Deep Rock Galactic Wiki
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There's been many left over and taken out features throughout the iterations of [[Deep Rock Galactic]], this article is dedicated to documenting them. Keep in mind that the game is still in early access, meaning anything listed below could be part of a future update, take the spoiler warning with caution. Some table entries will have speculation, they are often based off observation and pure assumption.
+
There's been many left over and taken out features throughout the iterations of [[Deep Rock Galactic]], this article is dedicated to documenting them. Keep in mind that the game is still in early access, meaning anything listed below could be part of a future update, take the spoiler warning with caution. Some table entries will have speculation, they are often based off observation and pure assumption.
   
 
The tables are going to be made out of three categories:<br>
 
The tables are going to be made out of three categories:<br>
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! colspan="4" | Unused
 
! colspan="4" | Unused
 
|-
 
|-
| style="text-align:center; padding:5px" | [[File:Squishable_plant.png|150px]]<br>Twitter Plant
+
| style="text-align:center; padding:5px" | [[File:Squishable_plant.png|150px]]<br>Squishable Parasite
| Strange plant, from game files it's suggested to be squishable.
+
| Strange parasite, from the game files it's suggested to be squishable. It's one of the creatures from [[BET-C#Gallery|BET-C's concept art]], suggesting this was the [[Xynarch Charge-Sucker|Xynarch Charge-Sucker's]] appearance at one point.
 
| Added Update ?
 
| Added Update ?
 
|-
 
|-
 
| style="text-align:center; padding:5px" | [[File:SuckingPlant_old.png|150px]]<br>SuckingPlant
 
| style="text-align:center; padding:5px" | [[File:SuckingPlant_old.png|150px]]<br>SuckingPlant
| Large plant with an oval shaped head. Suggested to be a plant which would suck in something.
+
| Large plant with an oval shaped head. Suggested to be a plant which would suck in dwarves, an animation of the 'head' opening up with an air sucking animation is present.
''Speculation: The 'head' would open up and suck in any nearby victims.''
 
 
| Added [[Update 20]]<br>Last Changed: [[Update 21]]
 
| Added [[Update 20]]<br>Last Changed: [[Update 21]]
 
|-
 
|-
| style="text-align:center; padding:5px" | Hydra
+
| style="text-align:center; padding:5px" | Glyphid Vampire/Glyphid Grunt Boss
  +
| The Glyphid Grunt Boss is capable of burrying underground and temporarily incapacitating dwarves from beneath, has a lot of heatlh and can shoot webs.
| Creature has no model besides a spike yet, there's traces of some sort of melee, ranged and spike attacks.
 
  +
''Speculation: Glyphid Grunt Boss is the same thing as Glyphid Vampire''
| Added Update ?
 
|-
 
| style="text-align:center; padding:5px" | Glyphid Vampire
 
| As evidenced by the name, it would most likely be able to heal itself by attacking. Files suggest this would be a boss.
 
 
| Added Update ?
 
| Added Update ?
 
|-
 
|-
 
| style="text-align:center; padding:5px" | Glyphid Charger
 
| style="text-align:center; padding:5px" | Glyphid Charger
  +
| This unfinished creature is using the Praetorian model as a placeholder and swiftly chargers at any nearby dwarves but fails to do anything besides say "Hello" in console. There's some concept art available possibly suggesting the creature's intended appearance.
| As the name suggests, this creature may have charged into players.
 
 
| Added Update ?
 
| Added Update ?
 
|-
 
|-
 
| style="text-align:center; padding:5px" | Glyphid Acid Spitter Queen
 
| style="text-align:center; padding:5px" | Glyphid Acid Spitter Queen
  +
| This creature's skillset consists of: acid spit dealing much more damage than usual and leaving toxic gas for a limited amount of time, summoning many acid spitters when the creature's health reaches 50% and constantly dig underground. Some ideas of this creature were re-used for the [[Glyphid Menace]].
| Game files suggest upon the queen's death it would release acid clouds similarly to a Praetorian.
 
''Speculation: These were ultimately replaced by Glyphid Menaces.''
 
 
| Added Update ?
 
| Added Update ?
 
|-
 
|-
 
| style="text-align:center; padding:5px" | Glyphid Drone
 
| style="text-align:center; padding:5px" | Glyphid Drone
| Some sort of a flying variation of a Glyphid.
+
| Some sort of an unfinished flying variation of a Glyphid.
''Speculation: This concept was cut in favor of Macteras.''
 
 
| Added Update ?
 
| Added Update ?
 
|-
 
|-
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|-
 
|-
 
| style="text-align:center; padding:5px" | Coral Tree<ref>https://www.youtube.com/watch?v=zFg71PyTYqA Coral Tree was shown off in a copyright claimed video, this is a community commentary re-upload</ref>
 
| style="text-align:center; padding:5px" | Coral Tree<ref>https://www.youtube.com/watch?v=zFg71PyTYqA Coral Tree was shown off in a copyright claimed video, this is a community commentary re-upload</ref>
| Tree formation made out of coral, similar to rock tree.
+
| Tree formations made out of coral, similar to rock trees.
 
| N/A
 
| N/A
 
|-
 
|-
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|-
 
|-
 
| style="text-align:center; padding:5px" | Alien Flora (Hive)
 
| style="text-align:center; padding:5px" | Alien Flora (Hive)
| Rare Biome Feature which was hinted to be a hive in the game files.
+
| Biome Feature which was hinted to be a hive in the game files.
 
| Removed [[Update 7]]
 
| Removed [[Update 7]]
 
|-
 
|-
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| Removed [[Update 7]]
 
| Removed [[Update 7]]
 
|-
 
|-
| style="text-align:center; padding:5px" | [[File:Jelly_Breeder.png|150px]]<br>Jelly Breeders
+
| style="text-align:center; padding:5px" | Toxic Gas
  +
| Green clouds would generate within the environment and never expire. In the pre-alpha its appearance was identical to 'Foggy Zones'.
 
| Removed [[Update 6]]
 
|-
 
| style="text-align:center; padding:5px" | [[File:Jelly_Breeder.png|150px]]<br>Jelly Breeder
 
| Would periodically spawn small cave jellies until killed. A creature with very similar abilities was added named [[Naedocyte Breeder]], this creature would spit out roes out of which a number of jellies hatch.
 
| Would periodically spawn small cave jellies until killed. A creature with very similar abilities was added named [[Naedocyte Breeder]], this creature would spit out roes out of which a number of jellies hatch.
| Removed [[Update 7]]
+
| Removed [[Update 6]]
 
|-
 
|-
| style="text-align:center; padding:5px" | Green Jellies
+
| style="text-align:center; padding:5px" | [[file:Jelly_spike_slinger.png|150px]]<br>Jelly Spike Slinger
  +
| Despite the name it appears to be firing bursts of electricity at players. If the projectile misses it'll emit purple gas which evaporates within seconds.
| Would fire electricity at players from a distance.
 
| Removed [[Update 7]]
+
| Removed [[Update 6]]
 
|-
 
|-
 
| style="text-align:center; padding:5px"| [[File:Glyphid_Veteran.png|150px]]<br>Glyphid Veteran
 
| style="text-align:center; padding:5px"| [[File:Glyphid_Veteran.png|150px]]<br>Glyphid Veteran
 
| Acted exactly the same as a [[Glyphid Grunt]] but would have 50% more health and tougher armor.
 
| Acted exactly the same as a [[Glyphid Grunt]] but would have 50% more health and tougher armor.
 
| Removed [[Update 23]]
 
| Removed [[Update 23]]
 
|-
  +
| style="text-align:center; padding:5px"| [[File:Unknown_Pre-Alpha_Creature.gif|150px]]<br>Unknown Pre-Alpha Creature
  +
| Nothing is known about this creature, the protruding objects on its back appear to be minerals.
  +
''Speculation: This was meant to be a mineral mimic monster. Internal placeholder name might've been "Troll".''
  +
| Removed [[Pre-Alpha]]
 
|-
 
|-
 
! colspan="4" | Old
 
! colspan="4" | Old
 
|-
 
|-
 
| style="text-align:center; padding:5px" | Old Glyphid Model
 
| style="text-align:center; padding:5px" | Old Glyphid Model
| The old Glyphid model were taken from Infinity Blade's Adversaries pack as a placeholder<ref>https://launcher-website-prod07.ol.epicgames.com/ue/marketplace/en-US/slug/infinity-blade-enemies Information provided by the Art Director Robert</ref>, the textures were edited to fit the game's aesthetics.
+
| The old Glyphid models were taken from Infinity Blade's Adversaries pack as a placeholder<ref>https://launcher-website-prod07.ol.epicgames.com/ue/marketplace/en-US/slug/infinity-blade-enemies Information provided by the Art Director Robert</ref>, the textures were edited to fit the game's aesthetics.
 
| Changed [[Update 5]]
 
| Changed [[Update 5]]
|-
 
| style="text-align:center; padding:5px" | Cave Vines
 
| Used to grab the players but would deal no damage.
 
| Changed Update ?
 
 
|-
 
|-
 
| style="text-align:center; padding:5px" | [[File:Jelly.png|150px]]<br>Cave Jelly
 
| style="text-align:center; padding:5px" | [[File:Jelly.png|150px]]<br>Cave Jelly
| Cave jellies were originally hostile and were removed on [[Update 7]], later they returned and were made passive on [[Update 12]]. Then they were re-introduced as enemies with a new name in [[Update 21]] and the creature's model was overhauled during [[Update 23]]. Finally, on [[Update 24]] the passive creature with the old model was brought back to [[Dense Biozone]].
+
| Cave jellies were originally hostile and were removed on [[Update 6]], later they returned and were made passive on [[Update 12]]. Then they were re-introduced as enemies with a new name in [[Update 21]] and the creature's model was overhauled during [[Update 23]]. Finally, on [[Update 24]] the passive creature with the old model was brought back to [[Dense Biozone]].
| Removed [[Update 7]]<br>Added [[Update 12]]<br>Changed [[Update 21]]<br>Added [[Update 24]]
+
| Removed [[Update 6]]<br>Added [[Update 12]]<br>Changed [[Update 21]]<br>Added [[Update 24]]
 
|-
 
| style="text-align:center; padding:5px" | Hydra
  +
| This was the early version of the [[Korlok Tyrant-Weed]]. It appears that the earlier version of this creature had three very long stems and each would attack the dwarves by charging at them or by using an unseen ranged and spike attacks previously found in the game files.
  +
| Added Update ?<br>Changed [[Update 31]]
 
|}
 
|}
   
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|-
 
|-
 
| style="text-align:center; padding:5px" | [[File:GearIcon_ShieldOvercharge_Grenade_w_Effect.png|150px]]<br>ShieldOvercharge Grenade
 
| style="text-align:center; padding:5px" | [[File:GearIcon_ShieldOvercharge_Grenade_w_Effect.png|150px]]<br>ShieldOvercharge Grenade
| As the name implies, presumably would boost or restore shields of allies.
+
| As the name implies, it would've restored and boosted the shield of allies.
 
| Added [[Update 24]]
 
| Added [[Update 24]]
 
|-
 
|-
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|-
 
|-
 
| style="text-align:center; padding:5px" | [[File:Auto_turret.png|150px]]<br>Auto Turret
 
| style="text-align:center; padding:5px" | [[File:Auto_turret.png|150px]]<br>Auto Turret
| While its present on the [[Mine Head]], it used to be a support drop which costed 60 [[Gold]]. Acted exactly like a closed alpha [[Sentry Gun]], but was colored yellow.
+
| While it's currently present on the [[Mine Head]], it used to be a support drop which cost 60 [[Gold]]. It acted exactly like a closed alpha [[Sentry Gun]], but was colored yellow.
 
| Removed [[Update 6]]
 
| Removed [[Update 6]]
 
|-
 
|-
 
| style="text-align:center; padding:5px" | [[File:Floodlight.png|150px]]<br>Floodlight
 
| style="text-align:center; padding:5px" | [[File:Floodlight.png|150px]]<br>Floodlight
| While its present on the [[Mine Head]], it used to be a support drop which costed 40 Gold. Was a giant permanent light source which could light up much more than a [[Flare Gun]].
+
| While it's currently present on the [[Mine Head]], it used to be a support drop which cost 40 Gold. It was a permanent light source which could light up a radius around itself.
 
| Removed [[Update 6]]
 
| Removed [[Update 6]]
 
|-
 
|-
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Gear_shotgun_older.png|Warthog's early appearance
 
Gear_shotgun_older.png|Warthog's early appearance
 
Gear_minigun_old.png|Minigun's early appearance
 
Gear_minigun_old.png|Minigun's early appearance
Gear_platformgun_old.png|Platfrom Gun's early appearance
+
Gear_platformgun_old.png|Platform Gun's early appearance
 
Gear_revolver_older.png|Heavy Revolver's early appearance
 
Gear_revolver_older.png|Heavy Revolver's early appearance
 
Gear_pistol_older.png|Subata's early appearance
 
Gear_pistol_older.png|Subata's early appearance
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HUD_ItemBar_Pistol_new.png|Subata's updated icon
 
HUD_ItemBar_Pistol_new.png|Subata's updated icon
 
HUD_ItemBar_PlatformGun_new.png|Platform Gun's updated icon
 
HUD_ItemBar_PlatformGun_new.png|Platform Gun's updated icon
HUD_ItemBar_Revolver_new.png|Revovler's new icon
+
HUD_ItemBar_Revolver_new.png|Revolver's new icon
 
HUD_ItemBar_SawnOffShotgun_new.png|Boomstick's updated icon
 
HUD_ItemBar_SawnOffShotgun_new.png|Boomstick's updated icon
 
HUD_ItemBar_SentryGun_new.png|Sentry Gun's updated icon
 
HUD_ItemBar_SentryGun_new.png|Sentry Gun's updated icon
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|-
 
|-
 
| style="text-align:center; padding:5px" | Abandoned Mine
 
| style="text-align:center; padding:5px" | Abandoned Mine
| There's various models of strange machinery that are still unused, some of the models are used in the [[Space Rig]] and [[Salvage Operation]]. The planned [[Machine Events]] for Update 26 appear to be a form of the Abaondoned Structures idea.
+
| There's various models of strange machinery that are still unused, some of the models are used in the [[Space Rig]] and [[Salvage Operation]]. [[Machine Events]] may be a form of the original "Abandoned Structures" idea.
 
| Added ?<br>Last Changed: [[Update 21]]
 
| Added ?<br>Last Changed: [[Update 21]]
 
|-
 
|-
 
| style="text-align:center; padding:5px" | Refunds
 
| style="text-align:center; padding:5px" | Refunds
| There's an entire folder dedicated to refunds, seems like vanity items and upgrades were planned to be refundable.
+
| There's an entire folder dedicated to refunds, seems like vanity items and upgrades were planned to be refundable. It's possible this system is used for when upgrades are re-balanced.
 
| Added ?
 
| Added ?
 
|-
 
|-
 
| style="text-align:center; padding:5px" | Hazard X - Trailer
 
| style="text-align:center; padding:5px" | Hazard X - Trailer
 
| Random enemy spawns are disabled, any present enemies appear to have similar damage resistance of a Hazard 4 difficulty, enemy attack damage is severely reduced.
 
| Random enemy spawns are disabled, any present enemies appear to have similar damage resistance of a Hazard 4 difficulty, enemy attack damage is severely reduced.
| Added ?
 
|-
 
| style="text-align:center; padding:5px" | [[File:Icon_Skin_Neon.png]]<br>Neonband
 
| A mesh skin which mainly consists of neon strips around the weapon, this skin was teased for the GK2 on a twitter post.
 
 
| Added ?
 
| Added ?
 
|-
 
|-
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|-
 
|-
 
| style="text-align:center; padding:5px" | [[File:Armor_Station_old.png|150px]]<br>Armor Station
 
| style="text-align:center; padding:5px" | [[File:Armor_Station_old.png|150px]]<br>Armor Station
| An Armor Station was originally teased in the Closed-Alpha's Space Rig, currently the [[Abyss Bar]] takes its place.
+
| An Armor Station was originally teased in the Closed-Alpha's Space Rig, currently the [[Abyss Bar]] takes its place. The developers wanted to have full armor customization<ref>http://www.ghostship.dk/blog/dwarf-armor-setup As evidenced by an old blog post</ref>, but was deemed it as too much work instead settling for high beard customization.
''Speculation: The developers originally planned for the armor to be fully customizable<ref>http://www.ghostship.dk/blog/dwarf-armor-setup As evidenced by an old blog post</ref>, this might still be in the plans.''
 
 
| N/A
 
| N/A
 
|-
 
|-
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Elimination_icon_u7.png|Elimination's icon during Update 7
 
Elimination_icon_u7.png|Elimination's icon during Update 7
 
Egg_Hunt_icon_u7.png|Egg Hunt's icon during Update 7
 
Egg_Hunt_icon_u7.png|Egg Hunt's icon during Update 7
Neonband_GK2.png|GK2's Neonband skin (twitter cutout)
 
Neonband_Warthog.png|Warthog's Neonband skin
 
 
Relic_GK2_no-mesh.png|GK2's Relic skin (without mesh attachments)
 
Relic_GK2_no-mesh.png|GK2's Relic skin (without mesh attachments)
 
Tools_of_destruction_Warthog_old.png|Tools of Destruction skin's old appearance
 
Tools_of_destruction_Warthog_old.png|Tools of Destruction skin's old appearance
 
</gallery>
 
</gallery>
 
<gallery caption="Unused Beer Labels">
 
<gallery caption="Unused Beer Labels">
 
Icons KazAsorkAle Label.png|Kaz Asork Ale
Icons_SupporterEdition_Label.png|Glyphid Slammer Supporter Edition label
 
  +
Icons BronzebeardBitter Label.png|BronzeBeard Bitter
Icons_RockyMountain_Label.png|Unused Drink Label
 
 
Icons CanaryDew Label.png|Canary Dew
Icons_SmartStout_Label.png|Unused Drink Label
 
 
Icons MinersLament Label.png|Miner Lament
Icons_MacteraBrew_Label.png|Unused Drink Label
 
Icons Arkenstout Label.png|Unused Drink Label
+
Icons Toothgrinder Label.png|ToothGrinder
  +
</gallery>Old Beer Labels<gallery>
Icons AzgarazAle Label.png|Unused Drink Label
 
  +
Icons_AzgarazAle_Label.png|Azgaraz Ale became Kaz Asork Ale
Icons BackBreaker Label.png|Unused Drink Label
 
Icons BlacklockLager Label.png|Unused Drink Label
+
Icons GotrekSpecial Label.png|Gotrek Special became Slayer Stout
Icons BlackreachBlonde Label.png|Unused Drink Label
+
Icons PotsoGold Label old.png|Old Pots o' Gold label
Icons BronzebeardBitter Label.png|Unused Drink Label
+
Icons Toothgrinder Label old.png|Old Toothgrinder label
Icons BurningLove Label.png|Unused Drink Label
+
Icons TunnelRat Label old.png|Old Tunnel Rat label
Icons CanaryDew Label.png|Unused Drink Label
 
Icons FlintlockeDelight Label.png|Unused Drink Label
 
Icons GotrekSpecial Label.png|Unused Drink Label
 
Icons Malt Rockbearer Label.png|Unused Drink Label
 
Icons MinersLament Label.png|Unused Drink Label
 
Icons PotsoGold Label.png|Unused Drink Label
 
Icons Toothgrinder Label.png|Unused Drink Label
 
Icons TunnelRat Label.png|Unused Drink Label
 
Icons UnderhillDeluxe Label.png|Unused Drink Label
 
 
<gallery caption="Old armors and their variations">
 
<gallery caption="Old armors and their variations">
 
</gallery>
 
</gallery>
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* The [[Cave Leech]]'s internal name used to be "Barnacle", referencing an alien creature hanging from the ceiling which is from the [https://en.wikipedia.org/wiki/Half-Life_(series) Half-Life] franchise.
 
* The [[Cave Leech]]'s internal name used to be "Barnacle", referencing an alien creature hanging from the ceiling which is from the [https://en.wikipedia.org/wiki/Half-Life_(series) Half-Life] franchise.
 
* The [[Breach Cutter]]'s internal name is "Line Cutter", its name and design being a reference to two weapons from the [https://en.m.wikipedia.org/wiki/Dead_Space_(video_game) Dead Space] franchise: the Plasma Cutter and the Line Gun respectively.
 
* The [[Breach Cutter]]'s internal name is "Line Cutter", its name and design being a reference to two weapons from the [https://en.m.wikipedia.org/wiki/Dead_Space_(video_game) Dead Space] franchise: the Plasma Cutter and the Line Gun respectively.
* [[Dense Biozone]] was called Lush Down Pour sometime between open-alpha testing and [[Update 7]].
+
* [[Dense Biozone]] was called Lush Downpour sometime between open-alpha testing and [[Update 7]].
 
* The internal name for [[Scout]] used to be Navigator.
 
* The internal name for [[Scout]] used to be Navigator.
 
* The internal name for [[Point Extraction]] is still "Motherlode", which is original name of the very first iteration of this mission type.
 
* The internal name for [[Point Extraction]] is still "Motherlode", which is original name of the very first iteration of this mission type.
Line 566: Line 553:
   
 
[[Category:Old and Unused content]]
 
[[Category:Old and Unused content]]
  +
  +
[[es:Contenido desactualizado y no disponible]]

Revision as of 05:25, 4 January 2021

There's been many left over and taken out features throughout the iterations of Deep Rock Galactic, this article is dedicated to documenting them. Keep in mind that the game is still in early access, meaning anything listed below could be part of a future update, take the spoiler warning with caution. Some table entries will have speculation, they are often based off observation and pure assumption.

The tables are going to be made out of three categories:
Unused - Features found within the game files or suggested to exist but aren't present in the public build of the game. Unreleased items also fall into this category.
Cut - Features that have been suggested to previously exist in the game but have been removed, there's a chance these'll return.
Old - Outdated information about existing features, such as older models or different item functionality.

Creatures and Flora

Various fauna, flora and biome feature related changes and additions.

Item Description Status
Unused
Squishable plant
Squishable Parasite
Strange parasite, from the game files it's suggested to be squishable. It's one of the creatures from BET-C's concept art, suggesting this was the Xynarch Charge-Sucker's appearance at one point. Added Update ?
SuckingPlant old
SuckingPlant
Large plant with an oval shaped head. Suggested to be a plant which would suck in dwarves, an animation of the 'head' opening up with an air sucking animation is present. Added Update 20
Last Changed: Update 21
Glyphid Vampire/Glyphid Grunt Boss The Glyphid Grunt Boss is capable of burrying underground and temporarily incapacitating dwarves from beneath, has a lot of heatlh and can shoot webs.

Speculation: Glyphid Grunt Boss is the same thing as Glyphid Vampire

Added Update ?
Glyphid Charger This unfinished creature is using the Praetorian model as a placeholder and swiftly chargers at any nearby dwarves but fails to do anything besides say "Hello" in console. There's some concept art available possibly suggesting the creature's intended appearance. Added Update ?
Glyphid Acid Spitter Queen This creature's skillset consists of: acid spit dealing much more damage than usual and leaving toxic gas for a limited amount of time, summoning many acid spitters when the creature's health reaches 50% and constantly dig underground. Some ideas of this creature were re-used for the Glyphid Menace. Added Update ?
Glyphid Drone Some sort of an unfinished flying variation of a Glyphid. Added Update ?
Cut
Coral Tree[1] Tree formations made out of coral, similar to rock trees. N/A
Pudo Shell
Pudo Shell
Dense Biozone ceiling plant leaking purple liquid which damages dwarves that come in contact. Removed Update ?
Alien Flora (Hive) Biome Feature which was hinted to be a hive in the game files. Removed Update 7
Foggy Zones Some areas of the caves used to be foggy which would impact the player's vision. Removed Update 7
Toxic Gas Green clouds would generate within the environment and never expire. In the pre-alpha its appearance was identical to 'Foggy Zones'. Removed Update 6
Jelly Breeder
Jelly Breeder
Would periodically spawn small cave jellies until killed. A creature with very similar abilities was added named Naedocyte Breeder, this creature would spit out roes out of which a number of jellies hatch. Removed Update 6
Jelly spike slinger
Jelly Spike Slinger
Despite the name it appears to be firing bursts of electricity at players. If the projectile misses it'll emit purple gas which evaporates within seconds. Removed Update 6
Glyphid Veteran
Glyphid Veteran
Acted exactly the same as a Glyphid Grunt but would have 50% more health and tougher armor. Removed Update 23
Unknown Pre-Alpha Creature
Unknown Pre-Alpha Creature
Nothing is known about this creature, the protruding objects on its back appear to be minerals.

Speculation: This was meant to be a mineral mimic monster. Internal placeholder name might've been "Troll".

Removed Pre-Alpha
Old
Old Glyphid Model The old Glyphid models were taken from Infinity Blade's Adversaries pack as a placeholder[2], the textures were edited to fit the game's aesthetics. Changed Update 5
Jelly
Cave Jelly
Cave jellies were originally hostile and were removed on Update 6, later they returned and were made passive on Update 12. Then they were re-introduced as enemies with a new name in Update 21 and the creature's model was overhauled during Update 23. Finally, on Update 24 the passive creature with the old model was brought back to Dense Biozone. Removed Update 6
Added Update 12
Changed Update 21
Added Update 24
Hydra This was the early version of the Korlok Tyrant-Weed. It appears that the earlier version of this creature had three very long stems and each would attack the dwarves by charging at them or by using an unseen ranged and spike attacks previously found in the game files. Added Update ?
Changed Update 31

Creatures Gallery

Equipment

Various equipment related changes and additions.

Item Description Status
Unused
ForceBarrier
ForceBarrier[3]
Strange wall blueprint is visible in the developer vlog #4, traces can be found in the game files.

Speculation: This would've been a new supply drop or an engineer building which could be used to block/distract enemies.

Added ?
RGDLauncher Files suggest that players could use this equipment for rocket jumping. Added Update 11
RopeGun Some sort of rope based equipment, files suggest one end could stick to something similarly to Grappling Gun and Zipline Gun.

Speculation: A tool the developers experimented with which allowed the user to fire a rope up a cliff, acting like a traditional grappling hook.

Added ?
GearIcon Stun Grenade w Effect
Stun Grenade
As the name implies, presumably would stun enemies it hits. Gear icon of this grenade is also present. Added Update 24
GearIcon Stun Fear w Effect
Fear Grenade
As the name implies, presumably would scare enemies it hits. Gear icon of this grenade is also present. Added Update 24
GearIcon ShieldOvercharge Grenade w Effect
ShieldOvercharge Grenade
As the name implies, it would've restored and boosted the shield of allies. Added Update 24
Cut
Auto turret
Auto Turret
While it's currently present on the Mine Head, it used to be a support drop which cost 60 Gold. It acted exactly like a closed alpha Sentry Gun, but was colored yellow. Removed Update 6
Floodlight
Floodlight
While it's currently present on the Mine Head, it used to be a support drop which cost 40 Gold. It was a permanent light source which could light up a radius around itself. Removed Update 6
Bosco Reload cut feature
Bosco reloading
Would've had a limited ammo pool which could be refilled. A yellow counter appears on bosco's back indicating how many ammo refills are remaining, this counter can be increased via resupply pods. Removed Pre-Update 7
SuperShotgun
SuperShotgun
Model appears to be a revolver with a long barrel but fires like a shotgun. This weapon was used in very early stages of Deep Rock Galactic[4] and traces of it stayed in the game files for a while longer. Removed ?
Old
Mineral Carry Capacity Before M.U.L.E. was added the dwarves had infinite carry capacity. Changed Update 2
GearGraphic Flare
Flares
There were a limited number of flares which could be refilled from resupplies. Changed Update 4
GearGraphic MediumFlare
Red Flares
They used to light up in a smaller radius when compared to High-Intensity Flares. They were also eventually renamed from Red Flares to Medium-Intensity Flares. Changed Update ?
MedKit
Resupply Pod
Resupply Pods used to carry two medkits and two ammo racks which would refill 100% of either ammunition or health. Before the introduction of Nitra Resupply Pods used to cost 100 Gold. Changed Update 4
and Update 7
M.U.L.E. Used to instantly summon the Drop Pod when the primary objective quota was met. Changed Update 7
LMG Gun Platform The Engineer used to carry up to 4 sentry guns. But re-calling a deployed sentry gun was not an option, neither was refilling it. Changed Update 7
"Lead Storm" Powered Minigun Used to have an ammo clip, similarly to the Autocannon. Changed Update 11
Terrain scanner mk1
Terrain Scanner
The scanner itself went through a few iterations, each changing the MK number. Originally it was a top-down view of the surrounding area. Changed Update 15
GearGraphic HandGrenade
High Explosive Grenade
Scout used to be able to equip the grenade until Update 7. Later on it was changed so only Driller could use this grenade (previously it was usable by Driller, Engineer and Gunner), it was also renamed from Frag Grenade to HE Grenade. Changed Update 7
and Update 24

Equipment Gallery

Update 19 features brand new weapons as well as some visual changes to existing ones, included in the game files were early renders done during the update's development.

Resources

Various resource related changes and additions.

Item Description Status
Unused
Icons Resources Outline HoxIron
HoxIron
Unknown resource, only an icon can be found in the game's files.

Speculation: Possibly acted the same way as Compressed Gold

Added Update 7
Icons Resources Outline Flora Leaf alt
Flora Leaf
Unknown resource, only an alternative icon can be found in the game's files.

Speculation: Likely evolved overtime and became Apoca Bloom

Added Update 7
Cut
Icons Resources Outline Neromite alt
Neromite
Crafting resource was present during Regular branch testing, was removed at some point for unknown reasons. Alternative icon still exists in the game files.

Speculation: This mineral was simply renamed to Magnite, since there's evidence that it appeared in Sandblasted Corridors.

Added Pre-Update 7
Bludiz Unknown resource, a small trace can be found in closed alpha's files.

Speculation: This was a very early version of Aquarq

Added ?
Quantrite
Quantrite
Cut crafting mineral which was accidentally revealed in Update 12. A developer suggested that it was never fully implemented, some small traces do exist outside of the icon. Added Update 7
Old
Gold Gold used to act as a primary objective and a currency for resupply pods. Changed Update 2
and Update 4
Bittergem old
Bittergem
Bittergem used to reward the dwarves with 300 credits, was colored pale yellow similarly to Compressed Gold. Changed Update 7
Jadiz Jadiz used to reward the dwarves with 150 credits. Changed Update 7
Alien Egg Could appear as a secondary objective, was removed after Egg Hunt rework. Changed Update 18

Resource Gallery

Misc

Everything else that doesn't fall within the sections above.

Item Description Status
Unused
Unused Perks There's a ton of unused perk icons, each of their names are a hint at what they could've been, including: Airbag (parachute icon), Barrel Kicker, Explosive Resistance, Extract Ore, Faster Heat Dissipation, Faster Weapon Stabilization, Fire Resistance, Gold Frenzy, Jump, Longer Flare Duration, More Total Ammo, Movement Speed, Poison Resistance, Radiation Resistance, Recoil, Reload Speed, Slowdown Resistance, Strong Flight Reflex and WarCry.

Speculation: Airbag - You will be able to float for a few seconds while falling, Extract Ore - More crafting materials mined, Gold Frenzy - More gold mined, Strong Flight Reflex - Better movement control while in air, WarCry - Under special conditions receive a damage boost.

Added Update 14
Abandoned Mine There's various models of strange machinery that are still unused, some of the models are used in the Space Rig and Salvage Operation. Machine Events may be a form of the original "Abandoned Structures" idea. Added ?
Last Changed: Update 21
Refunds There's an entire folder dedicated to refunds, seems like vanity items and upgrades were planned to be refundable. It's possible this system is used for when upgrades are re-balanced. Added ?
Hazard X - Trailer Random enemy spawns are disabled, any present enemies appear to have similar damage resistance of a Hazard 4 difficulty, enemy attack damage is severely reduced. Added ?
Cut
Upper Arctic Mantle old biome
Biome: Upper Arctic Mantle
Contains easy-to-break green crystals and every other biome feature which are randomly picked. Cave color is brown and gray.

Speculation: Eventually became Radioactive Exclusion Zone

Removed Update 7
Site 11 - Deep Shale old biome
Biome: Site 11 - Deep Shale
Contains glowing blue crystals and easy-to-break purple crystals. Cave color is brown.

Speculation: Eventually became Crystalline Caverns

Removed Update 7
Radioactive Wastes old biome
Biome: Radioactive Wastes
Contains xenofungus, red exploding plants and a lot of vegetation. Cave color is green.

Speculation: Eventually became Fungus Bogs

Removed Update 7
Armor Station old
Armor Station
An Armor Station was originally teased in the Closed-Alpha's Space Rig, currently the Abyss Bar takes its place. The developers wanted to have full armor customization[5], but was deemed it as too much work instead settling for high beard customization. N/A
ClassIcon ClassGeneric
Class: Generic Hero[6]
There used to be a fifth class used purely by the developers for testing purposes. This class would carry every single weapon and tool in their inventory. Icon was taken from the old artwork. N/A
Tourist Mode Intended to pose no threat and allow players to explore, enemies are severely weaker and payouts were disabled. In a newer version random enemy spawns are entirely disabled. Something similar is going to return in the form of "Exploration Mode". Removed Update 14
Warning Complete2 NoHeadlight
Mutator: No Headlights
Milestone icon still exists. Presumably the headlights would be disabled throughout the mission. Removed ?
Warning Complete2 VolatileFlares
Mutator: Volatile Flares
Milestone icon still exists. Throwing the flares would deplete shield. Removed Pre-Update 14
Barrel armor scout old
Barrel Suit and Helmet
It was literally armor made out of barrels, they were class colored. This was only present in the Experimental Branch. Removed Pre-Update 15
Egg hunt icon old
Egg Hunt
Was a linear mission type, these missions were exactly like Mining Expedition but Morkite was replaced with 10 Alien Eggs. Removed Update 18
Search and extract icon
Search and Extract
Was a non-linear Mining Expedition mission type, was eventually merged with Egg Hunt. Removed Update 18
Loot RareThings
Milestone: Rare Things
Finding Error Cubes and Bittergem used to count towards a milestone. Removed Update ?
Milestone: Kill Creatures Killing Dreadnoughts, Cave Leeches and Spitballers would count towards a milestone. Curiously the "Kill Cave Leeches" Milestone icon was updated with the latest model. Removed Update ?
Armor Color Variations Each armor had three color schemes: Standard would consist of class specific colors, White Knight would consist of silver or copper plating and Black Craig would consist of black and red coloring. Images are available in the gallery below. Removed Update 14
Hazard 5 - Lethal Originally players shared 50% of their health every time they revived an incapacitated teammate. This was only present in the Experimental Branch. Removed Pre-Update 21
Cut Overclocks There's many overclocks that were cut before public release, the reasons for their removal often were "due to technical issues". Removed Pre-Update 25
Old
Mission Control Quotes There's various mission control quotes which were either used in the past or never used. N/A
Missions Before missions were procedurally generated, there used to be a number of preset missions which were available at all times. Changed Update 7
Red Rock Blaster Used to be stronger than a Glyphid Slammer with no buffs. Changed Update 18
Retirement Used to reset the upgrades and class level. The assignment's last mission was a solo hazard 3 Mining Expedition. Was changed to Promotion which excluded upgrade resets and the solo mission. Changed Update 19

Misc Gallery

Old Beer Labels

From left to right: Standard, White Knight and Black Craig.

Trivia

  • The Cave Leech's internal name used to be "Barnacle", referencing an alien creature hanging from the ceiling which is from the Half-Life franchise.
  • The Breach Cutter's internal name is "Line Cutter", its name and design being a reference to two weapons from the Dead Space franchise: the Plasma Cutter and the Line Gun respectively.
  • Dense Biozone was called Lush Downpour sometime between open-alpha testing and Update 7.
  • The internal name for Scout used to be Navigator.
  • The internal name for Point Extraction is still "Motherlode", which is original name of the very first iteration of this mission type.


  1. https://www.youtube.com/watch?v=zFg71PyTYqA Coral Tree was shown off in a copyright claimed video, this is a community commentary re-upload
  2. https://launcher-website-prod07.ol.epicgames.com/ue/marketplace/en-US/slug/infinity-blade-enemies Information provided by the Art Director Robert
  3. https://www.youtube.com/watch?v=HpuzMJ7jdN0 Visible in Dev Vlog #4 and available in the game's files
  4. https://www.youtube.com/watch?v=WIZiLPu6ysI&t=520s Official footage of one of the first Deep Rock Galactic builds
  5. http://www.ghostship.dk/blog/dwarf-armor-setup As evidenced by an old blog post
  6. https://www.youtube.com/watch?v=PsOANYM2u9I Generic Hero utilized in a biome demonstration video