|Rock Hardness||2 (Medium)|
|Enor Pearl (Abundant)|
|Unique Hazard(s)||Unstable Crystal|
|Unique Enemy Type(s)||Q'ronar Youngling|
|“||The Salt Pits of Hoxxes was once the location of a huge underground lake. It dried up billions of years ago and left huge crystallized deposits of red salt. Red salt - though worthless - tastes really good on Glyphid omelettes.||„|
|~ Ingame description|
The Salt Pits are one of the biomes of Hoxxes IV. They consist of caverns filled with lots of large (although worthless) red crystals. The ground is also filled with small spiky red crystals which are simply crushed once stepped on. They have lots of big, open chambers, connected by tunnels. There's also white crystals which produce bright light, unless destroyed. The rock making up the caves is durable, meaning it takes two hits for it to give way.
Hazards[edit | edit source]
The biome-specific hazard for the Salt Pits are Unstable Crystals, which are located on the ceiling. They can fall down on an enemy or ally which greatly damages them, however they will not fall unless dislodged by weaponry or explosions.
There's also Unstable Platforms, which when stood on for too long will break apart and any unfortunate dwarf will fall right through.
Enemies[edit | edit source]
Q'ronar Younglings are unique to this biome.
Biome Features[edit | edit source]
The Salt Pits are entirely devoid of all vegetation due to the salt composed caverns.
Ores[edit | edit source]
As with every biome, some of the Ores which can be found in the Salt Pits are determined by the mission type, such as Morkite or Aquarq. The crafting materials found in the Salt Pits are Enor Pearl and Bismor, with Enor Pearl being abundant and Bismor being scarce.
Trivia[edit | edit source]
According to the Deep Dive terminal, the phrase "Leave no dwarf behind" originated from this region.