|Hardness||0 (Not mined directly)|
Mini-M.U.L.E. Legs are part of the first primary objective in a Salvage Operation, as well as part of "Repair Mini M.U.L.E.s" objective on Deep Dives, instead of storing them in the M.U.L.E, You must use them to repair up to three broken Mini-M.U.L.E.s. Legs are attached by holding the leg and then interacting with the Mini-M.U.L.E. Three legs are required to repair each Mini-M.U.L.E.
Mini-M.U.L.E. Legs are heavy objects and must be picked up and carried by hand, or via Bosco. When carrying it, a dwarf cannot do anything but throw flares / throwables, ride ziplines, and move with a 25% speed penalty (Sprinting is also disabled). It can be dropped by switching weapons or using the Laser Pointer, it can also be thrown far away by holding the [FIRE] key ("Left Mouse Click" by default) before releasing it.
Appearance[edit | edit source]
Mini-M.U.L.E. Legs are broken/ripped off legs from Mini-M.U.L.Es. They are colored green and have a white translucent bubble around them, Unlike the legs of the M.U.L.E. which accompanies the dwarves during missions. They glow brightly and jut out of the ground, making them easy to spot.
Locations[edit | edit source]
Mini-M.U.L.E. Legs can be found in any biome when Mini-M.U.L.E.s must be fixed. They are typically scattered close to a broken down Mini-M.U.L.E.'s chassis, ranging from three up to four legs scattered around it. The legs are embedded in the terrain and must be dug out with a Pickaxe.
Trivia[edit | edit source]
- Mini-M.U.L.E legs were the first primary objective resource introduced after the Early Access Launch in Update 14: Feature Creep.
See Also[edit | edit source]