Thecyrobot (talk | contribs) (Corrected Enemy Count) Tag: Visual edit |
Thecyrobot (talk | contribs) (Updated Resistance values) Tag: Visual edit |
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| Hazard Level || Enemy Count || Normal Enemy<br>Resistance || Special Enemy<br>Resistance || Boss Enemy<br>Resistance |
| Hazard Level || Enemy Count || Normal Enemy<br>Resistance || Special Enemy<br>Resistance || Boss Enemy<br>Resistance |
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− | | 1 - Low Risk || 0.15 / 0.25 / 0.45 / 0.65 |
+ | | 1 - Low Risk || 0.15 / 0.25 / 0.45 / 0.65 || 0.45 / 0.55 / 0.70 / 0.85 || 0.7 || 0.2 / 0.4 / 0.6 / 0.8 |
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− | | 2 - Challenging || 0.25 / 0.35 / 0.65 / 0.89 || |
+ | | 2 - Challenging || 0.25 / 0.35 / 0.65 / 0.89 ||0.65 / 0.75 / 0.90 / 1.00 |
+ | | 1.0 || 0.3 / 0.4 / 0.7 / 1.0 |
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− | | 3 - Dangerous || 0.50 / 0.50 / 0.80 / 1.10 || |
+ | | 3 - Dangerous || 0.50 / 0.50 / 0.80 / 1.10 || 0.80 / 0.90 / 1.00 / 1.10 || 1.1 || 0.5 / 0.5 / 0.7 / 1.1 |
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− | | 4 - Extreme || 0.75 / 0.75 / 1.25 / 1.35 || |
+ | | 4 - Extreme || 0.75 / 0.75 / 1.25 / 1.35 ||1.00 / 1.00 / 1.20 / 1.30 |
+ | | 1.2 || 0.7 / 0.7 / 0.9 / 1.6 |
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− | | 5 - Lethal || 0.85 / 0.85 / 1.25 / 1.50 || 1. |
+ | | 5 - Lethal || 0.85 / 0.85 / 1.25 / 1.50 || 1.20 / 1.20 / 1.40 / 1.50 || 1.2 || 0.7 / 0.7 / 1 / 1.6 |
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Revision as of 00:14, 31 August 2019
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Please help improve this if you can. The Discussion page may contain suggestions. |
Please help improve this if you can. The Discussion page may contain suggestions.
Hazard Levels
Hazard levels along with player count determine the amount of enemies present in a mission and during swarms, as well as an increase to the amount of damage they can absorb and the amount of damage they deal to players. Hazard Levels contribute to a Hazard Bonus, starting with +25% bonus at 1-Low Risk and increasing in 25% intervals to 100% bonus at 4-Extreme.
Scaling
On higher Hazard levels and with more players, the threats players face increases.
- Increased Hazard Levels increase enemy damage and friendly fire.
- Increased player count increase enemy counts and enemy damage weakness, but do not affect enemy damage and friendly fire.
- Hazard 5 disables health regeneration and lowers health received from revives.
Shown below is a table of multipliers for Enviromental, Enemy Damage and Friendly Fire, only affected by Hazard Level.
*Explosive friendly fire is reduced by a further 50%
Shown below is a table of multipliers for enemy count and enemy damage weakness. (Separated by size classification), only affected by the amount of players and hazard level. The enemy damage weakness is a modifier to all damage dealt to enemies by players.
Damage dealt to enemy = Damage of Weapon / Modifier.
For damage resistances:
- Lootbug and Golden Loot Bug are neutral enemies and don't scale at all.
- The following are special enemies: Glyphid Praetorian, Glyphid Bulk Detonator, Glyphid Menace, Glyphid Warden, Q'ronar Youngling, Q'ronar Shellback, Mactera Grabber, Mactera Goo/Ice Bomber, Naedocyte Breeder, Naedocyte Roe, Glyphid Brood Nexus, Spitball Infector, Huuli Hoarder.
- The following are boss enemies: The Glyphid Dreadnought, Xynarch Charge-Sucker (BET-C).
- All other enemies have normal resistances.
1 Player (Solo) / 2 Players / 3 Players / 4 Players | ||||
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Hazard Level | Enemy Count | Normal Enemy Resistance |
Special Enemy Resistance |
Boss Enemy Resistance |
1 - Low Risk | 0.15 / 0.25 / 0.45 / 0.65 | 0.45 / 0.55 / 0.70 / 0.85 | 0.7 | 0.2 / 0.4 / 0.6 / 0.8 |
2 - Challenging | 0.25 / 0.35 / 0.65 / 0.89 | 0.65 / 0.75 / 0.90 / 1.00 | 1.0 | 0.3 / 0.4 / 0.7 / 1.0 |
3 - Dangerous | 0.50 / 0.50 / 0.80 / 1.10 | 0.80 / 0.90 / 1.00 / 1.10 | 1.1 | 0.5 / 0.5 / 0.7 / 1.1 |
4 - Extreme | 0.75 / 0.75 / 1.25 / 1.35 | 1.00 / 1.00 / 1.20 / 1.30 | 1.2 | 0.7 / 0.7 / 0.9 / 1.6 |
5 - Lethal | 0.85 / 0.85 / 1.25 / 1.50 | 1.20 / 1.20 / 1.40 / 1.50 | 1.2 | 0.7 / 0.7 / 1 / 1.6 |
There is only a small increase of enemy spawns between Solo and 2 Player to compensate for the loss of Bosco.
See Also
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