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|“||You take a shotgun and cut it in half. You're left with a light handcannon that handles like a large pistol and has the stopping power of an 18-wheeler loaded with watermelons. A true classic.||„|
|~ Item Description|
About[edit | edit source]
The Jury-Rigged Boomstick is the Scout's secondary weapon. It is a double-barrel shotgun which has had its barrels sawed in half, resulting in a stubby profile. The metallic barrels end at exactly the same spot as the wooden handgrip, and the lack of stock results in pronounced recoil.
The Boomstick excels in close-range. It fires a colossal eight-pellet shot which each pellet dealing significant damage. Shots fired at point blank into a target's weakpoint will annihilate all but the strongest of foes. Often times it isn't even necessary to hit the weakpoint, so long as all the pellets connect. The high stun chance and "blast wave" emitted by the weapon make it a decent crowd control tool, and the moderately fast reload keeps to available to use in a pinch.
Despite the Boomstick's extreme damage potential, it does have drawbacks. As the design obviously suggests the gun can only hold two shells, meaning that accuracy is vital for this weapon's success. Thankfully the weapon doesn't demand too much precision of its wielder, as the close-quarters nature of the gun means that hitting shots is easy. The weapon is limited by extremely poor range however; anything less than point blank will not cause all the pellets to land, resulting in significantly reduced damage. As a result, the Boomstick is a high risk, high reward weapon; get in close to deal maximum damage, but make sure you don't get hurt yourself closing into an effective range.
Modifications[edit | edit source]
There are five tiers and each tier has up to three upgrades, only one upgrade can be equipped per tier.
Overclocks[edit | edit source]
|| +6 Max Ammo
||You can carry a few more of these compact shells in your pockets and they are a bit faster to reload with.|
|| +Double Barrel
||Unload both barrels at once, no regrets.|
||+Shotgun Jump||Less like gunpowder and more like rocketfuel, this mixture gives a hell of a kick that you can use to get places.|
|| +1 Damage
||With a bit of patience and some luck you can get one more pellet and a few more grains of powder into each shell without affecting the gun's performance or losing an eye in the process.|
|| -35% Base Spread
||Specially shaped shells result in a tighter shot but the number of pellets is reduced.|
|| +8 Damage
||These large shells pack a lot more charge for a big increase in damage but they also take up more space so total ammo is limited.|
Stats Breakdown[edit | edit source]
Understanding the Weapon[edit | edit source]
Unique Modifications[edit | edit source]
White Phosphorous Shells[edit | edit source]
White Phosphorous Shells causes each shell that is fired out of the Boomstick to have 50% of its damage be converted to fire damage, as well as potentially igniting the enemy. Not to be confused with the Deepcore 40mm PGL's Incendiary Compound, the weapon does not lose 50% damage.
Fear The Boomstick[edit | edit source]
Fear The Boomstick adds a 50% chance to incite Fear in nearby enemies, causing them to flee in terror. The effective range is about the same as the Boomstick's blast wave function, meaning that this mod pairs well with the Improved Blast Wave mod.
Unique Overclocks[edit | edit source]
Special Powder[edit | edit source]
Special Powder is a Clean Overclock
Skins[edit | edit source]
Full gallery of skins can be seen at Weapon Skins.
Gallery[edit | edit source]
Trivia[edit | edit source]
- In real life, sawing a shotgun's barrel does not increase its damage potential. It reduces the weight and length of the weapon making it easier to carry, but it affects the range by reducing muzzle velocity