Health

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Health is a value determining the hit points of a dwarf, creature or amount restored/lost.

There's currently three hit point types:

  • Health - main hit points of a dwarf or creature, once this is depleted the dwarf will be incapacitated or the creature killed.
  • Shield - protective hit points for the dwarves which can fully regenerate passively, shield protects health points until depleted.
  • Armor - protective hit points for creatures which ignore any bonus weak point damage, armor protects health points until depleted and doesn't regenerate.

Dwarves[edit | edit source]

Each class currently shares the same health and shield count.

The players status, displayed in the bottom left of their screen. Their red health bar Health Points is displayed below their current shield bar Shield Points.
Player Health Health icon.png Shield Icon Upgrade Defense.png
Dwarves 110 25
Dwarf with Overcharger upgrade 110 30
Dwarf with Healthy upgrade 130 25
Dwarf with one armor mastery 115 25
Dwarf with all armor masteries 125 25
Dwarf with Red Rock Blaster buff 143 25
Dwarf with Overcharger upgrade, all armor masteries and Red Rock Blaster buff 162 30
Dwarf with Healthy upgrade, all armor masteries and Red Rock Blaster buff 188 25

For more detail about armor upgrades please see their respective Armor pages

Incapacitation[edit | edit source]

Once a dwarf's health reaches zero, they will become incapacitated.

Incapacitated dwarves are unable to move or use any of their equipment. They will remain in the same location they were originally incapacitated. An incapacitated dwarf must be rescued by either a teammate or Bosco depending on the mode they are playing. When playing in a team of players, the game will end immediately after all the players have been incapacitated.
To revive an incapacitated teammate, a player must walk up to them and hold the Activate button. After a short duration, the incapacitated dwarf will be revived with 40% of their overall health pool. The revive can only be interrupted by the savior becoming incapacitated themselves, or being grabbed by a Cave Leech, Mactera Grabber or attacked by a Nayaka Trawler, Q'ronar Shellback, Q'ronar Youngling.

Downed players can press the Shout button to call for help. They can also view their teammates in a third person perspective.

Creatures[edit | edit source]

Creatures have their own individual hit points, although their damage resistance may change depending on the Hazard Level. Below creature base health values will be displayed with no damage resistances applied.

Name Health Health icon.png Shield Icon Upgrade Defense.png
Glyphid Spawn 5 -
Glyphid Swarmer 12 -
Glyphid Grunt 90 -
Glyphid Guard 180 -
Glyphid Slasher 150 -
Glyphid Exploder 20 -
Glyphid Bulk Detonator 4000 -
Glyphid Web Spitter 40 -
Glyphid Acid Spitter 120 -
Glyphid Menace 700 -
Glyphid Warden 800 -
Glyphid Praetorian 600 -
Glyphid Dreadnought 4500 1000
Q'ronar Shellback 450 -
Q'ronar Youngling 100 -
Nayaka Trawler 300 -
Xynarch Charge-Sucker 1100 -
Mactera Spawn 230 -
Mactera Grabber 500 -
Mactera Goo/Ice Bomber 500 -
Naedocyte Breeder 1500 -
Naedocyte Roe 150 -
Naedocyte Hatchling 10 -
Naedocyte Shocker 5 -
Glyphid Brood Nexus 1800 -
Spitball Infector 800 -
Cave Leech 100 -
Deeptora Honeycomb 500 -
Lootbug 100 -
Golden Lootbug 200 -
Maggot 1 -
Silicate Harvester 250 -
Cave Vine 100 -
Huuli Hoarder 1500 -

Healing Sources[edit | edit source]

There's a few ways the dwarves can restore any of their missing health and/or shield.

Method Health Shield
Mining Red Sugar Red Sugar +1-60 -
Claiming a Resupply Rack from a Resupply Pod +50% -
Inside a Shield Generator's bubble - +10/s
Mining Red Sugar with Sweet Tooth perk equipped +1-72 -
Melee killing a medium-sized creature with Vampire perk equipped +2-5 -

Regenerative[edit | edit source]

These are meant to regenerate a certain amount of missing health or shield passively (or upon revival).

Upon Effect
Dropping below 15% health, then avoiding damage for 10 seconds Health regenerates up to 15% of maximum within ? seconds when the hazard level is below 5
Receiving damage, then avoiding damage for 7 seconds Shield regenerates up to 100% of maximum within 6 seconds
Being revived Health is restored to 60 / 50 / 40 / 20 / 5 % of maximum for Hazard 1 / 2 / 3 / 4 / 5, respectively