Equipment

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Equipment are various weapons, tools or even drones which are used by the miners during missions.

Driller[edit | edit source]

Equipment Initial Stats Description
Flamethrower.png

CRSPR Flamethrower
Heavy Weapon

Damage 10
Flame Duration 2.0s
Clip Size 50
Max Fuel 300
Rate of Fire
(per second)
6.0
Reload Time 3.0s
Flame Reach 10
When bullets or blunt force just don't cut it, a sea of roaring, sticky napalm usually does.
Practically never explodes in your face.
Cryo cannon.png

Cryo Cannon
Heavy Weapon

Damage 7
Max Ammo 400
Cold Stream Reach 6
Freezing Power 5
Chargeup Time 0.6s
Re-Pressurization Time 1.5s
Requirements
Credits 7600 Credits Bismor 120 Bismor Enor pearl 80 Enor Pearl
Mad geniuses have tried perfecting this implement for as long as anyone can remember,
but our lads at R&D seem to have perfected it! Handily portable (for a dwarf, anyway),
it does exactly what you think: It's a friggin' freeze ray. Let 'em have it.
Pistol.png

Subata 120
Pistol

Damage 10
Clip Size 12
Max Ammo 140
Rate of Fire
(per second)
8.0
Reload Time 1.9s
Weakpoint Damage Bonus +30%
A small, light semi-automatic for small, light dwarves.
More deadly than it appears.
Plasma charger.png

Experimental Plasma Charger
Pistol

Damage 20
Charged Damage 60
Charged Area Damage 80
Charged Damage Radius 2
Max Battery 130
Rate of Fire
(per second)
8.0
Cooling Rate 0.5
Charged Shot Ammo Use 8
Charge Speed 0.8s
Requirements
Credits 8200 Credits Enor pearl 110 Enor Pearl Jadiz 70 Jadiz Magnite 25 Magnite
Bullets are so last year.
Instead, why not incinerate your enemies from the inside out with a highly experimental anti-matter-powered gun firing supercharged plasma bolts?
What's the worst that could happen? (If you find out, please report to R&D)
Drill.png

Reinforced Power Drills
Support Tool

Damage 8
Max Fuel 38
Cooling Rate 2.0
Mining rate 2
One of the classic workhorses of DRG, the twin-linked Power Drill makes short work of more or less anything unfortunate enough to be in front of it.
That includes your team mates, mind.
Detonation-pack.png

Satchel Charge
High Explosive

Damage 420
Damage Radius 4
Max Satchels 3
Be it an obstacle or particularly thickheaded adversary, a good ol' Satchel Charge usually gets the job done.
Stand well back before hitting the trigger.
Pickaxe.png

Basic Pickaxe
Support Tool

Damage 20
No respectable miner would leave home without it.
Flare.png

Medium-Intensity Flare
Support Tool

Flare Duration 25s
Max Flares 3
Recharge Time 12s
Flare Color Yellow
A souped-up version of the standard issue DRG Emergency Flare. It lights up brighter and stays lit for longer - the best of both worlds.
Note: DRG is not liable for any damages caused by irate local fauna exposed to unfamiliar lights for too long.
Grenade.png

Frag Grenade
Throwable

Damage 80
Damage Radius 500
Max Grenades 3
Fuse Time ~2.0s
A standard high-explosive fragmentation grenade.
Armor.png

"Mole" Armor Rig
Armor Undersuit

Shield 25
Recharge Delay 7s
Fire Resistance 0%
Regeneration Rate 100%
Revive Invulnerability 3s
Extra Carrying Capacity 0
Each set of DRG issue armor is mounted on a highly modifiable undersuit, capable of transforming the capabilities of the armor considerably.
Regrettably, R&D has as yet proven unable to utilize the suit's stillsuit capacity towards onboard production of alcohol.

Engineer[edit | edit source]

Equipment Initial Stats Description
Shotgun.png

"Warthog" Auto 210
Shotgun

Damage 6
Bullets
(per shot)
7
Stun Duration 2s
Clip Size 6
Max Ammo 90
Rate of Fire
(per second)
1.6
Reload Time 2.0s
Stun Chance +20%
Living up to its' name, this pig of a weapon never fails to satisfy.
Holds four wide-spread slugs for rapid-fire death-dealing.
Voltaic smg.png

"Stubby" Voltaic SMG
Submachine Gun

Damage 6
Electric Damage 2
Clip Size 30
Max Ammo 420
Rate of Fire
(per second)
11.0
Reload Time 2.0s
Electrocution Chance 10%
Requirements
Credits 7600 Credits Jadiz 100 Jadiz Umanite 100 Umanite
So what's better than an SMG? An SMG that fires ELECTRIC BULLETS!
The boys in R&D have wired a prototype ArcGen into the guts of this trusty Subata 312,
meaning it now unleashes a storm of electrified DEATH!
Word of warning: Keep away from water.
Grenade-launcher.png

Deepcore 40mm PGL
Heavy Weapon

Area Damage 105
Damage Radius 2.5
Clip Size 1
Max Ammo 8
Rate of Fire
(per second)
2.0
Reload Time 2.0s
Armor Penetration Bonus -50%
Fear Factor +100%
Whoever coined the phrase "Bang for the Buck" must have had this lovely thing in mind.
Cheap, dependable, and utterly devastating.
Breach cutter.png

Breach Cutter
Heavy Weapon

Damage 8
Clip Size 2
Max Ammo 12
Rate of Fire
(per second)
3.0
Reload Time 3.0s
Projectile Lifetime 0.8s
Plasma Beam Width 1.5
Plasma Explosion Duration 0.3
Requirements
Credits 8200 Credits Umanite 100 Umanite Jadiz 65 Jadiz Magnite 30 Magnite
The Breach Cutter releases directional blasts of sonically-charged plasma powerful enough to deal with most any alien in your path.
Originally a mining tool, it's now been frequency-tuned to crack open flesh and bone rather than the sediment deposits it was designed for - often with quite spectacular results!
Platform-gun.png

Platform Gun
Support Tool

Clip Size 4
Max Ammo 16
Rate of Fire
(per second)
1.0
Reload Time 2.0s
It does what it says on the box. By firing a combination of highly volatile chemicals at a nearby wall,
the result is a rapidly solidifying concrete-like foam that can support several tons of weight. Do not ingest!
Sentry.png

LMG Gun Platform
Sentry Gun

Damage 5.5
Sentry Ammo Capacity 75
Carried Ammo 425
Deploy Time 3.0s
One of the more advanced items in the DRG arsenal,
these autonomous sentry guns will absolutely help in performing pest control.
Pickaxe.png

Basic Pickaxe
Support Tool

Damage 20
No respectable miner would leave home without it.
Flare.png

Medium-Intensity Flare
Support Tool

Flare Duration 25s
Max Flares 3
Recharge Time 12s
Flare Color Red
A souped-up version of the standard issue DRG Emergency Flare. It lights up brighter and stays lit for longer - the best of both worlds.
Note: DRG is not liable for any damages caused by irate local fauna exposed to unfamiliar lights for too long.
Grenade.png

Frag Grenade
Throwable

Damage 80
Damage Radius 5
Max Grenades 3
Armor Penetration Bonus -50%
Fear Factor +100%
Fuse Time ~2.0s
A standard high-explosive fragmentation grenade.
Armor.png

"Owl" Armor Rig
Armor Undersuit

Shield 25
Recharge Delay 7s
Poison Resistance 0%
Regeneration Rate 100%
Revive Invulnerability 3s
Extra Carrying Capacity 0
Each set of DRG issue armor is mounted on a highly modifiable undersuit, capable of transforming the capabilities of the armor considerably.
Regrettably, R&D has as yet proven unable to utilize the suit's stillsuit capacity towards onboard production of alcohol.

Gunner[edit | edit source]

Equipment Initial Stats Description
Gatling-gun.png

"Lead Storm" Powered Minigun
Heavy Weapon

Damage 8
Max Ammo 2,400
Rate of Fire
(per second)
30.0
Cooling Rate 1.5
Spinup Time 0.7s
Spindown Time 3s
What's more effective than bullets? A whole LOT of bullets.
With a fire rate of 3500 rounds per minute, the Minigun remains a mainstay of any heavy engagement.
Autocannon.png

"Thunderhead" Heavy Autocannon
Heavy Weapon

Damage 14
Area Damage 8
Damage Radius 1
Clip Size 110
Max Ammo 440
Rate of Fire
(per second)
1.0
Reload Time 5.0s
Requirements
Credits 7600 Credits Magnite 120 Magnite Croppa 80 Croppa
A peculiar but devastating weapon. The slow rate of fire is made up for by heavy damage, delivered with glee by the belt-fed .50-caliber tungsten rounds.
The Thunderhead is a somber weapon for the sophisticated executioner, delivering death as inexorably as the passage of time itself.
Revolver.png

"Bulldog" Heavy Revolver
Revolver

Damage 45
Clip Size 4
Max Ammo 28
Rate of Fire
(per second)
2.0
Reload Time 2.0s
A custom revolver firing rounds so large it only holds 4 shots.
More or less nothing can stand before a direct hit from one of these 26mm monstrosities.
Burst pistol.png

BRT7 Burst Fire Gun
Pistol

Damage 13
Clip Size 18
Max Ammo 144
Rate of Fire
(per second)
5.0
Reload Time 2.2s
Burst Size 3
Burst Speed 0.05
Requirements
Credits 8200 Credits Umanite 120 Umanite Magnite 80 Magnite
More precise than an SMG, with the stopping power of a small shotgun,
the BRT (or "Burt", as it's sometimes called) is highly prized among collectors and connoisseurs alike.
Zipline-gun.png

Zipline Gun
Support Tool

Max Range 30m
Max Ammo 3
Reload Time 1.5s
Max Angle 30
Movement Speed 250
Fully portable and constructed from lightweight components,
this handy gadget will fire a steel-reinforced tether across any chasm you might happen upon in the depths.
Shield generator.png

Shield Generator
Support Tool

Shield Radius 3
Duration 10.0s
Max Shield Generators 3
Shield Regen
(per second)
10
Projects an energy bubble that simultaneously keeps you reasonably safe from harm while recharging your shield.
Comfortably fits a full team inside! Don't get too comfy, however... the effects do not last long.
Pickaxe.png

Basic Pickaxe
Support Tool

Damage 20
No respectable miner would leave home without it.
Flare.png

High-Intensity Flare
Support Tool

Flare Duration 25s
Max Flares 3
Recharge Time 12s
Flare Color Green
A flare on steroids! Powerful enough to light up even the darkest of caves, and sure to put a gleam in the eye of even the most dour dwarf. What's not to love?
Grenade.png

Frag Grenade
Throwable

Damage 80
Damage Radius 5
Max Grenades 3
Armor Penetration Bonus -50%
Fear Factor +100%
Fuse Time ~2.0s
A standard high-explosive fragmentation grenade.
Armor.png

"Barracuda" Armor Rig
Armor Undersuit

Shield 25
Recharge Delay 7s
Explosion Resistance 0%
Regeneration Rate 100%
Revive Invulnerability 3s
Extra Carrying Capacity 0
Each set of DRG issue armor is mounted on a highly modifiable undersuit, capable of transforming the capabilities of the armor considerably.
Regrettably, R&D has as yet proven unable to utilize the suit's stillsuit capacity towards onboard production of alcohol.

Scout[edit | edit source]

Equipment Initial Stats Description
Assault-rifle.png

Deepcore GK2
Assault Rifle

Damage 11
Stun Duration 2s
Clip Size 25
Max Ammo 350
Rate of Fire
(per second)
7.0
Reload Time 1.8s
Stun Chance +10%
A dependable, hefty weapon.
Usually not the first choice of proper dwarves, but the combination of heft, weight, and satisfying boom makes it worthwhile all the same.
M1000.png

M1000 Classic
Semi-Automatic Rifle

Damage 55
Clip Size 5
Max Ammo 50
Rate of Fire
(per second)
5.0
Reload Time 2.2s
Focus Speed 1.0
Focused Shot Damage +50%
Requirements
Credits 7600 Credits Jadiz 120 Jadiz Croppa 80 Croppa
The original design for the M1000-pattern DRG-issue percision rifle goes back hundreds of years, practically unchanged.
High damage, respectable fire rate... and that "Ping". A prime exmple of "if it ain't broke, don't fix it
.
Sawedoff-shotgun.png

Jury-Rigged Boomstick
Shotgun

Damage 11
Bullets
(per shot)
7
Clip Size 2
Max Ammo 24
Rate of Fire
(per second)
1.5
Reload Time 2.0s
You take a shotgun and cut it in half.
You're left with a light handcannon that handles like a large pistol and has the stopping power of an 18-wheeler loaded with watermelons.
A true classic.
Dual machine pistols.png

Zhukov NUK17
Submachine Gun

Damage 10
Clip Size 50
Max Ammo 600
Rate of Fire
(per second)
30.0
Reload Time 1.8s
Requirements
Credits 8200 Credits Bismor 160 Bismor Umanite 100 Umanite
Never sophisticated, but never disappointing either.
The NUK family of twinned micro SMGs has a long and treasured track record,
yet those in the know generally agree that the 17 is among the very best.
Grappling-gun.png

Grappling Gun
Support Tool

Max Range 20m
Cooldown 4s
Risk of Accidental Death High
The ultimate explorer's tool - this self-recharging grappling hook will get you out of any sticky situation, and onto any distant ledge.
Handle with care - ending up dangling from the ceiling and then dropping 60 feet onto the floor is not covered by the employee insurance.
Flare-gun.png

Flare Gun
Suppot Tool

Damage 40
Flare Duration 88.0s
Clip Size 3
Max Ammo 12
Reload Time 2.4s
A powerful projectile launcher that shoots high-intensity, adhesive flares.
The flares can attach to even the hardest material.
Pickaxe.png

Basic Pickaxe
Support Tool

Damage 20
No respectable miner would leave home without it.
Flare.png

High-Intensity Flare
Support Tool

Flare Duration 25s
Max Flares 3
Recharge Time 12s
Flare Color Blue
A flare on steroids! Powerful enough to light up even the darkest of caves, and sure to put a gleam in the eye of even the most dour dwarf. What's not to love?
Grenade.png

Inhibitor-Field Generator
Support Tool

Field Duration 20s
Max Grenades 3
Slowdown Strength 75%
Weakening Strength 0%
The IFG - or Inhibitor-Field Generator - is one of the latest inventions of the good people down in R&D.
Toss one of these bad boys into a cluster of bugs, and watch them slow right down.
Armor.png

"Fox" Armor Rig
Armor Undersuit

Shield 25
Recharge Delay 7s
Fall Damage Resistance 0%
Each set of DRG issue armor is mounted on a highly modifiable undersuit, capable of transforming the capabilities of the armor considerably.
Regrettably, R&D has as yet proven unable to utilize the suit's stillsuit capacity towards onboard production of alcohol.

Other[edit | edit source]

Laser Pointer is an object identifier and a point tool.

Terrain Scanner is used to quickly generate a map of the miner's whereabouts.

Bosco is a robot that assists any solo miners in various ways.

M.U.L.E. is the team's resource storage, it's available on most mission types.

BET-C is a battle MULE capable of defending itself, there's a very low chance that it'll spawn during a mission.

Resupply Pod is used to refill ammunition and health. It requires 80 Nitra to be summoned.

Drop Pod is a giant space drill which brings the miners to the designated location and also helps them return home.

Mine Head is a defensive platform for grinding up any resources, it's available on Point Extraction missions.

Skins[edit | edit source]

At the moment each weapon has the same set of skins which can be unlocked by purchasing upgrades. These skins include:

Default Paintjob - Unlocked by default.
"First Stripe" - Unlocked after 3 upgrade purchases.
"Deepcore" - Unlocked after 7 upgrade purchases.
"The Company Special" - Unlocked after all upgrades are purchased.
"The Supporter" - Unlocked by owning the Supporter Upgrade DLC.

Below is a demonstration of each skin applied to the Subata 120.

External Links[edit | edit source]