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Health is a value determining the hit points of a dwarf, creature or amount restored/lost.
There's currently three hit point types:
- Health - main hit points of a dwarf or creature, once this is depleted the dwarf will be incapacitated or the creature killed.
- Shield - protective hit points for the dwarves which can fully regenerate passively, shield protects health points until depleted.
- Armor - protective hit points for creatures which ignore any bonus weak point damage, armor protects health points until depleted.
Dwarves[edit | edit source]
Each class currently shares the same health and shield count.
|Armor Modification||Armor Masteries||Red Rock Blaster||Health||Shield|
For more detail about armor upgrades please see their respective Armor pages
Note: Each level or armor mastery multiply the health by 1.0455 instead of adding 5 as it is written in game. The value above with armor mastery are rounded to the nearest integer.
Healthy multiply the health by 1.18 instead of adding 20 as it is written in game.
Incapacitation[edit | edit source]
Once a dwarf's health reaches zero, they will become incapacitated.
Incapacitated dwarves are unable to move or use any of their equipment. They will remain in the same location they were originally incapacitated. An incapacitated dwarf must be rescued by either a teammate or Bosco depending on the mode they are playing. When playing in a team of players, the game will end immediately after all the players have been incapacitated.
To revive an incapacitated teammate, a player must walk up to them and hold the Activate button. After a short duration, the incapacitated dwarf will be revived with a fraction of their overall health pool, with the percentage depending on the hazard level. The revive can only be interrupted by the savior becoming incapacitated themselves, or being forced away from the downed player.
Downed players can press the Shout button to call for help. They can also view their teammates in a third person perspective.
Creatures[edit | edit source]
Creatures have their own individual hit points, although their damage resistance may change depending on the Hazard Level. Below creature base health values will be displayed with no damage resistances applied.
|Glyphid Grunt Slasher||148||-|
|Glyphid Grunt Guard||270||-|
|Glyphid Web Spitter||40||-|
|Glyphid Acid Spitter||120||-|
|Glyphid Bulk Detonator||4000||-|
|Glyphid Crassus Detonator||6000||-|
|Mactera Goo/Frost Bomber||800||-|
|Korlok Healing Pod||250||-|
|Glyphid Brood Nexus||1800||-|
|Golden Loot Bug||200||-|
|Naedocyte Cave Cruiser||35||-|
Healing Sources[edit | edit source]
There's a few ways the dwarves can restore any of their missing health and/or shield.
|Mining Red Sugar||+1-60||-|
|Claiming a Resupply Rack from a Resupply Pod||+50%||-|
|Claiming a Resupply Rack from a Resupply Pod, with the Resupplier Perk||-|
|Inside a Shield Generator's bubble||-||+10/s|
|Mining Red Sugar with Sweet Tooth perk equipped||+1-72||-|
|Melee killing a medium-sized creature with Vampire perk equipped||+2-5||-|
Regenerative[edit | edit source]
These are meant to regenerate a certain amount of missing health or shield passively (or upon revival).
|Dropping below 15% health, then avoiding damage for 10 seconds||Health regenerates up to 15% of maximum within ? seconds when the hazard level is below 5|
On hazard 5 regenerates up to 10% of maximum health
|Receiving damage, then avoiding damage for 5.5 seconds.
(4.5s with Improved Generator / 7.5s with Boosted Converter)
|Shield regenerates up to 100% of maximum within 6 seconds|
|Being revived||Health is restored to 60 / 50 / 40 / 20 / 10 % of maximum for Hazard 1 / 2 / 3 / 4 / 5, respectively|