This article is a stub. You can help Deep Rock Galactic Wiki by expanding it. |
“ | Whoever coined the phrase "Bang for the Buck" must have had this lovely thing in mind. Cheap, dependable, and utterly devastating. |
— Item Description |
About
The 40mm Portable Grenade Launcher is the default secondary weapon for the Engineer. It is a man-portable grenade launcher adorned with various metallic bracings and wires. The PGL is a break-action launcher, meaning that the gun's barrel opens on a hinge downwards to load in new grenades.
As far as DRG's arsenal goes, the PGL is as simple as it is effective. Find a tight cluster of enemies and pull the trigger, then watch as their gibs paint the cave walls. The PGL's high damage and decent blast radius makes it an excellent ground-based crowd control weapon, particularly against lightly armored foes such as Glyphid Grunts. It has a high Fear Factor, meaning that anything which somehow survives the explosion will be left fleeing in terror.
The PGL's biggest drawback is its low ammo count; the grenades are heavy, and as such the Engineer can only carry eight in reserve. As a result the PGL's immense damage must only be used when necessary and shells cannot be fired haphazardly. Certain modifications and Weapon Overclocks can help to mitigate this issue, but only by so much. The PGL also suffers to hurt bigger targets such as Glyphid Praetorians due to the lack of direct damage caused by the payloads – that said, the PGL is pretty good at breaking armor with a natural 50% damage bonus against it.
Initial Stats | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Modifications
There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier.
Overclocks
Deepcore 40mm PGL [Expand/Collapse] | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Clean Sweep
|
"Increases the explosion radius and damage without any unwanted effects." | |||
Pack Rat
|
"You found a way to pack away two more rounds somewhere." | |||
Compact Rounds
|
"Smaller and lighter rounds means more rounds in the pocket at the cost of the explosion's effective radius and damage." | |||
RJ250 Compound
|
x1.7 Max Ammo |
"Use explosions to launch yourself and your teammates into the air." | ||
Fat Boy
|
x4 Area Damage |
"Big and deadly and dirty. Too bad plutonium is so heavy that you can only take a few rounds with you. And remember to take care with the fallout." | ||
Hyper Propellant
|
+385 Direct Damage |
"New super-high velocity projectiles trade explosive range for raw damage in a tight area. The increased weight of the rounds also limits how many you can carry." |
Stats breakdown
Understanding the Weapon
Unique Modifications
Incendiary Compound
Incendiary Compound is unique in that it causes the weapon to inflict Heat (50% of the maximum Damage at any point inside the Radius) while losing 50% in Damage (Direct and Area), and Armor Break bonus.
Proximity Trigger
Proximity Trigger changes the projectiles of the PGL so that it does not explode on contact. Instead, it will bounce off surfaces and preserve speed. When the projectile is close to an enemy it will automatically detonate. The trigger radius is based on the explosion radius, therefore a larger radius will cause the projectile to be more volatile. There is a very brief period of time directly after being fired in which the projectile cannot be triggered. If the projectile is not triggered within 3 seconds of being fired, it will automatically explode. The scaling damage of this upgrade is currently bugged.
Unique Overclocks
RJ250 Compound
RJ250 Compound is a Balanced Overclock
Whenever the Weapon is fired, any Players caught inside the explosion's radius will get pushed by it. It is affected by the Player's current Speed and Direction.
Fat Boy
Fat Boy is an Unstable Overclock
After the explosion, it creates a 8m radius field that does 25 radiation damage every 0.75 - 1.25 seconds to enemies and 6 radiation damage every 0.5 - 1.0 seconds to players. The field lasts for 15 seconds.
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (13) modifications – The Company Special Weapon Paintjob
Skins
Full gallery of skins can be seen at Weapon Skins.
Gallery
Trivia
|