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*Additionally, Hazard 5 reduces the maximum health the player will regenerate to, from 15% to 10%. |
*Additionally, Hazard 5 reduces the maximum health the player will regenerate to, from 15% to 10%. |
||
*The Hazard Level will also affect wave modifiers, such as "time until the next wave" and the enemy composition. |
*The Hazard Level will also affect wave modifiers, such as "time until the next wave" and the enemy composition. |
||
+ | *Increased Hazard level affects the number of enemies present in a mission, particularly during swarms. For more information, see [[Creatures]]. |
||
Below is a table listing several modifiers for each Hazard Level ( x / x / x / x denotes the amount of players in the game). |
Below is a table listing several modifiers for each Hazard Level ( x / x / x / x denotes the amount of players in the game). |
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Line 16: | Line 17: | ||
! style="padding:10px;" | Hazard Icon |
! style="padding:10px;" | Hazard Icon |
||
! style="padding:10px;" | Hazard Level |
! style="padding:10px;" | Hazard Level |
||
⚫ | |||
! style="padding:10px; width: 150px;" | Enemy Damage |
! style="padding:10px; width: 150px;" | Enemy Damage |
||
! style="padding:10px;" | Enemy<br> Attack Speed |
! style="padding:10px;" | Enemy<br> Attack Speed |
||
+ | ! style="padding:10px;" | Enemy<br> Projectile Speed |
||
! style="padding:10px;" | Enemy<br> Movement Speed |
! style="padding:10px;" | Enemy<br> Movement Speed |
||
! style="padding:10px;" | Friendly<br>Fire* |
! style="padding:10px;" | Friendly<br>Fire* |
||
! style="padding:10px;" | Environmental<br>Damage |
! style="padding:10px;" | Environmental<br>Damage |
||
! style="padding:10px;" | Revive<br>Health |
! style="padding:10px;" | Revive<br>Health |
||
− | ! style="padding:10px;" | Max |
+ | ! style="padding:10px;" | Max Health<br>Regeneration |
+ | ! style="padding:10px;" | Point Extraction<br>Scaler |
||
|- |
|- |
||
| [[File:Haz 1.png|32px|link=]] [[File:Haz off.png|32px|link=]] [[File:Haz off.png|32px|link=]] [[File:Haz off.png|32px|link=]] [[File:Haz off.png|32px|link=]] |
| [[File:Haz 1.png|32px|link=]] [[File:Haz off.png|32px|link=]] [[File:Haz off.png|32px|link=]] [[File:Haz off.png|32px|link=]] [[File:Haz off.png|32px|link=]] |
||
| style="text-align:left; padding:10px;" | 1 — Low Risk |
| style="text-align:left; padding:10px;" | 1 — Low Risk |
||
⚫ | |||
| 0.50 / 0.50 / 0.50 / 0.50 |
| 0.50 / 0.50 / 0.50 / 0.50 |
||
| 0.80 |
| 0.80 |
||
⚫ | |||
| 0.80 |
| 0.80 |
||
| 0.10 |
| 0.10 |
||
Line 33: | Line 39: | ||
| 0.60 |
| 0.60 |
||
| 0.15 |
| 0.15 |
||
⚫ | |||
|- |
|- |
||
| [[File:Haz 1.png|32px|link=]] [[File:Haz 2.png|32px|link=]] [[File:Haz off.png|32px|link=]] [[File:Haz off.png|32px|link=]] [[File:Haz off.png|32px|link=]] |
| [[File:Haz 1.png|32px|link=]] [[File:Haz 2.png|32px|link=]] [[File:Haz off.png|32px|link=]] [[File:Haz off.png|32px|link=]] [[File:Haz off.png|32px|link=]] |
||
| style="text-align:left; padding:10px;" | 2 — Challenging |
| style="text-align:left; padding:10px;" | 2 — Challenging |
||
+ | | 0.50 |
||
| 0.70 / 0.80 / 0.90 / 1.00 |
| 0.70 / 0.80 / 0.90 / 1.00 |
||
| 0.90 |
| 0.90 |
||
+ | | 1.00 |
||
| 0.90 |
| 0.90 |
||
| 0.20 |
| 0.20 |
||
Line 43: | Line 52: | ||
| 0.50 |
| 0.50 |
||
| 0.15 |
| 0.15 |
||
+ | | 0.80 |
||
|- |
|- |
||
| [[File:Haz 1.png|32px|link=]] [[File:Haz 2.png|32px|link=]] [[File:Haz 3.png|32px|link=]] [[File:Haz off.png|32px|link=]] [[File:Haz off.png|32px|link=]] |
| [[File:Haz 1.png|32px|link=]] [[File:Haz 2.png|32px|link=]] [[File:Haz 3.png|32px|link=]] [[File:Haz off.png|32px|link=]] [[File:Haz off.png|32px|link=]] |
||
| style="text-align:left; padding:10px;" | 3 — Dangerous |
| style="text-align:left; padding:10px;" | 3 — Dangerous |
||
+ | | 0.75 |
||
| 1.20 / 1.30 / 1.40 / 1.50 |
| 1.20 / 1.30 / 1.40 / 1.50 |
||
+ | | 1.00 |
||
| 1.00 |
| 1.00 |
||
| 1.00 |
| 1.00 |
||
Line 53: | Line 65: | ||
| 0.40 |
| 0.40 |
||
| 0.15 |
| 0.15 |
||
+ | | 0.90 |
||
|- |
|- |
||
| [[File:Haz 1.png|32px|link=]] [[File:Haz 2.png|32px|link=]] [[File:Haz 3.png|32px|link=]] [[File:Haz 4.png|32px|link=]] [[File:Haz off.png|32px|link=]] |
| [[File:Haz 1.png|32px|link=]] [[File:Haz 2.png|32px|link=]] [[File:Haz 3.png|32px|link=]] [[File:Haz 4.png|32px|link=]] [[File:Haz off.png|32px|link=]] |
||
| style="text-align:left; padding:10px;" | 4 — Extreme |
| style="text-align:left; padding:10px;" | 4 — Extreme |
||
+ | | 1.00 |
||
| 2.00 / 2.15 / 2.30 / 2.50 |
| 2.00 / 2.15 / 2.30 / 2.50 |
||
| 1.25 |
| 1.25 |
||
+ | | 1.30 |
||
| 1.00 |
| 1.00 |
||
| 0.40 |
| 0.40 |
||
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| 0.20 |
| 0.20 |
||
| 0.15 |
| 0.15 |
||
+ | | 1.00 |
||
|- |
|- |
||
| [[File:Haz 1.png|32px|link=]] [[File:Haz 2.png|32px|link=]] [[File:Haz 3.png|32px|link=]] [[File:Haz 4.png|32px|link=]] [[File:Haz 5.png|32px|link=]] |
| [[File:Haz 1.png|32px|link=]] [[File:Haz 2.png|32px|link=]] [[File:Haz 3.png|32px|link=]] [[File:Haz 4.png|32px|link=]] [[File:Haz 5.png|32px|link=]] |
||
| style="text-align:left; padding:10px;" | 5 — Lethal |
| style="text-align:left; padding:10px;" | 5 — Lethal |
||
+ | | 1.33 |
||
| 2.80 / 3.00 / 3.20 / 3.40 |
| 2.80 / 3.00 / 3.20 / 3.40 |
||
| 1.50 |
| 1.50 |
||
− | | 1. |
+ | | 1.70 |
+ | | 1.10 |
||
| 0.70 |
| 0.70 |
||
| 2.00 |
| 2.00 |
||
| 0.10 |
| 0.10 |
||
| 0.10 |
| 0.10 |
||
+ | | 1.10 |
||
|} |
|} |
||
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*The following are '''neutral''' creatures and don't scale at all: [[Loot Bug]], [[Loot Bug|Golden Loot Bug]], [[Maggot]], [[Silicate Harvester]], [[Cave Vine]] & [[Naedocyte Cave Cruiser]] |
*The following are '''neutral''' creatures and don't scale at all: [[Loot Bug]], [[Loot Bug|Golden Loot Bug]], [[Maggot]], [[Silicate Harvester]], [[Cave Vine]] & [[Naedocyte Cave Cruiser]] |
||
− | *The following are '''normal''' enemies: [[Glyphid Spawn]], [[Glyphid Swarmer]] ([[Radioactive Glyphid Swarmer]]), [[Glyphid Grunt]] ([[Glyphid Grunt Slasher]], [[Glyphid Grunt Guard]]), [[Glyphid Exploder]] ([[Radioactive Glyphid Exploder]]), [[Glyphid Web Spitter]]. [[Glyphid Acid Spitter]], [[Nayaka Trawler]], [[Mactera Spawn]] [[Naedocyte Hatchling]], [[Naedocyte |
+ | *The following are '''normal''' enemies: [[Glyphid Spawn]], [[Glyphid Swarmer]] ([[Glyphid_Swarmer#Frost|Frost Glyphid Swarmer]], [[Glyphid_Swarmer#Radioactive|Radioactive Glyphid Swarmer]]), [[Glyphid Grunt]] ([[Glyphid_Grunt#Frost|Frost Glyphid Grunt]], [[Glyphid_Grunt#Radioactive|Radioactive Glyphid Grunt]]), [[Glyphid Grunt Slasher]] ([[Glyphid_Grunt_Slasher#Frost|Frost Glyphid Grunt Slasher]], [[Glyphid_Grunt_Slasher#Radioactive|Radioactive Glyphid Grunt Slasher]]), [[Glyphid Grunt Guard]] ([[Glyphid_Grunt_Guard#Frost|Frost Glyphid Grunt Guard]], [[Glyphid_Grunt_Guard#Radioactive|Radioactive Glyphid Grunt Guard]]), [[Glyphid Exploder]] ([[Glyphid_Exploder#Radioactive|Radioactive Glyphid Exploder]]), [[Glyphid Web Spitter]]. [[Glyphid Acid Spitter]], [[Carnivorous Larva]], [[Nayaka Trawler]], [[Mactera Spawn]], [[Naedocyte Shocker]], [[Naedocyte Hatchling]], [[Naedocyte Roe]], [[Cave Leech]], [[Deeptora Honeycomb]] & [[Fester Flea]]. |
− | *The following are '''large''' enemies: [[Glyphid Praetorian]] |
+ | *The following are '''large''' enemies: [[Glyphid Praetorian]] ([[Glyphid_Praetorian#Frost|Glyphid Frost Praetorian]], [[Glyphid_Praetorian#Radioactive|Radioactive Glyphid Praetorian]]), [[Glyphid Warden]], [[Glyphid Oppressor]], [[Glyphid Bulk Detonator]] ([[Glyphid Crassus Detonator]]), [[Glyphid Menace]], [[Q'ronar Youngling]], [[Q'ronar Shellback]], [[Korlok_Tyrant-Weed#Sprout|Korlok Sprout]], [[Korlok_Tyrant-Weed#Healing.E2.80.AFPod|Korlok Healing Pod]], [[Mactera Grabber]], [[Mactera Goo Bomber]] ([[Mactera_Goo_Bomber#Frost|Mactera Frost Bomber]]), [[Naedocyte Breeder]], [[Glyphid Brood Nexus]], [[Spitball Infector]] & [[Huuli Hoarder]]. |
− | *The following are '''extra large''' enemies: [[Glyphid Dreadnought]], [[BET-C]] ([[ |
+ | *The following are '''extra large''' enemies: [[Glyphid Dreadnought]], [[BET-C]] ([[Xynarch Charge-Sucker]]). |
+ | *The following are '''extra large 2''' enemies: [[Korlok Tyrant-Weed]]. |
||
− | |||
− | ''*When spawned via [[Mixer Interactivity]] they count as normal enemies.'' |
||
{| class="wikitable" style="text-align:center;" |
{| class="wikitable" style="text-align:center;" |
||
Line 101: | Line 119: | ||
! style="padding:10px; width: 150px;" | Large<br>Enemy Resistance |
! style="padding:10px; width: 150px;" | Large<br>Enemy Resistance |
||
! style="padding:10px; width: 150px;" | Extra Large<br>Enemy Resistance |
! style="padding:10px; width: 150px;" | Extra Large<br>Enemy Resistance |
||
+ | ! style="padding:10px; width: 150px;" | Extra Large 2<br>Enemy Resistance |
||
|- |
|- |
||
| style="text-align:left; padding:10px;" | 1 — Low Risk |
| style="text-align:left; padding:10px;" | 1 — Low Risk |
||
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| 0.70 |
| 0.70 |
||
| 0.45 / 0.55 / 0.70 / 0.85 |
| 0.45 / 0.55 / 0.70 / 0.85 |
||
+ | | 0.20 / 0.40 / 0.60 / 0.80 |
||
| 0.20 / 0.40 / 0.60 / 0.80 |
| 0.20 / 0.40 / 0.60 / 0.80 |
||
|- |
|- |
||
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| 1.00 |
| 1.00 |
||
| 0.65 / 0.75 / 0.90 / 1.00 |
| 0.65 / 0.75 / 0.90 / 1.00 |
||
+ | | 0.30 / 0.40 / 0.70 / 1.00 |
||
| 0.30 / 0.40 / 0.70 / 1.00 |
| 0.30 / 0.40 / 0.70 / 1.00 |
||
|- |
|- |
||
Line 119: | Line 140: | ||
| 0.80 / 0.90 / 1.00 / 1.10 |
| 0.80 / 0.90 / 1.00 / 1.10 |
||
| 0.50 / 0.50 / 0.90 / 1.20 |
| 0.50 / 0.50 / 0.90 / 1.20 |
||
+ | | 0.50 / 0.50 / 0.90 / 1.10 |
||
|- |
|- |
||
| style="text-align:left; padding:10px;" | 4 — Extreme |
| style="text-align:left; padding:10px;" | 4 — Extreme |
||
Line 125: | Line 147: | ||
| 1.00 / 1.00 / 1.20 / 1.30 |
| 1.00 / 1.00 / 1.20 / 1.30 |
||
| 0.70 / 0.70 / 0.90 / 1.60 |
| 0.70 / 0.70 / 0.90 / 1.60 |
||
+ | | 0.70 / 0.70 / 0.90 / 1.30 |
||
|- |
|- |
||
| style="text-align:left; padding:10px;" | 5 — Lethal |
| style="text-align:left; padding:10px;" | 5 — Lethal |
||
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| 1.20 / 1.20 / 1.40 / 1.50 |
| 1.20 / 1.20 / 1.40 / 1.50 |
||
| 0.70 / 0.70 / 1.00 / 1.60 |
| 0.70 / 0.70 / 1.00 / 1.60 |
||
+ | | 0.70 / 0.70 / 1.00 / 1.30 |
||
|} |
|} |
||
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{| class="wikitable" style="text-align:center; |
{| class="wikitable" style="text-align:center; |
||
|- |
|- |
||
− | ! style="padding:10px;" |Hazard Icon |
+ | ! style="padding:10px;" | Hazard Icon |
! style="padding:10px;" | Hazard Level |
! style="padding:10px;" | Hazard Level |
||
− | ! style="padding:10px |
+ | ! style="padding:10px;" | Enemy Damage |
− | ! style="padding:10px;" | Enemy<br>Attack Speed |
+ | ! style="padding:10px;" | Enemy<br> Attack Speed |
− | ! style="padding:10px;" | Enemy<br> |
+ | ! style="padding:10px;" | Enemy<br> Projectile Speed |
+ | ! style="padding:10px;" | Enemy<br> Movement Speed |
||
! style="padding:10px;" | Friendly<br>Fire* |
! style="padding:10px;" | Friendly<br>Fire* |
||
! style="padding:10px;" | Environmental<br>Damage |
! style="padding:10px;" | Environmental<br>Damage |
||
! style="padding:10px;" | Revive<br>Health |
! style="padding:10px;" | Revive<br>Health |
||
− | ! style="padding:10px;" | Max |
+ | ! style="padding:10px;" | Max Health<br>Regeneration |
+ | ! style="padding:10px;" | Point Extraction<br>Scaler |
||
|- |
|- |
||
| [[File:Haz 1.png|32px|link=]] [[File:Haz 2.png|32px|link=]] [[File:Haz 3.png|32px|link=]] [[File:Haz 3.5.png|32px|link=]] [[File:Haz off.png|32px|link=]] [[File:Haz off.png|32px|link=]] |
| [[File:Haz 1.png|32px|link=]] [[File:Haz 2.png|32px|link=]] [[File:Haz 3.png|32px|link=]] [[File:Haz 3.5.png|32px|link=]] [[File:Haz off.png|32px|link=]] [[File:Haz off.png|32px|link=]] |
||
| style="text-align:left; padding:10px;" | 3.5 — DD Hazard |
| style="text-align:left; padding:10px;" | 3.5 — DD Hazard |
||
| 1.50 / 1.60 / 1.70 / 1.80 |
| 1.50 / 1.60 / 1.70 / 1.80 |
||
+ | | 1.15 |
||
| 1.15 |
| 1.15 |
||
| 1.00 |
| 1.00 |
||
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| 0.40 |
| 0.40 |
||
| 0.15 |
| 0.15 |
||
+ | | 0.95 |
||
|- |
|- |
||
|[[File:Haz 1.png|32px|link=]] [[File:Haz 2.png|32px|link=]] [[File:Haz 3.png|32px|link=]] [[File:Haz 4.png|32px|link=]] [[File:Haz 4.5.png|32px|link=]] [[File:Haz off.png|32px|link=]] |
|[[File:Haz 1.png|32px|link=]] [[File:Haz 2.png|32px|link=]] [[File:Haz 3.png|32px|link=]] [[File:Haz 4.png|32px|link=]] [[File:Haz 4.5.png|32px|link=]] [[File:Haz off.png|32px|link=]] |
||
Line 165: | Line 193: | ||
| 2.30 / 2.45 / 2.60 / 2.80 |
| 2.30 / 2.45 / 2.60 / 2.80 |
||
| 1.35 |
| 1.35 |
||
− | | 1. |
+ | | 1.50 |
+ | | 1.05 |
||
| 0.55 |
| 0.55 |
||
| 1.66 |
| 1.66 |
||
| 0.20 |
| 0.20 |
||
| 0.15 |
| 0.15 |
||
+ | | 1.05 |
||
|- |
|- |
||
| [[File:Haz 1.png|32px|link=]] [[File:Haz 2.png|32px|link=]] [[File:Haz 3.png|32px|link=]] [[File:Haz 4.png|32px|link=]] [[File:Haz 5.png|32px|link=]] [[File:Haz 5.5.png|32px|link=]] |
| [[File:Haz 1.png|32px|link=]] [[File:Haz 2.png|32px|link=]] [[File:Haz 3.png|32px|link=]] [[File:Haz 4.png|32px|link=]] [[File:Haz 5.png|32px|link=]] [[File:Haz 5.5.png|32px|link=]] |
||
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| 3.00 / 3.20 / 3.40 / 3.60 |
| 3.00 / 3.20 / 3.40 / 3.60 |
||
| 1.50 |
| 1.50 |
||
− | | 1. |
+ | | 1.70 |
+ | | 1.15 |
||
| 0.70 |
| 0.70 |
||
| 2.20 |
| 2.20 |
||
− | | 0. |
+ | | 0.10 |
− | | 0. |
+ | | 0.10 |
+ | | 1.15 |
||
|- |
|- |
||
|} |
|} |
||
Line 197: | Line 229: | ||
! style="padding:10px; width: 150px;" | Large<br>Enemy Resistance |
! style="padding:10px; width: 150px;" | Large<br>Enemy Resistance |
||
! style="padding:10px; width: 150px;" | Extra Large<br>Enemy Resistance |
! style="padding:10px; width: 150px;" | Extra Large<br>Enemy Resistance |
||
⚫ | |||
|- |
|- |
||
| style="text-align:left; padding:10px;" | 3.5 — DD Hazard |
| style="text-align:left; padding:10px;" | 3.5 — DD Hazard |
||
Line 204: | Line 235: | ||
| 0.85 / 0.95 / 1.10 / 1.20 |
| 0.85 / 0.95 / 1.10 / 1.20 |
||
| 0.60 / 0.60 / 1.00 / 1.40 |
| 0.60 / 0.60 / 1.00 / 1.40 |
||
⚫ | |||
|- |
|- |
||
| style="text-align:left; padding:10px;" | 4.5 — DD Hazard |
| style="text-align:left; padding:10px;" | 4.5 — DD Hazard |
||
Line 211: | Line 241: | ||
| 1.10 / 1.10 / 1.30 / 1.40 |
| 1.10 / 1.10 / 1.30 / 1.40 |
||
| 0.70 / 0.70 / 1.10 / 1.60 |
| 0.70 / 0.70 / 1.10 / 1.60 |
||
⚫ | |||
|- |
|- |
||
| style="text-align:left; padding:10px;" | 5.5 — DD Hazard |
| style="text-align:left; padding:10px;" | 5.5 — DD Hazard |
||
Line 218: | Line 247: | ||
| 1.30 / 1.30 / 1.50 / 1.60 |
| 1.30 / 1.30 / 1.50 / 1.60 |
||
| 0.70 / 0.70 / 1.00 / 1.60 |
| 0.70 / 0.70 / 1.00 / 1.60 |
||
⚫ | |||
|- |
|- |
||
|} |
|} |
Revision as of 20:09, 2 November 2020
This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions. |
Please help improve this if you can. The Discussion page may contain suggestions.
Hazard Levels
Hazard levels, along with player count, determine the amount of enemies present in a mission and during swarms; as well as an increase to the amount of damage they can absorb and the amount of damage they deal to players. Hazard Levels contribute to a Hazard Bonus, which determines the rewards at the end of the mission.
Normal Scaling
Depending on the selected Hazard level and the amount of players in a game, the difficulty is dynamically adjusted through several factors:
- Increased Hazard Level increases: enemy and environmental damage; friendly fire; as well as decreasing available health after a revive.
- Increased player count increases enemy damage even further.
- Additionally, Hazard 5 reduces the maximum health the player will regenerate to, from 15% to 10%.
- The Hazard Level will also affect wave modifiers, such as "time until the next wave" and the enemy composition.
- Increased Hazard level affects the number of enemies present in a mission, particularly during swarms. For more information, see Creatures.
Below is a table listing several modifiers for each Hazard Level ( x / x / x / x denotes the amount of players in the game).
Hazard Icon | Hazard Level | Hazard Bonus | Enemy Damage | Enemy Attack Speed |
Enemy Projectile Speed |
Enemy Movement Speed |
Friendly Fire* |
Environmental Damage |
Revive Health |
Max Health Regeneration |
Point Extraction Scaler |
---|---|---|---|---|---|---|---|---|---|---|---|
1 — Low Risk | 0.25 | 0.50 / 0.50 / 0.50 / 0.50 | 0.80 | 1.00 | 0.80 | 0.10 | 0.75 | 0.60 | 0.15 | 0.70 | |
2 — Challenging | 0.50 | 0.70 / 0.80 / 0.90 / 1.00 | 0.90 | 1.00 | 0.90 | 0.20 | 1.00 | 0.50 | 0.15 | 0.80 | |
3 — Dangerous | 0.75 | 1.20 / 1.30 / 1.40 / 1.50 | 1.00 | 1.00 | 1.00 | 0.30 | 1.00 | 0.40 | 0.15 | 0.90 | |
4 — Extreme | 1.00 | 2.00 / 2.15 / 2.30 / 2.50 | 1.25 | 1.30 | 1.00 | 0.40 | 1.33 | 0.20 | 0.15 | 1.00 | |
5 — Lethal | 1.33 | 2.80 / 3.00 / 3.20 / 3.40 | 1.50 | 1.70 | 1.10 | 0.70 | 2.00 | 0.10 | 0.10 | 1.10 |
*Explosive friendly fire is reduced by a further 50%
Resistance Scaling
Shown below is a table of multipliers for enemy count and enemy damage weakness. (Separated by size classification), only affected by the amount of players and hazard level. The enemy damage weakness is a modifier to all damage dealt to enemies by players.
Damage dealt to enemy = Damage of Weapon / Modifier.
For damage resistances:
- The following are neutral creatures and don't scale at all: Loot Bug, Golden Loot Bug, Maggot, Silicate Harvester, Cave Vine & Naedocyte Cave Cruiser
- The following are normal enemies: Glyphid Spawn, Glyphid Swarmer (Frost Glyphid Swarmer, Radioactive Glyphid Swarmer), Glyphid Grunt (Frost Glyphid Grunt, Radioactive Glyphid Grunt), Glyphid Grunt Slasher (Frost Glyphid Grunt Slasher, Radioactive Glyphid Grunt Slasher), Glyphid Grunt Guard (Frost Glyphid Grunt Guard, Radioactive Glyphid Grunt Guard), Glyphid Exploder (Radioactive Glyphid Exploder), Glyphid Web Spitter. Glyphid Acid Spitter, Carnivorous Larva, Nayaka Trawler, Mactera Spawn, Naedocyte Shocker, Naedocyte Hatchling, Naedocyte Roe, Cave Leech, Deeptora Honeycomb & Fester Flea.
- The following are large enemies: Glyphid Praetorian (Glyphid Frost Praetorian, Radioactive Glyphid Praetorian), Glyphid Warden, Glyphid Oppressor, Glyphid Bulk Detonator (Glyphid Crassus Detonator), Glyphid Menace, Q'ronar Youngling, Q'ronar Shellback, Korlok Sprout, Korlok Healing Pod, Mactera Grabber, Mactera Goo Bomber (Mactera Frost Bomber), Naedocyte Breeder, Glyphid Brood Nexus, Spitball Infector & Huuli Hoarder.
- The following are extra large enemies: Glyphid Dreadnought, BET-C (Xynarch Charge-Sucker).
- The following are extra large 2 enemies: Korlok Tyrant-Weed.
1 Player (Solo) / 2 Players / 3 Players / 4 Players | |||||
---|---|---|---|---|---|
Hazard Level | Enemy Count | Normal Enemy Resistance |
Large Enemy Resistance |
Extra Large Enemy Resistance |
Extra Large 2 Enemy Resistance |
1 — Low Risk | 0.15 / 0.25 / 0.45 / 0.65 | 0.70 | 0.45 / 0.55 / 0.70 / 0.85 | 0.20 / 0.40 / 0.60 / 0.80 | 0.20 / 0.40 / 0.60 / 0.80 |
2 — Challenging | 0.25 / 0.35 / 0.65 / 0.80 | 1.00 | 0.65 / 0.75 / 0.90 / 1.00 | 0.30 / 0.40 / 0.70 / 1.00 | 0.30 / 0.40 / 0.70 / 1.00 |
3 — Dangerous | 0.50 / 0.50 / 0.80 / 1.10 | 1.10 | 0.80 / 0.90 / 1.00 / 1.10 | 0.50 / 0.50 / 0.90 / 1.20 | 0.50 / 0.50 / 0.90 / 1.10 |
4 — Extreme | 0.75 / 0.75 / 1.15 / 1.35 | 1.20 | 1.00 / 1.00 / 1.20 / 1.30 | 0.70 / 0.70 / 0.90 / 1.60 | 0.70 / 0.70 / 0.90 / 1.30 |
5 — Lethal | 0.85 / 0.85 / 1.25 / 1.50 | 1.20 | 1.20 / 1.20 / 1.40 / 1.50 | 0.70 / 0.70 / 1.00 / 1.60 | 0.70 / 0.70 / 1.00 / 1.30 |
There is only a small increase of enemy spawns between Solo and 2 Player to compensate for the loss of Bosco.
Deep Dive Scaling
Deep Dives include three additional Hazard difficulties that may appear within a Deep Dive.
Hazard Icon | Hazard Level | Enemy Damage | Enemy Attack Speed |
Enemy Projectile Speed |
Enemy Movement Speed |
Friendly Fire* |
Environmental Damage |
Revive Health |
Max Health Regeneration |
Point Extraction Scaler |
---|---|---|---|---|---|---|---|---|---|---|
3.5 — DD Hazard | 1.50 / 1.60 / 1.70 / 1.80 | 1.15 | 1.15 | 1.00 | 0.30 | 1.15 | 0.40 | 0.15 | 0.95 | |
4.5 — DD Hazard | 2.30 / 2.45 / 2.60 / 2.80 | 1.35 | 1.50 | 1.05 | 0.55 | 1.66 | 0.20 | 0.15 | 1.05 | |
5.5 — DD Hazard | 3.00 / 3.20 / 3.40 / 3.60 | 1.50 | 1.70 | 1.15 | 0.70 | 2.20 | 0.10 | 0.10 | 1.15 |
*Explosive friendly fire is reduced by a further 50%
Deep Dive Resistance Scaling
1 Player (Solo) / 2 Players / 3 Players / 4 Players | |||||
---|---|---|---|---|---|
Hazard Level | Enemy Count | Normal Enemy Resistance |
Large Enemy Resistance |
Extra Large Enemy Resistance | |
3.5 — DD Hazard | 0.60 / 0.60 / 0.90 / 1.20 | 1.10 | 0.85 / 0.95 / 1.10 / 1.20 | 0.60 / 0.60 / 1.00 / 1.40 | |
4.5 — DD Hazard | 0.80 / 0.80 / 1.20 / 1.40 | 1.20 | 1.10 / 1.10 / 1.30 / 1.40 | 0.70 / 0.70 / 1.10 / 1.60 | |
5.5 — DD Hazard | 0.85 / 0.85 / 1.25 / 1.50 | 1.20 | 1.30 / 1.30 / 1.50 / 1.60 | 0.70 / 0.70 / 1.00 / 1.60 |
See Also
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