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Experience is an essential element of progression in Deep Rock Galactic. Level ups will unlock the ability to purchases Upgrades and Vanity items, allowing players to attempt greater challenges with new or improved abilities and equipment.
Obtaining Experience[edit | edit source]
Experience can be earned in each Mission through completion of objectives, mining of minerals, and killing hostile enemies. All Experience gained from a mission is increased by a factor based off the Hazard Bonus of the mission.
- Primary & Secondary Objectives - Gives by far the most experience, with the secondary objective giving approximately half the primary objective experience
- Hostiles Killed - 1xp per enemy killed by team.
- Mined Minerals - In general it's advised not to pursue mining minerals if attempting to obtain XP with a few notable exceptions.
|Resource||XP gained per|
(Morkite, Nitra, Gold)
(Jadiz, Bismor, etc.)
|1 * Hazard Bonus|
|Small Secondary Resources
(Boolo, Apoca, Fossils)
|ERR://23¤Y%/ Cube||2000 * Hazard Bonus|
Player Rank[edit | edit source]
Your progress as a player is also tracked at the top right of the screen on the Player Badge, the blue gem which shows your name and player rank in title and number form, as well as your current credit balance. You rank up each time the blue gem fills all three of its sections up, and one section fills up each time you gain a rank with one of the four classes. In one playthrough, the maximum level is 33. However this can be exceeded by promoting a character, as your overall rank is not changed on promotion but can be further advanced with character levels.
The player rank titles are as follows:
|76 and onward||Lord of the Deep|
Required Experience Per Level[edit | edit source]
The required experience for each level is increased as player characters level up. The max level for characters is 25 as of Update 19.
The shown Experience value is the Experience needed at that level to reach the next.
|Level||Experience To Next Level||Total Required Experience|
Total: 315,000 XP