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Driller portrait.png Digging's my middle name!
~ the Driller

The Driller is one of the four playable dwarves in the game. Equipped with twin drills, he can tunnel through rock and obstacles to clear a path for the team. The Driller also has a flamethrower to show the Bugs how HOT Dwarves can be, and an accurate, low-damage high-capacity sidearm for backup. The Driller's twin drills are also useful for getting up to high places that the zip-line or grapple cannot; safely.

Equipment[edit | edit source]

All classes have eight pieces of gear, each of which can be individually upgraded using Credits credits and crafting resources. There's currently two unlockable weapons per class, each weapon has their own assignment. Once an assignment for a weapon has been completed it then can be purchased within the upgrade terminal.

Equipment Initial Stats Description Requirements

CRSPR Flamethrower
Heavy Weapon

Damage 5
Flame Duration 5.0s
Clip Size 60
Max Fuel 300
Rate of Fire
(per second)
Reload Time 3.0s
Flame Reach ~6
When bullets or blunt force just don't cut it, a sea of roaring, sticky napalm usually does.
Practically never explodes in your face.
Cryo cannon.png

Cryo Cannon
Heavy Weapon

Damage 5
Max Ammo 300
Cold Stream Reach 6
Freezing Power 7
Chargeup Time 0.6s
Re-Pressurization Time 1.5s
Mad geniuses have tried perfecting this implement for as long as anyone can remember,
but our lads at R&D seem to have perfected it! Handily portable (for a dwarf, anyway),
it does exactly what you think: It's a friggin' freeze ray. Let 'em have it.
Credits 7600 Credits

Bismor 120 Bismor

Enor pearl 80 Enor Pearl


Subata 120

Damage 10
Clip Size 12
Max Ammo 140
Rate of Fire
(per second)
Reload Time 1.9s
Weakpoint Damage Bonus +30%
A small, light semi-automatic for small, light dwarves.
More deadly than it appears.
Plasma charger.png

Experimental Plasma Charger

Damage 20
Charged Damage 80
Charged Area Damage 80
Charged Damage Radius 3
Max Battery 100
Rate of Fire
(per second)
Cooling Rate 0.5s
Charged Shot Ammo Use 8
Charge Speed 0.8s
Bullets are so last year.
Instead, why not incinerate your enemies from the inside out with a highly experimental anti-matter-powered gun firing supercharged plasma bolts?
What's the worst that could happen? (If you find out, please report to R&D)
Credits 8200 Credits

Enor pearl 110 Enor Pearl

Jadiz 70 Jadiz

Magnite 25 Magnite


Reinforced Power Drills
Support Tool

Damage 8
Max Fuel 35
Cooling Rate 2.0s
One of the classic workhorses of DRG, the twin-linked Power Drill makes short work of more or less anything unfortunate enough to be in front of it.
That includes your team mates, mind.

Satchel Charge
High Explosive

Damage 420
Damage Radius 4
Max Satchels 3
Be it an obstacle or particularly thickheaded adversary, a good ol' Satchel Charge usually gets the job done.
Stand well back before hitting the trigger.

Basic Pickaxe
Support Tool

Damage 20
No respectable miner would leave home without it. -

Red Flare
Support Tool

Flare Duration 25s
Max Flares 3
Recharge Time 12s
Flare Color Yellow

Frag Grenade

Damage 80
Damage Radius 500
Max Grenades 3
Fuse Time ~2.0s
A standard high-explosive fragmentation grenade. -

Heavy Drill Suit

Shield 25
Recharge Delay ~4.5s
Fire Resistance 0%
Some Armor. -

Basic Tips and Strategy[edit | edit source]

  • CRSPR Flamethrower
    • Be mindful of the Flamethrower's ammunition.
    • The Flamethrower can make walls of fire which instantly kills Glyphid Swarmers and Glyphid Spawns that come in contact.
    • The Flamethrower deals bonus damage to Mactera enemy types, it also deals bonus damage to Glacial Strata enemy variations.
  • Reinforced Power Drills
    • Use the drills to quickly mine tunnels for unreachable areas.
    • During Salvage Operations the driller can dig out any walls around the triangulation bubble for more room to defend.
  • Satchel Charge
    • Satchel Charges can instantly kill a Glyphid Praetorian.
    • You can place down multiple Satchel Charges by pressing the reload key.

Voice Responses[edit | edit source]

Class Selected[edit | edit source]
  • "Step aside, wimps."
  • "Obstacle? More like a granite smoothie once I'm done!"
  • "Digging's My middle name!"
  • "If it ain't drillable, it's probably flammable!"
  • "Let me handle the digging."
  • "I'll drill through anything!"
  • "Fueled up and raring to go!"
  • "I eat rock for breakfast!"
  • "Heavy-duty excavation, ain't no finer thing."
  • "Ain't no obstacle I can't clear."