Jury-Rigged Boomstick

From Deep Rock Galactic Wiki
Jump to: navigation, search

This article is a stub. You can help Deep Rock Galactic Wiki by expanding it.

Jury-Rigged Boomstick
GearGraphic SawedOffShotgun.png
Equipment Details
Type Shotgun
Used by Scout
Slot Secondary
Hitscan Yes
Availability Default
You take a shotgun and cut it in half. You're left with a light handcannon that handles like a large pistol and has the stopping power of an 18-wheeler loaded with watermelons. A true classic.
~ Item Description

About[edit | edit source]

The Jury-Rigged Boomstick is the Scout's secondary weapon. It is a double-barrel shotgun which has had its barrels sawed in half, resulting in a stubby profile. The metallic barrels end at exactly the same spot as the wooden handgrip, and the lack of stock results in pronounced recoil.

The Boomstick excels in close-range. It fires a colossal eight-pellet shot which each pellet dealing significant damage. Shots fired at point blank into a target's weakpoint will annihilate all but the strongest of foes. Often times it isn't even necessary to hit the weakpoint, so long as all the pellets connect. The high stun chance and "blast wave" emitted by the weapon make it a decent crowd control tool, and the moderately fast reload keeps to available to use in a pinch.

Despite the Boomstick's extreme damage potential, it does have drawbacks. As the design obviously suggests, the gun can only hold two shells, meaning that accuracy is vital for this weapon's success. Thankfully the weapon doesn't demand too much precision of its wielder, as the close-quarters nature of the gun means that hitting shots is easy. The weapon is limited by extremely poor range however; anything less than point blank will not cause all the pellets to land, resulting in significantly reduced damage. As a result, the Boomstick is a high risk, high reward weapon; get in close to deal maximum damage, but make sure you don't get hurt yourself closing into an effective range.

Initial Stats
Damage 12 Kinetic
(per shot)
Stun Duration 2.5s
Magazine Size 2
Max Ammo 24
Rate of Fire
(per second)
Reload Time 2s
Stun Chance 30%
Front AoE Shock Wave Damage 20 Explosive

Modifications[edit | edit source]

There are five tiers and each tier has up to three modifications, only one modification can be equipped per tier.

Jury-Rigged Boomstick Modifications
Mod Effect Description Price
Tier 1 Icon Upgrade Ammo.png
Expanded Ammo Bags
+8 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit.png 1000 Credits
Enor Pearl 20 Enor Pearl
Icon Upgrade DamageGeneral.png
Double-Sized Buckshot
+3 Damage Bigger and heavier handcrafted specialist dwarf buckshot. Accept no substitute.
Credit.png 1000 Credits
Bismor 20 Bismor
Tier 2
Level 6
Icon Upgrade FireRate.png
Double Trigger
+7.5 Rate of Fire Tweaked trigger mechanism allows you to unload both barrels in quick succession dealing massive damage to anything infront of you.
Credit.png 1800 Credits
Enor Pearl 12 Enor Pearl
Bismor 18 Bismor
Icon Upgrade Speed.png
Quickfire Ejector
-0.7s Reload Time Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster.
Credit.png 1800 Credits
Croppa 18 Croppa
Jadiz 12 Jadiz
Tier 3
Level 10
Icon Upgrade Stun.png
Stun Duration
+2.5s Stun Duration Stunned enemies are incapacitated for a longer period of time.
Credit.png 2200 Credits
Croppa 20 Croppa
Jadiz 30 Jadiz
Icon Upgrade Ammo.png
Expanded Ammo Bags
+12 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit.png 2200 Credits
Croppa 20 Croppa
Jadiz 30 Jadiz
Icon Upgrade Shotgun Pellet.png
High Capacity Shells
+3 Pellets It took some creating thinking, but we finally found out how to pack more buckshot into each shell. Just...handle with care, they're liable to take your eye out.
Credit.png 2200 Credits
Magnite 30 Magnite
Enor Pearl 20 Enor Pearl
Tier 4
Level 14
Icon Upgrade BulletPenetration.png
Super Blowthrough Rounds
+3 Max Penetrations Shaped projectiles designed to over-penetrate targets with a minimal loss of energy. In other words: Fire straight through several enemies at once!
Credit.png 3800 Credits
Jadiz 25 Jadiz
Magnite 15 Magnite
Enor Pearl 36 Enor Pearl
Icon Upgrade ArmorBreaking.png
Tungsten Coated Buckshot
+300% Armor Break Bonus We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?
Credit.png 3800 Credits
Croppa 25 Croppa
Jadiz 15 Jadiz
Umanite 36 Umanite
Icon Upgrade Special.png
Improved Blast Wave
+20 Front AoE Shock Wave Damage The shockwave from the blast deals extra damage to any enemies unlucky enough to be in the area extending 4m infront of you.
Credit.png 3800 Credits
Magnite 15 Magnite
Enor Pearl 25 Enor Pearl
Bismor 36 Bismor
Tier 5
Level 18
Icon Upgrade Speed.png
Auto Reload
+Auto Reload Reloads automatically when unequipped for longer than 5 seconds
Credit.png 4400 Credits
Umanite 110 Umanite
Enor Pearl 60 Enor Pearl
Bismor 40 Bismor
Icon Upgrade ScareEnemies.png
Fear The Boomstick
+50% Proximity Fear Chance Chance to scare nearby creatures whenever you shoot
Credit.png 4400 Credits
Croppa 40 Croppa
Jadiz 60 Jadiz
Magnite 110 Magnite
Icon Upgrade Heat.png
White Phosphorous Shells
+50% Damage converted to Fire + Heat Damage Convert some of the damage to Fire damage
Credit.png 4400 Credits
Jadiz 110 Jadiz
Umanite 40 Umanite
Bismor 60 Bismor

Overclocks[edit | edit source]

Jury-Rigged Boomstick
Overclock Effect Description Price
Compact Shells

Frame Overclock Clean.png

Icon Upgrade Ammo.png
Pos.svg +6 Max Ammo

Pos.svg -0.2s Reload Time

You can carry a few more of these compact shells in your pockets and they are a bit faster to reload with.
Credit.png 8550 Credits
Jadiz 100 Jadiz
Magnite 65 Magnite
Umanite 120 Umanite
Double Barrel

Frame Overclock Clean.png

Icon Upgrade FireRate.png
Pos.svg +Double Barrel

Pos.svg +1 Damage

Unload both barrels at once, no regrets.
Credit.png 7950 Credits
Croppa 100 Croppa
Umanite 125 Umanite
Enor Pearl 75 Enor Pearl
Special Powder

Frame Overclock Clean.png

Icon Overclock ShotgunJump.png
Pos.svg +Shotgun Jump Less like gunpowder and more like rocketfuel, this mixture gives a hell of a kick that you can use to get places.
Credit.png 7050 Credits
Croppa 125 Croppa
Enor Pearl 65 Enor Pearl
Bismor 95 Bismor
Stuffed Shells

Frame Overclock Clean.png

Icon Upgrade Shotgun Pellet.png
Pos.svg +1 Damage

Pos.svg +1 Pellets

With a bit of patience and some luck you can get one more pellet and a few more grains of powder into each shell without affecting the gun's performance or losing an eye in the process.
Credit.png 7850 Credits
Umanite 80 Umanite
Enor Pearl 135 Enor Pearl
Bismor 100 Bismor
Shaped Shells

Frame Overclock Balanced.png

Icon Upgrade Aim.png
Pos.svg -35% Base Spread

Neg.svg -2 Pellets

Specially shaped shells result in a tighter shot but the number of pellets is reduced.
Credit.png 7700 Credits
Jadiz 135 Jadiz
Enor Pearl 70 Enor Pearl
Bismor 95 Bismor
Jumbo Shells

Frame Overclock Unstable.png

Icon Upgrade DamageGeneral.png
Pos.svg +8 Damage

Neg.svg -10 Max Ammo
Neg.svg +0.5s Reload Time

These large shells pack a lot more charge for a big increase in damage but they also take up more space so total ammo is limited.
Credit.png 8800 Credits
Jadiz 125 Jadiz
Enor Pearl 105 Enor Pearl
Bismor 65 Bismor

Stats Breakdown[edit | edit source]

Understanding the Weapon[edit | edit source]

Unique Modifications[edit | edit source]

White Phosphorous Shells[edit | edit source]

Icon Upgrade Heat.png

White Phosphorous Shells causes each shell that is fired out of the Boomstick to have 50% of its damage be converted to Fire + Heat damage, potentially igniting creatures. The weapon does not lose 50% damage.

Fear The Boomstick[edit | edit source]

Icon Upgrade ScareEnemies.png

Fear The Boomstick inflicts 50% Fear Factor to all enemies within a 5m radius around the Scout with every pull of the trigger.

Unique Overclocks[edit | edit source]

Special Powder[edit | edit source]

Frame Overclock Clean.png

Icon Overclock ShotgunJump.png

Special Powder is a Clean Overclock
Whenever the weapon is fired and the player is not on the ground they will get pushed in the direction opposite of the pellet's direction, a well-timed shot can push the player up to 16 meters in the air. If both shots are unloaded in quick succession, the amount of distance covered goes up to a maximum of 47 meters. It is affected by the player's current speed and direction.

Mastery[edit | edit source]

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe.png
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore.png
  • All (13) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special.png

Skins[edit | edit source]

Full gallery of skins can be seen at Weapon Skins.

Gallery[edit | edit source]

Trivia[edit | edit source]

  • In real life, sawing a shotgun's barrel does not increase its damage potential. It reduces the weight and length of the weapon making it easier to carry, but it affects the range by reducing muzzle velocity