Glyphid Acid Spitter

From Deep Rock Galactic Wiki
Jump to: navigation, search

This article is a stub. You can help Deep Rock Galactic Wiki by expanding it.

Glyphid Acid Spitter
Glyphid Acid Spitter
Creature Details
Species Glyphid
Biome All
Category Special Enemy
Combat
Attack(s) Acid Spit
Base Health 120
Resistance(s) None
Weakness(es) Electricity: 10%
Weakpoint Mouth: ×2
Armor Light Light armor: -20% damage taken.

Glyphid Acid Spitter Umodel Front.png

Glyphid Acid Spitter Umodel Top.png

Weakpoint / Light Armor
Temperature
Hot Cold
Burn T°C Freeze T°C
35° Status fire.png -50° Status frozen.png
Douse Fire T°C Unfreeze T°C
Status fire.png Status frozen.png
Cooling Rate Warming Rate
6°/s Status fire.png 6°/s Status frozen.png

The Acid Spitter is another offensive member of the awful Glyphid genus. The mouth parts of the Acid Spitter has evolved into an almost crossbow-like mechanism, allowing it to pelt intruders with vile, acid-tipped barbs. To add insult to injury, they are fast, agile, and stick to ceilings and dark corners. Prioritize taking these out early - left unchecked, they can cause enormous damage to even a well-structured team.
~ Miner's Manual Description

Glyphid Acid Spitters are ranged Glyphid enemies that cannot perform melee attacks. Similar to Glyphid Web Spitters, Acid Spitters are exclusively ranged enemies that will crawl on the walls or ceilings, usually avoiding close combat, before stopping and firing several acid projectiles that deal a good amount of damage initially, in addition to lingering acid damage. Acid Spitters, though difficult to spot in the darkness of the caves, can be identified by pinpointing the location they fire from as their projectiles are illuminated in the dark. Acid spitters have a distinctive red hue, so try to spot them on the walls and ceilings before they can fire their projectiles. Since they fight from relatively far away, high accuracy weapons are recommended to take them out, such as Gunner's revolver or Scout's assault rifle.

Combat[edit | edit source]

Health and Armor[edit | edit source]

Creature's damage resistance changes depending on the Hazard Level, player count doesn't affect the resistance.

Effective Health Scaling

Hazard Level
1 2 3 4 5
Player Count Dwarfcount1.png to Dwarfcount4.png 84 120 132 144 144

Attacks[edit | edit source]

  • Spits acid, dealing lingering damage

Tips[edit | edit source]

Gallery[edit | edit source]

Trivia[edit | edit source]