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Difficulty Scaling

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Hazard Levels[edit | edit source]

Hazard levels, along with player count, determine the amount of enemies present in a mission and during swarms; as well as an increase to the amount of damage they can absorb and the amount of damage they deal to players. Hazard Levels contribute to a Hazard Bonus, which determines the rewards at the end of the mission.

Normal Scaling[edit | edit source]

Depending on the selected Hazard level and the amount of players in a game, the difficulty is dynamically adjusted through several factors:

  • Increased Hazard Level increases: enemy and environmental damage; friendly fire; as well as decreasing available health after a revive.
  • Increased player count increases enemy damage even further.
  • Additionally, Hazard 5 reduces the maximum health the player will regenerate to, from 15% to 10%.
  • The Hazard Level will also affect wave modifiers, such as "time until the next wave" and the enemy composition.

Below is a table listing several modifiers for each Hazard Level ( x / x / x / x denotes the amount of players in the game).

Hazard Icon Hazard Level Enemy Damage Enemy
Attack Speed
Enemy
Movement Speed
Friendly
Fire*
Environmental
Damage
Revive
Health
Max Revive
Regeneration
Haz 1.png Haz off.png Haz off.png Haz off.png Haz off.png 1 — Low Risk 0.50 / 0.50 / 0.50 / 0.50 0.80 0.80 0.10 0.75 0.60 0.15
Haz 1.png Haz 2.png Haz off.png Haz off.png Haz off.png 2 — Challenging 0.70 / 0.80 / 0.90 / 1.00 0.90 0.90 0.20 1.00 0.50 0.15
Haz 1.png Haz 2.png Haz 3.png Haz off.png Haz off.png 3 — Dangerous 1.20 / 1.30 / 1.40 / 1.50 1.00 1.00 0.30 1.00 0.40 0.15
Haz 1.png Haz 2.png Haz 3.png Haz 4.png Haz off.png 4 — Extreme 2.00 / 2.15 / 2.30 / 2.50 1.25 1.00 0.40 1.33 0.20 0.15
Haz 1.png Haz 2.png Haz 3.png Haz 4.png Haz 5.png 5 — Lethal 2.80 / 3.00 / 3.20 / 3.40 1.50 1.20 0.70 2.00 0.10 0.10

*Explosive friendly fire is reduced by a further 50%

Resistance Scaling[edit | edit source]

Shown below is a table of multipliers for enemy count and enemy damage weakness. (Separated by size classification), only affected by the amount of players and hazard level. The enemy damage weakness is a modifier to all damage dealt to enemies by players.

Damage dealt to enemy = Damage of Weapon / Modifier.

For damage resistances:

*When spawned via Mixer Interactivity they count as normal enemies.

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard Level Enemy Count Normal
Enemy Resistance
Large
Enemy Resistance
Extra Large
Enemy Resistance
Special Enemy
Encounter Chance
1 — Low Risk 0.15 / 0.25 / 0.45 / 0.65 0.70 0.45 / 0.55 / 0.70 / 0.85 0.20 / 0.40 / 0.60 / 0.80 0.03
2 — Challenging 0.25 / 0.35 / 0.65 / 0.80 1.00 0.65 / 0.75 / 0.90 / 1.00 0.30 / 0.40 / 0.70 / 1.00 0.06
3 — Dangerous 0.50 / 0.50 / 0.80 / 1.10 1.10 0.80 / 0.90 / 1.00 / 1.10 0.50 / 0.50 / 0.90 / 1.20 0.06
4 — Extreme 0.75 / 0.75 / 1.15 / 1.35 1.20 1.00 / 1.00 / 1.20 / 1.30 0.70 / 0.70 / 0.90 / 1.60 0.06
5 — Lethal 0.85 / 0.85 / 1.25 / 1.50 1.20 1.20 / 1.20 / 1.40 / 1.50 0.70 / 0.70 / 1.00 / 1.60 0.06

There is only a small increase of enemy spawns between Solo and 2 Player to compensate for the loss of Bosco.

Deep Dive Scaling[edit | edit source]

Deep Dives include three additional Hazard difficulties that may appear within a Deep Dive.

Hazard Icon Hazard Level Enemy Damage Enemy
Attack Speed
Enemy
Movement Speed
Friendly
Fire*
Environmental
Damage
Revive
Health
Max Revive
Regeneration
Haz 1.png Haz 2.png Haz 3.png Haz 3.5.png Haz off.png Haz off.png 3.5 — DD Hazard 1.50 / 1.60 / 1.70 / 1.80 1.15 1.00 0.30 1.15 0.40 0.15
Haz 1.png Haz 2.png Haz 3.png Haz 4.png Haz 4.5.png Haz off.png 4.5 — DD Hazard 2.30 / 2.45 / 2.60 / 2.80 1.35 1.10 0.55 1.66 0.20 0.15
Haz 1.png Haz 2.png Haz 3.png Haz 4.png Haz 5.png Haz 5.5.png 5.5 — DD Hazard 3.00 / 3.20 / 3.40 / 3.60 1.50 1.25 0.70 2.20 0.05 0.05

*Explosive friendly fire is reduced by a further 50%

Deep Dive Resistance Scaling[edit | edit source]

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard Level Enemy Count Normal
Enemy Resistance
Large
Enemy Resistance
Extra Large
Enemy Resistance
Special Enemy
Encounter Chance
3.5 — DD Hazard 0.60 / 0.60 / 0.90 / 1.20 1.10 0.85 / 0.95 / 1.10 / 1.20 0.60 / 0.60 / 1.00 / 1.40 0.06
4.5 — DD Hazard 0.80 / 0.80 / 1.20 / 1.40 1.20 1.10 / 1.10 / 1.30 / 1.40 0.70 / 0.70 / 1.10 / 1.60 0.06
5.5 — DD Hazard 0.85 / 0.85 / 1.25 / 1.50 1.20 1.30 / 1.30 / 1.50 / 1.60 0.70 / 0.70 / 1.00 / 1.60 0.06

See Also[edit | edit source]