Deep Rock Galactic Wiki
m (typo fix)
(Undo revision 21077 by Saladofstones (talk))
Tag: Undo
(13 intermediate revisions by 8 users not shown)
Line 1: Line 1:
 
{{Biome infobox
 
{{Biome infobox
|name = Salt Pits
+
| name = Salt Pits
|image = Salt_pits_preview.png
+
| image = Salt_pits_preview.png
|hardness = 2 (Medium)
+
| hardness = 2 (Medium)
|abundant = Enor Pearl
+
| abundant = Enor Pearl
|scarce = Bismor
+
| scarce = Bismor
|hazard = Unstable Crystal
+
| hazard = Unstable Crystal
|enemies = Q'ronar Shellback
+
| enemies = Q'ronar Youngling
 
}}
 
}}
{{quote|The Salt Pits of Hoxxes was once the location of a huge underground lake. It dried up billions of years ago and left huge crystallized deposits of red salt. Red salt - though worthless - tastes really good on glyphid omelettes.|Ingame description||}}
+
{{quote|The Salt Pits of Hoxxes was once the location of a huge underground lake. It dried up billions of years ago and left huge crystallized deposits of red salt. Red salt - though worthless - tastes really good on Glyphid omelettes.|Ingame description||}}
The '''Salt Pits''' are one of the biomes of [[Hoxxes|Hoxxes IV]], located in the center of the planet. They consist of caverns filled with lots of large (although worthless) red crystals. The ground is also filled with small spiky red crystals which are simply crushed once stepped on.
+
The '''Salt Pits''' are one of the biomes of [[Hoxxes|Hoxxes IV]]. They consist of caverns filled with lots of large (although worthless) red crystals. The ground is also filled with small spiky red crystals which are simply crushed once stepped on.
They have lots of big, open chambers, connected by tunnels. There's also white crystals which produce bright light, unless destroyed.
+
They have lots of big, open chambers, connected by tunnels. There's also white crystals which produce bright light, unless destroyed. The rock making up the caves is durable, meaning it takes two hits for it to give way.
   
 
==== Hazards ====
 
==== Hazards ====
Line 18: Line 18:
   
 
==== Enemies ====
 
==== Enemies ====
Any enemies can be encountered in the Salt Pits, including [[Spitball Infector|Spitball Infectors]], [[Cave Leech|Cave Leeches]] and [[Glyphid Dreadnought|Glyphid Dreadnoughts]].
+
Most [[creatures|enemies]] can be encountered in the Salt Pits, including [[Spitball Infector]]s, [[Cave Leech]]es and [[Glyphid Dreadnought]]s.
   
Q'ronar Shellbacks are exclusive to Salt Pits.
+
[[Q'ronar Youngling]]s are unique to this biome.
   
 
==== Biome Features ====
 
==== Biome Features ====
 
The Salt Pits are entirely devoid of all vegetation due to the salt composed caverns.
 
The Salt Pits are entirely devoid of all vegetation due to the salt composed caverns.
  +
{{Salt pits biome features}}
{| class="wikitable" style="text-align: center;" width="100%"
 
|- style="height: 40px;"
 
! style="width: 250px;" |Item
 
! style="width: 150px;" |Type
 
! style="width: 300px;" |Description
 
|-
 
! colspan="3" | Functional
 
|-
 
|[[File:BF_Glowing_Salt_Crystals.png|200px]]<br>'''Glowing Salt Crystal'''
 
|Supportive
 
|White crystals emitting bright light which greatly helps with navigation.
 
|-
 
|[[File:BF_Unstable_Crystal.png|200px]]<br>'''Unstable Crystal/White Crystal'''
 
|Hazardous/Supportive
 
|Large white crystals jutting out of the ceiling which can fall down if damaged or an exploder detonates near it. Once the crystal falls its name changes to "White Crystal" from "Unstable Crystal".
 
|-
 
|[[File:BF_Unstable_Platform.png|200px]]<br>'''Unstable Platform'''
 
|Hazardous/Supportive
 
|Jagged platform which can temporarily hold a dwarf before shattering.
 
|-
 
! colspan="3" | Rocks
 
|-
 
|[[File:BF_Red_Crystals.png|200px]]<br>'''Red Crystals'''
 
|Neutral
 
|Large amount of tiny red crystals which break when running through them.
 
|-
 
|[[File:BF_Red_Salt_Crystal.png|200px]]<br>'''Red Salt Crystal'''
 
|Neutral
 
|Big red salt crystal which can be destroyed easily.
 
|-
 
|[[File:BF_Salt_Crystal.png|200px]]<br>'''Salt Crystal'''
 
|Neutral
 
|Salt crystal formations.
 
|-
 
|[[File:BF_Stalacite.png|200px]]<br>'''Stalacite'''
 
|Neutral
 
|Harmless red rock formations hanging from the ceiling.
 
|-
 
|}
 
   
 
==== Ores ====
 
==== Ores ====
As with every biome, some of the [[Ores|ores]] which can be found in the Salt Pits are determined by the mission type, such as Morkite or Aquarq.
+
As with every biome, some of the [[Ores]] which can be found in the Salt Pits are determined by the mission type, such as Morkite or Aquarq.
The crafting materials found in the Salt Pits are {{icon resource|Enor pearl}} Enor Pearl and {{icon resource|Bismor}} Bismor, with Enor Pearl being abundant, and Bismor being scarce.
+
The crafting materials found in the Salt Pits are {{icon resource|Enor pearl}} [[Enor Pearl]] and {{icon resource|Bismor}} [[Bismor]], with Enor Pearl being abundant and Bismor being scarce.
  +
  +
==== Trivia ====
  +
  +
According to the [[Deep Dive]] terminal, the phrase "Leave no dwarf behind" originated from this region.
   
 
<br/>
 
<br/>

Revision as of 16:00, 2 December 2020

The Salt Pits of Hoxxes was once the location of a huge underground lake. It dried up billions of years ago and left huge crystallized deposits of red salt. Red salt - though worthless - tastes really good on Glyphid omelettes.
— Ingame description

The Salt Pits are one of the biomes of Hoxxes IV. They consist of caverns filled with lots of large (although worthless) red crystals. The ground is also filled with small spiky red crystals which are simply crushed once stepped on. They have lots of big, open chambers, connected by tunnels. There's also white crystals which produce bright light, unless destroyed. The rock making up the caves is durable, meaning it takes two hits for it to give way.

Hazards

The biome-specific hazard for the Salt Pits are Unstable Crystals, which are located on the ceiling. They can fall down on an enemy or ally which greatly damages them, however they will not fall unless dislodged by weaponry or explosions.

There's also Unstable Platforms, which when stood on for too long will break apart and any unfortunate dwarf will fall right through.

Enemies

Most enemies can be encountered in the Salt Pits, including Spitball Infectors, Cave Leeches and Glyphid Dreadnoughts.

Q'ronar Younglings are unique to this biome.

Biome Features

The Salt Pits are entirely devoid of all vegetation due to the salt composed caverns.

Item Description Statistics
Functional
BF Glowing Salt Crystals
Glowing Salt Crystal
White crystals emitting bright light which greatly helps with navigation. Hardness: 2
BF Unstable Crystal
Unstable Crystal/White Crystal
Large white crystals jutting out of the ceiling which can fall down if damaged or an explosion occurs nearby. Once the crystal falls its name changes to "White Crystal" from "Unstable Crystal". Damage: 1000/20

Radius: 1.5m

BF Unstable Platform
Unstable Platform
Jagged platform which can temporarily hold a dwarf. Cracks in multiple stages before shattering. N/A
Rocks
BF Red Crystals
Red Crystals
Large amount of tiny red crystals which break when running through them. N/A
BF Red Salt Crystal
Red Salt Crystal
Big red salt crystal that can be easily destroyed. Hardness: 1
BF Salt Crystal
Salt Crystal
Salt crystal formations. Hardness: 1
BF Stalacite
Stalactite
Harmless red rock formations hanging from the ceiling. N/A

Ores

As with every biome, some of the Ores which can be found in the Salt Pits are determined by the mission type, such as Morkite or Aquarq. The crafting materials found in the Salt Pits are Enor pearl Enor Pearl and Bismor Bismor, with Enor Pearl being abundant and Bismor being scarce.

Trivia

According to the Deep Dive terminal, the phrase "Leave no dwarf behind" originated from this region.