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|Hardness||0 (Not mined directly)|
Mini-M.U.L.E. Legs are part of the first primary objective in a Salvage Operation, instead of storing them in the M.U.L.E, You must use them to repair up to three broken Mini-M.U.L.E.s. Legs are attached by holding the leg and then interacting with the Mini-M.U.L.E. Three legs are required to repair each Mini-M.U.L.E.
Mini-M.U.L.E. Legs are large objects and must be picked up and carried by hand. When carrying a large object, a dwarf cannot do anything but throw flares and grenades, ride ziplines, and movement speed is penalized by 25%. It can be dropped by switching weapons, or thrown by pressing the primary fire key.
Appearance[edit | edit source]
Mini-M.U.L.E. Legs are broken/ripped off Mini-M.U.L.E legs. They are colored green are very small, Unlike the legs of the M.U.L.E. which accompanies the dwarves during missions. They glow brightly and jut out of the ground, making them easy to spot.
Locations[edit | edit source]
Mini-M.U.L.E. Legs can be found in planetary region during Salvage Operation Missions. They are typically scattered close to a broken down Mini-M.U.L.E.'s chassis, ranging from three up to four legs scattered around it. The legs are embedded in the terrain and must be dug out with a Pickaxe, similarly to large objects such as Aquarq.
Trivia[edit | edit source]
- Mini-M.U.L.E legs were the first primary objective resource introduced after the Early Access Launch in Update 14: Feature Creep.
See Also[edit | edit source]