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Hazard Bonus

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Hazard Bonuses[edit | edit source]

The Hazard Bonus is a factor that Gold, Crafting Minerals, and Experience collected in a mission are multiplied by to reward the player for a more difficult mission.

Calculated based on the Hazard Level of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus, maximum possible is +203%.

Hazard Level[edit | edit source]

Haz 1.png +25% Hazard 1 — Low Risk
Haz 2.png +50% Hazard 2 — Challenging
Haz 3.png +75% Hazard 3 — Dangerous
Haz 4.png +100% Hazard 4 — Extreme
Haz 5.png +133% Hazard 5 — Lethal

Complexity[edit | edit source]

Icons complexity 1.png +0% Complexity 1
Icons complexity 2.png +10% Complexity 2
Icons complexity 3.png +20% Complexity 3

Length[edit | edit source]

Icons length 1.png +0% Length 1
Icons length 2.png +10% Length 2
Icons length 3.png +20% Length 3

Warnings[edit | edit source]

Currently all warnings increase the Hazard Bonus by varying amounts.

Warning exploder infestation icon.png +30% Exploder Infestation
Warning haunted cave icon.png +30% Haunted Cave
Warning shield disruption icon.png +30% Shield Disruption
Warning lethal enemies icon.png +25% Lethal Enemies
Warning low oxygen icon.png +20% Low Oxygen
Warning mactera plague icon.png +20% Mactera Plague
Warning cave leech clusters icon.png +15% Cave Leech Clusters
Warning parasites icon.png +15% Parasites
Warning regenerative bugs icon.png +15% Regenerative Bugs