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Deepcore 40mm PGL

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Deepcore 40mm PGL
GearGraphic GrenadeLauncher.png
Equipment Details
Type Heavy Weapon
Used by Engineer
Slot Secondary
Availability Default
Whoever coined the phrase "Bang for the Buck" must have had this lovely thing in mind. Cheap, dependable, and utterly devastating.
~ Item Description

About[edit | edit source]

The 40mm Portable Grenade Launcher is the default secondary weapon for the Engineer. it is a man-portable grenade launcher adorned with various metallic bracings and wires. The PGL is a break-action launcher, meaning that the gun's barrel opens on a hinge downwards to load in new grenades.

As far as DRG's arsenal goes, the PGL is as simple as it is effective. Find a tight cluster of enemies and pull the trigger, then watch as their gibs paint the cave walls. The PGL's high damage and decent blast radius makes it an excellent ground-based crowd control weapon, particularly against lightly armored foes such as Glyphid Grunts. It has a high Fear Factor, meaning that anything which somehow survives the explosion will be left fleeing in terror.

The PGL's biggest drawback is its low ammo count; the grenades are heavy, and as such the Engineer can only carry eight in reserve. As a result the PGL's immense damage must only be used when necessary and shells cannot be fired haphazardly. Certain modifications and Weapon Overclocks can help to mitigate this issue, but only by so much. The PGL also suffers to hurt bigger targets such as Glyphid Praetorians due to the lack of direct damage caused by the payloads - that said, the PGL is pretty good at breaking armor with a natural %50 damage bonus against it.

Initial Stats
Area Damage 110
Damage Radius 2.5
Max Ammo 8
Rate of Fire
(per second)
Reload Time 2.0s
Armor Break Bonus 50%
Fear Factor +100

Modifications[edit | edit source]

There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier.

Engineer Upgrades
Mod Effect Description Price
Tier 1 Icon Upgrade Area.png
Fragmentary Shell
+1 Damage Radius Damage radius increase Credit.png 1000 Credits

Bismor 20 Bismor

Icon Upgrade Ammo.png
Expanded Ammo Bags
+2 Max Ammo Expanded Ammo Bags Credit.png 1000 Credits

Enor pearl 20 Enor Pearl

Icon Upgrade Area Damage.png
HE Compound
+15 Area Damage The good folk in R&D have been busy. The overall damage of your weapon is increased. Credit.png 1000 Credits

Bismor 20 Bismor

Tier 2
Level 6
Icon Upgrade Ammo.png
Extra Ammo
+3 Max Ammo Expanded Ammo Bags Credit.png 1800 Credits

Jadiz 12 Jadiz
Croppa 18 Croppa

Icon Upgrade Area Damage.png
Larger Payload
+20 Area Damage More bang for the buck! Increases the damage done within the Area of Effect! Credit.png 1800 Credits

Enor pearl 12 Enor Pearl
Bismor 18 Bismor

Icon Upgrade ProjectileSpeed.png
High Velocity Grenades
+180% Projectile Velocity We souped up the ejection mechanisms of your gun, so the projectiles are now fired at a much higher velocity. Credit.png 1800 Credits

Croppa 12 Croppa
Jadiz 18 Jadiz

Tier 3
Level 10
Icon Upgrade Heat.png
Incendiary Compound
+50% Converted to Fire 50% damage converted to heat. This will reduce direct damage, but will set enemies on fire. Credit.png 2200 Credits

Croppa 20 Croppa
Jadiz 30 Jadiz

Icon Upgrade ArmorBreaking.png
Pressure Wave
+500% Armor Break Bonus We're proud of this one. Armor shredding. Tear through that high-impact plating of those bug buggers like butter. What could be finer? Credit.png 2200 Credits

Enor pearl 20 Enor Pearl
Magnite 30 Magnite

Tier 4
Level 14
Icon Overclock ChangeOfHigherDamage.png
Homebrew Explosive
+Randomized Damage
(between x0.8 and x1.4 damage)
More damage on average but it's a bit inconsistent with a spread of 80% to 140% Credit.png 3800 Credits

Jadiz 15 Jadiz
Magnite 25 Magnite
Bismor 36 Bismor

Icon Upgrade Area.png
Nails + Tape
+1.5 Damage Radius Fire in the hole! The Area of Effect is increased. (We advise keeping the term "safe distance" close to your heart) Credit.png 3800 Credits

Enor pearl 15 Enor Pearl
Croppa 25 Croppa
Jadiz 36 Jadiz

Icon Upgrade Stun.png
Concussive Blast
+100% Stun Chance Stuns creatures within the blast radius Credit.png 3800 Credits

Magnite 15 Magnite
Jadiz 25 Jadiz
Enor pearl 36 Enor Pearl

Tier 5
Level 18
Icon Upgrade Special.png
Proximity Trigger
+Proximity Trigger Grenades will explode when they are close to an enemy. Damage goes up the longer the projectile flies. Up to +100% Credit.png 4400 Credits

Bismor 40 Bismor
Croppa 60 Croppa
Magnite 110 Magnite

Icon Upgrade DamageGeneral.png
Spiky Grenade
+60 Direct Damage

(Damage type: Explosive)

Deals damage on direct impact Credit.png 4400 Credits

Jadiz 40 Jadiz
Croppa 60 Croppa
Umanite 110 Umanite

Unique Modifications[edit | edit source]

Incendiary Compound[edit | edit source]

Icon Upgrade Heat.png

Incendiary Compound is unique in that it causes the weapon to lose 50% in both Direct and Area Damage; unlike the "Lead Storm" Powered Minigun's Hot Bullets and Jury-Rigged Boomstick's White Phosphorous Shells. In replace of the lost damage, the grenade shells will instantly ignite enemies.

Proximity Trigger[edit | edit source]

Icon Upgrade Special.png

Proximity Trigger changes the projectiles of the PGL so that it does not explode on contact. Instead, it will bounce off surfaces and preserve velocity. When the grenade is close to an enemy it will automatically detonate. The trigger radius is based on the explosion radius, therefore a larger radius will cause the grenade to be more volatile. There is a very brief period of time directly after being fired in which the grenade cannot be triggered. If the grenade is not triggered within 3 seconds of being fired, it will automatically explode. The scaling damage of this upgrade is currently bugged.

Overclocks[edit | edit source]

Deepcore 40mm PGL
Type Overclock Effect Description Price
Icon Upgrade Area.png
Clean Sweep
+10 Area Damage
+0.5 Effect Radius
Increases the explosion radius and damage without any unwanted effects. Credit.png 8100 Credits

Umanite 135 Umanite
Enor pearl 70 Enor Pearl
Bismor 105 Bismor

Icon Upgrade Ammo.png
Pack Rat
+2 Max Ammo You found a way to pack away two more rounds somewhere Credit.png 7950 Credits

Magnite 120 Magnite
Bismor 80 Bismor
Enor pearl 105 Enor Pearl

Icon Upgrade Ammo.png
Compact Rounds
+4 Max Ammo
-10 Area Damage
-0.5 Effect Radius
Smaller and lighter rounds means more rounds in the pocket at the cost of the explosion's effective radius and damage Credit.png 7900 Credits

Bismor 120 Bismor
Umanite 70 Umanite
Enor pearl 100 Enor Pearl

Icon Overclock ExplosionJump.png
RJ250 Compound
+RJ250 Compound
-25 Area Damage
Trade raw damage for the ability to use explosions to move yourself and your teammates. Credit.png 8800 Credits

Umanite 120 Umanite
Bismor 65 Bismor
Enor pearl 110 Enor Pearl

Icon Upgrade Area Damage.png
Fat Boy
+330 Area Damage
+1 Effect Radius
x0.3 Max Ammo
x0.7 Projectile Velocity
Big and deadly and dirty. Too bad plutonium is so heavy that you can only take a few rounds with you. And remember to take care with the fallout. Credit.png 8300 Credits

Bismor 120 Bismor
Enor pearl 70 Enor Pearl
Magnite 105 Magnite

Icon Upgrade ProjectileSpeed.png
Hyper Propellant
+250 Direct Damage
+350% Projectile Velocity
x0.3 Effect Radius
New super-high velocity projectiles trade explosive range for raw damage in a tight area. The larger rounds also limit the total amount you can carry. Credit.png 8950 Credits

Magnite 130 Magnite
Jadiz 70 Jadiz
Croppa 90 Croppa

Skins[edit | edit source]

Full gallery of skins can be seen at Weapon Skins.

Trivia[edit | edit source]