Experimental Plasma Charger

From Deep Rock Galactic Wiki
Jump to: navigation, search
Experimental Plasma Charger
GearGraphic ChargeBlaster.png
Equipment Details
Type Pistol
Used by Driller
Slot Secondary
Hitscan No
Availability Unlock
Bullets are so last year. Instead, why not incinerate your enemies from the inside out with a highly experimental anti-matter-powered gun firing supercharged plasma bolts? What's the worst that could happen? (If you find out, please report to R&D)

About[edit | edit source]

The Experimental Plasma Charger, shortened to EPC, is an unlockable secondary weapon used by the Driller. The EPC is capable of shooting supercharged bolts of plasma, which deals a high amount of damage to enemies.
The Experimental Plasma Charger can fire small, round bullets of plasma and a larger ball of charged up plasma which explodes on contact, dealing large amounts of area damage, at a higher ammo consumption. The shot can be charged up by holding the fire button. Like the Powered Minigun, firing the weapon for too long or firing a charged shot, will cause it to overheat and become inoperable for a short duration.

This item can only be unlocked through an assignment. After the corresponding assignment is completed this weapon can be purchased for Credit.png 8200 Credits, Enor pearl 110 Enor Pearl, Jadiz 70 Jadiz and Magnite 25 Magnite in the Equipment Terminal.

Initial Stats
Damage 20
Charged Damage 60
Charged Area Damage 60
Charged Damage Radius 2
Max Battery 120
Rate of Fire
(per second)
Cooling Rate 0.5
Charged Shot Ammo Use 8
Charge Speed 0.8s

Modifications[edit | edit source]

There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier.

Driller Upgrades
Mod Description Effect Price
Tier 1 Icon Upgrade DamageGeneral.png
Increased Particle Density
Increases damage caused by normal shots. +5 Damage Credit.png 1000 Credits

Enor pearl 20 Enor Pearl

Icon Upgrade Ammo.png
Larger Battery
The good thing about clips, magazines, ammo drums, fuel tanks ... you can always get bigger variants. +24 Battery Capacity Credit.png 1000 Credits

Bismor 20 Bismor

Icon Upgrade DamageGeneral.png
Higher Charged Plasma Energy
Increases the direct damage for the charged projectile. +20 Charged Damage Credit.png 1000 Credits

Bismor 20 Bismor

Tier 2
Icon Upgrade Area.png
Expanded Plasma Splash
Greater damage radius for the charged projectile explosion. +1.5 Charged Effect Radius Credit.png 1800 Credits

Jadiz 12 Jadiz
Croppa 18 Croppa

Icon Upgrade ProjectileSpeed.png
Overcharged Plasma Accelerator
Significantly increases the movement speed of both of the EPC's projectiles. +400% Projectile Velocity Credit.png 1800 Credits

Enor pearl 12 Enor Pearl
Bismor 18 Bismor

Icon Upgrade Area Damage.png
Reactive Shockwave
More bang for the buck! Increases the damage done within the Area of Effect! +20 Charged Area Damage Credit.png 1800 Credits

Croppa 12 Croppa
Bismor 18 Bismor

Tier 3
Icon Upgrade Fuel.png
Improved Charge Efficiency
Each charged shot uses less energy. -2 Charged Shot Ammo Use Credit.png 2200 Credits

Enor pearl 20 Enor Pearl
Magnite 30 Magnite

Icon Upgrade ChargeUp.png
Crystal Capacitors
Prepare a charged shot much faster. x3 Charge Speed Credit.png ? Credits

Enor pearl ? Enor Pearl
Magnite ? Magnite

Icon Upgrade TemperatureCoolDown.png
Tweaked Radiator
Increases the rate at which the weapon sheds heat, letting you shoot more rounds before overheating and also recovering faster from an overheat. +50% Cooling Rate Credit.png 2200 Credits

Jadiz 20 Jadiz
Croppa 30 Croppa

Tier 4
Icon Upgrade TemperatureCoolDown.png
Heat Shield
Reduces how fast the weapon overheats when holding a charged shot. x0.4 Heat Buildup When Charged Credit.png 3800 Credits

Enor pearl 15 Enor Pearl
Croppa 25 Croppa
Umanite 36 Umanite

Icon Upgrade Ammo.png
High Density Battery
The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants. +24 Battery Capacity Credit.png 3800 Credits

Umanite 15 Umanite
Jadiz 25 Jadiz
Enor pearl 36 Enor Pearl

Tier 5
Icon Upgrade Special.png
Flying Nightmare
The charged projectile deals damage to nearby enemies while it flies but takes longer to charge up. + Flying Nightmare
x0.7 Charge Speed
Credit.png 4400 Credits

Croppa 40 Croppa
Magnite 60 Magnite
Jadiz 110 Jadiz

Icon Upgrade Special.png
Thin Containment Field
A weaker containment field takes less energy to create thus producing less heat for Charged Shots. Be aware that any high-energy impact will destabilize the Charged Projectile causing a large area implosion. +No Charged Shot Insta-Overheat
+Thin Containment Field
Credit.png 4400 Credits

Croppa 40 Croppa
Magnite 60 Magnite
Jadiz 110 Jadiz

Icon Upgrade Ricoshet.png
Bouncy Plasma
Regular shots now ricochet, please try not to hit yourself or your teammates while pulling off trick shots. +Projectile Bounces Credit.png 4400 Credits

Magnite 40 Magnite
Jadiz 60 Jadiz
Enor pearl 110 Enor Pearl

Unique Modifications[edit | edit source]

Flying Nightmare[edit | edit source]

Icon Upgrade Special.png

Flying Nightmare applies an AoE sphere around the Experimental Plasma Charger's charged shots that travels along as the charged shot flies; it deals 100 damage to each enemy that it touches. The damage of Flying Nightmare is affected by armor reduction and another hidden modifier.

Thin Containment Field[edit | edit source]

Icon Upgrade Special.png

Unstable Containment Field causes the charged shots of the Experimental Plasma Charger to explode, carving any terrain and dealing 50 damage to nearby creatures, when hit with an high-impact weapon. Player's can either use the Driller's Impact Axes, or have another player shoot at the charged shot with a projectile weapon.

Bouncy Plasma[edit | edit source]

Icon Upgrade Ricoshet.png

Bouncy Plasma will cause every regular bullet that is shot out of the Experimental Plasma Charger to ricochet off of enemies and objects. This mod applies a unique attribute that causes each regular shot to pierce armor.

Trivia[edit | edit source]