Creatures

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This page is up to date for Update 31: What Was Left Behind


Summary[edit | edit source]

The Creatures of Hoxxes
EA-008 we got company.png

Hoxxes IV is home to a variety of flora and fauna, and many of them pose a great threat to invaders. They are part of the reason why Deep Rock Galactic is the only mining corporation willing to operate on Hoxxes IV.

Most notable is a species known as Glyphids. They are similar to arachnids in appearance, have a variety of subspecies, and are extremely hostile. Glyphids can be encountered in small groups while roaming the caves, and periodically build up to attack in concentrated waves. When they decide to swarm the Dwarves, Mission Control will warn the players of the attack in advance.

Along with Glphyids there are various other species found on Hoxxes IV. Macteras are a winged species that primarily use ranged attacks while airborne. Naedocyte are a species similar to jellyfish, and serve as the airborne counterpart to Glyphid Swarmers. There are also a variety of creatures on Hoxxes IV that do not belong to any of the more commonly encountered species such as the Spitball Infector, Xynarch Charge-Sucker, Q'ronar Shellback, and Nayaka Trawler. While most of these creatures are hostile, there are a few that remain passive around the Dwarves.

Hostile creatures will only attack players, ignoring Bosco, M.U.L.E., BET-C, sentries, and the Minehead.

Scaling & Hazard Levels[edit | edit source]

In addition to increasing the number of enemies during the mission and swarms, the hazard level also increases

  • their health,
  • the damage they inflict on the player,
  • their movement speed,
  • their attack frequency, and
  • the speed of projectiles from ranged attacks (on higher difficulties).


Furthermore, additional players in the game will increase enemy

  • the number of enemies,
  • their resistance, and
  • the damage they deal.

The increased resistance of each enemy to damage is represented as eHP or effected Health Point, simplified as Health in this page. In reality, the creature’s health doesn’t change, but their resistance to damage increases with hazard level and the number of players. eHP is used instead as it’s more convenient to consider the creature having more health than the weapons doing less damage.
You can see the base health of each creature directly displayed in the tables below, by clicking on the health number, you’ll be able to see the full scaling for that creature.

For more information on scaling, see Hazard Level.

Hostile Creatures[edit | edit source]

Much of the fauna (and even some of the flora) on Hoxxes IV poses a threat to players.

Note that enemy damage and health varies based on difficulty level played in game.

Land Creatures[edit | edit source]

Glyphid[edit | edit source]

The Glyphid are arachnid creatures, all of them able to crawl along the walls and ceilings of caves. Thus, players are advised to not only look around them for threats but above them as well.

Icon Name Base Health Variants Resistances Armor
Weakpoints
Glyphid Spawn Glyphid Spawn
5 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 3.5 5 5.5 6 6


No variant No Resistances None No armor.
No weakpoint
Glyphid Swarmer Glyphid Swarmer
12 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 8.4 12 13.2 14.4 14.4


Common No Resistances None No armor.
No weakpoint
Glacial Strata -25 % Fire Resistance25 % Frost Resistance
Radioactive Exclusion Zone 100 % Radiation Resistance
Glyphid Grunt Glyphid Grunt
90 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 63 90 99 108 108


Common No Resistances Light Light armor: -20% damage taken.
Mouth: x2
Glacial Strata -25 % Fire Resistance25 % Frost Resistance
Radioactive Exclusion Zone 50 % Radiation Resistance
Glyphid Grunt Slasher Glyphid Grunt Slasher
148 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 103.6 148 162.8 177.6 177.6


Common -30 % Explosive Resistance Light Light armor: -20% damage taken.
Mouth: x2
Glacial Strata -25 % Fire Resistance25 % Frost Resistance -30 % Explosive Resistance
Radioactive Exclusion Zone -30 % Explosive Resistance 50 % Radiation Resistance
Glyphid Grunt Guard Glyphid Grunt Guard
270 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 189 270 297 324 324


Common 25 % Fire Resistance30 % Frost Resistance 30 % Explosive Resistance Light Light armor: -20% damage taken.

Heavy Heavy armor
Mouth: x2

Glacial Strata -25 % Fire Resistance25 % Frost Resistance 30 % Explosive Resistance
Radioactive Exclusion Zone 30 % Explosive Resistance 50 % Radiation Resistance
Glyphid Praetorian Glyphid Praetorian
750 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 337.5 487.5 600 750 900
2 412.5 562.5 675 750 900
3 525 675 750 900 1050
4 637.5 750 825 975 1125


Common No Resistances Heavy Heavy armor: Block all damage until broken.
Back: x1
Glacial Strata No Resistances
Radioactive Exclusion Zone 100 % Radiation Resistance
Glyphid Warden Glyphid Warden
800 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 360 520 640 800 960
2 440 600 720 800 960
3 560 720 800 960 1120
4 680 800 880 1040 1200


No variant No Resistances Heavy Heavy armor: Block all damage until broken.
Spherical Spore-emiter organ: x3
Mouth: x2
Glyphid Oppressor Glyphid Oppressor
900 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 405 585 720 900 1080
2 495 675 810 900 1080
3 630 810 900 1080 1260
4 765 900 990 1170 1350


No variant 66 % Fire Resistance50 % Frost Resistance 25 % Electricity Resistance 66 % Explosive Resistance -50 % Melee Resistance Unbreakable Unbreakable armor: Block all damage.
Back: x1
Glyphid Dreadnought Glyphid Dreadnought
4500 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 900 1350 2250 3150 3150
2 1800 1800 2250 3150 3150
3 2700 3150 4050 4050 4500
4 3600 4500 5400 7200 7200
1000 Shell Health Shield Points

Effective

Shell Scaling

Hazard Level
1 2 3 4 5
Player Count 1 200 300 500 700 700
2 400 400 500 700 700
3 600 700 700 900 1000
4 800 1000 1100 1600 1600


Shell phase No Resistances Unbreakable Unbreakable armor: Block all damage.
Back: x2 (Health phase only)
Health phase 60 % Electricity Resistance 40 % Explosive Resistance
Glyphid Exploder Glyphid Exploder
20 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 14 20 22 24 24


Common No Resistances None No armor.
Mouth: x2
Radioactive Exclusion Zone No Resistances
Glyphid Bulk Detonator Glyphid Bulk Detonator
4000 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 1800 2600 3200 4000 4800
2 2200 3000 3600 4000 4800
3 2800 3600 4000 4800 5600
4 3400 4000 4400 5200 6000


No variant 50 % Explosive Resistance None No armor.
Bulbs: x3
Glyphid Crassus Detonator Glyphid Crassus Detonator
6000 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 2700 3900 4800 6000 7200
2 3300 4500 5400 6000 7200
3 4200 5400 6000 7200 8400
4 5100 6000 6600 7800 9000


No variant 50 % Explosive Resistance Medium Medium armor: -60% damage taken
Bulbs: x3
Glyphid Web Spitter Glyphid Web Spitter
40 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 28 40 44 48 48


No variant No Resistances Light Light armor: -20% damage taken.
Mouth: x2
Glyphid Acid Spitter Glyphid Acid Spitter
120 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 84 120 132 144 144


No variant -10 % Electricity Resistance Light Light armor: -20% damage taken.
Mouth: x2
Glyphid Menace Glyphid Menace
700 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 315 455 560 700 840
2 385 525 630 700 840
3 490 630 700 840 980
4 595 700 770 910 1050


No variant No Resistances Heavy Heavy armor: Block all damage until broken.
Mouth: x2
Side Sacks: x2


Other[edit | edit source]

Icon Name Base Health Variants Resistances Armor
Weakpoints
Carnivorous Larva Carnivorous Larva
10 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 7 10 11 12 12


No variant No Resistances None No armor.
No weakpoint
Nayaka Trawler Nayaka Trawler
300 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 210 300 330 360 360


No variant No Resistances None No armor.
Abdomen: x3
Q'ronar Youngling Q'ronar Youngling
100 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 45 65 80 100 120
2 55 75 90 100 120
3 70 90 100 120 140
4 85 100 110 130 150


When its mouth is opened -50 % Fire Resistance-70 % Frost Resistance Medium Medium armor: -50% damage taken
Eyes: x2
Tail’s tip: x2
Rest of the time 30 % Fire Resistance30 % Frost Resistance 75 % Electricity Resistance 75 % Explosive Resistance
Q'ronar Shellback Q'ronar Shellback
450 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 202.5 292.5 360 450 540
2 247.5 337.5 405 450 540
3 315 405 450 540 630
4 382.5 450 495 585 675


When rolling 30 % Fire Resistance30 % Frost Resistance 100 % Electricity Resistance 80 % Explosive Resistance Heavy Heavy armor: Block all damage until broken.
Eyes: x2
Mouth: x2
Tail’s tip: x2
Rest of the time -50 % Fire Resistance-70 % Frost Resistance
Xynarch Charge-Sucker Xynarch Charge-Sucker
1300 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 260 390 650 910 910
2 520 520 650 910 910
3 780 910 1170 1170 1300
4 1040 1300 1560 2080 2080


No variant 20 % Fire Resistance 80 % Explosive Resistance None No armor.
No weakpoint
Korlok Sprout Korlok Sprout
550 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 247.5 357.5 440 550 660
2 302.5 412.5 495 550 660
3 385 495 550 660 770
4 467.5 550 605 715 825


No variant -30 % Fire Resistance-30 % Frost Resistance 20 % Electricity Resistance 20 % Explosive Resistance -100 % Melee Resistance None No armor.
Head: ×2
Korlok Healing Pod Korlok Healing Pod
250 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 112.5 162.5 200 250 300
2 137.5 187.5 225 250 300
3 175 225 250 300 350
4 212.5 250 275 325 375


No variant 20 % Electricity Resistance 20 % Explosive Resistance -50 % Melee Resistance None No armor.
No weakpoint
Korlok Tyrant-Weed Korlok Tyrant-Weed
3000 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 600 900 1500 2100 2100
2 1200 1200 1500 2100 2100
3 1800 2100 2700 2700 3000
4 2400 3000 3300 3900 3900


No variant 50 % Electricity Resistance 30 % Explosive Resistance -20 % Melee Resistance Unbreakable Unbreakable armor: Block all damage.
No weakpoint


Air Creatures[edit | edit source]

Mactera[edit | edit source]

Mactera are flying creatures that have dangerous abilities, can be difficult to hit and are tough to kill.

Icon Name Base Health Variants Resistances Armor
Weakpoints
Mactera Spawn Mactera Spawn
223 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 156.1 223 245.3 267.6 267.6


No variant -100 % Fire Resistance -50 % Electricity Resistance -100 % Explosive Resistance -100 % Melee Resistance None No armor.
Abdomen: x3
Mactera Grabber Mactera Grabber
500 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 225 325 400 500 600
2 275 375 450 500 600
3 350 450 500 600 700
4 425 500 550 650 750


No variant No Resistances None No armor.
Abdomen’s Tip: x3
Mactera Goo Bomber Mactera Goo Bomber
800 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 360 520 640 800 960
2 440 600 720 800 960
3 560 720 800 960 1120
4 680 800 880 1040 1200


Mactera Goo Bomber -20 % Fire Resistance -50 % Melee Resistance None No armor.
Sacs: x3
Mactera Frost Bomber -20 % Fire Resistance -50 % Melee Resistance


Naedocyte[edit | edit source]

Naedocyte are flying jellyfish-like creatures that usually attack in swarms and can cause major damage if not dealt with at a distance.

Icon Name Base Health Variants Resistances Armor
Weakpoints
Naedocyte Shocker Naedocyte Shocker
5 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 3.5 5 5.5 6 6


No variant No Resistances None No armor.
No weakpoint
Naedocyte Hatchling Naedocyte Hatchling
5 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 3.5 5 5.5 6 6


No variant No Resistances None No armor.
No weakpoint
Naedocyte Roe Naedocyte Roe
120 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 84 120 132 144 144


No variant No Resistances None No armor.
No weakpoint
Naedocyte Breeder Naedocyte Breeder
1500 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 675 975 1200 1500 1800
2 825 1125 1350 1500 1800
3 1050 1350 1500 1800 2100
4 1275 1500 1650 1950 2250


No variant No Resistances None No armor.
Mouth: x3


Stationary Threats[edit | edit source]

Whilst many of the threats on Hoxxes IV are mobile, there are also several stationary hazards on Hoxxes IV. Stationary creatures tend to have higher health than all other creatures.

Icon Name Base Health Variants Resistances Armor
Weakpoints
Cave Leech Cave Leech
100 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 70 100 110 120 120


No variant No Resistances None No armor.
No weakpoint
Deeptora Honeycomb Deeptora Honeycomb
400 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1-4 280 400 440 480 480


No variant -100 % Fire Resistance None No armor.
No weakpoint
Spitball Infector Spitball Infector
800 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 360 520 640 800 960
2 440 600 720 800 960
3 560 720 800 960 1120
4 680 800 880 1040 1200


No variant -100 % Fire Resistance None No armor.
Bulbs: x2
Glyphid Brood Nexus Glyphid Brood Nexus
1800 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 810 1170 1440 1800 2160
2 990 1350 1620 1800 2160
3 1260 1620 1800 2160 2520
4 1530 1800 1980 2340 2700


No variant No Resistances None No armor.
Eyes: x2


Passive Creatures[edit | edit source]

Whilst the vast majority of Hoxxes IV' fauna are hostile and dangerous, there are some non-aggressive creatures within the caves.


Icon Name Base Health Variants Resistances Armor
Weakpoints
Loot Bug Loot Bug
100 Health Health Points


No variant No Resistances None No armor.
No weakpoint
Golden Loot Bug Golden Loot Bug
200 Health Health Points


No variant No Resistances None No armor.
No weakpoint
Huuli Hoarder Huuli Hoarder
1500 Health Health Points

Effective

Health Scaling

Hazard Level
1 2 3 4 5
Player Count 1 675 975 1200 1500 1800
2 825 1125 1350 1500 1800
3 1050 1350 1500 1800 2100
4 1275 1500 1650 1950 2250


No variant 80 % Electricity Resistance None No armor.
No weakpoint
Maggot Maggot
1 Health Health Points


No variant No Resistances None No armor.
No weakpoint
Naedocyte Cave Cruiser Naedocyte Cave Cruiser
35 Health Health Points


No variant No Resistances None No armor.
No weakpoint
Cave Vine Cave Vine
100 Health Health Points


No variant No Resistances None No armor.
No weakpoint
Silicate Harvester Silicate Harvester
250 Health Health Points


No variant No Resistances None No armor.
No weakpoint


Trivia[edit | edit source]

  • Before Slashers and Guards were added, an elite version of the Glyphid Grunt called a "Veteran Warrior", existed from update 19 to 22. It had 50% more health than a Grunt and was almost identical aside from its reflective, spike studded armor.
  • Before update 24 hotfix 7, Praetorian abdomen used to be designed to take 150% damage, but wasn't registered as a weakpoint for the purpose of weapon modifications (such as Hollow Point Bullets).
  • Naedocyte Shockers went through several different iterations. Shockers were originally introduced as the passive Cave Jellies in the Dense Biozone in Update 12, they were reworked and reintroduced as Naedocyte Shockers in Update 21, then were given new models in Update 23, and then passive Cave Jellies were reintroduced as a separate creature sometime between Update 23 and 24.
  • The Glyphid Crassus Detonator is a reference to Roman general and politician Crassus, who was known as one of the most wealthy men of his time. When his body was recovered by his enemies after a battle resulting in his death, they poured liquid gold into his mouth to taunt his wealth and greed.