Deep Rock Galactic Wiki
(Corrected Enemy Count)
Tag: Visual edit
(Updated Resistance values)
Tag: Visual edit
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| Hazard Level || Enemy Count || Normal Enemy<br>Resistance || Special Enemy<br>Resistance || Boss Enemy<br>Resistance
 
| Hazard Level || Enemy Count || Normal Enemy<br>Resistance || Special Enemy<br>Resistance || Boss Enemy<br>Resistance
 
|-
 
|-
| 1 - Low Risk || 0.15 / 0.25 / 0.45 / 0.65 || 0.7x || 0.45 / 0.55 / 0.7 / 0.85 || 0.2 / 0.4 / 0.6 / 0.8
+
| 1 - Low Risk || 0.15 / 0.25 / 0.45 / 0.65 || 0.45 / 0.55 / 0.70 / 0.85 || 0.7 || 0.2 / 0.4 / 0.6 / 0.8
 
|-
 
|-
| 2 - Challenging || 0.25 / 0.35 / 0.65 / 0.89 || 1.0x || 0.65 / 0.75 / 0.9 / 1.0 || 0.3 / 0.4 / 0.7 / 1.0
+
| 2 - Challenging || 0.25 / 0.35 / 0.65 / 0.89 ||0.65 / 0.75 / 0.90 / 1.00
  +
| 1.0 || 0.3 / 0.4 / 0.7 / 1.0
 
|-
 
|-
| 3 - Dangerous || 0.50 / 0.50 / 0.80 / 1.10 || 1.1x || 0.8 / 0.9 / 1.0 / 1.1 || 0.5 / 0.5 / 0.7 / 1.1
+
| 3 - Dangerous || 0.50 / 0.50 / 0.80 / 1.10 || 0.80 / 0.90 / 1.00 / 1.10 || 1.1 || 0.5 / 0.5 / 0.7 / 1.1
 
|-
 
|-
| 4 - Extreme || 0.75 / 0.75 / 1.25 / 1.35 || 1.2x || 1.0 / 1.1 / 1.2 / 1.3 || 0.7 / 0.7 / 0.9 / 1.6
+
| 4 - Extreme || 0.75 / 0.75 / 1.25 / 1.35 ||1.00 / 1.00 / 1.20 / 1.30
  +
| 1.2 || 0.7 / 0.7 / 0.9 / 1.6
 
|-
 
|-
| 5 - Lethal || 0.85 / 0.85 / 1.25 / 1.50 || 1.2x || 1.2 / 1.3 / 1.4 / 1.5 || 0.7 / 0.7 / 1 / 1.8
+
| 5 - Lethal || 0.85 / 0.85 / 1.25 / 1.50 || 1.20 / 1.20 / 1.40 / 1.50 || 1.2 || 0.7 / 0.7 / 1 / 1.6
 
|}
 
|}
   

Revision as of 00:14, 31 August 2019


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Hazard Levels

Hazard levels along with player count determine the amount of enemies present in a mission and during swarms, as well as an increase to the amount of damage they can absorb and the amount of damage they deal to players. Hazard Levels contribute to a Hazard Bonus, starting with +25% bonus at 1-Low Risk and increasing in 25% intervals to 100% bonus at 4-Extreme.

Scaling

On higher Hazard levels and with more players, the threats players face increases.

  • Increased Hazard Levels increase enemy damage and friendly fire.
  • Increased player count increase enemy counts and enemy damage weakness, but do not affect enemy damage and friendly fire.
  • Hazard 5 disables health regeneration and lowers health received from revives.

Shown below is a table of multipliers for Enviromental, Enemy Damage and Friendly Fire, only affected by Hazard Level.

Hazard Icon Hazard Level Enemy

Damage

Friendly

Fire*

Enviromental

Damage

Wave Time Speed
Haz 1 Haz off Haz off Haz off Haz off 1 - Low Risk 0.5 / 0.5 / 0.5 / 0.5 0.1 0.75 ? ?
Haz 1 Haz 2 Haz off Haz off Haz off 2 - Challenging 0.7 / 0.8 / 0.9 / 1.0 0.2 1.0 ? ?
Haz 1 Haz 2 Haz 3 Haz off Haz off 3 - Dangerous 1.2 / 1.3 / 1.4 / 1.5 0.3 1.0 ? ?
Haz 1 Haz 2 Haz 3 Haz 4 Haz off 4 - Extreme 2.0 /2.15/ 2.3 / 2.5 0.4 1.33 ? ?
Haz 1 Haz 2 Haz 3 Haz 4 Haz 5 5 - Lethal 2.6 / 2.8 / 3.0 / 3.2 0.7 2.0 ? ?

*Explosive friendly fire is reduced by a further 50%

Shown below is a table of multipliers for enemy count and enemy damage weakness. (Separated by size classification), only affected by the amount of players and hazard level. The enemy damage weakness is a modifier to all damage dealt to enemies by players.

Damage dealt to enemy = Damage of Weapon / Modifier.

For damage resistances:

  • Lootbug and Golden Loot Bug are neutral enemies and don't scale at all.
  • The following are special enemies: Glyphid Praetorian, Glyphid Bulk Detonator, Glyphid Menace, Glyphid Warden, Q'ronar Youngling, Q'ronar Shellback, Mactera Grabber, Mactera Goo/Ice Bomber, Naedocyte Breeder, Naedocyte Roe, Glyphid Brood Nexus, Spitball Infector, Huuli Hoarder.
  • The following are boss enemies: The Glyphid Dreadnought, Xynarch Charge-Sucker (BET-C).
  • All other enemies have normal resistances.
1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard Level Enemy Count Normal Enemy
Resistance
Special Enemy
Resistance
Boss Enemy
Resistance
1 - Low Risk 0.15 / 0.25 / 0.45 / 0.65 0.45 / 0.55 / 0.70 / 0.85 0.7 0.2 / 0.4 / 0.6 / 0.8
2 - Challenging 0.25 / 0.35 / 0.65 / 0.89 0.65 / 0.75 / 0.90 / 1.00 1.0 0.3 / 0.4 / 0.7 / 1.0
3 - Dangerous 0.50 / 0.50 / 0.80 / 1.10 0.80 / 0.90 / 1.00 / 1.10 1.1 0.5 / 0.5 / 0.7 / 1.1
4 - Extreme 0.75 / 0.75 / 1.25 / 1.35 1.00 / 1.00 / 1.20 / 1.30 1.2 0.7 / 0.7 / 0.9 / 1.6
5 - Lethal 0.85 / 0.85 / 1.25 / 1.50 1.20 / 1.20 / 1.40 / 1.50 1.2 0.7 / 0.7 / 1 / 1.6

There is only a small increase of enemy spawns between Solo and 2 Player to compensate for the loss of Bosco.

See Also