Deep Rock Galactic Wiki
Advertisement

This article refers to flares that are usable by Gunner and Scout. To read about the Scout's Utility Tool, see Flare Gun

A flare on steroids! Powerful enough to light up even the darkest of caves, and sure to put a gleam in the eye of even the most dour dwarf. What's not to love?
— High-Intensity Flare Description
A souped-up version of the standard issue DRG Emergency Flare. It lights up brighter and stays lit for longer - the best of both worlds. Note: DRG is not liable for any damages caused by irate local fauna exposed to unfamiliar lights for too long.
— Medium-Intensity Flare Description

About

Flares are throwable, temporary light sources that are crucial to surviving in the caverns of Hoxxes IV.

By default, Flares are thrown using the F key on a keyboard and the B button on a controller. After throwing a flare, it will bounce around on surfaces, typically settling at the bottom of caverns. Flares regenerate over time, and up to three are held at once. This can be increased to four flares with the Extra Flares modification.

Flares will provide light for 25 seconds by default, and 30 seconds with the Burning Duration modification. After flares burn out, the light source will die down to a small glow. Burnt out flares can still be seen in the darkness, indicating the presence of a team mate.

While Gunner and Scout have High-Intensity Flares, Engineer and Driller have Medium-Intensity Flares. There is no difference between both types, despite the color of light they emit.

Dormant flare

A burnt out flare

Initial Stats
Duration 25s
Max Flares 3
Production Time 12

Modifications

There's currently two tiers with one upgrade each.

Gunner, Scout Upgrades
Mod Description Effect Price
Tier 1 Icon Upgrade Ammo
Extra Flare
Increase the total amount of flares +1 Max Flares Credit 900 Credits

Jadiz 30 Jadiz

Tier 2 Icon Upgrade Duration
Burning Duration
The light lasts longer +5 Duration Credit 1200 Credits

Trivia

  • In the closed alpha version of the game, flares were limited and didn't regenerate over time. Once the supply of flares ran out, the dwarves had to rely on their headlights to survive.



Advertisement