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The Glyphid Menace is not, as one might assume, a close relation of the Glyphid Acid Spitter. While their attacks are relatively similar, they in fact represent two entirely distinct avenues of Glyphid evolution. The Menace is an exponentially greater threat and displays a sophistication almost unheard of among their kin. They burrow into the ceiling, hiding from view, only emerging to rapidly fire blistering volleys of corrosive goo at any would-be invader. Handle with extreme prejudice.
— Miner's Manual Description

The Glyphid Menace is a hostile Creature found on Hoxxes. It can be found in any region of the planet. It is a member of the Glyphid family, though its appearance is quite radical compared to its brethren. It has the same body shape compared to most Glyphids but is colored a bright cyan all over its body. Its mouth is much smaller, while its abdomen is considerably over-developed with two bright blue sacs on either side of its body and a heavily armored carapace on top.

The Menace is a ranged combatant. While most Glyphids blindly charge towards the Dwarves, the Menace makes use of a hit-and-run strategy and can rapidly move across the entire map thanks to its burrowing ability. It prefers to hang off walls, far away from the center of a battle, making use of its long range acid attacks.

To attack, it fires volleys of acid at one target at a time. Individual shots from this attack are weak but unlike other projectile users, the Menace has a high rate of fire and its acid pelts can easily whittle down a Dwarf's health.

Each volley of fire lasts for a few seconds, but the Menace will keep firing if it is not attacked. If it takes any damage it will burrow into the cave walls once its volley ends and try to find a new location to attack from. If it emerges in a position which is too close to the Dwarves, or does not offer a good firing angle, it will burrow back into the terrain and try to find a new spot. When it burrows, it takes a couple seconds to emerge again.

A Menace's side sacs can burst once they take enough damage.

Combat[]

Health and Armor[]

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 315 455 560 700 840 560 595 770 840 910
Dwarfcount2 385 525 630 700 840 630 665 770 840 910
Dwarfcount3 490 630 700 840 980 700 770 910 980 1050
Dwarfcount4 595 700 770 910 1050 770 840 980 1050 1120

Breakable Weakpoints

The Glyphid Menace possess 2 Side Sacs, unlike regular weakpoints, they are breakable.
The Side Sacs have a base health of 100 that scale with Hazard Level.

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 to Dwarfcount4 70 100 110 120 120 110 110 120 120 120

When it comes to dealing damage to break the weakpoint itself the weakpoint damage multipliers do not apply.
For example a weakpoint with 200 effective HP and a multiplier of 3x being shot for by a gun that deals 15 direct damage with a 30% weakpoint bonus will only take 15 damage.
Any Area Damage can damage and potentially break them, which can be detrimental since they don’t benefit from weakpoint damage.
The CRSPR Flamethrower and the Cryo Cannon can’t damage breakable weakpoints.


Attacks[]

Rapid Spit
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 2 2.8 4.8 8 11.2 4.8 6 9.2 11.2 12
Dwarfcount2 2 3.2 5.2 8.6 12 5.2 6.4 9.8 12 12.8
Dwarfcount3 2 3.6 5.6 9.2 12.8 5.6 6.8 10.4 12.8 13.6
Dwarfcount4 2 4 6 10 13.6 6 7.2 11.2 13.6 14.4
Details
Damage Type Kinetic

Elite Variant[]

The Elite Glyphid Menace is the elite version of the regular Glyphid Glyphid Menace. Like all Elite enemies, the Elite Glyphid Menace looks almost identical to its regular counterparts; being only distinguished by its aura of distinct vertical red lines with the words 'elite' above their healthbar when scanned and looked at.

Attacks[]

In addition to all the benefits that all Elite enemies receive, Elite Glyphid Menace are incredibly annoying given both their high health and resistance combined with their penchant in fleeing to a safer distance. This makes taking them down to be a top priority as they would continue to harass the players with incredibly painful attacks.


Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 525 787.5 787.5 962.5 1137.5 787.5 831.25 1006.25 1137.5 1181.25
Dwarfcount2 656.25 962.5 962.5 962.5 1137.5 962.5 1006.25 1006.25 1137.5 1181.25
Dwarfcount3 743.75 962.5 1137.5 1137.5 1312.5 1137.5 1181.25 1181.25 1312.5 1356.25
Dwarfcount4 962.5 1137.5 1137.5 1312.5 1443.75 1137.5 1181.25 1356.25 1443.75 1487.5


Gallery[]

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