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{{quote|Whoever said plant life needs access to sunlight has obviously never visited Hoxxes. This region is dominated by what can best be described as a subterranean rainforest - masses of writhing, (mostly carnivorous) plant life, producing entire microcosms of life deep within the crust of the planet. Tread with care.|Ingame description||}}
 
 
{{Biome infobox
 
{{Biome infobox
|name=Dense Biozone
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| name = Dense Biozone
|image=Dense_biozone_preview.png
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| image = Dense_biozone_preview.png
|hardness=2 (Medium)
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| hardness = 2 (Medium)
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| abundant = Bismor
|color=Blue-Pink
 
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| scarce = Umanite
|hazard=Ejector Cacti, Cave Urchins
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| hazard = Ejector Cactus, Cave Urchin
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| enemies = [[Naedocyte Shocker]]
 
}}
 
}}
 
{{quote|Whoever said plant life needs access to sunlight has obviously never visited Hoxxes. This region is dominated by what can best be described as a subterranean rainforest - masses of writhing, (mostly carnivorous) plant life, producing entire microcosms of life deep within the crust of the planet. Tread with care.|Ingame description||}}
The '''Dense Biozone''' is one of the biomes of [[Hoxxes|Hoxxes IV]], located in the south-west of the planet. The Dense Biozone is a large and remote biotope; housing many different and unique species of plants and creatures. They have some of the largest rooms in the game. The walls are covered with small green blossoms which glow in the dark, but emit no actual light. The rock making up the caves is durable, meaning it takes two hits for it to give way.
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The '''Dense Biozone''' is one of the biomes of [[Hoxxes|Hoxxes IV]]. The Dense Biozone is a large and remote biotope; housing many different and unique species of plants and creatures. They have some of the largest rooms in the game, featuring extremely large and twisting cave coral pillars. The walls are covered with small green blossoms which glow in the dark, but emit no actual light. The rock making up the caves is durable, meaning it takes two hits for it to give way.
   
 
==== Hazards ====
 
==== Hazards ====
The biome-specific hazards for the Dense Biozone are tall [[Ejector Cacti]], which shoot out spiked projectiles in multiple directions at once, and small, spheroid [[Cave Urchins]] which can be found primarily on the ground. Both hazards can deal damage to the Player and other Creatures. If proper caution is taken, these hazards can be destroyed safely, however.
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The biome-specific hazards for the Dense Biozone are tall ejector cacti, which shoot out spiked projectiles in multiple directions at once, and small, spheroid cave urchins which can be found primarily on the ground. Both hazards can deal damage to the Player and other Creatures. If proper caution is taken, these hazards can be destroyed safely, however.
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The Dense Biozone also has white Explosive Plants, which explode violently when sufficiently damaged. These explosions are able to trigger other nearby plants, which can then cause a deadly chain-reaction. These however are not entirely unique to the Dense Biozone, as the same explosive plants are located in other biomes, albeit with a different color.
   
 
==== Enemies ====
 
==== Enemies ====
All enemies can be encountered in the Dense Biozone. [[Spitball Infector|Spitball Infectors]] are encountered more than in any other biomes (?), [[Cave Leech|Cave Leeches]] are quite common, and [[Glyphid Dreadnought|Glyphid Dreadnoughts]] can be encountered in [[Elimination|Elimination missions]], like in every other biome. Harmless, passive [[Cave Jelly|Cave Jellies]] are exclusive to the Dense Biozone.
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Most [[creatures|enemies]] can be encountered in the Dense Biozone, including [[Spitball Infector]]s, [[Cave Leech]]es and [[Glyphid Dreadnought]]s. [[Naedocyte Shocker]]s are exclusive to Dense Biozone and [[Glacial Strata]].
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==== Biome Features ====
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The {{PAGENAME}} houses several different types of vegetation, such as various grasses growing on the floors and Elevator Plants, along with the hazardous Ejector Cacti mentioned above.
   
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{{Dense biozone biome features}}
==== Vegetation ====
 
The Dense Biozone houses different types of vegetation, including [[Cave Vine|Cave Vines]], and [[Elevator Plant|Elevator Plants]].
 
   
 
==== Ores ====
 
==== Ores ====
As with every biome, some of the [[Ores|ores]] which can be found in the Dense Biozone are determined by the mission type, such as Morkite, Aquarq or Hollomite. The crafting materials found in the Dense Biozone are {{icon resource|Bismor}} Bismor and {{icon resource|Umanite}} Umanite, with Bismor being abundant, and Umanite being scarce.
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As with every biome, some of the [[Ores]] that can be found in the Dense Biozone are determined by the mission type, such as Morkite and Aquarq. The crafting materials found in the Dense Biozone are {{icon resource|Bismor}} Bismor and {{icon resource|Umanite}} Umanite, with Bismor being abundant and Umanite being scarce.
   
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<br/>
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{{biome nav}}
 
[[Category:Biomes]]
 
[[Category:Biomes]]

Revision as of 16:22, 1 October 2020

Whoever said plant life needs access to sunlight has obviously never visited Hoxxes. This region is dominated by what can best be described as a subterranean rainforest - masses of writhing, (mostly carnivorous) plant life, producing entire microcosms of life deep within the crust of the planet. Tread with care.
— Ingame description

The Dense Biozone is one of the biomes of Hoxxes IV. The Dense Biozone is a large and remote biotope; housing many different and unique species of plants and creatures. They have some of the largest rooms in the game, featuring extremely large and twisting cave coral pillars. The walls are covered with small green blossoms which glow in the dark, but emit no actual light. The rock making up the caves is durable, meaning it takes two hits for it to give way.

Hazards

The biome-specific hazards for the Dense Biozone are tall ejector cacti, which shoot out spiked projectiles in multiple directions at once, and small, spheroid cave urchins which can be found primarily on the ground. Both hazards can deal damage to the Player and other Creatures. If proper caution is taken, these hazards can be destroyed safely, however.

The Dense Biozone also has white Explosive Plants, which explode violently when sufficiently damaged. These explosions are able to trigger other nearby plants, which can then cause a deadly chain-reaction. These however are not entirely unique to the Dense Biozone, as the same explosive plants are located in other biomes, albeit with a different color.

Enemies

Most enemies can be encountered in the Dense Biozone, including Spitball Infectors, Cave Leeches and Glyphid Dreadnoughts. Naedocyte Shockers are exclusive to Dense Biozone and Glacial Strata.

Biome Features

The Dense Biozone houses several different types of vegetation, such as various grasses growing on the floors and Elevator Plants, along with the hazardous Ejector Cacti mentioned above.

Item Description Statistics
Functional
BF Elevator Plant
Elevator Plant
Large plants capable of moving Dwarves up or down when stepped on, or when the glowing bulb on the plant is damaged. Health: 1000
BF Glowlit
Glowlit
Once approached, it will open up with a glowing purple bulb lighting up a small area. The bulb will close up if it is hit. TBD
BF ExplodingPlant Blue
Exploding Plant
Glowing plants of varying size that explode violently when damaged. The largest plant needs less damage to detonate it, and larger plants have bigger and more damaging explosions.

Different color to the explosive plants found in the Magma Core and Fungus Bogs, but functionally identical.

Health: 20/30

Damage: 150/200/400 Radius: 3m/4.5m/6m

BF Ejector Cacti
Ejector Cacti
Plants that launch spiked projectiles in many directions at once, capable of damaging Dwarves, enemies, and detonating Exploding Plants. Health: 150

Damage: 30

BF Spider Web
Spider Web
Thin webs that slow anything passing through them and impair the vision of dwarves. Can be burnt with the Flamethrower or other sources of fire damage. Health: 1

x0.5 Movement Speed

BF GlyphidEggs
Glyphid Eggs
Glyphid Swarmers burst out if an egg is damaged. Random chance all the nearby eggs will burst as well. Health: 20
BF Cave Urchin
Cave Urchin
Small spiky cactus-like plants which damages any dwarves that come into contact with it. Health: 35

Damage: 4-7

BF Spiky Plant
Trapatactus
An egg shaped plant with many small holes around it. When attacked or approached spikes will shoot out of each hole and retract, damaging and knocking back dwarves. Health: 400

Damage: 60

Vegetation
BF Coral Tongue
Coral Tongue
Small cyan colored tentacles which aimlessly wiggle around. Health: 30
BF Tiny Glowing Flora
Glowing Flora
Tiny green flora that glows in the dark, which can assist with cave navigation. N/A
BF Cave Coral
Cave Coral
Large coral formations often found in large caves. Hardness: 2
Biozone corals 1
Cave Coral
Medium cave coral often found in larger caves. Hardness: 2
Biozone corals (3)
Cave Coral
Medium cave coral often found in larger caves. Hardness: 2
Biozone corals 2
Cave Coral
Medium cave coral often found in larger caves. Hardness: 2
Biozone corals (1)
Cave Coral
Medium cave coral often found in larger caves. Hardness: 2

Ores

As with every biome, some of the Ores that can be found in the Dense Biozone are determined by the mission type, such as Morkite and Aquarq. The crafting materials found in the Dense Biozone are Bismor Bismor and Umanite Umanite, with Bismor being abundant and Umanite being scarce.