Naedocyte Roe

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Naedocyte Roe
Naedocyte Roe
Creature Details
Species Naedocyte
Biome All
Category Special Enemy
Combat
Attack(s) None
Base Health 120
Resistance(s) None
Weakness(es) None
Immunity On Fire, Freeze, Electrocution, Stun, Pheromone Aggro, L.U.R.E
Weakpoint None
Temperature
Hot Cold
Immune to Heat Heat Immune to Cold Cold

Naedocyte Breeders serve as the motherships of the Naedocyte Collective, and provide a constant mental link between any nearby Naedocytes. They are known to travel great distances back and forth to check up on their myriad egg deposits, and display a level of solemn tenderness that's almost unheard of on Hoxxes. Still, their constant depositing of fresh egg clutches pose a direct threat to the operations of DRG, and any Naedocyte Breeder should be exterminated on sight. Plus - despite appearances, they are fairly delicious with a spritz of lemon.
~ Miner's Manual Description

The Naedocyte Roe is a special creature, created only by Naedocyte Breeders. It will never appear if a Breeder is not present in a level.

The Roe is technically not an enemy, more of an entity which can be destroyed. It has no attacks of any kind, nor can it even move once it is spawned. It is periodically created by Breeders, being dropped onto the ground whenever the Breeder's "mouth" is open. The Roe will not take any falling damage when dropped and is capable of stopping all momentum as soon as it hits the ground.

Roe sacks will stay on the ground where they are dropped, pulsating and writhing in place. As time passes their coloration will change from blue to a pinkish-purple, until it eventually bursts open and spawns a cluster of Naedocyte Hatchlings. The Roe as an entity will cease to exist once the Hatchlings are birthed.

Because multiple Roe sacks can be dropped by one breeder, and an individual sack can birth around five Hatchlings at once, letting the Roe hatch unimpeded is highly dangerous. If a Roe is "killed" before it can hatch, no Hatchlings will be spawned on its demise. Therefore on top of trying to kill the Breeder, the Dwarves also have to deal with any Roe sacks it drops as soon as possible - on top of all the other threats home to Hoxxes.

Roe sacks have 120 HP to contend with, which might not sound like a lot at first but Roe has no weakspots and is completely immune to all temperature effects - it cannot be set on fire or frozen solid. This makes them surprising durable given they have such a low amount of base health, which in turn makes the practice of destroying them all the more stressful when multiple Roe sacks are in play, waiting to burst.

Combat[edit | edit source]

Health and Armor[edit | edit source]

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png to Dwarfcount4.png 84 120 132 144 144 132 132 144 144 144

Attacks[edit | edit source]

Tips[edit | edit source]

  • Due to their lack of weakspots and immunity to temperature, brute force options are the best way to destroy Roe sacks before they can spawn Hatchlings. Strong burst damage from guns like the Jury Rigged Boomstick, the M1000 Classic, the Impact Axe or the Pickaxe Power Attack are the best choices to instantly destroy a Roe.
  • Although destroying the Roe sacks is important, don't forget that killing the Breeder is the true priority as it will never stop dropping sacks for as long as it is alive.

Gallery[edit | edit source]

Trivia[edit | edit source]

  • In real life, roe is a type of fish eggs which is released as a combined cluster (as the Naedocyte Roe appears). This ties in to the Breeder's similarities to marine life.