Deep Rock Galactic Wiki
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*The following are '''neutral''' creatures and don't scale at all: [[Loot Bug]], [[Loot Bug|Golden Loot Bug]], [[Maggot]], [[Silicate Harvester]], [[Cave Vine]] & [[Naedocyte Cave Cruiser]]
 
*The following are '''neutral''' creatures and don't scale at all: [[Loot Bug]], [[Loot Bug|Golden Loot Bug]], [[Maggot]], [[Silicate Harvester]], [[Cave Vine]] & [[Naedocyte Cave Cruiser]]
 
*The following are '''normal''' enemies: [[Glyphid Spawn]], [[Glyphid Swarmer]] ([[Glyphid_Swarmer#Frost|Frost Glyphid Swarmer]], [[Glyphid_Swarmer#Radioactive|Radioactive Glyphid Swarmer]]), [[Glyphid Grunt]] ([[Glyphid_Grunt#Frost|Frost Glyphid Grunt]], [[Glyphid_Grunt#Radioactive|Radioactive Glyphid Grunt]]), [[Glyphid Grunt Slasher]] ([[Glyphid_Grunt_Slasher#Frost|Frost Glyphid Grunt Slasher]], [[Glyphid_Grunt_Slasher#Radioactive|Radioactive Glyphid Grunt Slasher]]), [[Glyphid Grunt Guard]] ([[Glyphid_Grunt_Guard#Frost|Frost Glyphid Grunt Guard]], [[Glyphid_Grunt_Guard#Radioactive|Radioactive Glyphid Grunt Guard]]), [[Glyphid Exploder]] ([[Glyphid_Exploder#Radioactive|Radioactive Glyphid Exploder]]), [[Glyphid Web Spitter]]. [[Glyphid Acid Spitter]], [[Carnivorous Larva]], [[Nayaka Trawler]], [[Mactera Spawn]], [[Naedocyte Shocker]], [[Naedocyte Hatchling]], [[Naedocyte Roe]], [[Cave Leech]], [[Deeptora Honeycomb]] & [[Fester Flea]].
 
*The following are '''normal''' enemies: [[Glyphid Spawn]], [[Glyphid Swarmer]] ([[Glyphid_Swarmer#Frost|Frost Glyphid Swarmer]], [[Glyphid_Swarmer#Radioactive|Radioactive Glyphid Swarmer]]), [[Glyphid Grunt]] ([[Glyphid_Grunt#Frost|Frost Glyphid Grunt]], [[Glyphid_Grunt#Radioactive|Radioactive Glyphid Grunt]]), [[Glyphid Grunt Slasher]] ([[Glyphid_Grunt_Slasher#Frost|Frost Glyphid Grunt Slasher]], [[Glyphid_Grunt_Slasher#Radioactive|Radioactive Glyphid Grunt Slasher]]), [[Glyphid Grunt Guard]] ([[Glyphid_Grunt_Guard#Frost|Frost Glyphid Grunt Guard]], [[Glyphid_Grunt_Guard#Radioactive|Radioactive Glyphid Grunt Guard]]), [[Glyphid Exploder]] ([[Glyphid_Exploder#Radioactive|Radioactive Glyphid Exploder]]), [[Glyphid Web Spitter]]. [[Glyphid Acid Spitter]], [[Carnivorous Larva]], [[Nayaka Trawler]], [[Mactera Spawn]], [[Naedocyte Shocker]], [[Naedocyte Hatchling]], [[Naedocyte Roe]], [[Cave Leech]], [[Deeptora Honeycomb]] & [[Fester Flea]].
*The following are '''large''' enemies: [[Glyphid Praetorian]]* ([[Glyphid_Praetorian#Frost|Glyphid Frost Praetorian]], [[Glyphid_Praetorian#Radioactive|Radioactive Glyphid Praetorian]]), [[Glyphid Warden]], [[Glyphid Oppressor]], [[Glyphid Bulk Detonator]] ([[Glyphid Crassus Detonator]]), [[Glyphid Menace]], [[Q'ronar Youngling]], [[Q'ronar Shellback]], [[Korlok_Tyrant-Weed#Sprout|Korlok Sprout]], [[Korlok_Tyrant-Weed#Healing.E2.80.AFPod|Korlok Healing Pod]], [[Mactera Grabber]], [[Mactera Goo Bomber]] ([[Mactera_Goo_Bomber#Frost|Mactera Frost Bomber]]), [[Naedocyte Breeder]], [[Glyphid Brood Nexus]], [[Spitball Infector]] & [[Huuli Hoarder]].
+
*The following are '''large''' enemies: [[Glyphid Praetorian]] ([[Glyphid_Praetorian#Frost|Glyphid Frost Praetorian]], [[Glyphid_Praetorian#Radioactive|Radioactive Glyphid Praetorian]]), [[Glyphid Warden]], [[Glyphid Oppressor]], [[Glyphid Bulk Detonator]] ([[Glyphid Crassus Detonator]]), [[Glyphid Menace]], [[Q'ronar Youngling]], [[Q'ronar Shellback]], [[Korlok_Tyrant-Weed#Sprout|Korlok Sprout]], [[Korlok_Tyrant-Weed#Healing.E2.80.AFPod|Korlok Healing Pod]], [[Mactera Grabber]], [[Mactera Goo Bomber]] ([[Mactera_Goo_Bomber#Frost|Mactera Frost Bomber]]), [[Naedocyte Breeder]], [[Glyphid Brood Nexus]], [[Spitball Infector]] & [[Huuli Hoarder]].
 
*The following are '''extra large''' enemies: [[Glyphid Dreadnought]], [[BET-C]] ([[Xynarch Charge-Sucker]]).
 
*The following are '''extra large''' enemies: [[Glyphid Dreadnought]], [[BET-C]] ([[Xynarch Charge-Sucker]]).
 
*The following are '''extra large 2''' enemies: [[Korlok Tyrant-Weed]].
 
*The following are '''extra large 2''' enemies: [[Korlok Tyrant-Weed]].
 
''*When spawned via [[Mixer Interactivity]] they count as normal enemies.''
 
   
 
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Revision as of 20:09, 2 November 2020


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Hazard Levels

Hazard levels, along with player count, determine the amount of enemies present in a mission and during swarms; as well as an increase to the amount of damage they can absorb and the amount of damage they deal to players. Hazard Levels contribute to a Hazard Bonus, which determines the rewards at the end of the mission.

Normal Scaling

Depending on the selected Hazard level and the amount of players in a game, the difficulty is dynamically adjusted through several factors:

  • Increased Hazard Level increases: enemy and environmental damage; friendly fire; as well as decreasing available health after a revive.
  • Increased player count increases enemy damage even further.
  • Additionally, Hazard 5 reduces the maximum health the player will regenerate to, from 15% to 10%.
  • The Hazard Level will also affect wave modifiers, such as "time until the next wave" and the enemy composition.
  • Increased Hazard level affects the number of enemies present in a mission, particularly during swarms. For more information, see Creatures.

Below is a table listing several modifiers for each Hazard Level ( x / x / x / x denotes the amount of players in the game).

Hazard Icon Hazard Level Hazard Bonus Enemy Damage Enemy
Attack Speed
Enemy
Projectile Speed
Enemy
Movement Speed
Friendly
Fire*
Environmental
Damage
Revive
Health
Max Health
Regeneration
Point Extraction
Scaler
Haz 1 Haz off Haz off Haz off Haz off 1 — Low Risk 0.25 0.50 / 0.50 / 0.50 / 0.50 0.80 1.00 0.80 0.10 0.75 0.60 0.15 0.70
Haz 1 Haz 2 Haz off Haz off Haz off 2 — Challenging 0.50 0.70 / 0.80 / 0.90 / 1.00 0.90 1.00 0.90 0.20 1.00 0.50 0.15 0.80
Haz 1 Haz 2 Haz 3 Haz off Haz off 3 — Dangerous 0.75 1.20 / 1.30 / 1.40 / 1.50 1.00 1.00 1.00 0.30 1.00 0.40 0.15 0.90
Haz 1 Haz 2 Haz 3 Haz 4 Haz off 4 — Extreme 1.00 2.00 / 2.15 / 2.30 / 2.50 1.25 1.30 1.00 0.40 1.33 0.20 0.15 1.00
Haz 1 Haz 2 Haz 3 Haz 4 Haz 5 5 — Lethal 1.33 2.80 / 3.00 / 3.20 / 3.40 1.50 1.70 1.10 0.70 2.00 0.10 0.10 1.10

*Explosive friendly fire is reduced by a further 50%

Resistance Scaling

Shown below is a table of multipliers for enemy count and enemy damage weakness. (Separated by size classification), only affected by the amount of players and hazard level. The enemy damage weakness is a modifier to all damage dealt to enemies by players.

Damage dealt to enemy = Damage of Weapon / Modifier.

For damage resistances:

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard Level Enemy Count Normal
Enemy Resistance
Large
Enemy Resistance
Extra Large
Enemy Resistance
Extra Large 2
Enemy Resistance
1 — Low Risk 0.15 / 0.25 / 0.45 / 0.65 0.70 0.45 / 0.55 / 0.70 / 0.85 0.20 / 0.40 / 0.60 / 0.80 0.20 / 0.40 / 0.60 / 0.80
2 — Challenging 0.25 / 0.35 / 0.65 / 0.80 1.00 0.65 / 0.75 / 0.90 / 1.00 0.30 / 0.40 / 0.70 / 1.00 0.30 / 0.40 / 0.70 / 1.00
3 — Dangerous 0.50 / 0.50 / 0.80 / 1.10 1.10 0.80 / 0.90 / 1.00 / 1.10 0.50 / 0.50 / 0.90 / 1.20 0.50 / 0.50 / 0.90 / 1.10
4 — Extreme 0.75 / 0.75 / 1.15 / 1.35 1.20 1.00 / 1.00 / 1.20 / 1.30 0.70 / 0.70 / 0.90 / 1.60 0.70 / 0.70 / 0.90 / 1.30
5 — Lethal 0.85 / 0.85 / 1.25 / 1.50 1.20 1.20 / 1.20 / 1.40 / 1.50 0.70 / 0.70 / 1.00 / 1.60 0.70 / 0.70 / 1.00 / 1.30

There is only a small increase of enemy spawns between Solo and 2 Player to compensate for the loss of Bosco.

Deep Dive Scaling

Deep Dives include three additional Hazard difficulties that may appear within a Deep Dive.

Hazard Icon Hazard Level Enemy Damage Enemy
Attack Speed
Enemy
Projectile Speed
Enemy
Movement Speed
Friendly
Fire*
Environmental
Damage
Revive
Health
Max Health
Regeneration
Point Extraction
Scaler
Haz 1 Haz 2 Haz 3 Haz 3.5 Haz off Haz off 3.5 — DD Hazard 1.50 / 1.60 / 1.70 / 1.80 1.15 1.15 1.00 0.30 1.15 0.40 0.15 0.95
Haz 1 Haz 2 Haz 3 Haz 4 Haz 4.5 Haz off 4.5 — DD Hazard 2.30 / 2.45 / 2.60 / 2.80 1.35 1.50 1.05 0.55 1.66 0.20 0.15 1.05
Haz 1 Haz 2 Haz 3 Haz 4 Haz 5 Haz 5.5 5.5 — DD Hazard 3.00 / 3.20 / 3.40 / 3.60 1.50 1.70 1.15 0.70 2.20 0.10 0.10 1.15

*Explosive friendly fire is reduced by a further 50%

Deep Dive Resistance Scaling

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard Level Enemy Count Normal
Enemy Resistance
Large
Enemy Resistance
Extra Large
Enemy Resistance
3.5 — DD Hazard 0.60 / 0.60 / 0.90 / 1.20 1.10 0.85 / 0.95 / 1.10 / 1.20 0.60 / 0.60 / 1.00 / 1.40
4.5 — DD Hazard 0.80 / 0.80 / 1.20 / 1.40 1.20 1.10 / 1.10 / 1.30 / 1.40 0.70 / 0.70 / 1.10 / 1.60
5.5 — DD Hazard 0.85 / 0.85 / 1.25 / 1.50 1.20 1.30 / 1.30 / 1.50 / 1.60 0.70 / 0.70 / 1.00 / 1.60

See Also