(Added note that Hazard Bonus effects Crafting Materials as well) Tag: Visual edit |
(Added Icons for Length & Complexity) |
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===Complexity=== |
===Complexity=== |
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− | + | {{icon cave|complexity|1}} - Complexity 1 - 0% |
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− | *Complexity 2 - +10% |
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− | + | {{icon cave|complexity|1}} - Complexity 2 - +10% |
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+ | {{icon cave|complexity|1}} - Complexity 3 - +20% |
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===Length=== |
===Length=== |
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− | + | {{icon cave|length|1}} - Length 1 - 0% |
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+ | |||
− | *Length 2 - +10% |
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− | + | {{icon cave|length|2}} - Length 2 - +10% |
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+ | |||
+ | {{icon cave|length|3}} - Length 3 - +20% |
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===Warnings=== |
===Warnings=== |
Revision as of 19:52, 3 August 2018
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Hazard Bonuses
The Hazard Bonus is a factor that Gold, Crafting Minerals, and Experience collected in a mission are multiplied by to reward the player for a more difficult mission.
The Hazard Bonus is calculated based off the Hazard Level of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus.
Hazard Level
- Hazard 1 - Low Risk +25%
- Hazard 2 - Challenging +50%
- Hazard 3 - Dangerous +75%
- Hazard 4 - Extreme +100%
Complexity
- Complexity 1 - 0%
- Complexity 2 - +10%
- Complexity 3 - +20%
Length
- Length 1 - 0%
- Length 2 - +10%
- Length 3 - +20%
Warnings
Currently all warnings increase the Hazard Bonus by varying amounts.
Exploder Infestation Warning Exploder Infestation: +30%
Shield Disruption: +30%
Mactera Plague: +20%
Cave Leech Clusters Warning Cave Leech Clusters: +15%