Missions

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Missions are the main form of gameplay in Deep Rock Galactic. Missions must be selected from the Mission Select terminal, located in front of the green hologlobe on the first floor of the Space Rig. When selecting a mission, a player must first select a Biome then select a mission type. Some biomes may be temporarily unavailable while Missions are being refreshed. Completing missions will yield the player both credits and Experience. Any crafting materials obtained during a mission will also be awarded to the player to spend on Upgrades and Vanity items.

Mission Types[edit | edit source]

There are currently five mission types available to choose from. Each mission type has a different objective, generated cave systems will also vary based on mission type. Each mission type becomes available for hosting after completing the probationary period assignment.

Mining expedition icon.pngMining Expedition[edit | edit source]

Mining Expeditions are the first mission available to new Miners, Mining Expedition missions are characterized by linear series of connected caves separated by dirt walls between them with a "treasure room" full of resources at the end.

The goal of a Mining Expedition mission is to collect the quota of Morkite and whatever optional Secondary Objective item has been called for.

The required quota of Morkite differs based off the mission length and complexity.

Cave length 1Cave length 1Cave length 1 | Cave complexity 1Cave complexity 1Cave complexity 1 : Length 1 | Complexity 1 - Collect 200 Morkite

Cave length 2Cave length 2Cave length 2 | Cave complexity 1Cave complexity 1Cave complexity 1 : Length 2 | Complexity 1 - Collect 225 Morkite

Cave length 2Cave length 2Cave length 2 | Cave complexity 2Cave complexity 2Cave complexity 2 : Length 2 | Complexity 2 - Collect 250 Morkite

Cave length 3Cave length 3Cave length 3 | Cave complexity 3Cave complexity 3Cave complexity 3 : Length 3 | Complexity 3 - Collect 325 Morkite

Possible Secondary Objectives:

Fossil Collect 10 Alien Fossil

Apoca bloom Collect 15 Apoca Bloom

Boolo cap Collect 20 Boolo Cap

Hollomite Collect 25 Hollomite

Once the main objective of collecting the quota of Morkite has been met a button on the M.U.L.E. can be pressed which will call an escape pod down somewhere on the map. At this point players will have 5 minutes to make their way back to the pod and escape.

You are accompanied on the mission by the M.U.L.E. and either your Dwarven Companions (other Players) or Bosco the drone (when playing alone in a server or in Solo Mode).

Egg collection icon.pngEgg Hunt[edit | edit source]

Egg Hunt missions are characterized by a central starting room with several branching paths connecting to large, irregularly shaped caverns with a few small offshoot caves connected, usually via dirt walls.

The goal is to collect Alien Eggs that are hidden within the walls throughout the cave system, along with optionally collecting an assigned Secondary Objective material. Eggs are identified by small orange blisters on the surface of the walls they are buried within, a very notable organic mass, as well as a slight purple glow emitting from the egg itself.

The required amount of Alien Eggs changes based off the length level.

Cave length 1Cave length 1Cave length 1 | Cave complexity 1Cave complexity 1Cave complexity 1 : Length 1 | Complexity 1 - Collect 4 Alien Eggs

Cave length 2Cave length 2Cave length 2 | Cave complexity 2Cave complexity 2Cave complexity 2 : Length 2 | Complexity 2 - Collect 6 Alien Eggs

Cave length 3Cave length 3Cave length 3 | Cave complexity 3Cave complexity 3Cave complexity 3 : Length 3 | Complexity 3 - Collect 8 Alien Eggs

Possible Secondary Objectives:

Fossil Collect 10 Alien Fossil

Apoca bloom Collect 15 Apoca Bloom

Boolo cap Collect 20 Boolo Cap

Hollomite Collect 25 Hollomite

Once the main objective of collecting the quota of Alien Eggs has been met a button on the M.U.L.E. can be pressed which will call an escape pod down somewhere on the map. At this point players will have 5 minutes to make their way back to the pod and escape.

You are accompanied on the mission by the M.U.L.E. and either your Dwarven Companions (other Players) or Bosco the drone (when playing alone in a server or in Solo Mode).

Elimination icon.pngElimination[edit | edit source]

Elimination mode is characterized by a central starting room with multiple branching interconnected tunnels and dirt paths leading from the starting room.

The goal is to search the tunnels to locate three cocoons containing the mini-bosses Glyphid Dreadnought, fight and kill all Glyphid Dreadnoughts, and optionally collecting an assigned Secondary Objective material.

The number of targets to kill is based on the length and complexity of the mission. On rare circumstances less Dreadnought cocoons will spawn, lowering the elimination requirement. If no cocoons spawn, the elimination requirement will display 0/0 and the dwarves will be unable to proceed or extract in the mission.

Cave length 2Cave length 2Cave length 2 | Cave complexity 2Cave complexity 2Cave complexity 2 : Length 2 | Complexity 2 - Kill 2 Targets

Cave length 3Cave length 3Cave length 3 | Cave complexity 3Cave complexity 3Cave complexity 3 : Length 3 | Complexity 3 - Kill 3 Targets

Possible Secondary Objectives:

Fossil Collect 10 Alien Fossil

Apoca bloom Collect 15 Apoca Bloom

Boolo cap Collect 20 Boolo Cap

Hollomite Collect 25 Hollomite

Upon successfully eliminating the Dreadnought targets, a button on the M.U.L.E. can be pressed which will call an escape pod down somewhere on the map. At this point players will have 5 minutes to make their way back to the pod and escape.

You are accompanied on the mission by the M.U.L.E. and either your Dwarven Companions (other Players) or Bosco the drone (when playing alone in a server or in Solo Mode).

Salvage icon.pngSalvage Operation[edit | edit source]

Salvage Operation is characterized by a small starting room which branches out into one giant cave with many Mini-M.U.L.E. parts lying around and a broken drop pod.

The first goal is to search the tunnels for broken mini-M.U.L.E.s, easily identifiable by either a beeping noise or a green visual beacon. Around each broken M.U.L.E. there will be up to four mini-M.U.L.E. legs, each mini-M.U.L.E only needs three legs after which they have to be repaired. Repairing each M.U.L.E. rewards the team with what it was carrying, which is always Nitra and Gold.

After the mini-M.U.L.E.s have all been repaired a button on the M.U.L.E. becomes available to press which recalls the M.U.L.E. to the drop pod, the team must then repair a communications link which, once repaired, mission control will triangulate the pod's position. During this time the team must defend themselves from a large swarm and stay within a green sphere or else the progress will slow down or even decrease. Getting downed in the sphere will count as if a player has left the area, and if the progress completely depletes this mission will instantly fail.

After triangulation is complete the team get a breather while waiting for the Fuel Pod to drop down. After it arrives the team must link up the fuel pod to the drop pod and then defend themselves within another green sphere, which players have to stay inside of for the fuel to fill the drop pod. Once this is completed the team will be free to move anywhere but will have to hold out for an additional two minutes until the drop pod is ready to leave after which the team can finally escape.

The number of mini-mules to salvage is dependent on the length of the mission.

Cave length 2Cave length 2Cave length 2 | Cave complexity 2Cave complexity 2Cave complexity 2 : Length 2 | Complexity 2 - Salvage 2 Mules

Cave length 3Cave length 3Cave length 3 | Cave complexity 3Cave complexity 3Cave complexity 3 : Length 3 | Complexity 3 - Salvage 3 Mules

Possible Secondary Objectives:

Fossil Collect 10 Alien Fossil

Apoca bloom Collect 15 Apoca Bloom

Boolo cap Collect 20 Boolo Cap

Hollomite Collect 25 Hollomite

You are accompanied on the mission by the M.U.L.E. and either your Dwarven Companions (other Players) or Bosco the drone (when playing alone in a server or in Solo Mode). After recall the M.U.L.E. to the broken drop pod, it will be lost for the rest of the mission (players can still deposit directly into the broken drop pod).

Point extraction icon.pngPoint Extraction[edit | edit source]

Point Extraction missions are characterized by one large cavern that you are dropped into that has a large central mining platform dropped into the map shortly after all players have exited the Drop Pod, and an aggressive flow of enemies. The mining platform is raised from the ground, has four ramps connecting it to the ground, two central deposit points for materials, a launch button that activates the extraction phase, two headlights which slowly rotate, and four turrets with a finite amount of ammunition. The turrets will disappear once all of their ammo has been spent.

The goal is to explore the large cavern and collect blue gems called Aquarq that are hidden within the walls as well as optionally collecting an assigned Secondary Objective material. [ [Aquarq]] are identified by blue flecks of crystal on the surface of the walls they are buried within, as well as a slight blue glow emitting from the gem itself. Once the gems have been unearthed, the gems must be carried back to the mining platform and deposited into one of two slots in the mining head at the center of the platform.

The number of aquarq to collect is dependent on the length of the mission.

Cave length 2Cave length 2Cave length 2 | Cave complexity 3Cave complexity 3Cave complexity 3 : Length 2 | Complexity 3 - Collect 7 Aquarq

Cave length 3Cave length 3Cave length 3 | Cave complexity 3Cave complexity 3Cave complexity 3 : Length 3 | Complexity 3 - Collect 10 Aquarq

Possible Secondary Objectives:

Fossil Collect 10 Alien Fossil

Apoca bloom Collect 15 Apoca Bloom

Boolo cap Collect 20 Boolo Cap

Hollomite Collect 25 Hollomite

Dystrum Collect 100 Dystrum

Once the quota of Aquarq has been met, a launch button located on the mining platform will become capable of being activated. Once activated, the mining head used for depositing minerals will detach from the platform and propel itself back to the space rig via a rocket. At this point, a two minute timer will begin counting down until a drop pod arrives nearby for escape, during which swarms of enemies will attack. Once the two minute timer ends, players will have five minutes to make their way to the Escape Pod.

You are accompanied on the mission by either your Dwarven Companions (other Players) or Bosco the drone (when playing alone in a server or in Solo Mode).

This mission is unique as you are not provided with the M.U.L.E.

Search and extract icon.pngSearch and Extract[edit | edit source]

This mission is currently unavailable and is unknown if it'll return.

Search and Extract missions are characterized by one large, irregularly shaped cavern, with a few small cave offshoots connected to it, sometimes behind dirt walls. Like Mining Expedition missions, your goal will be to collect a set quota of Morkite as well as whatever optional secondary objective material is assigned.

There are only Length 2 Complexity 3 Search and Extract missions, each of which have the objective of "Collect 325 Morkite".

Cave length 2Cave length 2Cave length 2 | Cave complexity 3Cave complexity 3Cave complexity 3 : Length 2 | Complexity 3 - Collect 325 Morkite

Possible Secondary Objectives:

Fossil Collect 10 Alien Fossil

Apoca bloom Collect 15 Apoca Bloom

Boolo cap Collect 20 Boolo Cap

Hollomite Collect 25 Hollomite

Once the main objective of collecting your quota of Morkite has been met, a button on the M.U.L.E. can be pressed which will call an escape pod down somewhere on the map. At this point players will have 5 minutes to make their way back to the pod and escape.

You are accompanied on the mission by the M.U.L.E. and either your Dwarven Companions (other Players) or Bosco the drone (when playing alone in a server or in Solo Mode).

Mutators[edit | edit source]

Mutators were released in Update 15: Mutation Warning. Missions may have Mutators which are special events which may modify the mission for better or worse. Warnings are negative mutators and anomalies are positive or neutral mutators. A mission currently can have at most one warning and one anomaly. Warnings will increase the Hazard Bonus from 15% up to 30%.

Warnings[edit | edit source]

Exploder Infestation Warning Exploder Infestation: Larger and more exploders will spawn (+30% hazard bonus).

Shield Disruption Warning Shield Disruption: Shield is disabled by an electrical field (+30% hazard bonus).

Mactera Plague Warning Mactera Plague: More Mactera enemy types will spawn (+20% hazard bonus).

Cave Leech Clusters Warning Cave Leech Clusters: More Cave Leeches will spawn (+15% hazard bonus).

Anomalies[edit | edit source]

Gold Rush Anomaly Gold Rush: More gold with larger veins will appear.

Mineral Mania Anomaly Mineral Mania: Crafting minerals are more common.

Triple XP Anomaly Double XP: Greatly increases the experience points you gain.

Low Gravity Anomaly Low Gravity: Significant reduction to gravity but you can still receive fall damage.

Critical Weakness Anomaly Critical Weakness: Enemy weak spots increase damage even further.

Golden Bugs Anomaly Golden Bugs: Every kill will earn gold for the team depository.

Rich Atmosphere Anomaly Rich Atmosphere: You will move 1.25x faster and will be able to sprint while carrying large minerals, your voice is also higher pitched.

Hazard Bonuses[edit | edit source]

Each Mission will have a Hazard Bonus, a factor that Gold and Experience collected in a mission is multiplied by to reward the player for a more difficult mission.

The bonus is calculated based off the Hazard Level of a mission, Cave Complexity and Length both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus.