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Mini-M.U.L.E. Leg
MinimuleLeg
Resource Details
Type Primary Objective
Hardness 0 (Not mined directly)
Rarity Preset Amount

Mini-M.U.L.E. Legs are part of the first primary objective in a Salvage Operation, as well as part of the "Repair Mini M.U.L.E.s" objective on Deep Dives. Mini-M.U.L.E. legs are used to repair up broken Mini-M.U.L.E.s, and up to three Mini-M.U.L.E.s must be recovered to complete their respective objective. Legs are attached by holding the leg and then interacting with the Mini-M.U.L.E. Three legs are required to repair each Mini-M.U.L.E..

Mini-M.U.L.E. legs are heavy objects and must be picked up and carried by hand, or via Bosco. When carrying it, a dwarf cannot do anything but throw flares/throwables, ride ziplines, and move with a 25% speed penalty (sprinting is also disabled). It can be dropped by switching weapons or using the Laser Pointer; it can also be thrown far away by holding the [FIRE] key before releasing it.

Appearance[]

Mini mule leg

As it appears in-game

Mini-M.U.L.E. Legs are broken/ripped off legs from Mini-M.U.L.Es. They are lime green in color and emit pulsing translucent white bubbles once their locations have been scanned from the Mini-M.U.L.E. They glow brightly and are found on ground level, making them easy to spot.

Once their locations have been scanned from the Mini-M.U.L.E they belong to, they will show up on the Terrain Scanner as a large magenta Mini-M.U.L.E leg.

Locations[]

Mini-M.U.L.E. Legs can be found in any Planetary Region when in a Salvage Operation mission. Four of them are scattered close to a broken down Mini-M.U.L.E.'s chassis. The legs are embedded in the terrain and must be dug out after being scanned at the Mini-M.U.L.E.

Trivia[]

See Also[]


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