Missions

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Missions are the main form of gameplay in Deep Rock Galactic. Missions must be selected from the Mission Select terminal, located in front of the green hologram of Hoxxes IV on the first floor of the Space Rig. When selecting a mission, the host must first select a Planetary Region, then select a mission type. Some Planetary Regions may be temporarily unavailable while Missions are being refreshed. Completing missions will yield the player both Credits Credit.png and Experience. Any Crafting Materials obtained during a mission will also be awarded to the player to spend on Equipment Upgrades and Vanity items. As of update 23, the 18th song in the soundtrack "Beneath the Crust" will play on the results screen upon mission completion.

Mission Types[edit | edit source]

There are currently five mission types available to choose from. Each mission type has a different objective, generated cave systems will also vary based on mission type. Each mission type becomes available for hosting after completing the probationary period assignment.

Mining expedition icon.pngMining Expedition[edit | edit source]

Main article: Mining Expedition


Mining Expeditions are the first mission available to new Miners. Mining Expedition missions are characterized by linear series of connected caves separated by dirt walls between them with a "treasure room" full of resources at the end.

The goal of a Mining Expedition mission is to collect the quota of Morkite icon.png Morkite and whatever optional Secondary Objective item has been called for.

The required quota of Morkite differs based off the mission length and complexity.

Primary Objectives:
Cave length 1 Cave complexity 1 — Collect 200 Morkite
Cave length 2 Cave complexity 1 — Collect 225 Morkite
Cave length 2 Cave complexity 2 — Collect 250 Morkite
Cave length 3 Cave complexity 3 — Collect 325/400 Morkite
Possible Secondary Objectives:
Fossil Collect 10 Alien Fossil Boolo cap Collect 20 Boolo Cap
Apoca bloom Collect 15 Apoca Bloom Hollomite Collect 25 Hollomite

Once the main objective of collecting the quota of Morkite has been met a button on the M.U.L.E. can be pressed which will call an escape pod down somewhere on the map. At this point players will have 5 minutes to make their way back to the pod and escape.

You are accompanied on the mission by the M.U.L.E. and either your Dwarven Companions (other Players) or Bosco the drone (when playing alone in a server or in Solo Mode).

Egg collection icon.pngEgg Hunt[edit | edit source]

Main article: Egg Hunt


Egg Hunt missions are characterized by a central starting room with several branching paths connecting to large, irregularly shaped caverns with a few small offshoot caves connected, usually via dirt walls.

The goal is to collect Alien egg icon.pngAlien Eggs that are hidden within the walls throughout the cave system, along with optionally collecting an assigned Secondary Objective material. Eggs are identified by small orange blisters on the surface of the walls they are buried within, a very notable organic mass, as well as a slight purple glow emitting from the egg itself. Upon digging an Egg free from a nest, a roar will sound and a group of angry bugs will spawn.

The required amount of Alien Eggs changes based off the length level.

Primary Objectives:
Cave length 1 Cave complexity 1 — Collect 4 Alien Eggs
Cave length 2 Cave complexity 2 — Collect 6 Alien Eggs
Cave length 3 Cave complexity 3 — Collect 8 Alien Eggs
Possible Secondary Objectives:
Fossil Collect 10 Alien Fossil Boolo cap Collect 20 Boolo Cap
Apoca bloom Collect 15 Apoca Bloom Hollomite Collect 25 Hollomite

Once the main objective of collecting the quota of Alien Eggs has been met a button on the M.U.L.E. can be pressed which will call an escape pod down somewhere on the map. At this point players will have 5 minutes to make their way back to the pod and escape.

You are accompanied on the mission by the M.U.L.E. and either your Dwarven Companions (other Players) or Bosco the drone (when playing alone in a server or in Solo Mode).

Salvage icon.pngSalvage Operation[edit | edit source]

Main article: Salvage Operation


Salvage Operation is characterized by a small starting room which branches out into one giant cave with many Mini-M.U.L.E. parts lying around and a broken drop pod.

The first goal is to search the tunnels for broken mini-M.U.L.E.s, easily identifiable by either a beeping noise or a green visual beacon. Around each broken M.U.L.E. there will be up to four mini-M.U.L.E. legs, each mini-M.U.L.E only needs three legs after which they have to be repaired. Repairing each M.U.L.E. rewards the team with what it was carrying, which is always Nitra and Gold.

After the mini-M.U.L.E.s have all been repaired a button on the M.U.L.E. becomes available to press which recalls the M.U.L.E. to the drop pod. The team must then repair a communications link which, once repaired, mission control will triangulate the pod's position. During this time the team must defend themselves from a large swarm and stay within a green sphere or else the progress will slow down or even decrease. Getting downed in the sphere will count as if a player has left the area, and if the progress completely depletes this mission will instantly fail.

After triangulation is complete the team gets a breather while waiting for the Fuel Pod to drop down. After it arrives the team must link up the fuel pod to the drop pod and then defend themselves within another green sphere, which players have to stay inside of for the fuel to fill the drop pod. Once this is completed the team will be free to move anywhere but will have to hold out for an additional two minutes until the drop pod is ready to leave after which the team can finally escape.

The number of Mini-M.U.L.E. to salvage is dependent on the length of the mission.

Primary Objectives:
Cave length 2 Cave complexity 2 — Salvage 2 Mules
Cave length 3 Cave complexity 3 — Salvage 3 Mules
Possible Secondary Objectives:
Fossil Collect 10 Alien Fossil Boolo cap Collect 20 Boolo Cap
Apoca bloom Collect 15 Apoca Bloom Hollomite Collect 25 Hollomite

You are accompanied on the mission by the M.U.L.E. and either your Dwarven Companions (other Players) or Bosco the drone (when playing alone in a server or in Solo Mode). After recalling the M.U.L.E. to the broken drop pod, it will be lost for the rest of the mission (players can still deposit directly into the broken drop pod).

Point extraction icon.pngPoint Extraction[edit | edit source]

Main article: Point Extraction


Point Extraction missions are characterized by one large cavern that you are dropped into that has a large central mining platform dropped into the map shortly after all players have exited the Drop Pod, and an aggressive flow of enemies. The mining platform is raised from the ground, has four ramps connecting it to the ground, two central deposit points for materials, a launch button that activates the extraction phase, two headlights which slowly rotate, and four turrets each with 400 rounds of ammunition. The turrets will disappear once all of their ammo has been spent. Players should not spend too much time during point extraction missions, as the longer the player stays in the mission, the higher frequency of enemy spawns [citation needed].

The goal is to explore the large cavern and collect blue gems called Aquarq icon.pngAquarq that are hidden within the walls as well as optionally collecting an assigned Secondary Objective material. Aquarq are identified by blue flecks of crystal on the surface of the walls they are buried within, as well as a slight blue glow emitting from the gem itself. Once the gems have been unearthed, the gems must be carried back to the mining platform and deposited into one of two slots in the mining head at the center of the platform.

The number of Aquarq to collect is dependent on the length of the mission.

Primary Objectives:
Cave length 2 Cave complexity 3 — Collect 7 Aquarq
Cave length 3 Cave complexity 3 — Collect 10 Aquarq
Possible Secondary Objectives:
Fossil Collect 10 Alien Fossil Dystrum Collect 100 Dystrum
Apoca bloom Collect 15 Apoca Bloom Hollomite Collect 25 Hollomite
Boolo cap Collect 20 Boolo Cap

Once the quota of Aquarq has been met, a launch button located on the mining platform will become capable of being activated. Once activated, the mine head used for depositing minerals will detach from the platform and propel itself back to the space rig via a rocket. At this point, a two minute timer will begin counting down until a drop pod arrives nearby for escape, during which swarms of enemies will attack. Once the two minute timer ends, players will have three minutes to make their way to the Escape Pod.

You are accompanied on the mission by either your Dwarven Companions (other Players) or Bosco the drone (when playing alone in a server or in Solo Mode).

This mission is unique as you are not provided with the M.U.L.E.

Elimination icon.pngElimination[edit | edit source]

Main article: Elimination


Elimination mode is characterized by a central starting room with multiple branching interconnected tunnels and dirt paths leading from the starting room.

The goal is to search the tunnels to locate the two to three cocoons containing the mini-bosses Glyphid Dreadnought, fight and kill all Glyphid Dreadnoughts, and optionally collecting an assigned Secondary Objective material.

The number of targets to kill is based on the length and complexity of the mission.

Primary Objectives:
Cave length 2 Cave complexity 2 — Kill 2 Targets
Cave length 3 Cave complexity 3 — Kill 3 Targets
Possible Secondary Objectives:
Fossil Collect 10 Alien Fossil Boolo cap Collect 20 Boolo Cap
Apoca bloom Collect 15 Apoca Bloom Hollomite Collect 25 Hollomite

Upon successfully eliminating the Dreadnought targets, a button on the M.U.L.E. can be pressed which will call an escape pod down somewhere on the map. At this point players will have 5 minutes to make their way back to the pod and escape.

You are accompanied on the mission by the M.U.L.E. and either your Dwarven Companions (other Players) or Bosco the drone (when playing alone in a server or in Solo Mode).

DeepDive Icon.png — Deep Dives[edit | edit source]

Main article: Deep Dives


Deep Dives and Elite Deep Dives consists of three missions each with two objectives; totaling six objectives that must be completed to fulfilled the Deep Dive. All gear, ammo, HP, and mined Gold and Nitra will carry over from one mission to the next; making Deep Dives one long mission. These are pre-seeded each week. Reward Cosmetic and Weapon Overclock Matrix Core.

Mutators[edit | edit source]

Mutators were released in Update 15: Mutation Warning. Missions may have Mutators, which are special events that may modify the mission for better or worse. Warnings are negative mutators and anomalies are positive or neutral mutators. A mission currently can have at most one warning and one anomaly. Warnings will increase the Hazard Bonus from 15% up to 30%.

Warnings[edit | edit source]

Cave Leech Clusters Warning Cave Leech Clusters: More Cave Leeches will spawn. (+15% Hazard Bonus).

Exploder Infestation Warning Exploder Infestation: Spawn rate of Glyphid Exploders has been increased. (+30% Hazard Bonus).

Haunted Cave Warning Haunted Cave: An invincible Bulk Detonator, named the "Unknown Horror" will pursue the dwarves. (+30% Hazard Bonus).

Lethal Enemies Warning Lethal Enemies: Enemies physical damage multiply by 2. (+25% Hazard Bonus).

Low Oxygen Warning Low Oxygen: Dwarves can only stay a minute away from an oxygen source. Oxygen sources can be found on the Drop Pod, Resupply Pods, The Minehead and the M.U.L.E. (+20% Hazard Bonus).

Mactera Plague Warning Mactera Plague: More Mactera enemy types will spawn. (+20% Hazard Bonus).

Parasites Warning Parasites: Enemies are infected with carnivorous larvae, which will burst out and attack when their hosts are killed. (+15% Hazard Bonus).

Regenerative Bugs Warning Regenerative Bugs: Enemies passively regenerate health when not damaged. (+15% Hazard Bonus).

Shield Disruption Warning Shield Disruption: Shield is permanently disabled by a large electrical field. Dwarves have more base health and Red Sugar more common. (+30% Hazard Bonus).

Anomalies[edit | edit source]

Critical Weakness Anomaly Critical Weakness: Enemy weak spots take 5x more damage.

Triple XP Anomaly Double XP: Greatly increases the experience points you gain.

Gold Rush Anomaly Gold Rush: More gold with larger veins will appear.

Golden Bugs Anomaly Golden Bugs: Every kill will earn gold for the team depository.

Low Gravity Anomaly Low Gravity: Significant reduction to gravity but you can still receive fall damage.

Mineral Mania Anomaly Mineral Mania: Crafting minerals are more common.

Rich Atmosphere Anomaly Rich Atmosphere: You will move 1.25x faster and will be able to sprint while carrying large minerals, your voice is also higher pitched.

Volatile Guts Anomaly Volatile Guts: Enemies explode at death.

Hazard Bonuses[edit | edit source]

Main article: Hazard Bonus


Each Mission will have a Hazard Bonus, a factor that Gold and Experience collected in a mission is multiplied by to reward the player for a more difficult mission.

The bonus is calculated based on the Hazard Level of a mission, Cave Complexity, Length, and any Warnings the mission has. The sum of each of these elements will be the final Hazard Bonus, which can be seen at the mission end screen.

Mission Names[edit | edit source]

Main article: Mission Names


Every Mission has a name comprising of two parts that are randomly picked from two tables of words; a "First Name" table for the first half and a "Last Name" table for the second half.