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Creatures

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Summary[edit | edit source]

The Creatures of Hoxxes
EA-008 we got company.png

Hoxxes IV is home to a variety of flora and fauna, and many of them pose a great threat to invaders. They are part of the reason why only Deep Rock Galactic are willing to operate on Hoxxes IV.

Most notable are the creatures called Glyphids. They have an arachnid appearance and come in a wide variety of (sub)species, and are extremely hostile. The Glyphids can be encountered in small groups whilst roaming the caves, and periodically build up to attack in concentrated waves. This will happen after Mission Control warns the players of the swarm approaching them.

A different branching species are known as Mactera are also found on Hoxxes IV. These winged creatures are encountered along with the Glyphids.

Hostile creatures will only attack players, ignoring Bosco, M.U.L.E., sentries and the Minehead.

Scaling & Hazard Levels[edit | edit source]

Main article: Hazard Level


Hazard levels will determine the number of enemies present in a mission and during swarms, as well as an increase in the amount of damage they can absorb and the amount of damage they deal to players.

As more players join the game, the health of the enemies will (generally) increase for each player that joins, and so will the number of enemies. Damage dealt by bugs will remain constant and is only affected by the hazard level.

Shown below is a table of multipliers based on a squad of 4 players. For fewer players Enemy count is reduced.

Hazard Icon Hazard Level Enemy Damage Friendly Fire
Haz 1.png Haz off.png Haz off.png Haz off.png Haz off.png 1 - Low Risk 0.5 0.1
Haz 1.png Haz 2.png Haz off.png Haz off.png Haz off.png 2 - Challenging 1 0.2
Haz 1.png Haz 2.png Haz 3.png Haz off.png Haz off.png 3 - Dangerous 1.5 0.3
Haz 1.png Haz 2.png Haz 3.png Haz 4.png Haz off.png 4 - Extreme 2.5 0.4
Haz 1.png Haz 2.png Haz 3.png Haz 4.png Haz 5.png 5 - Lethal 3.4 0.7

Hostile Creatures[edit | edit source]

Much of the fauna (and even some of the flora) on Hoxxes IV poses a threat to players.

Note that enemy damage and health varies based on difficulty level.

Land Creatures[edit | edit source]

Glyphid[edit | edit source]

The Glyphid are arachnid creatures, all of them able to crawl along the walls and ceilings of caves. Thus, players are advised to not only look around them for threats but above them as well.

Glyphid baby.png

Glyphid Spawn

5 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 3.5 5 5.5 6 6
Region:
All
  • Deals 2 damage per hit
  • Spawned from Brood Nexuses
  • No armor
  • No weakpoint
Glyphid swarmer.png

Glyphid Swarmer

12 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 8.4 12 13.2 14.4 14.4
Region:
All
  • Deals 2 damage per hit
  • Spawn in large groups, especially from Glyphid Tunnels
  • Jumps at or around players to startle and overwhelm, then charges directly towards players
  • No armor
  • No weakpoint
Glyphid Swarmer Radioactive.pngRadioactive Glyphid Swarmer Glow.png

Radioactive Glyphid Swarmer

12 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 8.4 12 13.2 14.4 14.4
Region:
Radioactive Exclusion Zone
  • Deals 2 damage per hit
  • Spawn in large groups, especially from Glyphid Tunnels
  • Jumps at or around players to startle and overwhelm, then charges directly towards players
  • Glows in the dark
  • No armor
  • No weakpoint
Glyphid grunt.png

Glyphid Grunt

90 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 63 90 99 108 108
Region:
All
  • Deals 4 damage per hit
  • Glacial Strata variants are vulnerable to fire damage, and resistant to cold damage
  • Damage-reducing armor has a chance to break when damaged
  • Weakpoint (200% damage): Mouth
Glyphid Guard.png

Glyphid Grunt Guard

180 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 126 180 198 216 216
Region:
All
  • Moves slower than glyphid grunt
  • Will advance slowly while guarding its weakpoint when threatened
  • Heavy armor (brown parts)
  • Damage-reducing armor (white fleshy parts)
  • Weakpoint (200% damage): Mouth
Glyphid Slasher.png

Glyphid Grunt Slasher

150 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 105 150 165 180 180
Region:
All
  • Tougher and faster than Glyphid Grunt
  • Triple the damage of grunt
  • Attacks slow down its victims
  • Damage-reducing armor
  • Weakpoint (200% damage): Mouth
Glyphid tank.png

Glyphid Praetorian

600 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 270 390 480 600 720
2 330 450 540 600 720
3 420 540 600 720 840
4 510 600 660 780 900
Region:
All
  • Deals 12 damage per hit
  • Spits acid at players which deals approximately 12 damage per hit
  • Corpse emits a corrosive gas that damages players over time until it disperses
  • Heavy armor – Each armor plate blocks all damage, but has 100 hit points and can be destroyed
  • Mouth is unarmored
  • Weakpoint (100% damage): Abdomen
Glyphid Praetorian Radioactive.png

Radioactive Glyphid Praetorian

600 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 270 390 480 600 720
2 330 450 540 600 720
3 420 540 600 720 840
4 510 600 660 780 900
Region:
Radioactive Exclusion Zone
  • Deals 12 damage per hit
  • Summons a radioactive aura when it roars
  • Corpse emits radiation that damages players over time until it decays
  • Glows in the dark
  • Heavy armor – Each armor plate blocks all damage, but has 100 hit points and can be destroyed
  • Mouth is unarmored
  • Weakpoint (100% damage): Abdomen
Glyphid Praetorian Ice.png

Glyphid Frost Praetorian

600 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 270 390 480 600 720
2 330 450 540 600 720
3 420 540 600 720 840
4 510 600 660 780 900
Region:
Glacial Strata
  • Deals 12 damage per hit
  • Spits ice at players which quickly inflicts freeze
  • Corpse emits cold gas that quickly freezes players
  • Heavy armor – Each armor plate blocks all damage, but has 100 hit points and can be destroyed
  • Mouth is unarmored
  • Weakpoint (100% damage): Abdomen
Glyphid exploder.png

Glyphid Exploder

20 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 14 20 22 24 24
Region:
All
  • Explodes after delay on death or contact
  • Explosion does 50 damage
  • Explosions harm other glyphids
  • Gains a speed boost while within the vicinity of another exploder's explosion
  • Won't detonate if killed through its weak point, the mouth
  • Explosion will be disarmed if killed while frozen
  • Glows in the dark
  • No armor
  • Weakpoint (200% damage): Mouth
Glyphid Exploder Radioactive.png

Radioactive Glyphid Exploder

20 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 14 20 22 24 24
Region:
Radioactive Exclusion Zone
  • Explodes after delay on death or contact
  • Explosion does less burst damage than its red counterpart
  • Explosion leaves a short-term radioactive aura
  • Won't detonate if killed through its weak point, the mouth
  • Explosion will be disarmed if killed while frozen
  • Glows in the dark
  • No armor
  • Weakpoint (200% damage): Mouth
Glyphid Bulk Detonator.png

Glyphid Bulk Detonator

4000 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 1800 2600 3200 4000 4800
2 2200 3000 3600 4000 4800
3 2800 3600 4000 4800 5600
4 3400 4000 4400 5200 6000
Region:
All
  • Massive ~15m explosion upon death that releases several additional flying explosive globs
  • Does not explode upon death, when killed while frozen
  • Large and slow-moving target
  • Stomps on nearby dwarves, creating a very large blast that deals 100 fire damage
  • Digs through the dirt towards dwarves using explosive hits
  • 50% explosive resistance
  • No armor
  • Weakpoint (300% damage): Three destructible tumors
Glyphid spitter.png

Glyphid Web Spitter

40 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 28 40 44 48 48
Region:
All
  • Deals 10 damage per web hit
  • Web slows and blinds players
  • Will flee on taking damage
  • Damage-reducing armor on its back (purple), but can be destroyed relatively easily
  • Weakpoint (200% damage): Mouth
Glyphid acid spitter.png

Glyphid Acid Spitter

120 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 84 120 132 144 144
Region:
All
  • Spits poison projectiles frequently, which deal 25 damage over time
  • Prefers to attack from walls/ceilings
  • Will flee on taking damage
  • Damage-reducing armor on its back (red)
  • Weakpoint (200% damage): Mouth
Glyphid Menace.png

Glyphid Menace

700 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 315 455 560 700 840
2 385 525 630 700 840
3 490 630 700 840 980
4 595 700 770 910 1050
Region:
All
  • Rapidly spits whitish gunk dealing 3 damage
  • Prefers to attack from walls/ceilings
  • Moves by burrowing into the ground when threatened or out of sight
  • Will only unburrow in places distant from the dwarves
  • No armor
  • Weakpoint (200% damage): Mouth and Blue Pouches
Glyphid dreadnought.png

Glyphid Dreadnought

4500 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 900 1350 2250 3150 3150
2 1800 1800 2250 3150 3150
3 2700 3150 3150 4050 4500
4 3600 4500 4950 7200 7200
1000 Shell Health Shield Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 200 300 500 700 700
2 400 400 500 700 700
3 600 700 700 900 1000
4 800 1000 1100 1600 1600
Region:
All
  • Has a destructible shell on its rear, covering its only weak point. It regenerates after a brief period.
  • Deals 25 damage with its melee attacks
  • Spits explosive fireballs which deal 30 damage in a large radius on impact
  • Lets out a short roar, then ground-pounds the ground dealing 85 damage
  • Spits a ball that explodes into swarmers on contact, which target the hit dwarf
  • Has the following resistances:
    • 50% Fire Resistance[citation needed]
    • 60% Electric Resistance
    • 40% Explosive Resistance
  • Roars at random during solo games, offering a chance to get behind it and deal damage
  • Lets out a long, extensive roar for about 4-5 seconds before ground-pounding during solo games
  • Armor break bonus is useless to break the shell
  • Armor plating is completely indestructible
  • Weakpoint (200% damage): Abdomen (only when exposed)
Glyphid Warden.png

Glyphid Warden

800 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 360 520 640 800 960
2 440 600 720 800 960
3 560 720 800 960 1120
4 680 800 880 1040 1200
Region:
All
  • Does not attack
  • Heals and buffs other glyphids
  • They heal other glyphids 3.5 health every 1.5 seconds
  • The other glyphids also get a shield and take 50% less damage while buffed
  • Occasionally summons Glyphid Grunts
  • Heavy armor on its front limbs, carapace, and abdomen that can be destroyed
  • Weakpoint (300% damage): Healing orb

Other[edit | edit source]

Q'ronar Shellback.png

Q'ronar Shellback

450 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 202.5 292.5 360 450 540
2 247.5 337.5 405 450 540
3 315 405 450 540 630
4 382.5 450 495 585 675
Region:
All except Salt Pits and Sandblasted Corridors
  • Has two forms: Curled and Uncurcled. Switches between each infrequently
  • While Curled, it will roll at high speed into players, damaging them based on speed and knocking them back
  • While Curled, its features are concealed but will not shelter its body
  • While Uncurled, it will rest before rolling again
  • Heavy armor — Each armor plate has 100 hit points and can be destroyed with damage
  • Weakpoint (200% damage): Eyes, Mouth, Tail's tip (anything green)
  • Takes 70% more damage from cold attacks and 50% from fire attacks
Q'ronar Youngling.png

Q'ronar Youngling

100 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 45 65 80 100 120
2 55 75 90 100 120
3 70 90 100 120 140
4 85 100 110 130 150
Region:
Salt Pits
  • Has two forms: Curled and Uncurled. Switches between each infrequently
  • While Curled, it will roll at high speed into players, damaging them based on speed and knocking them back (3.5 - 7 Damage)
  • While Curled, its features are concealed but will not shelter its body
  • While Uncurled, it will rest before rolling again
  • Travels in packs of 2-5 and are much smaller compared to full-grown variant
  • Unique type of damage-reducing armor (-50% damage)
  • Each armor plate has 5 hit points and can be destroyed with damage
  • Weakpoint (200% Damage): Eyes, Tail's Tip
  • Takes 70% more damage from cold attacks and 50% from fire attacks
Xynarch-Charge-Sucker.png

Xynarch Charge-Sucker

1100 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 220 330 550 770 770
2 440 440 550 770 770
3 660 770 770 990 1100
4 880 1100 1210 1760 1760
Region:
All
  • Can corrupt older DRG technology
  • Low chance that two will spawn corrupting a BET-C
  • No armor
  • No weak point
Trawler.png

Nayaka Trawler

300 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 210 300 330 360 360
Region:
Sandblasted Corridors
  • Digs through the sand at high speeds, damaging them and knocking them back
  • Can grab dwarves, taking them with it through the sand
  • Fleshy, and easily noticable
  • No armor
  • Weakpoint (300% damage): Belly
  • Exposes its weakspot once damaged
  • Takes 100% more damage from cold and fire attacks
ParasiteSplit.pngParasite.png

Carnivorous Larva

20 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 14 20 22 24 24
Region:
Any with Warning parasites icon.png Parasites Warning
  • Spawns when killing medium or larger enemies
  • Only appears on Warning parasites icon.pngParasites Warning Missions

Air Creatures[edit | edit source]

Mactera[edit | edit source]

Mactera are flying creatures that have dangerous abilities, can be difficult to hit and are tough to kill.

Mactera spawn.png

Mactera Spawn

230 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 161 230 253 276 276
Region:
All
  • Can only focus on one target at a time
  • Will maintain a set distance away from the player
  • Shoots a high-velocity projectile which deals 15 damage per hit, and can knock players off Gunner's ziplines
  • Expands its stomach while charging a shot, exposing its weakpoint
  • Has a dodging maneuver if targeted by a player
  • No armor
  • Weakpoint (300% damage): Stomach (inflated or not)
Mactera grabber.png

Mactera Grabber

500 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 225 325 400 500 600
2 275 375 450 500 600
3 350 450 500 600 700
4 425 500 550 650 750
Region:
All
  • Will attempt to charge at players and grab them
  • Makes distinct noise when targeting a player, which ceases when it's chased off and resumes when it retargets.
  • Once grabbed, it will fly upward and eventually let go of the player
  • Runs away or drops a carried player when sufficiently damaged
  • Screeches once it spawns in and charges at players
  • No armor
  • Weakpoint (300% damage): Lower abdomen
Mactera goo bomber.png

Mactera Goo Bomber

800 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 360 520 640 800 960
2 440 600 720 800 960
3 560 720 800 960 1120
4 680 800 880 1040 1200
Region:
All
  • Lobs globs of Sticky Goo at players, dealing damage
  • Has two goo pouches on its underbelly which can be destroyed
  • Uses its goo pouches to do strafing runs, covering the ground in slowing goo. Unlike naturally formed slowing goo, it disappears shortly after impact.
  • Once killed it will slowly crash down while leaking some goo in the process if its pouches are intact.
  • No armor
  • Weakpoint (300% damage): Goo Pouches
Mactera ice bomber.png

Mactera Ice Bomber

800 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 360 520 640 800 960
2 440 600 720 800 960
3 560 720 800 960 1120
4 680 800 880 1040 1200
Region:
Glacial Strata
  • Shoots ice balls at players which brings down their temperature
  • Has two ice pouches on its underbelly which can be destroyed
  • Uses its ice pouches to do strafing runs, covering the ground in freezing ice which decreases the temperature
  • Once killed will slowly crash down while leaking some ice in the process if its pouches are intact
  • No armor
  • Weakpoint (300% damage): Ice Pouches

Naedocyte[edit | edit source]

Naedocyte are flying jellyfish-like creatures that usually attack in swarms and can cause major damage if not dealt with at a distance.

Naedocyte Breeder.png

Naedocyte Breeder

1500 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 675 975 1200 1500 1800
2 825 1125 1350 1500 1800
3 1050 1350 1500 1800 2100
4 1275 1500 1650 1950 2250
Region:
All
  • Spawns in preset amounts (more won't spawn during waves)
  • Flies around the cavern it spawned in
  • Periodically releases Naedocyte Roes
  • Naedocyte Roes can be destroyed before they hatch
  • Weak to freeze, will die instantly
  • Weakpoint (300% damage): Beneath the 'head' while it's ready to release Roes (only when inflated)
  • No armor
Naedocyte Roe.png

Naedocyte Roe

150 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 67.5 97.5 120 150 180
2 82.5 112.5 135 150 180
3 105 135 150 180 210
4 127.5 150 165 195 225
Region:
All
  • The eggs released by the Naedocyte Breeder
  • Can be destroyed before they hatch
  • Will release Naedocyte Hatchlings if not destroyed
  • No armor
  • No weak point
Naedocyte Hatchling.png

Naedocyte Hatchling

10 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 7 10 11 12 12
Region:
All
  • Spawns in large groups from Naedocyte Roes
  • Flies into and attacks players, inflicting slow
  • No armor
  • No weak point
Jelly Shocker.png

Naedocyte Shocker

5 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 3.5 5 5.5 6 6
Region:
Dense Biozone
Glacial Strata
  • Usually comes in large groups
  • Flies into and attacks players, inflicting slow
  • No armor
  • No weak point

Stationary Threats[edit | edit source]

Whilst many of the threats on Hoxxes IV are mobile, there are also several stationary hazards on Hoxxes IV. Stationary creatures tend to have higher health than all other creatures.

Nexus.png

Glyphid Brood Nexus

1800 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 810 1170 1440 1800 2160
2 990 1350 1620 1800 2160
3 1260 1620 1800 2160 2520
4 1530 1800 1980 2340 2700
Region:
All
  • Largely defenseless
  • Periodically ejects Glyphid Spawn enemies
  • The bulging eyes are weak points, shoot them for 300 damage to burst and deal heavy damage to the Nexus (300 damage will be added to the shoot destroying the eye)
  • Will spawn a large cluster of Glyphid Spawns when destroyed
  • No armor
  • Weakpoint (200%): Eyes
  • The Eyes each have a base health of 700
  • Will not release a large cluster of swarmers on death if frozen.
Spitballer sleeping.pngSpitterplant.png

Spitball Infector

800 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 360 520 640 800 960
2 440 600 720 800 960
3 560 720 800 960 1120
4 680 800 880 1040 1200
Region:
All
  • Starts off in a sleeping state
  • Will awaken once a player approaches or damages it
  • Launches dangerous spore pod projectiles at players
  • Projectiles can be shot to burst early
  • Projectiles can damage and kill enemies
  • No armor
  • Weakpoint (200%): Yellow spots on his throat or on the back of its head
Cave leech.png

Cave Leech

100 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 70 100 110 120 120
Region:
All
  • Resides in the ceiling
  • Reaches for players to grab using its long tentacle. It makes a distinctive hissing sound as it does so, particularly audible to the targeted Dwarf as it gets closer.
  • Pulls ensnared players into the ceiling and attacks them. Snared players cannot fight back and must rely on teammates to be rescued.
  • The tentacle will recoil from the targeted dwarf if the Cave Leech is damaged.
  • The base and the tentacle tip of the leech can be targeted, the neck cannot.
  • If the Cave Leech is killed while holding a dwarf, it's tentacle will stretch down a prolonged distance before releasing them. In most situations, this will cushion most, if not all, fall damage that would've been received otherwise.
  • No armor
  • No weakpoint
Deeptora honeycomb.png

Deeptora Honeycomb

400 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 280 400 440 480 480
Region:
Sandblasted Corridors
  • A swarm of insects surrounding the hive will attack players that get too close
  • The swarm can only be killed by destroying the hive or hitting the swarm with area damage such as the Driller's flamethrower
  • If destroyed, the swarm will respawn after 15 seconds
  • You can destroy the hive by digging under it
  • No armor
  • No weakpoint

Passive Creatures[edit | edit source]

Whilst the vast majority of Hoxxes IV' fauna are hostile and dangerous, there are some non-aggressive creatures within the caves.

LootBug.png

Loot Bug

100 Health Health Points
Region:
All
  • Once killed, it explodes into Nitra and/or Gold
  • The It's a bug thing perk It's a Bug Thing will instantly kill them if the player enters their radius
  • No armor
  • No weakpoint
Golden LootBug.png

Golden Loot Bug

200 Health Health Points
Region:
All
  • Rare Golden variant will explode into 40~60 chunks of Gold
  • The It's a bug thing perk It's a Bug Thing will instantly kill them if the player enters their radius
  • No armor
  • No weakpoint
Maggot.pngMaggot green.pngMaggot red.png

Maggot

1 Health Health Points
Region:
All
  • Small critters that crawl along surfaces
  • Lava maggots are exclusive to Magma Core and explode violently upon death
  • Green maggots are exclusive to Fungus Bogs and Radioactive Exclusion Zone, they release a toxic cloud upon death
  • No armor
  • No weakpoint
Silicate harvester.png

Silicate Harvester

250 Health Health Points
Region:
Dense Biozone
Radioactive Exclusion Zone
Fungus Bogs
  • Can be ridden
  • Moves around while sifting the dirt with its tendrils
  • No armor
  • No weakpoint
Cave vine.png

Cave Vine

100 Health Health Points
Region:
Radioactive Exclusion Zone
  • Hides in the ceiling
  • Reaches for nearby players but deals no damage
  • Will follow players for up to exactly 10 meters, then retracts to the center of its radius
  • No armor
  • No weakpoint
Huuli Hoarder.png

Huuli Hoarder

1500 Health Health Points
Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 675 975 1200 1500 1800
2 825 1125 1350 1500 1800
3 1050 1350 1500 1800 2100
4 1275 1500 1650 1950 2250
Region:
All
  • Has a 15% chance to spawn
  • When approached or shot, will panic and attempt to flee the player
  • Drops minerals much like a Loot Bug but with crafting materials included
  • After getting an unknown amount of distance away from player it will burrow and wont return
  • Takes 80% more damage from electrical attacks
  • No armor
  • No weakpoint
Jelly.png

Naedocyte Cave Cruiser

35 Health Health Points
Region:
Dense Biozone
  • Floats aimlessly
  • Can be ridden

Trivia[edit | edit source]

  • Before Slashers and Guards were added, an elite version of the Glyphid Grunt called a "Veteran Warrior", existed from update 19 to 22. It had 50% more health than a Grunt and was almost identical aside from its reflective, spike studded armor.
  • Before update 24 hotfix 7, Praetorian abdomen used to be designed to take 150% damage, but wasn't registered as a weakpoint for the purpose of weapon modifications (such as Hollow Point Bullets).
  • Naedocyte Shockers went through several different iterations. Shockers were originally introduced as the passive Cave Jellies in the Dense Biozone in Update 12, they were reworked and reintroduced as Naedocyte Shockers in Update 21, then were given new models in Update 23. They might be getting another new iteration soon according to a teaser on twitter.