Glyphid Crassus Detonator

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Glyphid Crassus Detonator
Glyphid Crassus Detonator
Creature Details
Species Glyphid
Biome All
Category Rare Boss Enemy
Combat
Attack(s) Hellfire
Golden Final Blow
Cluster Bombs
Dig
Base Health 6000
Resistance(s) Explosive: 50%
Weakness(es) None
Immunity Stun
Weakpoint Bulbs: ×3?
Armor Medium Medium armor: -60% damage taken

Glyphid Crassus Detonator Umodel Front.png

Glyphid Crassus Detonator Umodel Top.png

Glyphid Crassus Detonator Umodel Back.png

Weakpoint / Medium Armor
Temperature
Hot Cold
Burn T°C Freeze T°C
60° Heat -490° Cold
Douse Fire T°C Unfreeze T°C
30° Heat -200° Cold
Cooling Rate Warming Rate
10°/s Heat 300°/s Cold

A close cousin of the Glyphid Detonator, but displaying an exceptionally thrilling mutation. It is every bit as lethal as its cousin, releasing the same devastating shockwaves and blowing up with a blast in the kiloton range, but - instead of glassing the surrounding environment on account of the tremendous heat released, a most peculiar chemical reaction occurs. Everything caught in the blast radius of an exploding Crassus Detonator turns to gold. Incredible.
~ Miner's Manual

The Glyphid Crassus Detonator is a hostile Creature. It can spawn in any region of the planet, but its spawn is tied to level generation - only one can appear in a mission, and no more will spawn once the original is killed. It typically spawns at the beginning of the mission and roams around the caves towards the Dwarves. The Glyphid Crassus Detonator is commonly referred to as a Crassus or a Crassus Detonator.

Described by the Miner's Manual as a mutation of the original Bulk Detonator, the Crassus is very similar in appearance and behavior. The biggest and most obvious difference is its whole body being covered in a layer of Gold - this gold serves as a type of armor which reduces damage and cannot be broken. This on top of the extremely high 6000 health the Crassus boasts makes it a very resilient enemy. Targeting the tumorous bulbs on its backside is a necessity to deal larger amounts of damage to it.

The Crassus will also explode violently in the same manner as the Bulk Detonator does, but with a key difference. The 10 meter crater it leaves behind will be coated in a layer of solid Gold, which can be mined and deposited. The amount of Gold created depends on how much space is caught within the radius of the blast - catching the Bulk within a narrow tunnel will result in the largest amounts of Gold possible.

Asides from these differences, the Crassus Detonator behaves in the exact same way as a regular Bulk Detonator does, so any strategies that work for the Bulk can also tame a Crassus quite effectively. It retains the same slow movement speed and extremely high damage. It still has the same stomp attack, but the explosions caused by this attack will not produce any Gold. While the massive amounts of Gold produced by the Crassus is an alluring prize, don't forget that it's still a very lethal enemy.

Combat[edit | edit source]

Health and Armor[edit | edit source]

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 2700 3900 4800 6000 7200 4800 5100 6600 7200 7800
Dwarfcount2.png 3300 4500 5400 6000 7200 5400 5700 6600 7200 7800
Dwarfcount3.png 4200 5400 6000 7200 8400 6000 6600 7800 8400 9000
Dwarfcount4.png 5100 6000 6600 7800 9000 6600 7200 8400 9000 9600

Breakable Weakpoints

The Glyphid Crassus Detonator possess 3 Bulbs, unlike regular weakpoints, they are breakable.
The Bulbs have a base health of 300 that scale with Hazard Level.

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png to Dwarfcount4.png 210 300 330 360 360 330 330 360 360 360

When it comes to dealing damage to break the weakpoints weakpoint damage don’t apply.
Any Area Damage can damage and potentially break them, which can be detrimental since they don’t benefit from weakpoint damage.
The CRSPR Flamethrower and the Cryo Cannon can’t damage breakable weakpoints.

Attacks[edit | edit source]

  • Massive ~15 meter explosion upon death that releases several additional flying explosive globs
  • Explosive damage to terrain can leave behind layers of Gold when killed
  • Explodes with a non-damaging shock-wave, when killed while frozen
  • Stomps on nearby Dwarves, creating a very large blast that deals 100 fire damage
  • Digs through the dirt towards Dwarves using explosive slams


Hellfire
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 40 56 96 160 224 96 120 184 224 240
Dwarfcount2.png 40 64 104 172 240 104 128 196 240 256
Dwarfcount3.png 40 72 112 184 256 112 136 208 256 272
Dwarfcount4.png 40 80 120 200 272 120 144 224 272 288
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 8 m
Maximum Damage Radius: 2.5 m
Minimum Area Damage: 10 %

Status Effect Set the dwarves on Fire unless they were frozen solid.
Golden Final Blow
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 10000 14000 24000 40000 56000 24000 30000 46000 56000 60000
Dwarfcount2.png 10000 16000 26000 43000 60000 26000 32000 49000 60000 64000
Dwarfcount3.png 10000 18000 28000 46000 64000 28000 34000 52000 64000 68000
Dwarfcount4.png 10000 20000 30000 50000 68000 30000 36000 56000 68000 72000
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 8 m
Maximum Damage Radius: 4 m
Minimum Area Damage: 0.1 %

Carve Radius 13 m
Cluster Bombs
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 2.5 3.5 6 10 14 6 7.5 11.5 14 15
Dwarfcount2.png 2.5 4 6.5 10.75 15 6.5 8 12.25 15 16
Dwarfcount3.png 2.5 4.5 7 11.5 16 7 8.5 13 16 17
Dwarfcount4.png 2.5 5 7.5 12.5 17 7.5 9 14 17 18
Details
Damage Type
 
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 50 70 120 200 280 120 150 230 280 300
Dwarfcount2.png 50 80 130 215 300 130 160 245 300 320
Dwarfcount3.png 50 90 140 230 320 140 170 260 320 340
Dwarfcount4.png 50 100 150 250 340 150 180 280 340 360
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 5 m
Maximum Damage Radius: 3 m
Minimum Area Damage: 20 %

Dig
Carving Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 12.5 17.5 30 50 70 30 37.5 57.5 70 75
Dwarfcount2.png 12.5 20 32.5 53.75 75 32.5 40 61.25 75 80
Dwarfcount3.png 12.5 22.5 35 57.5 80 35 42.5 65 80 85
Dwarfcount4.png 12.5 25 37.5 62.5 85 37.5 45 70 85 90
Details
Damage Type Melee
Dwarf for scale (1.5 m)

Attack Radius: 5 m

Max. Angle 180°
Carve Radius 3 m

Tips[edit | edit source]

  • Try to lure Crassus Detonators into enclosed spaces before finishing them off for the highest quantity of gold
  • If the Crassus Detonator dies while it is frozen, it's death explosion will not produce a crater of gold
  • Shooting any of the three "bulbs" deals 3x the damage of shooting the body

Gallery[edit | edit source]

Trivia[edit | edit source]

  • The Glyphid Crassus Detonator is a reference to Roman general and politician Crassus, who was known as one of the wealthiest men of his time. According to legend, when his body was recovered by his enemies after a battle resulting in his death, they poured liquid gold into his mouth to taunt his wealth and greed.
  • The Crassus has the highest amount of base health of any creature in the game, at 6000 HP. This can scale all the way up to 9000 HP on a Hazard 5 mission with four players.