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The Hazard Bonus is a factor that Gold, Crafting Minerals, and [[Experience]] collected in a mission are multiplied by to reward the player for a more difficult mission. |
The Hazard Bonus is a factor that Gold, Crafting Minerals, and [[Experience]] collected in a mission are multiplied by to reward the player for a more difficult mission. |
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− | The Hazard Bonus is calculated based |
+ | The Hazard Bonus is calculated based on the [[Hazard Level]] of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus. |
===Hazard Level=== |
===Hazard Level=== |
Revision as of 03:04, 19 April 2019
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Hazard Bonuses
The Hazard Bonus is a factor that Gold, Crafting Minerals, and Experience collected in a mission are multiplied by to reward the player for a more difficult mission.
The Hazard Bonus is calculated based on the Hazard Level of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus.
Hazard Level
- Hazard 1 - Low Risk +25%
- Hazard 2 - Challenging +50%
- Hazard 3 - Dangerous +75%
- Hazard 4 - Extreme +100%
- Hazard 5 - Lethal +133%
Complexity
- Complexity 1 - 0%
- Complexity 2 - +10%
- Complexity 3 - +20%
Length
- Length 1 - 0%
- Length 2 - +10%
- Length 3 - +20%
Warnings
Currently all warnings increase the Hazard Bonus by varying amounts.
Exploder Infestation Warning Exploder Infestation: +30%
Shield Disruption: +30%
Mactera Plague: +20%
Cave Leech Clusters Warning Cave Leech Clusters: +15%