Deepcore 40mm PGL
|Deepcore 40mm PGL|
|“||Whoever coined the phrase "Bang for the Buck" must have had this lovely thing in mind. Cheap, dependable, and utterly devastating.||„|
|~ Item Description|
About[edit | edit source]
The 40mm Portable Grenade Launcher is the default secondary weapon for the Engineer. It launches powerful grenades that travel in an arc and normally explodes on contact with any surface; however, it can also be upgraded to bounce off walls, exploding once they come into contact with enemies.
Modifications[edit | edit source]
There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier.
Unique Modifications[edit | edit source]
Incendiary Compound[edit | edit source]
Incendiary Compound is unique in that it causes the weapon to lose 50% in both Direct and Area Damage; unlike the "Lead Storm" Powered Minigun's Hot Bullets and Jury-Rigged Boomstick's White Phosphorous Shells. In replace of the lost damage, the grenade shells will instantly ignite enemies.
Proximity Trigger[edit | edit source]
Proximity Trigger changes the projectiles of the PGL so that it does not explode on contact. Instead, it will bounce off surfaces and preserve velocity. When the grenade is close to an enemy it will automatically detonate. The trigger radius is based on the explosion radius, therefore a larger radius will cause the grenade to be more volatile. There is a very brief period of time directly after being fired in which the grenade cannot be triggered. If the grenade is not triggered within 3 seconds of being fired, it will automatically explode. The scaling damage of this upgrade is currently bugged.
Overclocks[edit | edit source]
|Deepcore 40mm PGL|
|+10 Area Damage
+0.5 Effect Radius
|Increases the explosion radius and damage without any unwanted effects.|| 8100 Credits|
|+2 Max Ammo||You found a way to pack away two more rounds somewhere|| 7950 Credits|
|+4 Max Ammo
-10 Area Damage
-0.5 Effect Radius
|Smaller and lighter rounds means more rounds in the pocket at the cost of the explosion's effective radius and damage|| 7900 Credits|
-25 Area Damage
|Trade raw damage for the ability to use explosions to move yourself and your teammates.|| 8800 Credits|
|+330 Area Damage
+1 Effect Radius
x0.3 Max Ammo
x0.7 Projectile Velocity
|Big and deadly and dirty. Too bad plutonium is so heavy that you can only take a few rounds with you. And remember to take care with the fallout.|| 8300 Credits|
|+250 Direct Damage
+350% Projectile Velocity
x0.3 Effect Radius
|New super-high velocity projectiles trade explosive range for raw damage in a tight area. The larger rounds also limit the total amount you can carry.|| 8950 Credits|
Skins[edit | edit source]
Full gallery of skins can be seen at Weapon Skins.
Trivia[edit | edit source]