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|“||A dependable, hefty weapon. Usually not the first choice of proper dwarves, but the combination of heft, weight, and satisfying boom makes it worthwhile all the same.||„|
|~ Item Description|
About[edit | edit source]
The Deepcore GK2 assault rifle is the Scout's default primary weapon. It is a bulky assault rifle built out of dark-colored metals. The weapon's stubby barrel is contained within a heatshield, resting above a huge foregrip. The weapon's ironsights, while visible, are not used. When reloading the Scout knocks the spent magazine out of the receiver with a new magazine, before slamming it into the weapon.
The GK2 is a standard automatic assault rifle with a dependable damage output. Anyone who has played a first-person-shooter game will immediately feel comfortable with this weapon. Its fully automatic fire and accuracy in controlled bursts make it great at focusing down individual targets, especially when aiming for weakspots. This gun has both an innate extra weakpoint shot bonus and a stun chance for hitting weakpoints, rewarding accuracy and focus firing upon big targets.
The GK2's ease of use makes it a highly capable weapon in the hands of greenbeards and veterans alike, with minimal recoil and range concerns - the gun is plenty accurate while firing in controlled bursts. However, holding the trigger down for extended periods can cause inaccuracy at long ranges, so one should only "spray and pray" when fighting in close quarters.
The main flaw of the weapon is its somewhat sluggish fire rate - while improvable via modifications, the below-average firing speed and relatively small magazine size of just 25 shots means that poor accuracy is punishable when using this weapon. Thankfully though with plenty of reserve ammo and high per-shot damage, the GK2 remains an excellent hit-and-run style weapon and is well suited for the Scout's playstyle.
Modifications[edit | edit source]
There are five tiers and each tier has up to three modifications, only one modification can be equipped per tier.
Overclocks[edit | edit source]
Overclock calculations happens after modifiers.
| +5 Magazine Size
||Stuff a few more of these compact rounds into each magazine and they have a bit less recoil as well.|
| +1 Rate of Fire
||Increases the weapon's rate of fire without affecting performance and helps with magazine ejection as well.|
| +Randomized Damage
(between x0.8 and x1.4 damage)
|More damage on average but it's a bit inconsistent.|
|Overclocked Firing Mechanism
|More bullets faster and it kicks like a mule.|
|Bullets of Mercy
+33% Bonus Damage to Afflicted Targets (On Fire/Stun/Electrocution/Frozen/Acid)
|Deal bonus damage to burning, stunned, electrocuted, frozen, or poisoned targets|
|AI Stability Engine
|It's like it knows what you are going to do before you do it, compensating for all recoil and bullet spread. The system requires a lower rate of fire and the fin-stabilized rounds do less direct damage but give a bonus to weakpoint hits.|
|Embedded capacitors electrocute targets from the inside when you reload. However all that tech reduces the raw damage of the bullets and takes up some space in the magazines.|
Stats Breakdown[edit | edit source]
Understanding the Weapon[edit | edit source]
Unique Modifications[edit | edit source]
Battle Frenzy[edit | edit source]
Battle Frenzy gives the scout a 50% movement speed increase for three seconds after destroying any creature or object with the GK2. Only the killing blow needs to be dealt with the GK2, and the Scout does not have to have the weapon out to keep the speed bonus in effect. The speed bonus will stack with all other speed bonuses, except itself, and the Grappling Gun's Momentum upgrade. Getting another kill with the GK2 will simply reset the timer.
Battle Cool[edit | edit source]
Battle Cool prevents bloom from accumulating when firing the GK2 for 1.5 seconds after destroying any creature or object with the GK2. Bloom from previous shots will continue to decay until the GK2 returns to its base accuracy. Base accuracy is affected by the Gyro Stabilisation upgrade. Recoil is not reduced by this bonus. Only the killing blow needs to be dealt with the GK2 to trigger the bonus.
Getting another kill with the GK2 will simply reset the timer, meaning that chaining kills together will make the weapon laser-accurate. Pair with the Hollowpoint Bullets mod to deal maximum damage to enemy weakpoints, which will be easier to do with the increased accuracy.
Unique Overclocks[edit | edit source]
Electrifying Reload[edit | edit source]
Electrifying Reload is an Unstable Overclock
Every creature that was damaged by the weapon will get a 100% chance of receiving Electrocution status (12 DPS for 4s for a total of 48 electric damage) when the weapon is reloaded.
- Bullets stay through born ready activation but can still be activated on next reload
- A full reload is not necessary to activate Electrifying Reload. It will trigger at the beginning of the animation. Canceling the reload, by switching weapon for example, will still active the effect.
Mastery[edit | edit source]
Each modification that is purchased advances a mastery bar by one unit.
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (13) modifications – The Company Special Weapon Paintjob
Skins[edit | edit source]
Full gallery of skins can be seen at Weapon Skins.
Gallery[edit | edit source]
Trivia[edit | edit source]
- In earlier versions of the game, the GK2 had a much more realistic design with a longer barrel, smaller foregrip and a more shapely stock