|“||A dependable, hefty weapon. Usually not the first choice of proper dwarves, but the combination of heft, weight, and satisfying boom makes it worthwhile all the same.||„|
|~ Item Description|
About[edit | edit source]
The Deepcore GK2 assault rifle is the Scouts default primary weapon. While generally weaker than other weapons in terms of raw damage and fire rate, it packs high accuracy and ammunition for taking care of ranged creatures such as Mactera and Glyphid Acid Spitters. By default, the GK2 has a 20% stun chance, useful for keeping enemies at bay.
Without certain modifications, the Deepcore GK2 is generally weaker against stronger enemies, such as Glyphid Praetorians or Glyphid Dreadnoughts. When taking on tougher creatures, you may want to consider switching to your secondary weapon.
Modifications[edit | edit source]
There are five tiers and each tier has up to three upgrades, only one upgrade can be equipped per tier.
Unique Modifications[edit | edit source]
Battle Frenzy[edit | edit source]
Battle Frenzy gives the scout a 50% movement speed increase for three seconds after destroying any creature or object with the GK2. Only the killing blow needs to be dealt with the GK2, and the Scout does not have to have the weapon out to keep the speed bonus in effect. The speed bonus will stack with all other speed bonuses, except itself, and Grappling Gun's Momentum upgrade. Getting another kill with the GK2 will simply reset the timer.
Battle Cool[edit | edit source]
Battle Cool prevents bloom from accumulating when firing the GK2 for 1.5 seconds after destroying any creature or object with the GK2. Bloom from previous shots will continue to decay until the GK2 returns to its base accuracy. Base accuracy is affected by the Gyro Stabilisation upgrade. Recoil is not reduced by this bonus. Only the killing blow needs to be dealt with the GK2 to trigger the bonus. Getting another kill with the GK2 will simply reset the timer.
Weapon Overclocks[edit | edit source]
|+5 Magazine Size
|Stuff a few more of these compact rounds into each magazine and they have a bit less recoil as well.|| 7250 Credits|
|+1 Rate of Fire
-0.3 Reload Time
|Increases the weapon's rate of fire without affecting performance and helps with magazine ejection as well.|| 7800 Credits|
(between x0.8 and x1.4 damage)
|More damage on average but it's a bit inconsistent.|| 8100 Credits|
Overclocked Firing Mechanism
|+3 Rate of Fire
|More bullets faster and it kicks like a mule.|| 7950 Credits|
Bullets of Mercy
|+33% Bonus Damage to Afflicted Targets (burn/stun/electrocuted/frozen/poisoned)
-5 Magazine Size
|Put suffering bugs out of their missery with a damage bonus against afflicted enemies.|| 8100 Credits|
AI Stability Engine
x9 Spread Recovery Speed
-2 Rate of Fire
|It's like it knows what you are going to do before you do it, compensating for all recoil and bullet spread but the system requires a lower rate of fire and the modified firing chamber reduces overall damage.|| 8250 Credits|
|+Electric Reload (100% chance)
-5 Magazine Size
|Embedded capacitors have a chance to electrocute targets from the inside when you reload. Probability of electrocution increases with the number of hits. However all that tech reduces raw damage of the bullets and takes up some space in the magazines.|| 7750 Credits|
Skins[edit | edit source]
Full gallery of skins can be seen at Weapon Skins.
Trivia[edit | edit source]