirely by volunteers to provide information for the game.

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    • See a list of recent changes that other users have made to the various articles on the wiki.


Fandom wiki representatives[]

Saunt3D talk  •  contribs


Community administrators[]

Thecyrobot talk  •  contribs
Elythnwaen4628 talk  •  contribs
GoldMath talk  •  contribs


To-Do List

To-Do List[]

Season 01: Rival Incursion: To-Do List
  • New mission related things
    • New creatures
      • Upload images for new creatures
      • Add to Creatures page
      • Individual pages for new creatures
      • Get stats for new creatures
    • Page for new mission
      • Brief description of mission
      • Payout, secondaries
      • Add mission to mission nav
  • Seasons related things
    • Seasons page
      • Description of how it works
      • Breakdown of how to progress + special ways to get xp
    • All new seasons cosmetics
  • UI things
    • New mission icons uploaded
    • Probably more things I haven't found
  • New dlc added to dlc page
    • New framework + skin uploaded
  • New weapons
    • Screenshots of frameworks + skins
    • Pages for weps
      • mod table, oc table, desc, stock image for infobox, infobox values
        • new templates for all oc tables
  • check xp rewards. xp scaling enabled as of an experimental patch
  • flamer
    • can now ignite all gas clouds
    • Changed Heat Radiance text to say "Burn everything around you" instead of "heat up" to reflect what it actually does
Update 33: To-Do List
  • New Biomes:
    • add biome features. STILL NEEDED
Completed changes

Update 34

  • New warnings / Double Warnings (add to Mutators / Missions page) ; Change the exploder infestation scaling
    • Add descriptions/images for new warnings
  • Weapons / OCs balance Omega Sentinel
    • update fear / accuracy or other related pages as well
  • On Fire changes (status page) Omega Sentinel
  • Swarmer stun immunity
  • New perks Omega Sentinel


Update 33

  • Creature changes:
    • Regular Dreads have more armor HP now, and regrow it sooner, also they get angry earlier.
    • HP and move speed difficulty scaling changes
    • OG dread base speed, invulnerable for armor regrow, base hp / armor changes, resistant to slowdown (stickyflames), less carve from fireball
    • add Glyphid Acid Spitter doing less damage to Doretta
  • Misc:
    • new jukebox and dance moves ?
    • add new steam helmet
    • add changes to the mineral trade UI, including daily deals
    • mention the M.U.L.E. docking animation ?
    • 15% less Nitra on Deep Dives (don't think we have that anywhere though)
  • HotFix 2
    • Tweaked the Plasma Bursters grenade friendly fire modifier from 100% to 50% (of Normal friendly fire reduction)
    • Fixed spelling error in the Mactera Tri-Jaw Miner’s Manual entry
    • Tweaked the Dreadnought Twins so they unfreeze at a higher temperature, to help prevent quick consecutive freezing. The time it takes for them to defrost is the same.
    • Tweaked the Dreadnought Twins health exchange so it is no longer a zero-sum game resulting in a net gain of HP. The amount of gain depends on the difference in HP. The greater the difference, the greater the gain.
  • Hotfix 8
  • Mission changes:
    • add Doretta "head / control unit" saving
    • change the payout for Escort and Egghunt (main pages and mission pages)
    • add the xp to oilshale
    • add the biomes to Crafting Mineral pages (Omega Sentinel) (GoldMath)
    • add the biomes to Navbox (GoldMath)
    • add the new milestones on perk page (Omega Sentinel)
    • update conquer hoxxes assignment (GoldMath)
    • add the biomes to Hoxxes page
    • add Elimination changes (new dreads) (main page and missions page)
    • add Salvage changes (leg scanning / fuel pipe) (main page and missions page) User:PunchyTurtle
    • update Point Extraction MineHead new model
    • add the enemy variants to the pages, and navbox
    • Tweaked the Beastmaster perk. Tamed Glyphids now freeze half as fast and unfreezes twice as fast.
    • Fixed spelling errors in the Spitballer Miner’s Manual entries (Omega Sentinel)
    • fixed spelling error in Spinning Death OC description (Omega Sentinel)
    • Fixed spelling error in Burning Love beer description (Omega Sentinel)
    • Fixed spelling error in the Scout MK3 armor description (Omega Sentinel)
    • Fixed spelling error in shotgun description (Omega Sentinel)
    • Fixed grammatical error in Elephant Rounds description (Omega Sentinel)

Update 32

  • add new missions credits, experience, etc...
  • add new cosmetics
  • add new weapons images with roughneck skins
  • add random warbrobe feature
  • change "throw" mechanics explanation on pages that mention it
  • add Gunkseed and ebonut changes (glow / light added)
  • Add bosco AI changes (?)
  • Ramp to drop pod on the terrain scanner
  • "Frozen Swarmers will now always die after a short delay"
  • "New Mission Control speaks added"
  • "Shout and speaks tweaks + fixed mission control speaks for Conquor hoxxes assignment"
  • Tweaked Doretta's health and its relationship to the Beamers and other attacks
  • Lowered Doretta's health slightly
  • Decreased Heartstone beamer damage
  • hot fix 7 changes
    • There will now be a few more enemies during the Rock Attack phase (ommoran)
    • Reduced Doretta's explosion resistance
    • Added a delay that is equal to the time it takes to melt a piece of oil shale between picking up the chunks with the oil extractor (0.45s). (GoldMath)
    • Collecting oil shale chunks made from blowing up the oil shale or pickaxe mining now gives the same amount of oil shale as if you were using the canister directly on the oil shale. (GoldMath)
    • Added flavor to the Improved Case Ejector mod description (Omega Sentinel)
    • Fixed spelling mistakes (Omega Sentinel)
  • Weekly assignments can no longer contain duplicate mission types (GoldMath)
  • Updated the description of Expert Depositor Perk to reflect it functioning next to all deposit points and not just the M.U.L.E (GoldMath)
  • Tweaked the Expert Depositor Perk to now also work with the Escape Pod (GoldMath)
  • Update main page Updates box (GoldMath)
  • change minimule legs spawning from 4 to 3 (Omega Sentinel)
  • add sandstorms and earthquakes affecting enemy speed (Omega Sentinel)
  • "You can now pet a new thing in the game (because its important!)"
  • add weapon (and Overclocks) balance / text changes to their pages (Omega Sentinel)
  • add new Assignments (GoldMath)
    • add new "assigment board" image / info (GoldMath)
    • add the Tweaks on Conquer Hoxxes Assignment (GoldMath)
  • add new DLC (GoldMath)
  • add new milestones (Omega Sentinel)
  • add new achievements and update the values (Omega Sentinel)
  • add new missions to pages, navbox (GoldMath)

Page Creating[]

  • Waves conditions in the different missions types (per egg, per min, when close to the mules)
  • Spawn rules explained (could be groupes with the waves conditions)
  • Info on resource spawning / quantity mined

Adding Content[]

  • Full stats for throwables:
    • L.U.R.E (radius it can cause an effect on creatures and the explosion radius as well)
    • Incendiary
    • Cryo Grenade lingering Cold stats
    • Sounds and weapons unique effects Omega Sentinel (Most sounds gathered, having trouble to get specific ones, and waiting on the best way to include them on pages)
  • Add all the voicelines to Voicelines
    • User:PunchyTurtle (I have all the sound files needed)
    • User:GryphonKingBros (Adding onto this, I copied every single dwarf voiceline audio file from the game files including newer ones like the ghost decoration lines [there's like 7,000+ files in there]. We have access to literally all the voiceline files, it's just a matter of organizing all of it.)
  • Accessory Shop
    • Missing victory moves
  • Add image for flying rocks on Escort Duty page
  • Add a graph on AutoCannon page for Rate of Fire vs time
  • Add info on M1000 page that T5 mod now only triggers on enemy killing
  • Creatures Individual Pages
    • Creatures Armors data Elythnwaen4628
    • Enemy speed info Omega Sentinel (Values gathered, waiting on info on how creatures use each speed variable, and what is the best way to display that on their pages)
    • Once the above is done, the page will be ready for a review

Updated an Outdated Page[]

Pages to Review[]

Pages to clean up[]

  • Hazard Level page, clean up the appearance, separate normal difficulty and deep dive info. Separate the different modifier into categories (Enemy related, Environment, Dwarf related, mission related maybe?)
    • Elythnwaen4628 has all the variables but no idea how to display them yet.
  • Weapon Individual Pages
    • Template to create/redo, see below Elythnwaen4628 expect to do this after the Creature pages
    • The equipment stat template, once remade could be extended to be used for weapons mods or OC.
    • Add the area damage template when needed.
    • Review the text content ("about" section)
    • Once a page is done and has been reviewed, it should be tagged with the updated tag
  • Biome Individual Pages (needs standardization)

Pages to Check for Wrong / Outdated Content[]

Template Creation[]

Template Modification[]

In Game[]

In Game Test Needed[]

  • Machine Event pages (Objective per players and per machine event)
    • Can provide mods to guarantee a machine event per mission to test it
  • check the changes to CRPSR and Cryo against Dreads

Image Wanted (Simple Screenshots)[]

  • New ss for File:Mini mule leg.jpg. This is one before the scanning change

Images Wanted (Cropping needed)[]

  • Cropping for all weapon framework/paintjob combination Rotterdxm
  • Grunt Side View (Will be used in the creature attack template to showcase the melee attack angle.)
  • Resupply beacon
  • Updated mineral trade terminal

Misc.[]

Notes to Take Screenshots[]

When you want to crop an image later, there is a few extra step to take when taking the screenshot to make the cropping a lot easier.

  • In the NVIDIA Control Panel, Completely disable Anti aliasing for DRG. You can find that panel by right-clicking on the desktop.
  • In Game, select Graphics Options and set Resolution Scale and Image Sharpening to 100%.
  • Use photo mode (default Alt + F2), the Green Screen filter option allows to hide the background. You can also change its color. Choose a color that is very different from the creature and the background if possible.

About Claiming Content[]

You can claim as many items on the To-do list as you want.
Bold User Name means that the user expect to get it done soon, with or without help and is actively working on it.
Normal User Name means that the user has some knowledge that would help writting the page, but don’t expect to do it soon (> 1 week). So other Users can claim this page to get it done faster, potentially asking for his help to get more info if needed.

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