Deep Rock Galactic Wiki
Advertisement

This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions.

Hazard Levels

Hazard levels along with player count determine the amount of enemies present in a mission and during swarms, as well as an increase to the amount of damage they can absorb and the amount of damage they deal to players. Hazard Levels contribute to a Hazard Bonus, which determines the rewards at the end of the mission.

Scaling

Depending on the selected Hazard level and the amount of players in a game, the difficulty is dynamicly adjusted trough several factors:

  • Increased Hazard Level increases enemy and environmental damage, friendly fire, as well as health after a revive.
  • Increased player count increases enemy damage even further.
  • Additionally, Hazard 5 reduces the maximum health you will regenerate to from 15% to 5%.
  • Hazard level also influence wave modifiers like "time untill the next wave" and the enemy composition.

Below is a table listing several modifiers for each Hazard level. x / x / x / x denotes the amount of players in the game.

Hazard Icon Hazard Level Enemy Damage Friendly Fire* Enviromental Damage Revive Health Max Revive Regeneration
Haz 1 Haz off Haz off Haz off Haz off 1 - Low Risk 0.50 / 0.50 / 0.50 / 0.50 0.1 0.75 0.60 0.15
Haz 1 Haz 2 Haz off Haz off Haz off 2 - Challenging 0.70 / 0.80 / 0.90 / 1.00 0.2 1.00 0.50 0.15
Haz 1 Haz 2 Haz 3 Haz off Haz off 3 - Dangerous 1.20 / 1.30 / 1.40 / 1.50 0.3 1.00 0.40 0.15
Haz 1 Haz 2 Haz 3 Haz 4 Haz off 4 - Extreme 2.00 / 2.15 / 2.30 / 2.50 0.4 1.33 0.20 0.15
Haz 1 Haz 2 Haz 3 Haz 4 Haz 5 5 - Lethal 2.60 / 2.80 / 3.00 / 3.20 0.7 2.00 0.05 0.05

*Explosive friendly fire is reduced by a further 50%

Shown below is a table of multipliers for enemy count and enemy damage weakness. (Separated by size classification), only affected by the amount of players and hazard level. The enemy damage weakness is a modifier to all damage dealt to enemies by players.

Damage dealt to enemy = Damage of Weapon / Modifier.

For damage resistances:

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard Level Enemy Count Normal Enemy
Resistance
Large Enemy Resistance Extra Large Enemy
Resistance
Special Enemy
Encounter Chance
1 - Low Risk 0.15 / 0.25 / 0.45 / 0.65 0.7 0.45 / 0.55 / 0.70 / 0.85 0.2 / 0.4 / 0.6 / 0.8 0.03
2 - Challenging 0.25 / 0.35 / 0.65 / 0.80 1.0 0.65 / 0.75 / 0.90 / 1.00 0.3 / 0.4 / 0.7 / 1.0 0.06
3 - Dangerous 0.50 / 0.50 / 0.80 / 1.10 1.1 0.80 / 0.90 / 1.00 / 1.10 0.5 / 0.5 / 0.7 / 1.1 0.06
4 - Extreme 0.75 / 0.75 / 1.15 / 1.35 1.2 1.00 / 1.00 / 1.20 / 1.30 0.7 / 0.7 / 0.9 / 1.6 0.06
5 - Lethal 0.85 / 0.85 / 1.25 / 1.50 1.2 1.20 / 1.20 / 1.40 / 1.50 0.7 / 0.7 / 1.0 / 1.6 0.06

There is only a small increase of enemy spawns between Solo and 2 Player to compensate for the loss of Bosco.

See Also


Advertisement