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m (updated revive/regen hp for halloween update)
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*Increased Hazard Level increases: enemy and environmental damage; friendly fire; as well as decreasing available health after a revive.
 
*Increased Hazard Level increases: enemy and environmental damage; friendly fire; as well as decreasing available health after a revive.
 
*Increased player count increases enemy damage even further.
 
*Increased player count increases enemy damage even further.
*Additionally, Hazard 5 reduces the maximum health the player will regenerate to, from 15% to 5%.
+
*Additionally, Hazard 5 reduces the maximum health the player will regenerate to, from 15% to 10%.
 
*The Hazard Level will also affect wave modifiers, such as "time until the next wave" and the enemy composition.
 
*The Hazard Level will also affect wave modifiers, such as "time until the next wave" and the enemy composition.
  +
*Increased Hazard level affects the number of enemies present in a mission, particularly during swarms. For more information, see [[Creatures]].
   
 
Below is a table listing several modifiers for each Hazard Level ( x / x / x / x denotes the amount of players in the game).
 
Below is a table listing several modifiers for each Hazard Level ( x / x / x / x denotes the amount of players in the game).
{| class="wikitable" style="text-align:center;
+
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
  +
! style="padding:10px;" | Hazard Icon
!Hazard Icon!!Hazard Level!!Enemy Damage
 
!style="padding:5px" | Enemy Attack<br>Speed
+
! style="padding:10px;" | Hazard Level
!style="padding:5px" | Enemy Movement<br>Speed
+
! style="padding:10px;" | Hazard Bonus
!style="padding:5px" | Friendly<br>Fire*
+
! style="padding:10px; width: 150px;" | Enemy Damage
!style="padding:5px" | Environmental<br>Damage
+
! style="padding:10px;" | Enemy<br> Attack Speed
!style="padding:5px" | Revive<br>Health
+
! style="padding:10px;" | Enemy<br> Projectile Speed
!style="padding:5px" | Max Revive<br>Regeneration
+
! style="padding:10px;" | Enemy<br> Movement Speed
  +
! style="padding:10px;" | Friendly<br>Fire*
  +
! style="padding:10px;" | Environmental<br>Damage
  +
! style="padding:10px;" | Revive<br>Health
  +
! style="padding:10px;" | Max Health<br>Regeneration
  +
! style="padding:10px;" | Point Extraction<br>Scaler
 
|-
 
|-
|[[File:Haz 1.png|32px]] [[File:Haz off.png|32px]] [[File:Haz off.png|32px]] [[File:Haz off.png|32px]] [[File:Haz off.png|32px]]||1 - Low Risk||0.50 / 0.50 / 0.50 / 0.50
+
| [[File:Haz 1.png|32px|link=]] [[File:Haz off.png|32px|link=]] [[File:Haz off.png|32px|link=]] [[File:Haz off.png|32px|link=]] [[File:Haz off.png|32px|link=]]
  +
| style="text-align:left; padding:10px;" | 1 — Low Risk
|0.8
 
|0.8
+
| 0.25
  +
| 0.50 / 0.50 / 0.50 / 0.50
|0.1
 
|0.75
+
| 0.80
|0.60
+
| 1.00
|0.15
+
| 0.80
 
| 0.10
 
| 0.75
 
| 0.60
 
| 0.15
 
| 0.70
 
|-
 
|-
|[[File:Haz 1.png|32px]] [[File:Haz 2.png|32px]] [[File:Haz off.png|32px]] [[File:Haz off.png|32px]] [[File:Haz off.png|32px]]||2 - Challenging||0.70 / 0.80 / 0.90 / 1.00
+
| [[File:Haz 1.png|32px|link=]] [[File:Haz 2.png|32px|link=]] [[File:Haz off.png|32px|link=]] [[File:Haz off.png|32px|link=]] [[File:Haz off.png|32px|link=]]
  +
| style="text-align:left; padding:10px;" | 2 — Challenging
|0.9
 
|0.9
+
| 0.50
  +
| 0.70 / 0.80 / 0.90 / 1.00
|0.2
 
|1.00
+
| 0.90
|0.50
+
| 1.00
|0.15
+
| 0.90
 
| 0.20
 
| 1.00
 
| 0.50
 
| 0.15
 
| 0.80
 
|-
 
|-
|[[File:Haz 1.png|32px]] [[File:Haz 2.png|32px]] [[File:Haz 3.png|32px]] [[File:Haz off.png|32px]] [[File:Haz off.png|32px]]||3 - Dangerous||1.20 / 1.30 / 1.40 / 1.50
+
| [[File:Haz 1.png|32px|link=]] [[File:Haz 2.png|32px|link=]] [[File:Haz 3.png|32px|link=]] [[File:Haz off.png|32px|link=]] [[File:Haz off.png|32px|link=]]
  +
| style="text-align:left; padding:10px;" | 3 — Dangerous
|1.0
 
|1.0
+
| 0.75
  +
| 1.20 / 1.30 / 1.40 / 1.50
|0.3
 
|1.00
+
| 1.00
|0.40
+
| 1.00
|0.15
+
| 1.00
 
| 0.30
 
| 1.00
 
| 0.40
 
| 0.15
 
| 0.90
 
|-
 
|-
|[[File:Haz 1.png|32px]] [[File:Haz 2.png|32px]] [[File:Haz 3.png|32px]] [[File:Haz 4.png|32px]] [[File:Haz off.png|32px]]||4 - Extreme||2.00 / 2.15 / 2.30 / 2.50
+
| [[File:Haz 1.png|32px|link=]] [[File:Haz 2.png|32px|link=]] [[File:Haz 3.png|32px|link=]] [[File:Haz 4.png|32px|link=]] [[File:Haz off.png|32px|link=]]
  +
| style="text-align:left; padding:10px;" | 4 — Extreme
|1.25
 
|1.0
+
| 1.00
  +
| 2.00 / 2.15 / 2.30 / 2.50
|0.4
 
|1.33
+
| 1.25
|0.20
+
| 1.30
|0.15
+
| 1.00
 
| 0.40
 
| 1.33
 
| 0.20
 
| 0.15
 
| 1.00
 
|-
 
|-
|[[File:Haz 1.png|32px]] [[File:Haz 2.png|32px]] [[File:Haz 3.png|32px]] [[File:Haz 4.png|32px]] [[File:Haz 5.png|32px]]||5 - Lethal||2.80 / 3.00 / 3.20 / 3.40
+
| [[File:Haz 1.png|32px|link=]] [[File:Haz 2.png|32px|link=]] [[File:Haz 3.png|32px|link=]] [[File:Haz 4.png|32px|link=]] [[File:Haz 5.png|32px|link=]]
  +
| style="text-align:left; padding:10px;" | 5 — Lethal
|1.5
 
|1.2
+
| 1.33
  +
| 2.80 / 3.00 / 3.20 / 3.40
|0.7
 
|2.00
+
| 1.50
|0.10
+
| 1.70
|0.10
+
| 1.10
  +
| 0.70
  +
| 2.00
  +
| 0.10
  +
| 0.10
 
| 1.10
 
|}
 
|}
   
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For damage resistances:
 
For damage resistances:
   
*The following are neutral creatures and don't scale at all:[[Loot Bug]], [[Loot Bug|Golden Loot Bug]], [[Maggot]], [[Silicate Harvester]], [[Cave Vine]] & [[Naedocyte Cave Cruiser]]
+
*The following are '''neutral''' creatures and don't scale at all: [[Loot Bug]], [[Loot Bug|Golden Loot Bug]], [[Maggot]], [[Silicate Harvester]], [[Cave Vine]] & [[Naedocyte Cave Cruiser]]
*The following are normal enemies: [[Glyphid Spawn]], [[Glyphid Swarmer]] ([[Radioactive Glyphid Swarmer]]), [[Glyphid Grunt]] ([[Glyphid Grunt Slasher]], [[Glyphid Grunt Guard]]), [[Glyphid Exploder]] ([[Radioactive Glyphid Exploder]]), [[Glyphid Web Spitter]]. [[Glyphid Acid Spitter]], [[Nayaka Trawler]], [[Mactera Spawn]] [[Naedocyte Hatchling]], [[Naedocyte Shocker]], [[Cave Leech]] & [[Deeptora Honeycomb]]
+
*The following are '''normal''' enemies: [[Glyphid Spawn]], [[Glyphid Swarmer]] ([[Radioactive Glyphid Swarmer]]), [[Glyphid Grunt]] ([[Glyphid Grunt Slasher]], [[Glyphid Grunt Guard]]), [[Glyphid Exploder]] ([[Radioactive Glyphid Exploder]]), [[Glyphid Web Spitter]]. [[Glyphid Acid Spitter]], [[Nayaka Trawler]], [[Mactera Spawn]] [[Naedocyte Hatchling]], [[Naedocyte Shocker]], [[Cave Leech]] & [[Deeptora Honeycomb]]
*The following are large enemies: [[Glyphid Praetorian]]* ([[Radioactive Glyphid Praetorian]], [[Glyphid Frost Praetorian]]), [[Glyphid Menace]], [[Glyphid Warden]], [[Glyphid Bulk Detonator]], [[Glyphid Brood Nexus]], [[Mactera Goo Bomber]] ([[Mactera Ice Bomber]]), [[Mactera Grabber]], [[Naedocyte Breeder]], [[Naedocyte Roe]] , [[Spitball Infector]], [[Q'ronar Shellback]], [[Q'ronar Youngling]] & [[Huuli Hoarder]]
+
*The following are '''large''' enemies: [[Glyphid Praetorian]]* ([[Radioactive Glyphid Praetorian]], [[Glyphid Frost Praetorian]]), [[Glyphid Menace]], [[Glyphid Warden]], [[Glyphid Bulk Detonator]], [[Glyphid Brood Nexus]], [[Mactera Goo Bomber]] ([[Mactera Frost Bomber]]), [[Mactera Grabber]], [[Naedocyte Breeder]], [[Naedocyte Roe]] , [[Spitball Infector]], [[Q'ronar Shellback]], [[Q'ronar Youngling]] & [[Huuli Hoarder]]
*The following are extra large enemies: [[Glyphid Dreadnought]], [[BET-C]] ([[Xynarch_Charge-Sucker|Xynarch Charge-Sucker]]) & [[Parasite|Parasites]]
+
*The following are '''extra large''' enemies: [[Glyphid Dreadnought]], [[BET-C]] ([[Xynarch Charge-Sucker]]) & [[Parasite]]s
   
 
''*When spawned via [[Mixer Interactivity]] they count as normal enemies.''
 
''*When spawned via [[Mixer Interactivity]] they count as normal enemies.''
  +
{| class="wikitable" style="text-align:center; width:900px;"
+
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
! colspan="6" |1 Player (Solo) / 2 Players / 3 Players / 4 Players
+
! colspan="6" | 1 Player (Solo) / 2 Players / 3 Players / 4 Players
 
|-
 
|-
  +
! style="padding:10px;" | Hazard Level
! width="120px" |Hazard Level!! width="250px" |Enemy Count!! width="100px" |Normal Enemy<br>Resistance!! width="200px" |Large Enemy Resistance!! width="250px" |Extra Large Enemy<br>Resistance!!Special Enemy<br>Encounter Chance
 
  +
! style="padding:10px; width: 150px;" | Enemy Count
  +
! style="padding:10px; width: 150px;" | Normal<br>Enemy Resistance
  +
! style="padding:10px; width: 150px;" | Large<br>Enemy Resistance
  +
! style="padding:10px; width: 150px;" | Extra Large<br>Enemy Resistance
 
|-
 
|-
  +
| style="text-align:left; padding:10px;" | 1 — Low Risk
|1 - Low Risk||0.15 / 0.25 / 0.45 / 0.65||0.7||0.45 / 0.55 / 0.70 / 0.85||0.2 / 0.4 / 0.6 / 0.8
 
  +
| 0.15 / 0.25 / 0.45 / 0.65
|0.03
 
  +
| 0.70
  +
| 0.45 / 0.55 / 0.70 / 0.85
  +
| 0.20 / 0.40 / 0.60 / 0.80
 
|-
 
|-
  +
| style="text-align:left; padding:10px;" | 2 — Challenging
|2 - Challenging||0.25 / 0.35 / 0.65 / 0.80||1.0||0.65 / 0.75 / 0.90 / 1.00||0.3 / 0.4 / 0.7 / 1.0
 
  +
| 0.25 / 0.35 / 0.65 / 0.80
|0.06
 
 
| 1.00
  +
| 0.65 / 0.75 / 0.90 / 1.00
  +
| 0.30 / 0.40 / 0.70 / 1.00
 
|-
 
|-
  +
| style="text-align:left; padding:10px;" | 3 — Dangerous
|3 - Dangerous||0.50 / 0.50 / 0.80 / 1.10||1.1||0.80 / 0.90 / 1.00 / 1.10||0.5 / 0.5 / 0.9 / 1.2
 
  +
| 0.50 / 0.50 / 0.80 / 1.10
|0.06
 
 
| 1.10
  +
| 0.80 / 0.90 / 1.00 / 1.10
  +
| 0.50 / 0.50 / 0.90 / 1.20
 
|-
 
|-
  +
| style="text-align:left; padding:10px;" | 4 — Extreme
|4 - Extreme||0.75 / 0.75 / 1.15 / 1.35||1.2||1.00 / 1.00 / 1.20 / 1.30||0.7 / 0.7 / 0.9 / 1.6
 
  +
| 0.75 / 0.75 / 1.15 / 1.35
|0.06
 
 
| 1.20
  +
| 1.00 / 1.00 / 1.20 / 1.30
  +
| 0.70 / 0.70 / 0.90 / 1.60
 
|-
 
|-
  +
| style="text-align:left; padding:10px;" | 5 — Lethal
|5 - Lethal||0.85 / 0.85 / 1.25 / 1.50||1.2||1.20 / 1.20 / 1.40 / 1.50||0.7 / 0.7 / 1.0 / 1.6
 
  +
| 0.85 / 0.85 / 1.25 / 1.50
|0.06
 
  +
| 1.20
  +
| 1.20 / 1.20 / 1.40 / 1.50
  +
| 0.70 / 0.70 / 1.00 / 1.60
 
|}
 
|}
   
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==Deep Dive Scaling==
 
==Deep Dive Scaling==
 
Deep Dives include three additional Hazard difficulties that may appear within a Deep Dive.
 
Deep Dives include three additional Hazard difficulties that may appear within a Deep Dive.
  +
 
{| class="wikitable" style="text-align:center;
 
{| class="wikitable" style="text-align:center;
 
|-
 
|-
  +
! style="padding:10px;" | Hazard Icon
!Hazard Icon!!Hazard Level!!Enemy Damage
 
!style="padding:5px" | Enemy Attack<br>Speed
+
! style="padding:10px;" | Hazard Level
!style="padding:5px" | Enemy Movement<br>Speed
+
! style="padding:10px;" | Enemy Damage
!style="padding:5px" | Friendly<br>Fire*
+
! style="padding:10px;" | Enemy<br> Attack Speed
!style="padding:5px" | Environmental<br>Damage
+
! style="padding:10px;" | Enemy<br> Projectile Speed
!style="padding:5px" | Revive<br>Health
+
! style="padding:10px;" | Enemy<br> Movement Speed
!style="padding:5px" | Max Revive<br>Regeneration
+
! style="padding:10px;" | Friendly<br>Fire*
  +
! style="padding:10px;" | Environmental<br>Damage
  +
! style="padding:10px;" | Revive<br>Health
  +
! style="padding:10px;" | Max Health<br>Regeneration
  +
! style="padding:10px;" | Point Extraction<br>Scaler
 
|-
 
|-
|[[File:Haz 1.png|32px]] [[File:Haz 2.png|32px]] [[File:Haz 3.png|32px]] [[File:Haz 3.5.png|32px]] [[File:Haz off.png|32px]] [[File:Haz off.png|32px]]||3.5 - DD Haz||1.5 / 1.6 / 1.7 / 1.8
+
| [[File:Haz 1.png|32px|link=]] [[File:Haz 2.png|32px|link=]] [[File:Haz 3.png|32px|link=]] [[File:Haz 3.5.png|32px|link=]] [[File:Haz off.png|32px|link=]] [[File:Haz off.png|32px|link=]]
  +
| style="text-align:left; padding:10px;" | 3.5 — DD Hazard
|1.15
 
  +
| 1.50 / 1.60 / 1.70 / 1.80
|1.0
 
|0.3
+
| 1.15
|1.15
+
| 1.15
|0.40
+
| 1.00
|0.15
+
| 0.30
  +
| 1.15
  +
| 0.40
  +
| 0.15
  +
| 0.95
 
|-
 
|-
|[[File:Haz 1.png|32px]] [[File:Haz 2.png|32px]] [[File:Haz 3.png|32px]] [[File:Haz 4.png|32px]] [[File:Haz 4.5.png|32px]] [[File:Haz off.png|32px]]||4.5 - DD Haz||2.3 / 2.45 / 2.6 / 2.8
+
|[[File:Haz 1.png|32px|link=]] [[File:Haz 2.png|32px|link=]] [[File:Haz 3.png|32px|link=]] [[File:Haz 4.png|32px|link=]] [[File:Haz 4.5.png|32px|link=]] [[File:Haz off.png|32px|link=]]
  +
| style="text-align:left; padding:10px;" | 4.5 — DD Hazard
|1.35
 
  +
| 2.30 / 2.45 / 2.60 / 2.80
|1.1
 
|0.55
+
| 1.35
|1.66
+
| 1.50
|0.2
+
| 1.05
|0.15
+
| 0.55
  +
| 1.66
  +
| 0.20
  +
| 0.15
  +
| 1.05
 
|-
 
|-
|[[File:Haz 1.png|32px]] [[File:Haz 2.png|32px]] [[File:Haz 3.png|32px]] [[File:Haz 4.png|32px]] [[File:Haz 5.png|32px]] [[File:Haz 5.5.png|32px]]||5.5 - DD Haz||3.0 / 3.2 / 3.4 / 3.6
+
| [[File:Haz 1.png|32px|link=]] [[File:Haz 2.png|32px|link=]] [[File:Haz 3.png|32px|link=]] [[File:Haz 4.png|32px|link=]] [[File:Haz 5.png|32px|link=]] [[File:Haz 5.5.png|32px|link=]]
  +
| style="text-align:left; padding:10px;" | 5.5 — DD Hazard
|1.5
 
  +
| 3.00 / 3.20 / 3.40 / 3.60
|1.25
 
|0.7
+
| 1.50
|2.2
+
| 1.70
|0.05
+
| 1.15
|0.05
+
| 0.70
  +
| 2.20
  +
| 0.10
  +
| 0.10
  +
| 1.15
 
|-
 
|-
 
|}
 
|}
Line 144: Line 212:
 
<sup><nowiki>*</nowiki>Explosive friendly fire is reduced by a further 50%<sup>
 
<sup><nowiki>*</nowiki>Explosive friendly fire is reduced by a further 50%<sup>
 
</br>
 
</br>
  +
 
===Deep Dive Resistance Scaling===
 
===Deep Dive Resistance Scaling===
  +
{| class="wikitable" style="text-align:center; width:900px;"
+
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
! colspan="6" |1 Player (Solo) / 2 Players / 3 Players / 4 Players
+
! colspan="6" | 1 Player (Solo) / 2 Players / 3 Players / 4 Players
 
|-
 
|-
  +
! style="padding:10px;" | Hazard Level
! width="120px" |Hazard Level!! width="250px" |Enemy Count!! width="100px" |Normal Enemy<br>Resistance!! width="200px" |Large Enemy Resistance!! width="250px" |Extra Large Enemy<br>Resistance!!Special Enemy<br>Encounter Chance
 
  +
! style="padding:10px; width: 150px;" | Enemy Count
  +
! style="padding:10px; width: 150px;" | Normal<br>Enemy Resistance
  +
! style="padding:10px; width: 150px;" | Large<br>Enemy Resistance
  +
! style="padding:10px; width: 150px;" | Extra Large<br>Enemy Resistance
 
|-
 
|-
  +
| style="text-align:left; padding:10px;" | 3.5 — DD Hazard
|3.5 - DD||0.60 / 0.60 / 0.90 / 1.20||1.1||0.85 / 0.95 / 1.10 / 1.20||0.6 / 0.6 / 1.0 / 1.4
 
  +
| 0.60 / 0.60 / 0.90 / 1.20
|0.06
 
  +
| 1.10
  +
| 0.85 / 0.95 / 1.10 / 1.20
  +
| 0.60 / 0.60 / 1.00 / 1.40
 
|-
 
|-
  +
| style="text-align:left; padding:10px;" | 4.5 — DD Hazard
|4.5 - DD||0.80 / 0.80 / 1.20 / 1.40||1.2||1.10 / 1.10 / 1.30 / 1.40||0.7 / 0.7 / 1.1 / 1.6
 
  +
| 0.80 / 0.80 / 1.20 / 1.40
|0.06
 
  +
| 1.20
  +
| 1.10 / 1.10 / 1.30 / 1.40
  +
| 0.70 / 0.70 / 1.10 / 1.60
 
|-
 
|-
  +
| style="text-align:left; padding:10px;" | 5.5 — DD Hazard
|5.5 - DD||0.85 / 0.85 / 1.25 / 1.50||1.2||1.30 / 1.30 / 1.50 / 1.60||0.7 / 0.7 / 1.0 / 1.6
 
  +
| 0.85 / 0.85 / 1.25 / 1.50
|0.06
 
  +
| 1.20
  +
| 1.30 / 1.30 / 1.50 / 1.60
  +
| 0.70 / 0.70 / 1.00 / 1.60
 
|-
 
|-
 
|}
 
|}
  +
 
==See Also==
 
==See Also==
   
Line 168: Line 252:
   
 
{{Mechanics nav}}
 
{{Mechanics nav}}
  +
[[Category:Mechanics]]

Revision as of 15:42, 10 June 2020


This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions.

Hazard Levels

Hazard levels, along with player count, determine the amount of enemies present in a mission and during swarms; as well as an increase to the amount of damage they can absorb and the amount of damage they deal to players. Hazard Levels contribute to a Hazard Bonus, which determines the rewards at the end of the mission.

Normal Scaling

Depending on the selected Hazard level and the amount of players in a game, the difficulty is dynamically adjusted through several factors:

  • Increased Hazard Level increases: enemy and environmental damage; friendly fire; as well as decreasing available health after a revive.
  • Increased player count increases enemy damage even further.
  • Additionally, Hazard 5 reduces the maximum health the player will regenerate to, from 15% to 10%.
  • The Hazard Level will also affect wave modifiers, such as "time until the next wave" and the enemy composition.
  • Increased Hazard level affects the number of enemies present in a mission, particularly during swarms. For more information, see Creatures.

Below is a table listing several modifiers for each Hazard Level ( x / x / x / x denotes the amount of players in the game).

Hazard Icon Hazard Level Hazard Bonus Enemy Damage Enemy
Attack Speed
Enemy
Projectile Speed
Enemy
Movement Speed
Friendly
Fire*
Environmental
Damage
Revive
Health
Max Health
Regeneration
Point Extraction
Scaler
Haz 1 Haz off Haz off Haz off Haz off 1 — Low Risk 0.25 0.50 / 0.50 / 0.50 / 0.50 0.80 1.00 0.80 0.10 0.75 0.60 0.15 0.70
Haz 1 Haz 2 Haz off Haz off Haz off 2 — Challenging 0.50 0.70 / 0.80 / 0.90 / 1.00 0.90 1.00 0.90 0.20 1.00 0.50 0.15 0.80
Haz 1 Haz 2 Haz 3 Haz off Haz off 3 — Dangerous 0.75 1.20 / 1.30 / 1.40 / 1.50 1.00 1.00 1.00 0.30 1.00 0.40 0.15 0.90
Haz 1 Haz 2 Haz 3 Haz 4 Haz off 4 — Extreme 1.00 2.00 / 2.15 / 2.30 / 2.50 1.25 1.30 1.00 0.40 1.33 0.20 0.15 1.00
Haz 1 Haz 2 Haz 3 Haz 4 Haz 5 5 — Lethal 1.33 2.80 / 3.00 / 3.20 / 3.40 1.50 1.70 1.10 0.70 2.00 0.10 0.10 1.10

*Explosive friendly fire is reduced by a further 50%

Resistance Scaling

Shown below is a table of multipliers for enemy count and enemy damage weakness. (Separated by size classification), only affected by the amount of players and hazard level. The enemy damage weakness is a modifier to all damage dealt to enemies by players.

Damage dealt to enemy = Damage of Weapon / Modifier.

For damage resistances:

*When spawned via Mixer Interactivity they count as normal enemies.

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard Level Enemy Count Normal
Enemy Resistance
Large
Enemy Resistance
Extra Large
Enemy Resistance
1 — Low Risk 0.15 / 0.25 / 0.45 / 0.65 0.70 0.45 / 0.55 / 0.70 / 0.85 0.20 / 0.40 / 0.60 / 0.80
2 — Challenging 0.25 / 0.35 / 0.65 / 0.80 1.00 0.65 / 0.75 / 0.90 / 1.00 0.30 / 0.40 / 0.70 / 1.00
3 — Dangerous 0.50 / 0.50 / 0.80 / 1.10 1.10 0.80 / 0.90 / 1.00 / 1.10 0.50 / 0.50 / 0.90 / 1.20
4 — Extreme 0.75 / 0.75 / 1.15 / 1.35 1.20 1.00 / 1.00 / 1.20 / 1.30 0.70 / 0.70 / 0.90 / 1.60
5 — Lethal 0.85 / 0.85 / 1.25 / 1.50 1.20 1.20 / 1.20 / 1.40 / 1.50 0.70 / 0.70 / 1.00 / 1.60

There is only a small increase of enemy spawns between Solo and 2 Player to compensate for the loss of Bosco.

Deep Dive Scaling

Deep Dives include three additional Hazard difficulties that may appear within a Deep Dive.

Hazard Icon Hazard Level Enemy Damage Enemy
Attack Speed
Enemy
Projectile Speed
Enemy
Movement Speed
Friendly
Fire*
Environmental
Damage
Revive
Health
Max Health
Regeneration
Point Extraction
Scaler
Haz 1 Haz 2 Haz 3 Haz 3.5 Haz off Haz off 3.5 — DD Hazard 1.50 / 1.60 / 1.70 / 1.80 1.15 1.15 1.00 0.30 1.15 0.40 0.15 0.95
Haz 1 Haz 2 Haz 3 Haz 4 Haz 4.5 Haz off 4.5 — DD Hazard 2.30 / 2.45 / 2.60 / 2.80 1.35 1.50 1.05 0.55 1.66 0.20 0.15 1.05
Haz 1 Haz 2 Haz 3 Haz 4 Haz 5 Haz 5.5 5.5 — DD Hazard 3.00 / 3.20 / 3.40 / 3.60 1.50 1.70 1.15 0.70 2.20 0.10 0.10 1.15

*Explosive friendly fire is reduced by a further 50%

Deep Dive Resistance Scaling

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard Level Enemy Count Normal
Enemy Resistance
Large
Enemy Resistance
Extra Large
Enemy Resistance
3.5 — DD Hazard 0.60 / 0.60 / 0.90 / 1.20 1.10 0.85 / 0.95 / 1.10 / 1.20 0.60 / 0.60 / 1.00 / 1.40
4.5 — DD Hazard 0.80 / 0.80 / 1.20 / 1.40 1.20 1.10 / 1.10 / 1.30 / 1.40 0.70 / 0.70 / 1.10 / 1.60
5.5 — DD Hazard 0.85 / 0.85 / 1.25 / 1.50 1.20 1.30 / 1.30 / 1.50 / 1.60 0.70 / 0.70 / 1.00 / 1.60

See Also