Hazard Bonus

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Hazard Bonuses[edit | edit source]

The Hazard Bonus is a factor that Gold, Crafting Minerals, and Experience collected in a mission are multiplied by to reward the player for a more difficult mission.

The Hazard Bonus is calculated based on the Hazard Level of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus.

Hazard Level[edit | edit source]

  • Hazard 1 - Low Risk +25%
  • Hazard 2 - Challenging +50%
  • Hazard 3 - Dangerous +75%
  • Hazard 4 - Extreme +100%
  • Hazard 5 - Lethal +133%

Complexity[edit | edit source]

Cave complexity 1 - Complexity 1 - 0%

Cave complexity 2 - Complexity 2 - +10%

Cave complexity 3 - Complexity 3 - +20%

Length[edit | edit source]

Cave length 1 - Length 1 - 0%

Cave length 2 - Length 2 - +10%

Cave length 3 - Length 3 - +20%

Warnings[edit | edit source]

Currently all warnings increase the Hazard Bonus by varying amounts.

Exploder Infestation Warning Exploder Infestation: +30%

Haunted Cave Warning Haunted Cave: +30%

Shield Disruption Warning Shield Disruption: +30%

Lethal Enemies Warning Lethal Enemies: +25%

Low Oxygen Warning Low Oxygen: +20%

Mactera Plague Warning Mactera Plague: +20%

Cave Leech Clusters Warning Cave Leech Clusters: +15%

Parasites Warning Parasites: +15%

Regenerative Bugs Warning Regenerative Bugs: +15%