Glyphid Exploder

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Glyphid Exploder
Glyphid Exploder
Creature Details
Variant Name Glyphid Exploder
Species Glyphid
Biome All
Category Special Enemy
Combat
Attack(s) Self-combustion
Base Health 20
Resistance(s) None
Weakness(es) Melee: 25%
Weakpoint Mouth: ×2?

Glyphid Exploder Umodel Front.png

Glyphid Exploder Umodel Top.png

Weakpoint
Temperature
Hot Cold
Burn T°C Freeze T°C
10° Heat -10° Cold
Douse Fire T°C Unfreeze T°C
Heat Cold
Cooling Rate Warming Rate
6°/s Heat 12°/s Cold

Glyphid Exploder
Radioactive Glyphid Exploder
Creature Details
Variant Name Radioactive Glyphid Exploder
Species Glyphid
Biome Radioactive Exclusion Zone
Category Special Enemy
Combat
Attack(s) Irradiated Self-combustion
Base Health 20
Resistance(s) None
Weakness(es) Melee: 25%
Weakpoint Mouth: ×2?

Glyphid Exploder Umodel Front.png

Glyphid Exploder Umodel Top.png

Weakpoint
Temperature
Hot Cold
Burn T°C Freeze T°C
10° Heat -10° Cold
Douse Fire T°C Unfreeze T°C
Heat Cold
Cooling Rate Warming Rate
6°/s Heat 12°/s Cold

The Glyphid Exploder is a curious and deadly beast, and R&D remain torn on the subject of whether their behavior is caused by an invasive pathogen or through natural evolution. Every inch of the Exploder's outer layers is covered in fragile bladders of highly volatile fluids. These fluids combust violently when mixed, meaning a close encounter can result in both 3rd degree burns from the resulting explosion, as well as severe laceration by chitin shrapnel. R&D heartily advises to take them out from a safe distance - it is well-known to attempt to rush intruders.
~ Miner's Manual Description

The Glyphid Exploder is an explosive variant of the Glyphid Grunt with dark red skin and orange bulging tumors and veins which emit a slight glow. Exploders are much faster than most enemies and make little to no noise which they will often use to easily sneak up behind players and detonate before the player has time to react. The only recognizable noise they make is a distinct inflating and hissing sound they make before they explode. When an exploder gets close enough to a player or it takes enough damage, it will freeze in place and then detonate, leaving behind a crater coated in Slate or Hot Rock if in the Magma Core. Exploders have very little health, so they can be easily disposed of as they approach. Exploders always explode on death unless killed with a critical shot to the head or frozen before killed such as with a freezing weapon like the Cryo Cannon or the Cryo Grenade.

This creature has a Radioactive Exclusion Zone variant, which explodes into a cloud of radiation instead of making a normal explosion.

Combat[edit | edit source]

Health and Armor[edit | edit source]

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png to Dwarfcount4.png 14 20 22 24 24 22 22 24 24 24

Attacks[edit | edit source]

The Glyhpid Exploder will move towards players at a run. Once they get within a certain radius, they will stop and make a sizzling sound, and explode. This deals a significant amount of damage, and explodes a patch of terrain leaving behind slag on all biomes besides Magma Core, where the explosion leaves behind hot rock in the place of slag. Body parts are also occasionally left over after the explosion.


Self-combustion
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 25 35 60 100 140 60 75 115 140 150
Dwarfcount2.png 25 40 65 107.5 150 65 80 122.5 150 160
Dwarfcount3.png 25 45 70 115 160 70 85 130 160 170
Dwarfcount4.png 25 50 75 125 170 75 90 140 170 180
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 3.5 m
Maximum Damage Radius: 1.5 m
Minimum Area Damage: 25 %

When a Glyhpid Exploder see a dwarf that is not full health it will rush to him, moving at ×1.5 Speed for 3 s.

Variants[edit | edit source]

Radioactive Exclusion Zone Variant[edit | edit source]

Attacks[edit | edit source]

Irradiated Self-combustion
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 12.5 17.5 30 50 70 30 37.5 57.5 70 75
Dwarfcount2.png 12.5 20 32.5 53.75 75 32.5 40 61.25 75 80
Dwarfcount3.png 12.5 22.5 35 57.5 80 35 42.5 65 80 85
Dwarfcount4.png 12.5 25 37.5 62.5 85 37.5 45 70 85 90
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 3.5 m
Maximum Damage Radius: 1.5 m
Minimum Area Damage: 25 %

 
Cloud
Damage per Tick Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 3 4.2 7.2 12 16.8 7.2 9 13.8 16.8 18
Dwarfcount2.png 3 4.8 7.8 12.9 18 7.8 9.6 14.7 18 19.2
Dwarfcount3.png 3 5.4 8.4 13.8 19.2 8.4 10.2 15.6 19.2 20.4
Dwarfcount4.png 3 6 9 15 20.4 9 10.8 16.8 20.4 21.6
Details
Damage Type Radiation
Dwarf for scale (1.5 m)

Cloud Radius: 2.75 m

Interval 0.5-1.0 s
Lifetime 7 s

Tips[edit | edit source]

Since the Glyphid Exploder tends to come in groups, it is usually best to focus on the closest. The resulting explosion will also effectively kill the others before they can approach. Note that since exploders will die upon a critical hit to the head, you should not seek critical shots for this tactic to work.


If Glyphid Exploders are close, it is generally advised to deploy slowdown tactics such as Cryo Grenade or Inhibitor-Field Generator to allow yourself and your teammates to distance yourselves. If that fails, you can close the distance to the exploders to force them to explode and then quickly backtrack before they can overwhelm you and your team.

Gallery[edit | edit source]

Trivia[edit | edit source]

  • In Update 32: Roughnecks At Work, Glyphid Exploders gained a 25% melee damage vulnerability so that they could be reliably defused with a single Pickaxe attack to the mouth across all Hazard Levels. Prior to the update, a single Pickaxe attack would not consistently kill them on Hazard 4 and 5.