Gunner

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Gunner portrait.png Just show me where to shoot!
~ the Gunner
Gunner
Gunner.png

The Gunner is one of the four playable dwarves in the game. He is equipped with a "Lead Storm" Powered Minigun, "Bulldog" Heavy Revolver, Zipline gun, and Shield Generator. His minigun deals high amounts of damage through its constant spray of bullets, while the revolver allows for high damage shots with decent accuracy at any range, and the shield generator allows the gunner to protect himself and others while laying down his devastating line of fire.

The Gunner's Zipline gun allows for the team to travel across long distances without touching the ground, and even reverse directions while using it, making it an effective tool for traversing gaps and large caverns with relative ease.

Equipment[edit | edit source]

All classes have eight pieces of gear, each of which can be individually upgraded using Credits credits and crafting resources. There's currently two unlockable weapons per class, each weapon has their own assignment. Once an assignment for a weapon has been completed it then can be purchased within the upgrade terminal.

Equipment Initial Stats Description Requirements
Gatling-gun.png

"Lead Storm" Powered Minigun
Heavy Weapon

Damage 8
Max Ammo 2,000
Rate of Fire
(per second)
30.0s
Cooling Rate 1.5s
Spinup Time 0.7s
Spindown Time 3s
What's more effective than bullets? A whole LOT of bullets.
With a fire rate of 3500 rounds per minute, the Minigun remains a mainstay of any heavy engagement.
-
Autocannon.png

"Thunderhead" Heavy Autocannon
Heavy Weapon

Damage 14
Area Damage 8
Damage Radius 1
Clip Size 110
Max Ammo 440
Rate of Fire
(per second)
1.0s
Reload Time 5.0s
A peculiar but devastating weapon. The slow rate of fire is made up for by heavy damage, delivered with glee by the belt-fed .50-caliber tungsten rounds.
The Thunderhead is a somber weapon for the sophisticated executioner, delivering death as inexorably as the passage of time itself.
Credits 7600 Credits

Magnite 120 Magnite

Croppa 80 Croppa

Revolver.png

"Bulldog" Heavy Revolver
Revolver

Damage 45
Clip Size 4
Max Ammo 28
Rate of Fire
(per second)
2.0s
Reload Time 2.0s
A custom revolver firing rounds so large it only holds 4 shots.
More or less nothing can stand before a direct hit from one of these 26mm monstrosities.
-
Burst pistol.png

BRT7 Burst Fire Gun
Pistol

Damage 13
Clip Size 18
Max Ammo 144
Rate of Fire
(per second)
5.0s
Reload Time 2.2s
Burst Size 3
Burst Speed 0.05
More precise than an SMG, with the stopping power of a small shotgun,
the BRT (or "Burt", as it's sometimes called) is highly prized among collectors and connoisseurs alike.
Credits 8200 Credits

Umanite 120 Umanite

Magnite 80 Magnite

Zipline-gun.png

Zipline Gun
Support Tool

Max Range 30m
Max Ammo 3
Rate of Fire
(per second)
1.0s
Fully portable and constructed from lightweight components,
this handy gadget will fire a steel-reinforced tether across any chasm you might happen upon in the depths.
-
Shield generator.png

Shield Generator
Support Tool

Shield Radius 3
Duration 10.0s
Max Shield Generators 3
Shield Regen
(per second)
10
Projects an energy bubble that simultaneously keeps you reasonably safe from harm while recharging your shield.
Comfortably fits a full team inside! Don't get too comfy, however... the effects do not last long.
-
Pickaxe.png

Basic Pickaxe
Support Tool

Damage 20
No respectable miner would leave home without it. -
Flare.png

High-Intensity Flare
Support Tool

Flare Duration 25s
Max Flares 3
Recharge Time 12s
Flare Color Green
- -
Grenade.png

Frag Grenade
Throwable

Damage 80
Damage Radius 5
Max Grenades 3
Armor Penetration Bonus -50%
Fear Factor +100%
Fuse Time ~2.0s
A standard high-explosive fragmentation grenade. -
Armor.png

Reinforced Impact Suit
Armor

Shield 25
Recharge Delay ~4.5s
Explosion Resistance +0%
Some Armor. -

Basic Tips and Strategy[edit | edit source]

  • "Lead Storm" Powered Minigun
    • Be mindful of the Minigun's heat level. You can tell if the minigun is close to overheating by listening to the sounds it makes.
    • Choose the Blowthrough Rounds modification to get the most out of your ammo, or use the Staggering Rounds modification to keep enemies at bay while your gun cools down.
  • "Thunderhead" Heavy Autocannon
    • The Autocannon uses explosive rounds which will damage you at close range. Pick the Suppressive Fire modification to scare enemies away from you.
  • "Bulldog" Heavy Revolver
  • The Revolver can deal huge amounts of damage to Glyphid Praetorians. Wait for them to use their spray attack before you attempt to flank them.
  • Your Revolver can be used to shoot red sugar on the ceiling, allowing you to collect the chunks for a large health boost.
  • Zipline Gun
    • Use Ziplines for long drops or unreachable caves, but watch out for Mactera Spawn; their spit attacks can knock you off the line!
    • The Gunner is a very useful class on Point Extraction missions, as his ziplines can be used to easily transport Aquarqs back to the minehead.
    • Shoot ziplines around the battlefield to flank enemies with ease.
  • Shield Generator
    • Shield generators not only protect you from projectiles and prevent glyphids from entering the space, but they also give everyone inside shield regen.
    • Fall back inside your shield generator if you need to reload your autocannon or wait for your minigun to cool down during large swarms.
    • Shield generators are an invaluable tool during salvage operations, remember to use them if enemies are overwhelming the Uplink/Fuel Cell zones.


Voice Responses[edit | edit source]

Class Selected[edit | edit source]
  • "So what if I like really big guns?!"
  • "Time to turn some aliens into thin, green paste!"
  • "Just show me where to shoot!"
  • "It ain't a gun, if it don't weigh at least one hundred pounds!"
  • "Born to kill, baby."
  • "Two thousand rounds of depleted uranium! Aww yeah!"
  • "Pumped up, and ready to kill!"
  • "Trigger finger is itchy again."
  • "I'll kill anything with more legs than two!"
  • "Lock and load!"