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Driller portrait.png Digging's my middle name!
~ the Driller
Class Details
Icon Driller
Voice Pitch 80%

The Driller is one of the four playable dwarves in the game. Equipped with twin drills, he can tunnel through rock and obstacles to clear a path for the team. The Driller also has a flamethrower to show the Bugs how HOT Dwarves can be, and an accurate, low-damage high-capacity sidearm for backup. The Driller's twin drills are also useful for getting up to high places that the zip-line or grapple cannot; safely.

About[edit | edit source]

As the Driller, you'll be equipped with a set of Titanium Powerdrills. Your job is to clear any blocked tunnels and obstacles in the path of your team, and in combat you are a force to be reckoned with: Your drills make short work of most enemies up close, and for longer range engagements you are equipped with a heavy duty Flamethrower.
~ Class Description

As the Driller, it is your job to create stairways, pathways and clear obstacles for your team using your Titanium Powerdrills. You are equipped to control large hordes of enemies using your CRSPR Flamethrower which will slowly incinerate your foes, and instantly kill weaker creatures. While your flamethrower is your first priority, you are equipped with a dependable Subata 120 pistol sidearm, and three Satchel Charges for dealing with beefier opponents.

Equipment[edit | edit source]

All classes have eight pieces of gear, each of which can be individually upgraded using Credits credits and crafting resources. There's currently two unlockable weapons per class, each weapon has their own assignment. Once an assignment for a weapon has been completed it then can be purchased within the upgrade terminal.

Equipment Initial Stats Description

CRSPR Flamethrower
Heavy Weapon

Damage 10
Flame Duration 2.0s
Clip Size 50
Max Fuel 300
Rate of Fire
(per second)
Reload Time 3.0s
Flame Reach 10
When bullets or blunt force just don't cut it, a sea of roaring, sticky napalm usually does.
Practically never explodes in your face.
Cryo cannon.png

Cryo Cannon
Heavy Weapon

Damage 5
Max Ammo 400
Cold Stream Reach 6
Freezing Power 4
Chargeup Time 0.6s
Re-Pressurization Time 1.5s
Credits 7600 Credits Bismor 120 Bismor Enor pearl 80 Enor Pearl
Mad geniuses have tried perfecting this implement for as long as anyone can remember,
but our lads at R&D seem to have perfected it! Handily portable (for a dwarf, anyway),
it does exactly what you think: It's a friggin' freeze ray. Let 'em have it.

Subata 120

Damage 10
Clip Size 12
Max Ammo 140
Rate of Fire
(per second)
Reload Time 1.9s
Weakpoint Damage Bonus +30%
A small, light semi-automatic for small, light dwarves.
More deadly than it appears.
Plasma charger.png

Experimental Plasma Charger

Damage 20
Charged Damage 60
Charged Area Damage 80
Charged Damage Radius 2
Max Battery 100
Rate of Fire
(per second)
Cooling Rate 0.5
Charged Shot Ammo Use 8
Charge Speed 0.8s
Credits 8200 Credits Enor pearl 110 Enor Pearl Jadiz 70 Jadiz Magnite 25 Magnite
Bullets are so last year.
Instead, why not incinerate your enemies from the inside out with a highly experimental anti-matter-powered gun firing supercharged plasma bolts?
What's the worst that could happen? (If you find out, please report to R&D)

Reinforced Power Drills
Support Tool

Damage 8
Max Fuel 38
Cooling Rate 2.0
Mining rate 2
One of the classic workhorses of DRG, the twin-linked Power Drill makes short work of more or less anything unfortunate enough to be in front of it.
That includes your team mates, mind.

Satchel Charge
High Explosive

Damage 420
Damage Radius 4
Max Satchels 3
Be it an obstacle or particularly thickheaded adversary, a good ol' Satchel Charge usually gets the job done.
Stand well back before hitting the trigger.

Basic Pickaxe
Support Tool

Damage 20
No respectable miner would leave home without it.

Medium-Intensity Flare
Support Tool

Flare Duration 25s
Max Flares 3
Recharge Time 12s
Flare Color Yellow
A souped-up version of the standard issue DRG Emergency Flare. It lights up brighter and stays lit for longer - the best of both worlds.
Note: DRG is not liable for any damages caused by irate local fauna exposed to unfamiliar lights for too long.

Frag Grenade

Damage 80
Damage Radius 500
Max Grenades 3
Fuse Time ~2.0s
A standard high-explosive fragmentation grenade.

Heavy Drill Suit

Shield 25
Recharge Delay 7s
Fire Resistance 0%
Regeneration Rate 100%
Revive Invulnerability 3s
Extra Carrying Capacity 0
Some Armor.

Basic Tips and Strategy[edit | edit source]

  • CRSPR Flamethrower
    • Be mindful of the Flamethrower's ammunition.
    • The Flamethrower can make walls of fire which instantly kills Glyphid Swarmers and Glyphid Spawns that come in contact.
    • The Flamethrower deals bonus damage to Mactera enemy types, it also deals bonus damage to Glacial Strata enemy variations.
    • Is capable of burning Spider Webs.
  • Cryo Cannon
    • Freezing Glyphid Exploders will prevent them from exploding.
    • Pair up Cryo Cannon's freezing with the Vampire perk to restore health easier.
  • Reinforced Power Drills
    • Use the drills to quickly mine tunnels for unreachable areas.
    • During Salvage Operations the driller can dig out any walls around the triangulation bubble for more room to defend.
  • Satchel Charge
    • Three Satchel Charges are enough to take down a Dreadnought's armor (first health bar).
    • You can place down multiple Satchel Charges by pressing the reload key.

Voice Responses[edit | edit source]

Class Selected[edit | edit source]
  • "Step aside, wimps."
  • "Obstacle? More like a granite smoothie once I'm done!"
  • "Digging's My middle name!"
  • "If it ain't drillable, it's probably flammable!"
  • "Let me handle the digging."
  • "I'll drill through anything!"
  • "Fueled up and raring to go!"
  • "I eat rock for breakfast!"
  • "Heavy-duty excavation, ain't no finer thing."
  • "Ain't no obstacle I can't clear."