Equipment

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Equipment are various weapons, tools or even drones which are used by the miners during missions.

Driller[edit | edit source]

Equipment Initial Stats Description
Flamethrower.png

CRSPR Flamethrower
Heavy Weapon

Damage 10
Flame Duration 2.0s
Clip Size 50
Max Fuel 300
Rate of Fire
(per second)
6.0
Reload Time 3.0s
Flame Reach 10
When bullets or blunt force just don't cut it, a sea of roaring, sticky napalm usually does.
Practically never explodes in your face.
Cryo cannon.png

Cryo Cannon
Heavy Weapon

Damage 7
Max Ammo 400
Cold Stream Reach 6
Freezing Power 5
Chargeup Time 0.6s
Re-Pressurization Time 1.5s
Requirements
Credit.png 7600 Bismor 120 Enor pearl 80
Mad geniuses have tried perfecting this implement for as long as anyone can remember,
but our lads at R&D seem to have perfected it! Handily portable (for a dwarf, anyway),
it does exactly what you think: It's a friggin' freeze ray. Let 'em have it.
Pistol.png

Subata 120
Pistol

Damage 10
Clip Size 12
Max Ammo 140
Rate of Fire
(per second)
8.0
Reload Time 1.9s
Weakpoint Damage Bonus +30%
A small, light semi-automatic for small, light dwarves.
More deadly than it appears.
Plasma charger.png

Experimental Plasma Charger
Pistol

Damage 20
Charged Damage 60
Charged Area Damage 80
Charged Damage Radius 2
Max Battery 130
Rate of Fire
(per second)
8.0
Cooling Rate 0.5
Charged Shot Ammo Use 8
Charge Speed 0.8s
Requirements
Credit.png 8200 Enor pearl 110 Jadiz 70 Magnite 25
Bullets are so last year.
Instead, why not incinerate your enemies from the inside out with a highly experimental anti-matter-powered gun firing supercharged plasma bolts?
What's the worst that could happen? (If you find out, please report to R&D)
Drill.png

Reinforced Power Drills
Support Tool

Damage 8
Max Fuel 38
Cooling Rate 2.0
Mining rate 2
One of the classic workhorses of DRG, the twin-linked Power Drill makes short work of more or less anything unfortunate enough to be in front of it.
That includes your team mates, mind.
Detonation-pack.png

Satchel Charge
High Explosive

Area Damage 375
Damage Radius 4.5
Max Ammo 2
Carve Diameter 6.2
Be it an obstacle or particularly thickheaded adversary, a good ol' Satchel Charge usually gets the job done.
Stand well back before hitting the trigger.
Pickaxe.png

Basic Pickaxe
Support Tool

Damage 25
Armor Breaking 50%
No respectable miner would leave home without it.
Flare.png

Medium-Intensity Flare
Support Tool

Flare Duration 25s
Max Flares 3
Recharge Time 12s
Flare Color Yellow
A souped-up version of the standard issue DRG Emergency Flare. It lights up brighter and stays lit for longer - the best of both worlds.
Note: DRG is not liable for any damages caused by irate local fauna exposed to unfamiliar lights for too long.
Grenade axe.png

Impact Axe
Throwable

Direct Damage 80
Area Damage 160
Effect Radius 1.4
Carried Amount 8
The Impact Axe is the connoisseur choice for the dwarf of tomorrow.
Compact and easy to carry, extends to full size upon throwing, and discharges a lethal burst of electricity upon impact with any living target.
Can be safely retrieved by the user in case of bad aim.
Grenade he.png

High Explosive Grenade
Throwable

Area Damage 130
Damage Radius 4.3
Armor Break Bonus +300%
Carried Amount 4
Fear Factor +100%
Requirements
Level 5 Credit.png 1200 Jadiz 10
A standard high-explosive grenade with a medium kill radius. Can be used to remove dirt or bugs or both.
Grenade neurotoxin.png

Neurotoxin Grenade
Throwable

Effect Radius 7.5
Carried Amount 4
Requirements
Level 10 Credit.png 3400 Bismor 20
Releases a cloud of slow-acting toxins engineered to exclusively affect life indigenous to Hoxxes IV. WARNING: HIGHLY FLAMMABLE!
Armor.png

"Mole" Armor Rig
Armor Undersuit

Shield 25
Recharge Delay 7s
Fire Resistance 0%
Regeneration Rate 100%
Revive Invulnerability 3s
Extra Carrying Capacity 0
Each set of DRG issue armor is mounted on a highly modifiable undersuit, capable of transforming the capabilities of the armor considerably.
Regrettably, R&D has as yet proven unable to utilize the suit's stillsuit capacity towards onboard production of alcohol.

Engineer[edit | edit source]

Equipment Initial Stats Description
Shotgun.png

"Warthog" Auto 210
Shotgun

Damage 6
Bullets
(per shot)
7
Stun Duration 2s
Clip Size 6
Max Ammo 90
Rate of Fire
(per second)
1.6
Reload Time 2.0s
Stun Chance +20%
Living up to its' name, this pig of a weapon never fails to satisfy.
Holds four wide-spread slugs for rapid-fire death-dealing.
Voltaic smg.png

"Stubby" Voltaic SMG
Submachine Gun

Damage 6
Electric Damage 2
Clip Size 30
Max Ammo 420
Rate of Fire
(per second)
11.0
Reload Time 2.0s
Electrocution Chance 10%
Requirements
Credit.png 7600 Jadiz 100 Umanite 100
So what's better than an SMG? An SMG that fires ELECTRIC BULLETS!
The boys in R&D have wired a prototype ArcGen into the guts of this trusty Subata 312,
meaning it now unleashes a storm of electrified DEATH!
Word of warning: Keep away from water.
Grenade-launcher.png

Deepcore 40mm PGL
Heavy Weapon

Area Damage 105
Damage Radius 2.5
Clip Size 1
Max Ammo 8
Rate of Fire
(per second)
2.0
Reload Time 2.0s
Armor Penetration Bonus -50%
Fear Factor +100%
Whoever coined the phrase "Bang for the Buck" must have had this lovely thing in mind.
Cheap, dependable, and utterly devastating.
Breach cutter.png

Breach Cutter
Heavy Weapon

Damage 8
Clip Size 2
Max Ammo 12
Rate of Fire
(per second)
3.0
Reload Time 3.0s
Projectile Lifetime 0.8s
Plasma Beam Width 1.5
Plasma Explosion Duration 0.3
Requirements
Credit.png 8200 Umanite 100 Jadiz 65 Magnite 30
The Breach Cutter releases directional blasts of sonically-charged plasma powerful enough to deal with most any alien in your path.
Originally a mining tool, it's now been frequency-tuned to crack open flesh and bone rather than the sediment deposits it was designed for - often with quite spectacular results!
Platform-gun.png

Platform Gun
Support Tool

Clip Size 4
Max Ammo 16
Rate of Fire
(per second)
1.0
Reload Time 2.0s
It does what it says on the box. By firing a combination of highly volatile chemicals at a nearby wall,
the result is a rapidly solidifying concrete-like foam that can support several tons of weight. Do not ingest!
Sentry.png

LMG Gun Platform
Sentry Gun

Damage 4.5
Max Range 15m
Max Ammo 425
Rate of Fire
(per second)
7.5
Reload Time 45/s
Sentry Ammo Capacity 90
Construction Time 4s
One of the more advanced items in the DRG arsenal,
these autonomous sentry guns will absolutely help in performing pest control.
Pickaxe.png

Basic Pickaxe
Support Tool

Damage 25
Armor Breaking 50%
No respectable miner would leave home without it.
Flare.png

Medium-Intensity Flare
Support Tool

Flare Duration 25s
Max Flares 3
Recharge Time 12s
Flare Color Red
A souped-up version of the standard issue DRG Emergency Flare. It lights up brighter and stays lit for longer - the best of both worlds.
Note: DRG is not liable for any damages caused by irate local fauna exposed to unfamiliar lights for too long.
Grenade lure.png

L.U.R.E.
Throwable

Duration 20s
Carried Amount 4
Dance Moves 6
Hologram Health 50
This Laser Utility Refraction Emitter - or L.U.R.E for short - projects a handsome hologram that will attract all nearby enemies.
Be mindful to keep your distance - once the onboard shielding fails, it will unleash a devastating electrical charge.
Grenade plasma.png

Plasma Burster
Throwable

Burst Area Damage 60
Burst Effect Radius 3.5
Carried Amount 4
Bursts 4
Requirements
Level 5 Credit.png 1200 Jadiz 10
The Plasma Burster does more or less what you'd expect from the name. It releases 4 bursts of scorching plasma in rapid succession upon being thrown.
Keep away from beards at all costs.
Grenade proximity.png

Proximity Mine
Throwable

Area Damage 110
Effect Radius 6
Carried Amount 4
Arming Time 3
Requirements
Level 10 Credit.png 3400 Enor pearl 20
A timeless classic. Sticks to any surface and explodes shortly after an enemy enters its trigger area. And if it fails to find a target, it can be safely disarmed and retrieved.
Note: proximity trigger requires a few seconds for calibration.
Armor.png

"Owl" Armor Rig
Armor Undersuit

Shield 25
Recharge Delay 7s
Poison Resistance 0%
Regeneration Rate 100%
Revive Invulnerability 3s
Extra Carrying Capacity 0
Each set of DRG issue armor is mounted on a highly modifiable undersuit, capable of transforming the capabilities of the armor considerably.
Regrettably, R&D has as yet proven unable to utilize the suit's stillsuit capacity towards onboard production of alcohol.

Gunner[edit | edit source]

Equipment Initial Stats Description
Gatling-gun.png

"Lead Storm" Powered Minigun
Heavy Weapon

Damage 8
Max Ammo 2,400
Rate of Fire
(per second)
30.0
Cooling Rate 1.5
Spinup Time 0.7s
Spindown Time 3s
What's more effective than bullets? A whole LOT of bullets.
With a fire rate of 3500 rounds per minute, the Minigun remains a mainstay of any heavy engagement.
Autocannon.png

"Thunderhead" Heavy Autocannon
Heavy Weapon

Damage 14
Area Damage 8
Damage Radius 1
Clip Size 110
Max Ammo 440
Rate of Fire
(per second)
1.0
Reload Time 5.0s
Requirements
Credit.png 7600 Magnite 120 Croppa 80
A peculiar but devastating weapon. The slow rate of fire is made up for by heavy damage, delivered with glee by the belt-fed .50-caliber tungsten rounds.
The Thunderhead is a somber weapon for the sophisticated executioner, delivering death as inexorably as the passage of time itself.
Revolver.png

"Bulldog" Heavy Revolver
Revolver

Damage 45
Stun Duration 1.5s
Clip Size 4
Max Ammo 28
Rate of Fire
(per second)
2
Reload Time 2s
Stun Chance 50%
A custom revolver firing rounds so large it only holds 4 shots.
More or less nothing can stand before a direct hit from one of these 26mm monstrosities.
Burst pistol.png

BRT7 Burst Fire Gun
Pistol

Damage 13
Clip Size 18
Max Ammo 144
Rate of Fire
(per second)
5.0
Reload Time 2.2s
Burst Size 3
Burst Speed 0.05
Requirements
Credit.png 8200 Umanite 120 Magnite 80
More precise than an SMG, with the stopping power of a small shotgun,
the BRT (or "Burt", as it's sometimes called) is highly prized among collectors and connoisseurs alike.
Zipline-gun.png

Zipline Gun
Support Tool

Max Range 30m
Max Ammo 3
Reload Time 1.5s
Max Angle 30
Movement Speed 250
Fully portable and constructed from lightweight components,
this handy gadget will fire a steel-reinforced tether across any chasm you might happen upon in the depths.
Shield generator.png

Shield Generator
Support Tool

Radius 2.8
Duration 6.0s
Shield Regen
(per second)
10
Recharge Time 12.5s
Carried Amount 4
Projects an energy bubble that simultaneously keeps you reasonably safe from harm while recharging your shield.
Comfortably fits a full team inside! Don't get too comfy, however... the effects do not last long.
Pickaxe.png

Basic Pickaxe
Support Tool

Damage 25
Armor Breaking 50%
No respectable miner would leave home without it.
Flare.png

High-Intensity Flare
Support Tool

Flare Duration 25s
Max Flares 3
Recharge Time 12s
Flare Color Green
A flare on steroids! Powerful enough to light up even the darkest of caves, and sure to put a gleam in the eye of even the most dour dwarf. What's not to love?
Grenade sticky.png

Sticky Grenade
Throwable

Area Damage 130
Effect Radius 4
Impact Fear Factor 250%
Explosion Fear Factor 100%
Carried Amount 4
Will stick to any surface or creature, and then explode after a short time. Sometimes keeping it simple is best.
Grenade incendiary.png

Incendiary Grenade
Throwable

Damage Radius 4.3
Carried Amount 4
Requirements
Level 5 Credit.png 1200 Magnite 10
One of our most popular "handle with care" items. Will explode on activation, covering a large area in roaring fire.
Would almost be cozy if the flames did not burn hot enough to melt steel.
Grenade cluster.png

Cluster Grenade
Throwable

Bomblet Area Damage 40
Bomblet Effect Radius 3.8
Bomblet Stun Duration 1.5s
Bomblet Stun Chance 50%
Carried Amount 4
Bomblets 9
Requirements
Level 10 Credit.png 3400 Umanite 20
When one grenade just won't cut it. This thing is basically Armageddon in the palm of your hand.
Armor.png

"Barracuda" Armor Rig
Armor Undersuit

Shield 25
Recharge Delay 7s
Explosion Resistance 0%
Regeneration Rate 100%
Revive Invulnerability 3s
Extra Carrying Capacity 0
Each set of DRG issue armor is mounted on a highly modifiable undersuit, capable of transforming the capabilities of the armor considerably.
Regrettably, R&D has as yet proven unable to utilize the suit's stillsuit capacity towards onboard production of alcohol.

Scout[edit | edit source]

Equipment Initial Stats Description
Assault-rifle.png

Deepcore GK2
Assault Rifle

Damage 11
Stun Duration 2s
Clip Size 25
Max Ammo 350
Rate of Fire
(per second)
7.0
Reload Time 1.8s
Stun Chance +10%
A dependable, hefty weapon.
Usually not the first choice of proper dwarves, but the combination of heft, weight, and satisfying boom makes it worthwhile all the same.
M1000.png

M1000 Classic
Semi-Automatic Rifle

Damage 55
Clip Size 5
Max Ammo 50
Rate of Fire
(per second)
5.0
Reload Time 2.2s
Focus Speed 1.0
Focused Shot Damage +50%
Requirements
Credit.png 7600 Jadiz 120 Croppa 80
The original design for the M1000-pattern DRG-issue percision rifle goes back hundreds of years, practically unchanged.
High damage, respectable fire rate... and that "Ping". A prime exmple of "if it ain't broke, don't fix it
.
Sawedoff-shotgun.png

Jury-Rigged Boomstick
Shotgun

Damage 11
Bullets
(per shot)
7
Clip Size 2
Max Ammo 24
Rate of Fire
(per second)
1.5
Reload Time 2.0s
You take a shotgun and cut it in half.
You're left with a light handcannon that handles like a large pistol and has the stopping power of an 18-wheeler loaded with watermelons.
A true classic.
Dual machine pistols.png

Zhukov NUK17
Submachine Gun

Damage 10
Clip Size 50
Max Ammo 600
Rate of Fire
(per second)
30.0
Reload Time 1.8s
Requirements
Credit.png 8200 Bismor 160 Umanite 100
Never sophisticated, but never disappointing either.
The NUK family of twinned micro SMGs has a long and treasured track record,
yet those in the know generally agree that the 17 is among the very best.
Grappling-gun.png

Grappling Gun
Support Tool

Max Range 20m
Cooldown 4s
Risk of Accidental Death High
The ultimate explorer's tool - this self-recharging grappling hook will get you out of any sticky situation, and onto any distant ledge.
Handle with care - ending up dangling from the ceiling and then dropping 60 feet onto the floor is not covered by the employee insurance.
Flare-gun.png

Flare Gun
Suppot Tool

Damage 40
Duration 75s
Clip Size 3
Max Ammo 12
Rate of Fire
(per second)
1.0
Reload Time 2.4s
A powerful projectile launcher that shoots high-intensity, adhesive flares.
The flares can attach to even the hardest material.
Pickaxe.png

Basic Pickaxe
Support Tool

Damage 25
Armor Breaking 50%
No respectable miner would leave home without it.
Flare.png

High-Intensity Flare
Support Tool

Flare Duration 25s
Max Flares 3
Recharge Time 12s
Flare Color Blue
A flare on steroids! Powerful enough to light up even the darkest of caves, and sure to put a gleam in the eye of even the most dour dwarf. What's not to love?
Grenade ifg.png

Inhibitor-Field Generator
Support Tool

Effect Radius 3.4
Duration 20s
Max Grenades 6
Slowdown Strength +75%
Weakening Strength +30%
The IFG - or Inhibitor-Field Generator is one of the latest inventions of the good people down in R&D. Toss one of these bad boys into a cluster of bugs, and watch them slow right down.
Grenade freeze.png

Cryo Grenade
Throwable

Effect Radius 6
Carried Amount 4
Requirements
Level 5 Credit.png 1200 Magnite 10
Instantly lowers the ambient temperature of everything in a medium-sized area.
Will flash-freeze most Hoxxes wildlife - as well as any helpless DRG employees caught in the blast zone.
Grenade pheromone.png

Pheromone Canister
Throwable

Damage Radius 6
Carried Amount 4
Requirements
Level 10 Credit.png 3400 Croppa 20
Any creature covered by the substance within becomes an irresistible target to any kind of Hoxxes wildlife. Handle with extreme care.
The boys in R&D are very proud of this one.
Armor.png

"Fox" Armor Rig
Armor Undersuit

Shield 25
Recharge Delay 7s
Fall Damage Resistance 0%
Each set of DRG issue armor is mounted on a highly modifiable undersuit, capable of transforming the capabilities of the armor considerably.
Regrettably, R&D has as yet proven unable to utilize the suit's stillsuit capacity towards onboard production of alcohol.

Other[edit | edit source]

Laser Pointer is an object identifier and a point tool.

Terrain Scanner is used to quickly generate a map of the miner's whereabouts.

Bosco is a robot that assists any solo miners in various ways.

M.U.L.E. is the team's resource storage, it's available on most mission types.

BET-C is a battle MULE capable of defending itself, there's a very low chance that it'll spawn during a mission.

Resupply Pod is used to refill ammunition and health. It requires 80 Nitra to be summoned.

Personal Drop Pod is a small drop pod for late-join players. Mission Control will announce its arrival.

Drop Pod is a giant space drill which brings the miners to the designated location and also helps them return home.

Mine Head is a defensive platform for grinding up any resources, it's available on Point Extraction missions.

Skins[edit | edit source]

At the moment each weapon has the same set of skins which can be unlocked by purchasing upgrades. These skins include:

Default Paintjob - Unlocked by default.
"First Stripe" - Unlocked after 3 upgrade purchases.
"Deepcore" - Unlocked after 7 upgrade purchases.
"The Company Special" - Unlocked after all upgrades are purchased.
"The Supporter" - Unlocked by owning the Supporter Upgrade DLC.

Below is a demonstration of each skin applied to the Subata 120.

Trivia[edit | edit source]

  • Weapon and upgrade descriptions reference the R&D which could be another corporate body associated with Deep Rock Galactic, but most likely is short for Research and Development.

External Links[edit | edit source]