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Experimental Plasma Charger

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Experimental Plasma Charger
GearGraphic ChargeBlaster.png
Equipment Details
Type Pistol
Used by Driller
Slot Secondary
Hitscan No
Availability Unlock
Bullets are so last year. Instead, why not incinerate your enemies from the inside out with a highly experimental anti-matter-powered gun firing supercharged plasma bolts? What's the worst that could happen? (If you find out, please report to R&D)
~ Weapon description

About[edit | edit source]

The Experimental Plasma Charger (shortened to EPC) is an unlockable secondary weapon used by the Driller. It is a semi-automatic futuristic plasma pistol with two spinning gyros on the bottom. It feeds from a large battery contained inside the weapon with no obvious loading port. The weapon has several aesthetic qualities which indicate to its highly experimental and potentially unsafe nature, such as the electrical crackling heard when firing shots.

The EPC is by far one of the most unique weapons to use in Deep Rock Galactic's arsenal. It feeds from a single large ammo pool and has an overheating mechanic - both qualities similar to the Powered Minigun. It boasts two firing modes; uncharged shots by tapping the fire button and charged shots by holding the fire button down and releasing. Either firing mode will produce purple plasma blasts which are considered projectiles and must physically travel through the world before they hit a target, comperable to other projectile weapons such as the Breach Cutter. Both firing modes will produce heat, measured by a gauge on the weapon. If this gauge peaks the weapon will overheat and become inoperable for a short duration.

The EPC's dual firing mode gives it a wide variety of applications. Regular shots deal high amounts of damage and can quickly cut through enemies, while charged shots are crowd-clearing tools which are almost as effective as grenades, given their wide radius and area damage. The plasma projectiles deal two types of damage at once, as listed in the Initial Stats category.

The EPC has some learning curve however, as the user must adapt to firing projectiles through a hitscan-type weapon, which takes practice (particularly with distant enemies). Due to its unique projectiles the weapon cannot deal extra weakpoint damage as is found with many other weapons, which can hinder its damage output. The weapon is also limited by a very small ammo pool; a mix of regular and charged shots can chew through the ammo count quickly, meaning that mods to ammo count are recommended. And as with the Minigun, care must be taken to ensure that the weapon does not overheat while firing.

Icons Campaign.png Unlocked through an assignment.
Requires Driller Level 15

Purchased for:
Credit.png 8200 Credits
Enor pearl 110 Enor Pearl
Jadiz 70 Jadiz
Magnite 25 Magnite

Initial Stats
Damage 20
Charged Damage 60
Charged Area Damage 60
Charged Damage Radius 2
Max Battery 120
Rate of Fire
(per second)
Cooling Rate 0.4
Charged Shot Ammo Use 8
Charge Speed 0.8s
Maximum heat 1

Modifications[edit | edit source]

There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier.

Driller Upgrades
Mod Effect Description Price
Tier 1 Icon Upgrade DamageGeneral.png
Increased Particle Density
+5 Damage Increased damage caused by normal shots Credit.png 1000 Credits

Enor pearl 20 Enor Pearl

Icon Upgrade Ammo.png
Larger Battery
+24 Battery Capacity The good thing about clips, magazines, ammo drums, fuel tanks ... you can always get bigger variants. Credit.png 1000 Credits

Bismor 20 Bismor

Icon Upgrade DamageGeneral.png
Higher Charged Plasma Energy
+30 Charged Damage Increases the direct damage for the charged projectile. Credit.png 1000 Credits

Bismor 20 Bismor

Tier 2
Icon Upgrade Area.png
Expanded Plasma Splash
+1.5 Charged Effect Radius Greater damage radius for the charged projectile explosion. Credit.png 1800 Credits

Jadiz 12 Jadiz
Croppa 18 Croppa

Icon Upgrade ProjectileSpeed.png
Overcharged Plasma Accelerator
x1.25 Normal Projectile Velocity Increases the movement speed of EPC's normal projectiles. Credit.png 1800 Credits

Enor pearl 12 Enor Pearl
Bismor 18 Bismor

Icon Upgrade Area Damage.png
Reactive Shockwave
+20 Charged Area Damage More bang for the buck! Increases the damage done within the Area of Effect! Credit.png 1800 Credits

Croppa 12 Croppa
Bismor 18 Bismor

Tier 3
Icon Upgrade Fuel.png
Improved Charge Efficiency
-2 Charged Shot Ammo Use Each charged shot uses less energy. Credit.png 2200 Credits

Enor pearl 20 Enor Pearl
Magnite 30 Magnite

Icon Upgrade ChargeUp.png
Crystal Capacitors
x3 Charge Speed Prepare a charged shot much faster. Credit.png 2200 Credits

Jadiz 20 Jadiz
Croppa 30 Croppa

Icon Upgrade TemperatureCoolDown.png
Tweaked Radiator
+0.2 Cooling Rate Increases the rate at which the weapon sheds heat, letting you shoot more rounds before overheating and also recovering faster from an overheat. Credit.png 2200 Credits

Enor pearl 20 Enor Pearl
Umanite 30 Umanite

Tier 4
Icon Upgrade TemperatureCoolDown.png
Heat Shield
x0.4 Heat Buildup When Charged Reduces how fast the weapon overheats when holding a charged shot. Credit.png 3800 Credits

Umanite 15 Umanite
Jadiz 25 Jadiz
Enor pearl 36 Enor Pearl

Icon Upgrade Ammo.png
High Density Battery
+24 Battery Capacity The good thing about clips, magazines, ammo drums, fuel tanks can always get bigger variants. Credit.png 3800 Credits

Bismor 15 Bismor

Tier 5
Icon Upgrade Special.png
Flying Nightmare
+ Flying Nightmare
x0.7 Charge Speed
The charged projectile deals damage to nearby enemies while it flies but takes longer to charge up. Credit.png 4400 Credits

Croppa 40 Croppa
Magnite 60 Magnite
Jadiz 110 Jadiz

Icon Upgrade Special.png
Thin Containment Field
+No Charged Shot Insta-Overheat
+Thin Containment Field
A weaker containment field takes less energy to create thus producing less heat for Charged Shots. Be aware that any high-energy impact will destabilize the Charged Projectile causing a large area implosion. Credit.png 4400 Credits

Croppa 40 Croppa
Magnite 60 Magnite
Jadiz 110 Jadiz

Icon Upgrade Ricoshet.png
Bouncy Plasma
+Projectile Bounces Regular shots now ricochet, please try not to hit yourself or your teammates while pulling off trick shots. Credit.png 4400 Credits

Magnite 40 Magnite
Jadiz 60 Jadiz
Enor pearl 110 Enor Pearl

Unique Modifications[edit | edit source]

Flying Nightmare[edit | edit source]

Icon Upgrade Special.png

Flying Nightmare applies an AoE sphere around the Experimental Plasma Charger's charged shots that travels along as the charged shot flies; it deals damage to each enemy that it touches.

Thin Containment Field[edit | edit source]

Icon Upgrade Special.png

Thin Containment Field causes the charged shots of the Experimental Plasma Charger to explode, carving any terrain and dealing 240 Fire damage to nearby creatures, when hit with an high-impact weapon. Player's can either shoot the projectile, use the Driller's Impact Axes, or have another player shoot at the charged shot with a projectile weapon.

Bouncy Plasma[edit | edit source]

Icon Upgrade Ricoshet.png

Bouncy Plasma will cause every regular bullet that is shot out of the Experimental Plasma Charger to ricochet off of enemies and objects. This mod applies a unique attribute that causes each regular shot to pierce armor.

Overclocks[edit | edit source]

Experimental Plasma Charger
Type Overclock Effect Description Price
Icon Upgrade ChargeUp.png
Energy Rerouting
+16 Battery Capacity
x1.5 Charge Speed
A masterwork of engineering that improves charge speed and energy efficiency without affecting overall performance! Credit.png 7300 Credits

Bismor 130 Bismor
Umanite 65 Umanite
Jadiz 100 Jadiz

Icon Upgrade TemperatureCoolDown.png
Magnetic Cooling Unit
+0.1 Cooling Rate
x0.7 Heat Buildup When Charged
A high-tech solution to Cleanly improve the cooling rate increasing the number of slots that can be fired before overheating and also the speed of recovery from an overheat as well as how long a charge can be held. Credit.png 8900 Credits

Umanite 125 Umanite
Jadiz 80 Jadiz
Croppa 95 Croppa

Icon Upgrade Fuel.png
Heat Pipe
-2 Charged Shot Ammo Use
-0.2 Cooling Rate
By channeling exhaust heat back into the charge chamber a shot can be charged using less energy. This does however make the weapon less efficient at dissipating heat. Credit.png 7450 Credits

Umanite 125 Umanite
Bismor 60 Bismor
Jadiz 95 Jadiz

Icon Upgrade DamageGeneral.png
Heavy Hitter
+5 Damage
-16 Battery Capacity
x1.5 Normal Shot Heat
Some extensive tweaking to how the shots are prepared can increase the pure damage of the weapon but at the cost of a lower projectile velocity and a reduced battery size. Credit.png 8100 Credits

Bismor 140 Bismor
Magnite 60 Magnite
Umanite 105 Umanite

Icon Upgrade DamageGeneral.png
+40 Charged Damage
x0.5 Charge Speed
-0.2 Cooling Rate
Pushing the EPC to the limit will give you a significant increase in charge shot damage but at the heavy cost of slow charge speed and decreased cooling efficiency Credit.png 7050 Credits

Bismor 120 Bismor
Enor pearl 60 Enor Pearl
Croppa 95 Croppa

Icon Upgrade Duration.png
Persistent Plasma
+Persistent Plasma
-20 Charged Damage
-20 Area Damage
By changing how the plasma is layered within the charged projectile a slow and persistent discharge can be achieved upon impact. However this does reduce the instance damage done. Credit.png 8150 Credits

Jadiz 130 Jadiz
Croppa 75 Croppa
Magnite 95 Magnite

Damage Breakdown[edit | edit source]

Normal Shots
Damage type is 50 % Electric and 50 % Kinetic.

Charged Shot (direct damage)
Damage Type is 50 % Electric and 50 % Fire.
This attack doesn’t benefit from weakpoints.

Charged Shot (area damage)
Damage type is 50 % Electric and 50 % Explosive.

Flying Nightmare
Damage type is Fire.
Damage done is equal to the Charged Shot direct damage and is affected by mods, but is NOT affected by overclocks.

Thin Containment Field
Damage type is Fire.
Damage done is 240 and is not affected by mods or overclocks.

Persistent Plasma
Damage type is Electric.
The area last 6 seconds and deals 5 damage every 0.25 to 0.5 seconds.

Skins[edit | edit source]

Full gallery of skins can be seen at Weapon Skins.

Trivia[edit | edit source]